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Full power Damaged Robeless Incorporeal
























Zaros (FoTG) chathead
Zaros
Zaros
Also known as The Empty Lord
The Great Lord
Gender Male
Godhood tier 2[1]
Alignment Fate and Control
Symbol Zaros symbol
Colours Purple
Adjective Zarosian
Quest NPC? Fate of the Gods
Examine The so-called Empty Lord.
He looks like <subject>.
[view][talk]
Zaros chathead (sabotaged)
Zaros
Zaros (wounded)
Also known as The Empty Lord
The Great Lord
Gender Male
Godhood tier 2[1]
Alignment Fate and Control
Symbol Zaros symbol
Colours Purple
Adjective Zarosian
Quest NPC? Fate of the Gods
Examine The so-called Empty Lord.
He looks like <subject>.
[view][talk]
Zaros
Zaros (robeless)
Also known as The Empty Lord
The Great Lord
Gender Male
Godhood tier 2[1]
Alignment Fate and Control
Symbol Zaros symbol
Colours Purple
Adjective Zarosian
Quest NPC? Fate of the Gods
Examine N/A
[view][talk]
Zaros chathead
Zaros
Zaros (incorporeal)
Also known as The Empty Lord
The Great Lord
Gender Male
Godhood tier 2[1]
Alignment Fate and Control
Symbol Zaros symbol
Colours Purple
Adjective Zarosian
Quest NPC? The Temple at Senntisten
Fate of the Gods
Examine This is his incorporeal form.
He looks like <subject>.
[view][talk]
... chathead
























Zaros (pronounced "ZÀ-ross"[2]) is the god of control, as well as the divine aspect of dark energy, countering his companion, Seren, who is the divine aspect of light energy. He is an extremely powerful entity whose power ranks amongst that of Guthix and Seren, having been directly created by an Elder God.[3] By reputation among other gods' followers, his ways are occasionally characterised as Machiavellian: 'empty' and manipulative to a degree. He is also sometimes associated with shadow, emptiness, fate and absence.[2] He personally says that these are merely the impressions of others on him, and one should judge him based only on his own actions and words.

Unlike any of the other younger gods, Zaros was never a mortal; he has never been anything else but a divine being. Zaros and Seren were both created by the Elder God Mah on Freneskae when the last cycle of the universe began, many thousands of years ago, to serve as company. He was to represent dark energy while Seren was to represent light energy. They were tied to each other in ways neither could control. It was a mutual "attraction" of sorts that weakened Zaros' concentration and Seren's will in order to bring them together. Mah, with the temperament of a child due to a lack of anima - thus making her a purely instinctual being without memory or knowledge, saw them as her "playthings", in a sense. However, Zaros resented this. Unable to learn anything from his creator, he longed to escape and create his own destiny. Seren, on the other hand, felt it was their duty to remain with Mah. She felt that Mah needed them and only created them out of the fear of being alone. Indeed, Zaros abandoned both Mah and Seren. He set out to search the stars for whatever he would find. The first world he came to was that of Infernus.

Zaros wants the world to belong to mortals, similarly to Guthix, but believes that mortals would neither be safe nor capable of living without the guidance of gods, who are able to set some rules and exercise proper control; otherwise, everything would turn to chaos. As such, he suggests that he watches mortals silently, making checks and balances to ensure 'balance' is maintained, and to silently guide mortals to fulfill their greatest potential and protect them from themselves and the Elder Gods. He strives to become an Elder God himself for it would be the only way for him to communicate with them, allowing him to attempt to stop them from destroying mortal life.

Zaros' arrival in Gielinor was one of the most important events of the early Second Age. During this age, he ruled a vast empire of hitherto unrivalled size, stretching from the borders of the Troll Country and the Frozen Wastes to Kharyrll, bordering the Hallowland, and from Ghorrock by the Northern Sea to the northern cliffs of the Kharidian Lands in the south. From his arrival, which was some time after Guthix's first descent into the planet and subsequent sleep, and until his downfall at the hands of Zamorak, Zaros was one of the most powerful gods known to Gielinor, both in personal power and influence. Even millennia after his defeat, the few people aware of his existence are aware of his immense might and the gods familiar with him express great fear at his name.[4] The very few present-day Saradominists and Zamorakians who possess knowledge of Zaros consider him an adversary. For instance, the legendary adventurer Dionysius becomes furious upon hearing his name.[5] Others, like certain inhabitants of the Kharidian Desert, and some Mahjarrat, still worship Zaros as their lord.

He is the patron of the Ancient Magicks and Ancient Curses, and is strongly associated with conquest and domination. Zaros only recently regained contact with his followers on Gielinor by way of a communion portal, before returning to Gielinor from Freneskae.

ReligionEdit

Ancient Symbol
The symbol of Zaros on a gravestone.

The symbol of Zaros is a circle with four small, rounded juts pointing outwards surrounding a Greek (equidistant) cross, and is usually found as ornament on Zarosian artefacts and clothing, as well as Zarosian fortresses such as Viggora's Fortress. Unlike some gods, such as Saradomin and Armadyl, who derived their symbols from Elder Artefacts, Zaros' symbol is his own creation. Its meaning and what it represents however, is unknown.[6] Zaros' colour seems to be various shades of purple, although cream and gold dominated the temple of Senntisten. The Zarosian religion makes extensive use of the Infernal language, which was taken from the original inhabitants of Infernus.[7] Although it is also used in other instances nowadays, albeit rarely, it is originally a demonic language which became the official Zarosian tongue and the non-Zarosian groups and individuals using it, such as the Kinshra or Dionysius, may be unaware of its origins.

Altar of Zaros
The altar of Zaros in the Senntisten temple.

Zaros' goal is to guide Gielinor's inhabitants from the shadows, pushing them towards their full potential and protecting them from harm. Upon arrival to the planet in the Second Age, he deemed establishing a large empire with massive armies the best way to achieve this. However, this eventually led to a rebellion and his own banishment. As such, he has chosen a more subtle means of accomplishing his goal upon return, trying not to rule, but act as an unseen but omnipresent power silently guiding mortals to their greatest potential, and working with only a small number of those that have reached this state of total potential.[8]

Moral alignment Edit

It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself.

Due to his conquering of land and initiating of many wars in the Second Age, Zaros has often been called an evil god by followers of the gods who aided in his attempted damnatio memoriae, given that history is often written to suit the dominant party's views. Most who know of Zaros today, but who do not follow him, usually regard him as evil and something to be feared. However, it should be noted that his intentions are not malevolent. During Fate of the Gods, Zaros claims that Saradomin attempted to teach him the notions of good and evil, but he dismissed them, stating that there is no good and evil, only action and consequence. Zaros himself can therefore be better described as alien in his morality rather than either good or evil.

Zaros' followers, however, differ greatly in morality. Some of Zaros' followers may be called evil in the conventional sense of being ruthless, enjoying being deceptive and seeking power for power's sake. In addition, the Ancient Curses and Ancient Magicks, the Zarosian patron prayers and spells respectively, seem to be highly combative in nature as they focus on inflicting damage on others and draining them of their powers. Saradominists have claimed that the "evil" nature of the Second Age Zarosians, most likely referring to traditionally hostile races such as demons and vampyres, is to blame on the god himself, stating that he willingly allied himself with them.[9] Queen Senliten, who aided in defending her empire from Zaros' armies, has described him as an ever-plotting vile creature. However, as noted before, he was not aware (nor had he the ability to be) of the alleged cruelty of his followers' actions. According to Zaros, he used the first sentient races (such as demons and vampyres) he encountered that were not claimed by other deities and because they had the potential to serve his goals well.

