Wind Bolt
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| Members only? | No |
|---|---|
| Level | 17 |
| Runes | 2 Air 1 Chaos |
| Spellbook | Normal |
| Experience | 13.5 |
| Quest | None |
| Lectern | None |
Wind Bolt requires a magic level of 17 and can do a maximum of 9 damage per spell. This spell is used commonly in PVP worlds to increase a player's drop potential. Players buy an air staff and chaos runes and put on armour with a low magic attack bonus. They make sure they carry at least 25,000 coins in their inventory on a non members world, or 75,000 coins in a members world. With a low magic attack bonus, they repeatedly hit 0's on each other, thus gaining 13.5 Magic experience per a cast and increasing their drop potential. They can go afk (Away from keyboard) and come back with a higher Magic level and a better chance for a good drop.
Wind Bolt costs 129 coins for each cast if the player is not using a staff, however using an air staff is highly recommended because it only costs 105 coins per cast.
Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.
| Combat spells
| |
|---|---|
| Strike spells | |
| Bolt spells |
Wind Bolt • Water Bolt • Earth Bolt • Fire Bolt |
| Blast spells | |
| Wave spells | |
| God spells | |
| Other | |

