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Wizards' Guild

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Classic Runestone
Wizards' Guild
Wizards' Guild
Also called Magic Guild
Location Yanille
Members Only? Yes
No. of Stores/Banks 2 stores
Required level 66 Magic
Wizard's Guild location
[view][talk]
Location on World Map
Port Khazard
Yanille Wizards' Guild Tai Bwo Wannai
Gu'Tanoth

The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them). Boosts can be used to enter. The Wizards' Guild was founded by Jack in the First Age and is as such the oldest known institute of magic on Gielinor. However, the guild has changed immensely over the course of millennia and is very likely to have been destroyed, rebuilt or otherwise changed many times.[1] The guild seems to have a sort of friendly rivalry with the Misthalanian Wizards' Tower, most evident during the Christmas banquet of 169.

TransportationEdit

Players can reach the guild by going to Yanille. Besides walking, there are several fast-transport means to the area near Yanille:

FeaturesEdit

Ground floorEdit

Wizard Distentor is the guildmaster. He can teleport players to the Rune Essence mine. He's the closest one to the bank of any rune essence teleporter. However, for those that do not meet the level 66 requirement to enter the guild, using Aubury in Varrock and Varrock's east bank is the next fastest. Wizard Distentor wears lighter blue robes than other wizards, helping him stand out like Zavistic Rarve.

Professor Imblewyn is a gnome professor studying magic. He features in the Gnome Restaurant minigame.

There are also two attackable wizards.

First floorEdit

The first floor includes two shops, Zavistic Rarve and three attackable wizards.

Zavistic Rarve is involved in quests such as The Hand in the Sand and Zogre Flesh Eaters. If players cannot get in to talk to him, they can ring the bell just outside the guild's front door to call him. He wears special robes that make him stand out.

Wizard Guild's Magic Robe StoreEdit

The Robe Store Owner sells a variety of mystic equipment, as well as stones of binding used to produce tectonic armour. He also sells the Magic Cape of Achievement for 99,000 coins to players with level 99 Magic.

Item Number
in stock
Price
sold at
Price
bought at
GE
price
GE resale
value
Mystic hat (blue) Mystic hat (blue) 10 15,000 4,500 18,250 32,500
Mystic robe top (blue) Mystic robe top (blue) 10 120,000 36,000 71,158 -488,420
Mystic robe bottom (blue) Mystic robe bottom (blue) 10 80,000 24,000 47,011 -329,890
Mystic gloves (blue) Mystic gloves (blue) 10 10,000 3,000 9,605 -3,950
Mystic boots (blue) Mystic boots (blue) 10 10,000 3,000 12,027 20,270
Mystic shield Mystic shield 10 20,000 6,000 17,991 -20,090
Mystic orb Mystic orb 10 20,000 6,000 22,164 21,640
Mystic wand Mystic wand 10 30,000 9,000 35,005 50,050
Stone of binding Stone of binding 10 500,000 150,000 507,003 70,030
Magic cape Magic cape 99,000 Not sold Not sold Not sold

Wizard Guild's Rune StoreEdit

The Magic Store owner sells all runes except cosmic runes, astral runes, and combination runes. The store takes a day to restock.

Item Number
in stock
Price
sold at
Price
bought at
GE
price
GE resale
value
Air rune Air rune 1,000 17 5 42 25,000
Water rune Water rune 1,000 17 5 18 1,000
Earth rune Earth rune 1,000 17 5 17 0
Fire rune Fire rune 1,000 17 5 150 133,000
Mind rune Mind rune 1,000 17 5 15 -2,000
Body rune Body rune 1,000 16 4 39 23,000
Chaos rune Chaos rune 300 140 42 99 -12,300
Nature rune Nature rune 300 372 111 299 -21,900
Death rune Death rune 1,000 310 93 248 -62,000
Law rune Law rune 100 378 113 269 -10,900
Blood rune Blood rune 100 550 165 566 1,600
Soul rune Soul rune 100 410 123 417 700
Staff of fire Staff of fire 10 1,500 450 1,458 -420
Staff of water Staff of water 10 1,500 450 828 -6,720
Staff of air Staff of air 10 1,500 450 1,080 -4,200
Staff of earth Staff of earth 10 1,500 450 1,054 -4,460

Second floorEdit

The second floor contains three magic portals.

The magic portals are one-way teleportation devices. There are no portals at the destinations to return players to the Wizards' Guild.

BasementEdit

The basement houses eight level 42 zombies in a locked cage. This is a good Magic training spot, but players have to use Telekinetic Grab to gather any drops.

Wizard Frumscone is the creator of the "magic zombies" and gives players permission to kill them. He is also part of the Swan Song quest and gives a puzzle box to players doing clue scrolls.

ReferencesEdit

  1. ^ Mod Crow. "Campfire - Answers." 27 June 2013. General Forums.

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