HistoryEdit

OriginsEdit

Mah
Zaros' creator, Mah, asleep.

Zaros was created on Freneskae by Mah, the youngest of the Elder gods.[10] After her abandonment by the other elders, who thought her to be stillborn, Mah climbed out of Freneskae's volcano and instinctively created both Zaros, the divine aspect of dark energy, and Seren, his light opposite, with the little energy she had. Seeing that Mah's birth resulted in her lacking any intelligence above primitive instincts due to the world's lacking anima, she was unable to teach Zaros anything and treated her creations as toys more than anything.[11]

He felt only resentment towards his cruel creator and desired to leave her. However, he also felt attracted to Seren, being her opposite, and she was interested in him as well. When close to each other, intense feelings towards the other would be triggered in both gods, breaking Zaros' concentration. He suspected this to be a measure applied to them by Mah to coerce them to stay with her, but he eventually abandoned her and Freneskae while she was sleeping. Seren chose to remain, taking care of Mah on the grounds that she owed her creation to her.

After Zaros left, Mah would often cry out for him, with Seren able to do little to comfort her. She also created sentient life in the form of various tribes, which included the Mahjarrat.[12]

Traversing the MultiverseEdit

After fleeing from Mah, Zaros traversed hundreds of other, primordial, realms, eventually stumbling across Infernus. There, he encountered the first intelligent life he had seen other than himself, Mah, and Seren. The creatures he saw were demons and he took note of their intricate culture, civilisation and language, both concepts that had been foreign to him before encountering them.[13]

After visiting Infernus, Zaros continued on his journey, finding himself om a realm he named Vampyrium, where he observed vampyres living as feral beasts and preying on the weaker creatures in packs. Seeing their method of feeding as inefficient, Zaros introduced society and culture, both of which he had learnt from the demons, to the vampyres, giving rise to a nobility class which exists to the current day. In gratitude, the vampyres swore allegiance to him.[14]

From Vampyrium, Zaros went to the other planes, and eventually encountered the four paths the other elder gods had taken, calling their destinations the Elemental Planes. There, he encountered other gods; ascendant mortals. He attempted to recruit these other gods to his cause, but was rebuffed, at times violently. Nor did he have much luck in convincing the mortal followers of these gods to join his cause. Amongst others, he would encounter the Icyene of New Domina and the aviantese of Abbinah.[15]

Next, he encounterd the higher planes, where the paths of the Elder Gods merged again.

Return to InfernusEdit

Blood reaver
A virius, a subspecies of Chthonians who joined Zaros.

Eventually, Zaros arrived to Gielinor, more commonly known as RuneScape, around the beginning of its Second Age. This occurred relatively soon after Guthix, the god who had shaped Gielinor, had entered his first sleep. Although Zaros knew of Guthix, though only vaguely from Guthix's few, rare followers, Guthix had no knowledge of Zaros at all.[8][16] Upon seeing how the ascendant gods had carved out territories in the lands, he was angered by their arrogance to claim the world for themselves, and their proclaiming of themselves as gods, when only he and Seren were of truly divine origin. Therefore, he decided to teach them obedience, seeing it as his duty.{{CiteNPC|npc=Zaros|loc=Fate of the Gods|quote=Many of the races I encountered on my journey have flocked to this perfect world, led here by their deities... but this world does not belong to them. They carve out territories and scar the land with their petty skirmishes. They must be taught obedience. As a child of the creators, I feel it is my duty to bring these young gods to heel.}

Therefore, he returned to Infernus, where he approached the demons' leader, a massive Chthonian called Hostilius the Autocrat, who had devoured many Infernals during the Chthonian Rebellion, and requested twelve demonic legions in return for teaching the demons how to travel between worlds, so that they could attack and eat inhabitants of other realms rather than each other.[17]

Hostilius, who had accumulated significant intelligence due to absorbing the knowledge of his victims, decided to trick Zaros, in spite of easily being able to miss twelve legions. After many slick discussions, the demon set up an unbreakable contract - the deal involved the twelve legions and the knowledge being given to the eldest signatory, whom Hostilius assumed to be himself. Although Zaros immediately noticed the deception, he signed the contract regardless.[18] While the demon erupted in laughter at his own brilliance, Zaros spoke to the demonic crowd of his origins and how Zaros had been created aeons before Hostilius even spawned, and Hostilius fell quiet as he realised he himself had been tricked.

As a result, Zaros, the eldest signatory, received twelve legions while the humbled Hostilius got nothing in return.[19] The legions, consisting of Chthonian nobles (known as Dukes) leading their Avernic slaves, would give Zaros tremendous miltary power, exceeding that of any other god.[20]

Invasion of GielinorEdit

Zaros arrives
Zaros finding Gielinor in the Second Age.

Returning to Gielinor, Zaros and his armies arrived near the town of Senntisten, which, along with its surrounding villages, was ruled by a powerful god with several heads, Loarnab, although it was of limited intelligence.[21] Zaros' demonic forces attacked Loarnab and trapped the god before Zaros used his magic to transform it into a living power source. This feat, coupled with the mere sight of Zaros' might, led the inhabitants of Senntisten to immediately accept him as their new ruler. He proceeded to conquer more territory, although Senntisten would remain the capital of his lands.[22] He would never engage in direct combat himself after the encounter with Loarnab, leading his armies passively instead.[23]

Soon enough Zaros began building a large empire in and around the continent known as Forinthry. Many humans joined his side, if only because his ever-growing armies conquered territory owned by other deities such as Saradomin. Zaros wanted to unite all the gods for his cause as well, but soon found out that gods were not as easy as mortals to bend to his will, and thus none of the other gods rallied to his cause. He also discovered that an inherent trait in himself that would subtly enforce loyalty to him in others, as long as they remIned in his proximity. Despite the benefits, he despised this ability, deeming it wrong and unnatural to control mortals like that, much like he hated being manipulated by Mah.[24]

Building an EmpireEdit

Slayer tower building
The fortress of Viggora, a human general who lived in the final years of the Second Age.

Over the course of several centuries, Zaros' empire grew to massive size, stretching more land than any kingdom ever established since, and the god ruled with force, aiming to put the entirety of Gielinor under his control. Its capital remained Senntisten, a large city in the south of the empire and the most advanced settlement of its time, possibly rivalling the elven city Prifddinas. It was also the centre of Zarosian worship, housing a renowned temple to the god in addition to at least one basilica. Other fortresses and cities rose from the ground as well, scattered throughout the empire, the most notable of which are Ghorrock, north of the Troll Country, Carrallangar, Dareeyak, Paddewwa, Kharyrll, bordering the Saradominist Hallowland, and Annakarl.

