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Witch's House

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[edit] Details

Official quest description: A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady.

He asks you to get it back for him. This proves more difficult than it first sounds.

Release date: 27 February 2002
Start: Talk to the boy near the gate entrance of Taverley.
Difficulty: *****
Length: Short
Members only: Yes
Requirements: You must be able to beat 4 monsters from level 19 to 53 without a break. This should not be hard for any player over 40 with food, and over 60 without food.
Items needed: Leather gloves (can be obtained during quest) and Cheese (you may wish to bring several, especially if you have a slow computer)
Monsters to kill: Witch's Experiment fought over four forms:


Spoiler warning: Plot and/or ending details follow.

[edit] Walkthrough

Make your way around the hedge to come to the door of the house, you'll find it is locked. The door key is under the first pot to your left. Go inside, then take the diary on the table. Read all of it.

[edit] Getting to the garden

Now go into the basement. If you do not have gloves, search any of the boxes for one (you may randomly find cabbage, leather boots, thread, or leather gloves while searching the boxes).

While wearing your leather gloves, go through the gate. Warning: if you are not wearing the leather gloves (the stronghold of player safety gloves will also work), you will be hit for around 9 damage, and "armoured gloves" such as slayer gloves or gloves from Recipe for Disaster will hit you for 12 damage!

Search the cupboard for a magnet. Then go back upstairs and into the little room with the door that leads to garden and drop your cheese. Suddenly a mouse will come out, use the magnet on the mouse and it will unlock the door. Be quick, the mouse will go away after a while.

[edit] Getting past the witch

Once you are in the garden you will see the witch walking up and down the middle. The trick is to use the hedges so she won't see you. Simply hide behind the hedge walls and only move when the witch's back is turned to you. Note that if you stand at the very edge of one of the hedges, the witch may see you, so it's best to stand in the middle of each hedge.

If the witch catches you, she will teleport you outside the house, and you will lose any items you collected while in the house. The door that requires cheese WILL lock again, so have extra cheese.

Make your way all the way around until you reach the fountain. Search around the sides of the fountain and you will find the key to the shed. This may take several attempts.

Note: You won't be able to find the key unless you read the whole diary.

[edit] Witch's Experiment

Make your way to the shed and use the key on it. Attack the Witch's Experiment. Do not try to take the ball yet; if you do, your combat stats will be decreased. (Tip: If you are using ranged or magic there is a safe spot in the south-west corner. First you must trap the Witches experiment at the bags then stand on the hay you can range or magic but it will not hurt you.)

Each time you kill the experiment, its next form will appear. You will have to kill the experiment a total of four times before it is defeated, with the final form being a level 53 Wolf.

Once you've killed the experiment in all of its forms, collect the ball and head out. As before, don't let the witch see you or she'll teleport you outside and you'll lose the ball. You can, however, teleport yourself out once you've got the ball.

Give the ball back to the boy and you're finished!

[edit] Reward

Witch's House Reward

[edit] Trivia

  • If you try to use Telekinetic Grab on the ball, the sentence "I can't reach that!" will appear in the text box.
  • After completing the quest, the ball will still be there.
  • Witch's house is usually the first quest new members do, due to it's location.

[edit] See Also