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Yanille

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Castle Wars Yanille Karamja
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Yanille (pronounced jæniːl; "Yah-neel"[1] or "Yann-eel"[2]) is a members-only city that lies to the south of Ardougne. It is the city of the wizards and contains the exclusive Wizards' Guild. Yanille is beset by ogres from the south and west, and players find out during the Watchtower quest that this is the reason it is so heavily defended by guards. In the past the city was also used for a player made Fletching and alchemy guild on world 132. As of 9 November 2009 Yanille now has two more points of entry in the form of a new ladder and a new door.

Travel Edit

Yanille west
Colonel Radick guarding the western entrance.

Notable featuresEdit

BankEdit

There is a standard bank in eastern Yanille with a deposit box and several bankers. A long time ago, many players used to gather in this bank, in an unofficial guild, where common activities include Fletching, alchemy, Herblore and Firemaking. After the recent updates, the currently unstable economy, and the new alching animations, most players have left the guild.

Wizards' GuildEdit

Main article: Wizards' Guild
Wizards' Guild
The Wizards' Guild located in Yanille

The Wizards' Guild requires 66 Magic to enter. High level wizards can buy runes and mystic robes, mine pure essence, and range or mage captured zombies for experience.

There are also four portals that lead to other places in Gielinor located on the top floor of the guild.

The Wizards' Guild also gives access to the closest rune essence mine to a bank in the game.

Aleck's Hunter EmporiumEdit

Aleck's Hunter Emporium is a shop that sells various items for players training the Hunter skill. Yanille is conveniently located just north of Feldip Hills, a major hunting area.

Pet shopEdit

Main article: Pet Shop

Yanille has a pet shop just east of Aleck's Hunter Emporium. It is a shop selling Summoning pets.

Dragon InnEdit

Main article: Dragon Inn

Players can buy three types of beer in the Dragon Inn.

  • Beer - just like in any other inn.
  • Dragon Bitter - increases Strength by 2 and reduces Attack by 3 temporarily.
  • Greenman's Ale - Increases Herblore by 1 temporarily.
  • This is one of the locations you need to go to for the Alfred Grimhand Barcrawl miniquest.

House portalEdit

Yanille house portal
The Yanille house portal

Just west of Bert's house is a POH portal. To move a house to this portal you must have 50 Construction. You must pay an Estate agent 25,000 coins to move to Yanille. Players often move their house to Yanille because of its proximity to the bank.

Khazard mineEdit

While technically not part of Yanille, the Khazard Mine is located north-east of the city, it is one of the closest mines to a bank in the game, and provides excellent experience for miners wishing to get levels quickly. You can find the following ores at the mine:

  • 1 coal
  • 8 iron
  • 4 clay
  • 2 copper
  • 7 tin
  • 2 mithril

Yanille Agility dungeonEdit

The Yanille Agility dungeon can be very useful to high level players training Herblore, but high levels of Agility are required to penetrate deep into the dungeon. There are two ways of entering the dungeon, either just north of the city by slashing a spider web with an edged weapon or knife, or by having 82 Thieving and entering the dungeon just south of the bank.

WatchtowerEdit

Main article: Watchtower (building)

The watchtower is located just outside the north-west wall of Yanille. It is the start of the Watchtower quest, and the place you teleport into when you use the Watchtower Teleport spell, unless the player changes it to the centre of Yanille after completing the Ardougne Tasks. There are watchmen on the second floor who require 65 Thieving to steal from. They yield 60 coins, bread, and 137.5 experience per successful pickpocket. There is also a fountain just outside the watchtower.

Players needing faster access to either the dungeon, or the bank, or the watchtower (travelling between two of the three) will find the Agility shortcut under the wall, which requires just 16 Agility to use, quite useful.

AnvilsEdit

The anvils in Yanille are the second closest to a bank in the game, the closest being the anvil next to the Varrock west bank. Many high level smiths choose to forge here because it's quieter, and they can also occasionally go into the Wizards' Guild to buy runes that they can sell at a profit later.

Cooking shopEdit

The Cooking shop in Yanille sells several items, namely:

There is also a churn for making butter, cream, or cheese, a sink for water, and a range for cooking.

Hops patchEdit

Yanille2
The farming patch in the middle of the city.

The hops patch is used in the Farming skill. It is watched over by a farmer named Selena.

Between the wheat field patch and Bert's house there's a mysterious hole in the ground, which is a one way exit from the Skavid caves. It can be examined, which gives the examine text "A hole", and should not to be confused with the Agility shortcut just north of the hops patch.

Eastern archipelagoEdit

The archipelago to the east of Yanille is home to many jungle spiders which are sometimes hunted for their carcasses which are used in spirit spider pouches. Players have to visit the archipelago in The Grand Tree quest. Hazelmere, the gnome mage, may be found up a ladder here. Players may have to go to the archipelago to bring him food as he is a regular customer of the Gnome Restaurant.

Timbo TreeEdit

There used to be a tree behind the house with anvils, but it was removed on 20 March 2012 for no reason. A player posted a thread on the forum calling for its return. In a response to the thread, a dead tree was added in place of the original tree, and its examine texts now reference the incident.

InhabitantsEdit

Yanille cells
A tramp throwing tomatoes at a prisoner.

Non-player charactersEdit

MonstersEdit

  • Colonel Radick - between the gates at the west wall.
  • Imps - just north-east of the city and inside the city
  • Cows - just north of Yanille wall.
  • Jungle spiders - on the archipelago to the east.
  • Soldiers - all along the walls of Yanille, go up the stairs at the west gate.
  • Tower guards - upstairs at the west gate.
  • Unicorns - to the south of the wall.
  • Watchmen - in the Watchtower.
  • Dwarves- to the south of the city.
  • Men - in guest house.
  • Wizard - inside the Wizards' Guild

QuestsEdit

MusicEdit

ReferencesEdit

  1. ^ Jagex. Postbag 35 - "But how do you pruh-nounce Rell-doh?", letter #4. RuneScape Postbags from the Hedge.
  2. ^ Jagex. Postbag 11 - "Baba Yaga, Hill Giants and correct pronunciation!", Wise old tips. RuneScape Postbags from the Hedge.
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