The empire was constantly expanded through campaigns to the south, west and east, which were usually successful. Soon enough, the other gods came to despise and fear Zaros in equal measure. Although they could have taken him down in an alliance, their fear for him as well as disagreements with each other presumably prevented this from happening.[25]

However, the constant warfare and dominance of aggressive and hostile races such as demons made for poor living conditions for those in the lower-class of society, most notably for the humans living under Zaros. Although they had access to better technology and magic than, for example, the humans living in Hallowvale, life in his empire was generally dangerous and unsatisfactory.[26] Additionally, humans were considered the lowliest of the Zarosian races, not dissimilar to goblins in the army of Bandos, and often looked down upon, with even the Avernic demons enjoying a better life than most humans.[27] It was not unheard of for homeless humans to be eaten by Chthonian demons, and despite being against the law, Zaros was seemingly unaware of this, and it was ignored by those in the higher tiers of society.[28]

Despite this, better-off humans such as the the priests and merchants in Senntisten, had more reasonable lives as the city grew ever larger. Its original inhabitants were converted into his clergy and educated in matters such as religion, law and the language of the Infernal demons. The city would always be the first to benefit of advances in fields such as agriculture, engineering and architecture. Centuries later, it was described as follows by Akthanakos:

Great halls and towers and aqueducts sprang up over the city and the lands around were filled with efficient, irrigated fields, mills, jennies and straight, well-maintained roads. The population continued to rise uncontrollably and the proportion that belonged to the clergy or the military fell and fell. More and more so, the humans devoted themselves to the provision of luxury and services for each other. The city had become its own purpose, not just an administrative centre but a great living creature in the centre of the empire.
— Akthanakos[29]

Clash with the MenaphitesEdit

Jhallan
Jhallan, at the time a relatively powerful Mahjarrat who came to follow Zaros loyally.

At one point, Zaros launched a campaign to the south in an attempt to add the Kharidian Empire, ruled by the Menaphite Pantheon, to his empire. The Menaphites assembled an army, supplemented with mercenaries, to fight back but the overwhelming Zarosian forces proved too powerful. Therefore, Icthlarin, god of the dead, and his sister Amascut, set out to other planes in the hopes of finding allies who would be strong enough to defend their lands in the Kharidian - Zarosian War. They found these allies on Freneskae, realm of constant warfare, where he made a deal with the Mahjarrat; a tribe of extremely powerful magicians and creations of Mah. After a bloody battle between supporters and opposers of the proposition, the Mahjarrat agreed to venture to RuneScape with Icthlarin and defend the Kharidian Empire in return for the promise to revel in bloodshed, never to return to Freneskae.[30]

Icthlarin and his 'Stern Judges' arrived in the midst of battle and the Mahjarrat immediately vanquished the Zarosian troops with little effort. With their help, the Menaphites were able to stop the Zarosians' advancing and pushed them back to the northern fortress Kharid-et over the course of several years. However, the Zarosian commander, Duke Ceres, offered the Mahjarrat to join Zaros instead. The Mahjarrat Sliske, who had got into a feud with Icthlarin, agreed to join him and the Mahjarrat convened to discuss the offer.[31]

Some of the Mahjarrat argued that, in line with their traditions on Freneskae, a sacrifice should be made to appease Mother Mah through the Ritual of Rejuvenation, although they were far from Mah's volcano and the ritual marker was absent as well. Azzanadra explained the history of his tribe and the purpose of their rituals to Zaros, who, realising they were all Mah's creations, immediately understood how the marker functioned and agreed to create another for them.[32][33][34]

The Mahjarrat performed their ritual and sacrificed one of their own. Zaros explained that the sacrifice's energy had not gone to Mother Mah, whose existence he did not doubt, but had instead been dispersed among themselves. He also revealed that, on Gielinor, the Mahjarrat would have to perform rituals regularly to replenish their slowly withering powers and avoid dying, and advised to hold them every five hundred years. Later, the ritual would coincide with syzygy on Wahisietel's suggestion and the marker would be moved to an icy plateau near the fortress Ghorrock. Zaros' deep understanding of their tribe was a major factor in the decision of most of the tribe to join him.[35]

The now Zarosian Mahjarrat emerged from Kharid-et and joined arms with the Zarosian legion, attacking the Kharidian forces who fled to the south.[36] During their pursuit, the lesser number of Mahjarrat that didn't betray Ictharin prepared to make a last stand against the Zarosians. However, Tumeken, god of light and head of the Menaphite Pantheon interfered. Sacrificing himself, Tumeken exploded in a massive blast which not only obliterated the Zarosian legions, but his own army as well, incinerating all combatants to ash. Only a few dozen Mahjarrat were spared because Azzanadra had erected a protective barrier around them. Around four hundred other Mahjarrat, the majority of the tribe, had died along with the remainder of Zaros' troops. Wounded and exhausted, the Mahjarrat retreated to Forinthry.[37] Due to the sacrifice made by Tumeken to protect his people, a large desert was created seperating the Kharidians in the south from the Zarosians in the north, both preventing any further large-scale incursians by Zaros, and forcing Zaros to realise he had begun to act like the gods he clamed to fight against. Thus, he retreated back into his empire and ordered his troops to do the same.

In accordance with their merit, Zaros granted the Mahjarrat high positions in his army and priesthood. Many became tribunes and pontifices, with four - Hazeel, Wahisietel, Zamorak and Zemouregal - being given the rank of legate and thus leadership of an entire legion. A few years later, Azzanadra became Pontifex Maximus, leading the entire Zarosian clergy. To avoid an internal conflict, Zamorak was lifted to Legatus Maximus. Zaros also formed a secret police in Senntisten, the Praetorian Guard, led by Sliske and Trindine. The former became Praefectus Praetorio for liberating the Mahjarrat from Icthlarin, and was known to abuse his position for his own amusement, being known to force "unwanted" humans to wear masks and kill each-other as part of a sadistic play for the highest echlons of Zarosian society to enjoy, although he quickly grew bored of it. Those who disagreed with Sliske's actions didn't speak up for fear of social disgrace, or being subject to the inquisition of the Praetorians.[38][39]

With his ranks led by the immensely powerful Mahjarrat, who replaced the twelve Chthonian dukes, Zaros became practically unstoppable. His empire would continue to expand, becoming the greatest the world would ever see. He intended for the Mahjarrat to inherit it, which, coupled with other reasons such as his distaste for his compelling of loyalty, prompted him to retreat from public and rule his self-sustaining empire from behind the scenes. Although Zaros had had knowledge of Seren's presence since the moment he had arrived, the two did not meet. Annoyed by the Guthixian, pacifistic and isolationist influences on her, he took the World Gate from her and the elves in Tirannwn, seeing use in it for himself.[40][41] With it, he was able to travel across the multiverse more easily in order to search for more life and gain more knowledge.[42]

The Ilujanka ConundrumEdit

Hannibus
The dragon rider Hannibus, whom Zaros greatly respected.

At some point, Zaros travelled to Iaia, where he discovered the Ilujanka, a race of infertile reptilian humanoids riding creatures known as gurh. Iaia was a realm very different to Gielinor, both geologically and culturally; it was a peaceful world, with no need for conflict. Eventually, after some time observing them, Zaros came before them, and offered them to join his army on Gielinor in return for a cure to their infertility. Faced with the promised prospect of the return of childbearing to their race, some of them accepted Zaros' offer and accompanied to Gielinor through a portal. Adapting quickly to the ways their new world worked, learning the concepts of combat, war, betrayal, loyalty, and lies, they began to tame dragons instead of gurh and thus became known as the Dragon Riders. Over time, they proved to be formidable soldiers, becoming feared by Zaros' enemies.[43]

In order to find a solution for the Ilujanka's infertility, Zaros required elder energy, unable to create life himself. Therefore, he returned to Freneskae, where he found Mah in a coma-like sleep and began to harvest her energy from the muspahs. Using this energy, he manipulated aviantese, demons, vampyres and Icyene. Reforming their essence into new beings, he created hordes of powerful and dangerous monsters. Although they were zarytes, he dubbed them the Nihil, for they meant nothing to him as they were not the solution to the Ilujanka's problem. Although he had discarded the nihil as a failed experiment, Zaros chose to uplift one in particular, who had outgrown the others. He infused her with some of his essence, and she became sentient and intelligent, naming herself Nex and becoming part of the army.

