|Release date||22 September 2003 (Update)|
|High Alch||48,000 coins|
|Low Alch||32,000 coins|
|Store price|| 80,000 coins|
|Examine||A magical staff imbued with the power of Zamorak.|
The Zamorak staff is a type of God staff that is obtained after completing the Mage Arena minigame. It can only be used in combat, and is the only staff that will allow you to cast the Flames of Zamorak spell. To get it, you must defeat Kolodion the mage, in all of his different forms. Either speak to the merchant after worshiping the statue of Zamorak or buy one off the merchant for 80,000. The spell also has the effect of lowering the opponent's magic level.
Ironically, the Zamorak staff has weaker stats than normal elemental staves even though it is a god item. The staff's Autocast ability could be used to automatically cast elemental spells. But, as of 2 September 2009, all spells can now be autocast and the staff is just a requirement for Flames of Zamorak. Previously only the Void knight mace could autocast a god spell and that was Claws of Guthix. Players should take caution when fighting with this weapon and the cape, for if killed and lose them on death, players will not be able to return to their gravestone and claim them. Players must go back to the Mage Arena and pray at the appropriate statue and buy the appropriate staff back from the merchant for 80,000 coins.
After completing the Mage Arena mini quest of defeating Kolodion the player must still cast the staff's spell 100 times in the Mage Arena. This can prove expensive to a lower level character, so keep in mind that though it takes 2 blood runes for each cast, you do not need to cast them all at once. You can go back at any time and continue where you left off.
Once you have cast the spell in the Mage Arena with that particular staff you can then receive Kolodion's blessing to use the spell outside the Mage Arena.
Also note that while wearing the God cape corresponding with the God staff that you are wielding allows you to cast the Charge spell, which will increase the power of the staff's spell for a short time. Experience has shown that the Charge will increase high hit potential and how hard the spell actually hits.
A player wielding the zamorak staff
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Combat and magic styles
Ahrim's • Ancient Enhanced • Blisterwood • Broken • Caitlin's • Crozier • Dominion • Dramen • Iban's • Lunar • MindspikeTower • Penance trident • Pharaoh's sceptre • Polypore • Rod of Ivandis • Sacred clay • Skull sceptre • Slayer's • Staff of Armadyl • Staff of light • StarfireStarfury • Third-age druidic • Toktz-mej-tal • Wizards' Tower Zuriel's corrupt