[FAQ] • [doc]
Wizard's mind bomb detail

The Wizard's mind bomb is a drink that temporarily boosts a player's Magic level and heals 340 life points. It also has a seriously negative effect on the player's melee combat skills.

Store locationsEdit

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Seller Cost Currency Base stock Members?
The Lighthouse Store2Coins 2Coins 10Yes
The Pick and Lute2Coins 2Coins 10No
Rising Sun3Coins 3Coins No
Toad and Chicken2Coins 2Coins 10No


The full recipe for the Wizard's mind bomb is as follows; ingredients must be used in the order given:

  1. 2 Buckets of Water
  2. 2 Barley Malt.
  3. (optional) 1 "The Stuff," to increase chance of maturity.
  4. 4 Yanillian hops
  5. 1 Ale Yeast
  6. Wait two to five days
  7. Collect the completed ale using eight Beer Glasses or two Calquat Kegs*.

* Calquat kegs are highly recommended, especially if the ale has matured. Simply by collecting the ale in a keg, the value of the batch will increase by several thousand coins. This ale is considerably more useful in a keg, as it stacks 4 doses into one inventory slot. This will fill two Mind bombs.


  • Increases Magic level by 2 (under level 50) or 3 (above level 50) for up to one minute.
  • Lowers Attack by 4
  • Lowers Strength and Defence by 3

The boost to the player's Magic level is different depending on the player's level. The player will receive a +2 boost if they are level 49 or below, or a +3 boost if they are level 50 or above. The boosted magic level can be applied to extra damage calculation, increasing 3% for every increased magic level, to a maximum of 9%. This makes it the only drink in F2P to enhance magic damage.

The minimum Constitution level to receive the full amount of healing from this food is 17.

Enter your Constitution level name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing

let(base,17) let(hp,skillstat_Constitution_level) if(hp < base){




} let(healing,"This will heal " + heal + " life points at level "+hp+".")


[FAQ] • [doc]

Other usesEdit

This item is widely used (and highly recommended) to get around the requirements to enter the Wizards' Guild in Yanille without actually having level 66 Magic. This is useful for various quests, for essence runners, and for players interested in accessing the specialty shops in the guild.