Realising he required transcendence to be able to help the Ilujanka, Zaros decideed he needed to become an Elder God himself, and sought to ask Mah's four sisters for aid in doing so. He searched for Gielinor's Elder Halls but instead of support, he discovered the Elder Gods' horrifying purpose. He found out about the Elder Gods' cycles and that Gielinor served only to provide them with sufficient anima before they would reawaken, destroy the entire universe in a process called the Great Revision, and start creating worlds anew. Zaros realised the world had not been made for mortals and that he needed to save all mortal life from annihilation.

He immediately commenced preparations to disappear from the public completely, instead hoping to become a "guiding voice" in mortals' heads in ordeer to protect them from the Elder Gods. Zaros decided to leave his entire empire to Azzanadra and Zamorak while he would leave. Meanwhile, the dragon riders' numbers had greatly diminished - at the end of the Second Age, only five of them remained: Ablenkian, Apropos, Balustan, Hannibus and Morvannon.

Growing rebellionEdit

Eventually, nearly two millennia after Zaros' arrival, some of his followers began to grow dissatisfied with the strict regime and poor living conditions. Most notable amongst these was General Zamorak the Scourge, the most powerful of the Mahjarrat. Zamorak, along with other members of his race, such as Lucien, Enakhra, Hazeel and Zemouregal, as well as other powerful Zarosians such as the elder demon Thammaron, the human Viggora and the vampyre Lord Lowerniel Drakan, Zamorak began planning a rebellion against Zaros, hoping to usurp his master and rule for himself, hungry for power. On a mission to the Fremennik Province, he took the journal of the scribe Perjour, which directly communicated his thoughts to Zaros and substituted it with a fake duplicate, thus preventing the Empty Lord from finding out about his plans. Even though Zaros did not fully trust Zamorak,[44] he did not suspect any betrayal until the moment Zamorak struck.

Zamorak, along with deceiving Zaros, also began to eradicate opposition. For example, during a mission to Prifddinas to spy on Seren, the Elven goddess in whom Zaros seemed to express significant interest,[45] Zamorak attacked the Auspah Char during an Elven ambush and poisoned her, thus preventing her from stopping his plans and providing her with a slow and painful death. However, Char powered down and entered a magical sleep, allowing her to resists the poison's effect for millennia.

Despite this, Zamorak's rebellion would not have succeeded due to his master's immense power. However, when he managed to obtain the legendary Staff of Armadyl, the tides turned. The staff had been taken from its temple by the explorer Valdez, who planned to give it to Saradomin, until he was robbed by a thief named Rennard, who decided to sell the staff to Zaros and sent a messenger, Kharrim, to deliver the news. Kharrim was part of Zamorak's conspiracy however, and went to the Mahjarrat instead, who was able to buy the staff from Rennard for a bargain. Being in possession an Elder Artefact, Zamorak's powers were increased sufficiently to be able to stand against Zaros.

Zamorak was aided further when Lennissa, a Saradominist spy in Zaros' camp, found out about his possession of the staff and informed her superior, the Wizard Dhalak. Figuring that Saradomin would benefit from Zaros being defeated, Dhalak cast a concealing spell on the staff, enabling Zamorak to sheathe it without the Zarosian loyalists detecting it, rather than informing his god. After securing the services of Morvannon and Apropos, two of the last five Dragon Riders, and somehow obtaining the Stone of Jas itself, Zamorak and his followers made their move.

Defeat by ZamorakEdit

Zaros vs Zamorak
Zamorak faces Zaros in his citadel.

Under the pretence of discussing war plans, Zamorak - powered up by the Stone -, Hazeel, Zemouregal, Lowerniel, Viggora and Thammaron approached Zaros' fortress and went inside. There, Zamorak revealed the Staff of Armadyl and struck it into his master's back while his cohorts engaged in combat with his bodyguards. The events that followed are described by General Viggora as follows:

While we distracted the Empty Lord with our feints and attacks, and kept his bodyguards busy, Lord Zamorak outflanked him, unsheathed the staff and plunged it into his back! [...] The Empty Lord turned away from our battle, eyes burning with hatred, and towards Zamorak instead. Seeing this, we all fought with extra vigour, so that General Zamorak would not face our lord alone, but we were outnumbered by many hundreds of warriors and demons, and could not reach him to assist him. [...] The Empty Lord was a powerful god, stronger than any of the others awake at the time, possibly even as strong as Guthix is, and Zamorak was but a mortal: a Mahjarrat warrior all the same, with all of the strength and power that that entails, but mortal nonetheless, but to see him fight, you would not think of him as a ‘mere’ anything… He was war itself! Flurry after flurry of blows he rained upon the Empty Lord, and the very castle walls shook and quivered with their power, but the Empty Lord would not fall! Even with the weapon of a god embedded in his back, he fought on, and with each blow our victory seemed less and less certain…
— Viggora

Even with the Staff sticking out of his back, Zaros fought Zamorak and overpowered him, lifting his former general into the air and proceeding to choke him as the Mahjarrat was screaming and kicking defiantly. It is likely that, aside from the physical battle, the two beings were also involved in a mental clash, unperceivable by 'simpler' beings such as humans.[46] However, at that moment, Zaros "lost his footing", according to Viggora, and fell over, which caused the Staff, still sticking out of his back, to impale Zamorak as well. What exactly happened remains a mystery, although it is quite unlikely that the god simply tripped, as Viggora believes.[47] It is unknown if Viggora's accounts can be trusted as Zaros revealed that only he and Zamorak were present at the time of his fall. At that moment, by pure chance, a great part of Zaros' divine power was transferred into Zamorak with the staff as conduit(However, according to zaros in the recent quest he has claimed that this did not actually engenierr Zamorak ascension to god hood).

Realising he was going to die, Zaros abandoned his body in a bright flash followed by cold darkness and his spirit left the scene as his body began to fade from existence, while Zamorak's newly acquired power made him seem more present than before. As Zaros, now incorporeal, was fleeing, he was thought to have uttered a powerful curse, perceived as a "whisper upon the wind", which affected all those who had played a role in his betrayal. Although powerful magical beings such as Mahjarrat, demons and vampyres were not visibly afflicted by the curse, the humans, including Valdez, Rennard, Kharrim, Lennissa, Dhalak and Viggora, were and as such they too faded from the material realm and were trapped for eternity in the Shadow Realm. Though it has now been put into question as to whether or not Zaros had actually cast the curse, and it's speculated to actually be an after effect from the Staff of Armadyl impaling the empty lord, as revealed within Lucien's memory in the Mahjarrat Memories Miniquest:

The strangest claim, consistent across all of [the ghosts], was that Zaros had placed them in this state in a final act of vengeance for their part in his downfall. As much as I may be glad to see Zaros gone, I knew him well enough to find the claim implausible. [...] My theory is that when Zamorak crudely invoked the staff's power by the simple expedient of stabbing it into Zaros, some of the power that was released fed back through the staff into everything it had a recent connection with, especially those who had been in physical proximity to it.
— Lucien

Zamorak, tired and in agony after his battle, had collapsed on the floor. and immediately after Zaros faded, the Demons Zamorak had hired took him into Infirnus to complete their deal. After Zamorak was taken from Gielinor to fight a civil war in the Infernal Dimensions, Armadyl and Saradomin wasted no time in seizing the Stone of Jas and the Staff of Armadyl; Saradomin renamed the Stone of Jas the 'Eye of Saradomin' and used it to supplement his own powers whilst Armadyl returned the Staff of Armadyl to its hiding place. Zamorak's followers were driven out of Senntisten and hunted by the Zarosians while members of the Zarosian leadership tried their best to commune with Zaros and lead the empire in their gods absence.

