In I Spy the player sends a ship to spy on the khan of Yamada, and deliver information to his brother in New Heritage.
In Expansion the player sends a ship to set up a stainless steel factory on Yamada Island.
In A Feat of Seamanship the player sends a ship to sail to the Reef of Perpetual Storms, north of Yamada, a feat few have ever accomplished and lived to tell the tale.
In Supply and Demand the player sends a ship to Yamada island while there is an oversupply of stainless steel in the markets, and prices are low.
In X Marks the Spot the player sends a ship to retrieve rich resources found south of Yamada Island near the Sea of Knives.
In Smuggling Job the player smuggles an assassin to the docks of Flou Tar-Shei for the khan of Yamada Island, because he wishes to have a soldier stationed there. The player warns their captain to not be caught by the authorities.
In Sign it in Blood the player sends a ship to form an alliance with the khan of Yamada. This should secure our continued access to the area.
In Arcane Knowledge, the Occultist wishes to obtain the secrets of the lighthouse golems located on Yamada Island, which are powered by an old magical energy.