|Release date||25 September 2017 (Update)|
|Area||The Lost Grove|
|Skills||Farming and Hunter|
Wisps of the Grove is a weekly Distraction and Diversion. The main objective is to explore The Lost Grove and track down up to five different coloured wisps that match the magical mushrooms found near the fairy Teelee. There are no skills or quests required to participate in Wisps of the Grove.
In the centre of The Lost Grove is the great tree. When the great tree requires additional nutrients, it channels its needs through the magical mushrooms found to the south-east. It does so by having the mushrooms change to one of 5 colours: red, yellow, blue, green or purple. The colour of each mushroom informs which essence must be gathered from the wisps. Once the essence/energy has been gathered from the wisps it is made into an elixir and offered to the great tree.
Wisps of the Grove is located on The Lost Grove, an island west of Tirannwn. You can get there by inspecting the standstone south of the poison waste. Using the Fairy Ring code BKP and running west is the fastest way to get there. Once you arrive at The Lost Grove, you may use 5 bittercap mushrooms on the fairy ring on the island and use the code BJS to get there even faster in the future.
To start Wisps of the Grove, first talk to Teelee to obtain a Wisp jar. This jar is used to collect the different coloured wisps you'll be needing. After obtaining the jar, the mushrooms around Teelee will change colour, and this will correspond to the different wisps you will have to collect.
You will then have to set off around the island to find the different wisps. They spawn anywhere on the island and randomly, so your best chance is to walk around the island looking carefully for the different wisps. These wisps do not show up as a yellow dot on the minimap. Once a wisp has been found, it can be collected by using the 'Tap' option on the Wisp jar when nearby the wisp.
The colours of wisps include:
Around the island are clusters of what appears to be wisps but are not; these wisps fade in and out. The wisps you must catch are slightly larger/darker and have a right click option to examine them.
Only one of each wisp per mushroom colour is required. For example, if there are 2 red mushrooms, you only need to collect one red wisp instead of two.
Once all wisps have been collected, return to Teelee and she will give you the Wisp elixir in exchange for the wisps you've caught. This can be handed in at the Offering cradle at the centre of the island for your reward.
If you die while playing Wisps of the Grove, you will lose your Wisp jar and will have to restart the D&D. The mushrooms will change colour with each attempt.
The table below outlines the experience received at the corresponding level.
|Skill level||Experience||Skill level||Experience||Skill level||Experience|
Wisps of the Grove