The Dragon Riders (Ilujanka), who were reduced in number down to a group of five members and who only made decisions democratically missed the entire coup d' etat due to being unable to come to a unanimous group decision; Morvannon and Apropos choose to ride with Zamorak, Balustan and Ablenkian choose to side with Zaros, and Hannibus remained neutral. Viewed as traitors by both the Zarosians and Zamorakians for not choosing sides in a timely manner, the Dragon Riders were hunted ceaselessly until only Hannibus remained.

Zamorak did aid the Avernic demons in their rebellion against their masters and returned triumphant to Gielinor nineteen years later, now a god himself. Upon seeing that Saradomin had taken the stone and Armadyl the staff, Zamorak declared war on both of them, throwing the world into a war of gods.[48]

Diminishing of Zarosian followingEdit

Throughout the Third, Fourth and Fifth Ages, Zaros' spirit travelled the multiverse and ventured far away from Gielinor. He eventually arrived on Freneskae, the Mahjarrat's homeworld, where he would indefinitely remain.[49] In this state, he did not have the ability to think or perceive anything, and through a slow process only was he able to recover his power and restore his mind through means currently unknown.[8]

Saradomin saving Commander Zilyana
The Battle of Annakarl in 3100, wherein Saradominists and Zamorakians fought over Annakarl.

Meanwhile, the Zarosian Extermination was performed mainly by Zamorakians and Saradominists throughout the entirety of the Gielinorian God Wars; in an attempt to completely wipe all memory of the Empty Lord from the world, the Zarosian settlements were systematically attacked and destroyed. Zarosians themselves were persecuted; those who did not flee to safe harbours such as Senntisten, which would remain safe from attacks until the final few centuries of the wars, were mercilessly slaughtered. However, most of them remained faithful, believing Zaros to be ruling from the Shadow Realm rather than dead, and high-ranked Zarosians such as archbishop Ayanetka urged the others to remain vigilant.

The Temple at Senntisten homepage background
A mural depicting the Zarosians attempting to reestablish contact with their lord.

Indeed, the Zarosians did not lose their faith. Mahjarrat such as Wahisietel and Azzanadra, whose prowess in battle and unconditional loyalty had earnt him the title 'Champion of Zaros', defended the Zarosian settlements with relative success. Nex, a terrifying and exceptionally powerful monster leading the army of Zaros, defended the Mahjarrat ritual marker in the Battle for the Ritual Site but was lured into a cave by the opposing army of Saradomin, where Nex and her troops were imprisoned beneath the Temple of Lost Ancients for centuries. Meanwhile, Azzanadra continued to try and re-establish contact with Zaros from Senntisten, to no avail.

Towards the end of the wars, however, the Zarosians were unable to persevere. During the Battle for the Godsword, the Zarosian Mahjarrat Sliske tricked a group of Saradominists into releasing Nex from her prison before disappearing, but an alliance between Saradomin, Zamorak, Bandos and Armadyl magically sealed her once more. Azzanadra fell to a Zamorakian-Saradominist alliance and was imprisoned in the Jaldraocht Pyramid in the Kharidian Desert.[50] Before he was imprisoned however, he provided Sliske with an artefact for safekeeping, which would allow them to re-establish contact with Zaros later.[51] Around 3700, Wahisietel's attempts to make the Zamorakian and Saradominist besiegers of Senntisten turn on one another failed, prompting priest-king Dagroda to order the city's immediate evacuation, believing that its fall was plan of Zaros' "grand scheme". As the Zarosians fled to Ghorrock, Dareeyak and Carrallangar, the only fortresses to remain standing, Senntisten was taken over by Zamorakians and utterly levelled by Saradominists a century later, who built a new city on top of it; Saranthium, which was also destroyed .

Wilderness Ruins
The ruins of Dareeyak following the annihilation of Forinthry.

When Guthix awoke from his slumber and ended the God Wars another two centuries later, he established the Edicts of Guthix and banished nearly all gods from the planet. By this time, Zamorak had utterly destroyed Forinthry with the aid of the Stone of Jas, completely laying waste to all Zarosian fortresses except for Ghorrock, which housed a small number of Zarosian refugees led by matriarch Lamarinta. As such, the Zarosian Extermination had not been completely successful; although most inhabitants of Gielinor had forgotten him and those who hadn't did not dare utter his name. He was still worshiped, even though his followers had been reduced to the colony in Ghorrock and a camp of bandits in the desert.

Only in the Fourth Age did the few remaining Zarosians realise that Zaros was not ruling from the Shadow Realm, but had truly gone.[52] By the end of the age, knowledge of Zaros had almost completely disappeared, save for his very scarce few followers.

The god himself slowly regained his power as well as the ability to think.[8]

Communication restoredEdit

In 169 of the Fifth Age, an adventurer and newly qualified archaeologist working for the Varrock Museum discovered the ruins of the Senntisten Temple in the digsite east of the city. They found a Zarosian talisman and a stone tablet with Zaros' name upon it, both of which are now on display in the museum, and thus returning knowledge of Zaros to the world, to a small extent.

Some time later, the same adventurer was recruited by Eblis, leader of the desert bandits, to release Azzanadra from the Jaldraocht pyramid in the southern part of the Kharidian Desert. To do so, the adventurer had to defeat three of the Zamorakian Guardians tasked with the protection of the Diamonds of Azzanadra, whilst the fourth gave up his diamond in return for a favour. The collection and subsequent placement of the diamonds on the exterior obelisks surrounding the pyramid, allowed it to be opened. Azzanadra, who had lost track of time and had becomed transformed into a ghostly being, was shocked to learn that the God Wars were over and that Zaros had disappeared from his mind as well as the dominance of Saradominism and Zamorakianism in addition to the existence of Guthix before disembarking to think and plan.[53] The adventurer also released Akthanakos, another Zarosian Mahjarrat, from the grip of his rival Enakhra in the latter's temple.

The Temple at Senntisten Calling for Zaros
The disguised Azzanadra in the renovated temple making contact with Zaros.

Azzanadra and Wahisietel began to plan and requested the adventurer's help in rebuilding the Senntisten Temple to establish contact with Zaros. Disguised as the human archaeologist Dr Nabanik, Azzanadra acquired clearance to renovate the temple with his new ally's help and oversaw its reconstruction by Kharidian workmen. He had an adventurer retrieve a collection of items including the frostenhorn from Ghorrock, the Barrows icon from the Barrows and another ancient relic which an accomplice had taken from Entrana. With these items, Azzanadra was able to create a communion portal, of which the magic could be amplified to reach even the farthest and most distant realms. He contacted Zaros, who made contact with Gielinor for the first time in millennia. After rewarding Azzanadra for his efforts, the two began to plan the god's return in secrecy. A significant problem was that Zaros was still incorporeal, and would require a body, even though he had more than regained his former power at this time.

Congregation
Azzanadra, Akthanakos, Wahisietel, Char and Nex argue with the other factions about the fate of Guthix.

Some time later that same year, tectonic activity caused the magical seal imprisoning Nex to weaken, making the Ancient Prison accessible. Char was also restored in her cave near the Galarpos Mountains. At the very end of the year, after the eighteenth Ritual of Rejuvenation which saw the sacrifice of Jhallan, the resting place of Guthix himself was discovered and various factions raced inside to claim the kill, for Guthix' death would allow their respective gods to return to Gielinor. The Zarosian Mahjarrat, Char, and Nex convened and decided that Guthix should be woken and bargained with rather than killed, and Sliske enlisted the adventurer's help to aid them. When the other Zarosians arrived to the cave after a series of battles with other factions, Azzanadra asked the adventurer to wake Guthix, but Sliske betrayed his allies and assassinated Guthix using the Staff of Armadyl he had secretly obtained beforehand. Although this cast doubt on his loyalty to Zaros, the death of Guthix was accompanied by the abolishment of his Edicts, thus allowing Zaros to return more easily.

Zaros and Azzanadra hence continued to plan the former's return as the Sixth Age began.

Return to GielinorEdit

The following takes place during Fate of the Gods.

Zaros' faithful did not have to wait for long after the communication portal was set up. At the behest of Azzanadra, the aforementioned adventurer travelled to Freneskae where Zaros fled after his defeat. After defeating strange creatures and overcoming obstacles, the adventurer encounters Zaros. Weakened and incorporeal, he reveals his origins and requests the adventurer create him a new body, forged from remnants of Mah's power. Together, Zaros and the adventurer travelled into a volcano that had been the birthplace of the Elder Gods, and using The Measure, gathered the Mah energy. This was then forged into Zaros' new body, a Divine simulacrum.

Zaros Return Gathering
Zaros meets with his most faithful followers.

This Divine simulacrum allowed Zaros to once again become corporeal and return to Gielinor. He immediately gathered his most loyal followers Char, Nex and Azzanadra - as well as Sliske. Sliske found himself subject to Zaros' wrath, and was excommunicated. Zaros then proceeded to hand each of his followers tasks. He made Char watch over Sliske, lest he do anything rash in his anger. Nex was ordered to watch over Sliske's god games that were started following Missing Presumed Death, and Azzanadra was told to seek out the Elder Halls - the places where the Elder Gods slumbered, as Zaros wished to rouse them.

It is during this chain of tumultuous events that Zaros reveals his ultimate goal - to attain his alleged birthright, become an Elder God, and persuade the other Elders not to destroy the universe they had created, an event known as The Great Revision. If the player speaks to Zaros after the quest has been completed, he will also reveal that he seeks to replace the position of the current Elder Gods and usher the universe in a New World Order.

FollowersEdit

Nex's chamber
The chamber of Nex, prominently displaying the Zarosian symbol.

Originally Zaros was worshipped in his empire in the north-east of the known continent. However, its settlements were destroyed by Zamorak and Saradomin before the former utterly laid waste to the land itself. Most traces of the Zarosian religion and the god himself, such as altars and temples, have been destroyed by Saradomin and Zamorak during the Zarosian Extermination in an attempt to wipe all traces of him from RuneScape. His remaining followers were either killed or forced into hiding if refusing to defect. Without their god, the Zarosian following diminished throughout the Third and early Fourth Ages, until being reduced to a small number of Kharidian bandits.

Groups and racesEdit

Notable individualsEdit

Azzanadra skeletal
Azzanadra, one of the few remaining Mahjarrat loyal to Zaros.
  • Akthanakos - A Mahjarrat of average power who is the sworn enemy of Enakhra. He was a tribune in the empire.
  • Ayanetka - An archbishop of Senntisten, who encouraged the bishops and priests of Zaros to remain faithful following the betrayal of Zamorak.
  • Azzanadra - An exceptionally powerful and honourable Mahjarrat, regarded as Zaros' most faithful servant, and is known as the Champion of Zaros. He played a major role in Zaros' return to Gielinor, and was one of Zaros' generals, as well as the pontifex maximus.
  • Char - A powerful Auspah and the last of her race. She is extremely loyal to Zaros and also one of his generals.
  • Dagroda - A Priest-King of Senntisten who ordered the Zarosian withdrawal from Senntisten when faced with the overwhelming forces of Zamorak and Saradomin.
  • Eblis - A bandit of the Kharidian Desert Bandit Camp who aided in Azzanadra's release from the Jaldraocht pyramid.
  • Jhallan - A fairly strong and arrogant Mahjarrat, who became tired of battle when the God Wars broke out. As such, his skills as a warrior diminished, leading to the other Mahjarrat looking down upon him. He was eventually sacrificed at the 18th Ritual of Rejuvenation. He was a pontifex in the empire.
  • Mizzarch - An apparently fairly weak Mahjarrat who was sacrificed at the 15th Ritual of Rejuvenation. He was a pontifex in the empire.
  • Nex - An extremely powerful Nihil general of Zaros who was imprisoned in the Temple of Lost Ancients.
  • Sliske - A very powerful and devious Mahjarrat, who is quite different from the others. He was the first of the Mahjarrat who allied with Zaros, leaving Icthlarin behind. While his actions have benefited either himself or Zaros, he always chooses the action he deems the most fun. He was the praefectus praetorio in the empire. Sliske was excommunicated by Zaros for his dubious actions.
  • Wahisietel - A wise Mahjarrat who works closely with Azzanadra under the disguise of Ali the Wise. He attempted to protect Zarosian settlements during the God Wars. He was a legate in the empire.

GalleryEdit

TriviaEdit

  • While on Freneskae, Zaros drained power from the muspahs spawned by Mah's nightmares to sustain himself. This was first hinted by Kharshai claiming that Zaros's power was stronger than it had been in a long time.[54]
  • The Kalphite Queen used to remark that "[the kalphites] are faithfully waiting for the return of Zaros" when talked to in a skill hall. This connection has not been explained, but the dialogue is no longer present.
  • The encrypted message in the description of the Chaos Elemental's card in the RuneScape Top Trumps reads, once deciphered: "There will come a time when the Empty One returns aiming to take the Stone and confirming himself as an Elder God." This is likely a hint at Zaros's future plans. Additionally, it once said "bizarre boron swell", which is an anagram of "Zaros will be reborn".[55]
  • Bob the Cat says "Well, I don't believe much really since I know I am Zar-.... erm, well, no, I erm, meow?", but he is known not to be Zaros.
  • Non-Zarosians referring to Zaros as the 'Empty Lord' and avoiding the use of his real name to avoid empowering him may be a reference to Harry Potter, where the same is true with Lord Voldemort.

ReferencesEdit

  1. ^ a b c d Jagex. Above the Lore - episode 12: The Joy of Zaros Mod Osborne. Above the Lore podcast, 16 October 2013.
  2. ^ a b Jagex. Official lore livestream with Mods Mark and Osborne . Official lore livestream, 4 November 2012.
  3. ^ Mod Emilee. "The World Wakes - FAQ". Recent Game Updates Forums. Mod Osborne: "Aside from Guthix and the Elder Gods, Zaros is the most powerful god to set foot on Gielinor."
  4. ^ Jagex. "God Letter 18 - Zamorak Rises!, letter 10." RuneScape God Letters.
  5. ^ Wise Old Man, Draynor Village, RuneScape. "Please, do not speak further of this. No good can come of meddling in such things. [...] Adventurer, my patience is limited. Speak to me no further of this - this - this foolishness. [...] ENOUGH! Begone from me, you foul trickster!"
  6. ^ Mod Crow. "Campfire - Answers". 27 June 2013. General Forums.
  7. ^ Mizzarch, Mizzarch's memory, RuneScape. "Another of Zaros's gifts was a shared language - that of the ancient Infernals - that was mandated for all humans and quickly supplanted the many and varied tribal dialects."
  8. ^ a b c d Jagex. Above the Lore - episode 12: The Joy of Zaros Mods Jack, Osborne and John A. Above the Lore podcast, 16 October 2013.
  9. ^ Lennissa, The Curse of Zaros, RuneScape. "Evil will always breed more evil, and will never be satisfied with what it has. The Empty Lord chose to ally himself with the dark creatures of this world, fully aware that their own natures would cause them to rally against his rule, and take every opportunity they could to betray him."
  10. ^ Zaros, Fate of the Gods, RuneScape. "I have always been. I was created this way. By Mah. She is an elder god. The youngest of five."
  11. ^ Zaros, Fate of the Gods, RuneScape. "She was born without memory or knowledge, only instinct. After finally clawing her way to the surface, her first instinct was to pour what little energy she had into the creation of me and my companion. That would likely be an affront to the other elder gods. To her I was akin to a child’s doll."
  12. ^ Zaros, Fate of the Gods, RuneScape. "My companion intends to remain behind to tend and comfort our creator, believing that we are indebted to her for our existence. I feel no such debt. I shall leave and forge my own path."
  13. ^ Zaros, Fate of the Gods, RuneScape. "I have walked upon a hundred proto-worlds, half built and failing - the early works of Mah's elder sisters. But here, for the first time, I have stepped onto a plane that, although raw and imperfect, teems with conscious life. They have order and architecture, society, and bureucracy. It is a machine with so many moving parts, and yet - against all odds - it works. From the Chthonian dukes to the Avernic slaves, each individual a cog in the machine. Even the ousted Infernals have a part to play. They also have something called language - an alien concept, but one I find most fascinating."
  14. ^ Zaros, Fate of the Gods, RuneScape. "I continue my exploration of the lower planes of the universe, this time of a world named Vampyrium. The dominant species is predatory and instinctual, though not lacking in awareness. They roam the surface and skies in small packs competing for prey. It is wasteful, both of these predators their prey. They can be put to better use. I intend to experiment with them - to teach them of society, of culture."
  15. ^ Zaros, Fate of the Gods, RuneScape. "Upon reaching the edge of the lower planes, four paths opened to me - each path laid by one of Mah's sisters. [...] These I call the elemental planes, and they overflow with diversity. It is upon these elemental worlds that I have first encountered creatures who refer to themselves as gods. They have some semblance of divinity, but, unlike me, they are not of truly divine origin. I am intrigued as to how such limited beings have overcome their inherent weaknesses, for they appear to have derived from among the mortal races. Indeed, many races from these planes follow the dogma of these self-proclaimed gods, and I unable to sway them to my cause."
  16. ^ Jagex. "God Letter 25 - Guthix Reiterates, letter 9." RuneScape God Letters.
  17. ^ Sliske, Sliske's memory, RuneScape. "Zaros plainly requested the use of twelve legions of demons. Hostilius, too surprised to be offended, demanded to know what the tiny purple creature offered in return, and Zaros offered the secrets of travel between the worlds, to allow the Chthonians to devour whole new races rather than be reduced to preying on each other."
  18. ^ Sliske, Sliske's memory, RuneScape. "By defining and redefining terms throughout the document, he specified in fine legalese that leadership of the legions would be passed, not to Zaros, but to the eldest signatory, i.e. Hostilius. Zaros saw the deception immediately, but rather than call attention to it he allowed it to remain, knowing what Hostilius did not."
  19. ^ Sliske, Sliske's memory, RuneScape. "The humbled Hostilius pledged to Zaros his twelve mightiest Dukes and their legions, and since the same language had been used for Zaros's part of the trade, he received nothing in return."
  20. ^ Palkeera, Palkeera's memory, RuneScape. "Though he was never master of Infernus itself, even just a few legions gave Zaros military power unmatched by any of the other gods. The legions were formed of Chthonian nobles leading hordes of Avernic shock troops."
  21. ^ Akthanakos, Akthanakos's memory, RuneScape. "In the time before Zaros, at the dawn of the Second Age, Senntisten was a primitive human settlement much like any of the others that dotted Gielinor. It and the villages around it were ruled over by Loarnab, a many-headed god of limited intellect but tremendous might."
  22. ^ Akthanakos, Akthanakos's memory, RuneScape. "Zaros's legions trapped Loarnab and Zaros used his magicks to twist it into a living power source for his forces. The arrival of thousands of demons, and the torture and imprisonment of their god, so intimidated the people of Senntisten that they didn't even try to fight. They bowed down in worship of their new ruler. Zaros's legions spread outwards conquering more and more of the human tribes, but he remained in Senntisten and made it the centre of his civilisation."
  23. ^ Mod Jack. "Important question about Zaros". 19 November 2013. RuneScape Lore Discussion Forums.
  24. ^ Zaros, Fate of the Gods, RuneScape. "I… compel loyalty within others, forcibly. It is not something I have control of – it is something that was done to me by Mah. I am unable to rid myself of this… ability, but I must live with it. [...] It is one of the reasons I chose to withdraw from my own empire. I find the idea of coercing another mind to be… distasteful. But it only affects those in my presence, and the effect dissipates with time."
  25. ^ Lennissa, The Curse of Zaros, RuneScape. "As I told you, the Empty Lord was extremely powerful, but not so powerful that he could rule over the other deities of this world. Should he have made a move against any other god, then he could still have been easily brought down by the combined efforts of the others."
  26. ^ Mod Jack. "Opinions on Zaros". November 2013. RuneScape Lore Discussion Forums.
  27. ^ General Viggora, Declaration of Viggora, RuneScape. "I hoped that this would let humans deal as equals with our lord's demon and Mahjarrat forces. But most of them still saw humans as nothing more than feeble apes. Even though humans had become our lord's most reliable strategists and engineers, the other generals treated me with disdain."
  28. ^ Hazeel, Hazeel's memory, RuneScape. "There is a law in the empire against consuming humans, but I do not think they keep it very well, and I do not think Zaros is aware of the violation. There are many forces that keep the streets of Senntisten clear of the homeless, and not all of them are economic."
  29. ^ Akthanakos, Akthanakos's memory, RuneScape.
  30. ^ Bilrach, Bilrach's memory, RuneScape. "We had no choice but to evacuate immediately, and fled with Icthlarin to his world. None of us ever returned to our homeland."
  31. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Raven: "Was Sliske the first Zarosian Mahjarrat?" -"See, this is what I'd like to say... Well, after, you know, the God Emissaries story, then, I'd like to say he was."(24:24). Above the Lore podcast, 20 June 2013.
  32. ^ Mod Slayer. "Mahjarrat Memories FAQ". 21 March 2014. Recent Game Updates Forums.
  33. ^ Wahisietel, Wahisietel's memory, RuneScape. "However, once we reached the fortress of Kharid-et, Zaros's offer for us to join the empire triggered yet another debate. When some argued that a sacrifice ought still be made as part of our tradition, a further debate broke out about whether the sacrifice could meaningfully be performed in the absence of the volcano and marker stone. Zaros seemed puzzled by our debate, but after Azzanandra explained the history and purpose of the Ritual of Rejuvenation he offered to create a replacement marker stone for us and expressed interest in observing."
  34. ^ Zaros, Fate of the Gods, RuneScape. "The legates refer to them as Stern Judges, but I have learned their true name - Mahjarrat: 'the children of Mah'. Could they really be so? After my departure, could she have created more toys? They are but a fraction of myself and my old companion, yet I feel a connection with them, a shared ancestry - they are my younger siblings."
  35. ^ Wahisietel, Wahisietel's memory, RuneScape. "The Ritual proceeded with an uncommon solemnity in the presence of an actual god, and afterwards Zaros explained what he had been able to perceive of it. In the absence of Mother Mah, whose genuine existence he seemed not to question, he explained that the energies that had been intended for propitiation had instead been distributed amongst the rest of us. He told us that on this world, without regular sacrifice our energies would wither and we would perish. He cautioned however to perform the Ritual infrequently, and recommended an interim of five centuries. When I later learned of the syzygy from human astrologers, I recommended this to the others and we have practiced thus ever since. Zaros's replacement marker stone was eventually relocated to Ghorrock, where it remains to this day. I think Zaros's insight into our ways was the most significant factor in our decision to join the empire."
  36. ^ Kharshai, Kharshai's memory, RuneScape. "It took us only a handful of years to drive the Zarosian empire out of Menaphos completely, but at the fortress of Kharid-et we betrayed the one who delivered us from Freneskae and sided with Zaros. I obeyed the will of the strongest as is proper, but it not something I am comfortable with. We emerged from the fortress and with the might of the Zarosian army, pushed the Menaphites and the small number of our kin who had not defected back into Menaphos once more."
  37. ^ Ralvash, Ralvash's memory, RuneScape. "When we followed Sliske and Duke Ceres through the gates of Kharid-et and turned our back on Icthlarin and the Menaphites we could not imagine what would become of us. We had spent only a few years among the Menaphite army, all of it on campaign, with ceaseless fighting against the Zarosian legions. Once we turned to Zaros, those of us who survived that final disastrous battle moved to the empire and were granted positions of power and authority within it by our new lord."
  38. ^ Jhallan, Jhallan's memory, RuneScape. "After the war with the Menaphites was over, we moved into the empire and Zaros bestowed on us high stations within its bureaucracy and military according to our merit. [...] For the more unusual predilections of Sliske and Trindine he created a new organisation, the Praetorians, the secret police of Senntisten. For his part in the liberation of the Mahjarrat from Icthlarin, Sliske was given the office of Praefectus of the Praetorians. Some years later, when the humans occupant of the position died, Azzanadra was elevated to the rank of Pontifex Maximus and became the head of the church, and thus the second in command to the whole empire. To avoid conflict between his most favoured servants, Zaros also created the rank of Legatus Maximus and awarded it to Zamorak."
  39. ^ Ralvash, Ralvash's memory, RuneScape. "Sliske wrote and performed a play for the elite of Senntisten: the more urbane demons and the most powerful human merchants and bureaucrats. Before the play he took unwanted humans from the streets of the city, dressed them in brightly coloured costumes, and placed upon each a crude wooden mask. At his command the masks spoke aloud and controlled the movements of the players, compelling them to jerkily act and dance and mime his play like puppets, with the person behind the mask able only to watch his own actions. [...] Sliske performed it a dozen times before growing bored and moving on to something else."
  40. ^ The Book of Seren, author unknown, RuneScape. "Whatever my goddess's intentions, they were set aside when a great emptiness fell upon this world. It spread like a blight across the land - led by one who cared not to live in harmony with the world as we did, but sought to control all and bend it to its will. We even lost the World Gate to its insatiable hunger, and we could travel no more to our crystal world of old."
  41. ^ Jagex. Above the Lore - episode 9: Audience with Mod Mark Mod Osborne. Above the Lore podcast, 6 September 2013.
  42. ^ Zaros, Fate of the Gods, RuneScape. "I shall use this 'World Gate' to more quickly and easily explore creation, and to further my knowledge of magic and science. Perhaps there are mortal races left who might yet join my cause, on worlds I have previously overlooked."
  43. ^ Hannibus, Last Riders, RuneScape.
  44. ^ Rennard, The Curse of Zaros, RuneScape. "His name was Zamorak. I remember thinking at the time it was odd, because the fella was a mighty powerful warrior, but he was never fully trusted by… WHY can't I remember his name???"
  45. ^ Char, Book of Char, RuneScape. "He was curious of the activity of the ‘goddess’ Seren, hidden away in her crystalline city, and wished to send a party of the most trusted followers to scout the area, or so he claimed. When he told me, something seemed wrong, Zaros was troubled, I could feel it."
  46. ^ Mod Jack. "How Did Zaros Trip?". 19 August 2013. RuneScape Lore Discussion Forums.
  47. ^ Mod Jack. "Joy of Zaros Podcast Summary". 18 October 2013. RuneScape Lore Discussion Forums.
  48. ^ Zemouregal, Zemouregal's memory, RuneScape.
  49. ^ Mod Mark. "Behind the Scenes - March 2014". 28 February 2014. RuneScape News.
  50. ^ Ashuelot Reis, Ancient Prison, RuneScape. "Following Zaros's downfall in the Second Age, Azzanadra, the Mahjarrat-general of Zarosian forces, was defeated by the armies of Zamorak and Saradomin. He was driven back and imprisoned in the great pyramid of Jaldraocht."
  51. ^ Azzanadra, The Temple at Senntisten, RuneScape. "It was no accident. An ally from the old days placed it in their care while I was trapped in that forsaken pyramid."
  52. ^ Amelia of Avarrocka, The Book of Zaros, RuneScape. "At last, I understood. When a lord has no servants, he cannot be betrayed. Zaros will return, but he will rule not as a king in a palace, but as the unknown power behind all things. If he needs followers he will choose only a few, powerful beings. He will not need the tiny remnant of his first empire, whose only virtue is having kept faith. I die in peace. Zaros - in his wisdom - has forsaken me."
  53. ^ Jagex. Postbag 9 - "Sawdust, Wallbeasts and Kebabs!", letter #5, by AzzanadraRuneScape Postbags from the Hedge.
  54. ^ Kharshai, Koschei's Troubles, RuneScape. "Zamorak’s and Zaros’s power is stronger than it has been in a long time, and I am needed here."
  55. ^ Jagex. Postbag 5 - "Chaotic chat, family trouble and secrets revealed!", letter #4, by the Chaos ElementalRuneScape Postbags from the Hedge.


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