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Wilderness

From the RuneScape Wiki, the wiki for all things RuneScape

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Wilderness
Also called Wildy, Wild
Capital None
Cities and
locations
Bandit Camp
Members Only No, besides level 49+ and Red Dragon Isle
No. of Banks 3 (Bounty Hunter, Mage Arena, Fist of Guthix)
No. of Altars 2
Teleportation Dareeyak Teleport, Carrallangar Teleport, Annakarl Teleport, Ghorrock Teleport, Games Necklace (Clan Wars and Bounty Hunter), Ice Plateau Teleport, Ardougne teleport lever, Wilderness Obelisks
Guilds None
Peaks Frozen Waste Plateau
Inhabitants/Race Humans, Dragons, Demons, Revenants, and more


Location on World map
Deep Wilderness
Troll Country Wilderness Unknown
Asgarnia and Misthalin


The Wilderness is a large and dangerous area which makes up the entirety of northeastern Gielinor, directly north of the kingdoms of Asgarnia and Misthalin. It was the only place where non-members could engage in Player-versus-Player (PvP) combat until 10 December 2007, when the Duel Arena was opened to free players and the Bounty Hunter and Clan Wars minigames were introduced. Players can no longer attack each other in the Wilderness, however in the Wilderness area, there are several PvP minigames.

Contents

[edit] Revenants

Revenants will randomly appear and attack players in the Wilderness. Revenants are the ghost-like spirits of creatures killed during the God Wars. All of them can teleblock and prevent you from moving, and are capable of using all 3 styles of the combat triangle. In 50+ Wilderness, most of them can also poison the player (except for the Revenant dragon, which can poison players anywhere in the wilderness). They can also unleash hefty damage despite their combat level; even the level 7 Revenant Imps can hit up to 8. The further north players go, the higher the danger level gets. The danger level represents the potential combat levels of revenants you can engage in combat. A danger level of 1 means you can be attacked by revenants within 1 combat level of your own; a danger level of 2 means you can fight revenants within 2 combat levels of your own; and so on.

[edit] Teleport restrictions

Teleports will not work above level 20, except for a select few such as the Amulet of Glory or Ring of Life which may be used up to level 30. However, the Tele Block spell will prevent teleports from working for 5 minutes, which revenants may cast on you. Wearing a Forinthry bracelet allows a player to still teleport whilst under a teleblock for up to 5 times per bracelet, which can be life saving in certain situations such as the Mage Arena.

[edit] The Ditch

Main article: Wilderness ditch
The ditch as it is seen on the World Map before the Wilderness was updated on 10 December 2007.
The ditch as it is seen on the World Map before the Wilderness was updated on 10 December 2007.

The Wilderness is protected by a ditch on its south edge, requiring players to click on it to enter the Wilderness. This is to prevent players from wandering into the Wilderness and getting killed. After clicking the ditch, players are presented with a screen that asks whether they really want to enter the Wilderness. Players who click yes will then jump over the ditch. Above it, there are a few safe spaces. This has, however, reduced the level 1 Wilderness to 4 tiles.

Jagex added the ditch functionality on 18 April 2007[1]. They also added the option not to receive this warning message every time on 17 July 2007[2]. Players can toggle this and other warning messages on and off via the Doomsayer in Lumbridge[3].

[edit] Why Enter the Wilderness?

Entering the Wilderness can be dangerous.
Entering the Wilderness can be dangerous.
Why indeed, would anyone choose to enter this dangerous place?

[edit] To Fight in the Bounty Arena, Clan Wars, or Fist of Guthix

WARNING: If you die in Bounty Hunter you will lose all your items! Only take items you are prepared to lose!

Matching wits against other players is one of the most common reasons why some players choose to visit this lawless place. The Combat triangle comes into play when battling other players, and is briefly outlined as follows:

  • Mages are generally strong against Warriors, because metal armour is more vulnerable to magic, and mages can cast holding spells such as entangle to stop the warrior from moving and make him/her unable to attack.
  • Warriors are strong against Rangers, but need to close in fast. Their metal armour does attract magic, though, creating even more damage.
  • Rangers are strong against Mages, as ranger-oriented armour such as leather and dragonhide, has the best protection against magic. Their arrows slice through mage robes. Again, though, an advantage to warriors is the rangers' leather armour, easy enough to cut through, warriors just have to get close enough to rangers to attack.

[edit] To Access the Abyss

Pay to play players can use the Abyss in the Wilderness to access the various altars throughout RuneScape to craft runes; the Zamorak mage that teleports players to the abyss is in level 5 Wilderness. Many players will risk being killed to craft runes here as it is the fastest way available; normally only runes above cosmic are crafted here as any rune below this is not considered worth the risk.

[edit] A Shortcut

The Edgeville bank is closer to the mind altar than the Falador branch is. Although a shorter path, it crosses into level 4 Wilderness.

[edit] For Resources

There are many useful respawns in the Wilderness. Particularly, in the non-members' world, there are only two spawn points for the planks required in the Dragon Slayer quest:

  1. In the Graveyard of Shadows, level 22 Wilderness. This place is multi-combat and is filled with aggressive level 18 and 24 zombies, so lower levels may want to bring some food and/or armour.

The lava maze (level 43) contains a few valuable items such as iron full helm, gold necklace, staff of earth, steel plate, along with coin respawn points. Bring food, as it contains king scorpions, hill giants and lesser demons. This is also a favourite place for revenants to wander. There are also many respawns for bones in the chaos temple, and members can collect White Berries (a valuable potion ingredient) at Red Dragon Isle.

[edit] To Mine Ores

The risk factor and the aggressive monsters mean these mines are rarely mined-out, unlike the Mining Guild at busy times.

While the best metal armour enables players to shrug off most of the monsters that frequent the mines, Revenants will frequently attack with magic as well, so ranged armour may be preferable to avoid a negative magic defence bonus.

Also, in the higher-leveled Wilderness area, the Lava Maze, is the only place where free players can mine Rune ore!

[edit] To Solve Clues

Pay to play players can obtain Clue Scrolls from monsters. The higher level Clue Scrolls often involve visits to the Wilderness, including to the parts with a very high danger level. Most of the time you will be incapable of teleporting so you would need to bring a lot of food, preferably lobsters or sharks.

[edit] To Train Agility

Pay to play players have an Agility training course in the deep Wilderness. It is one of the fastest Agility training areas, though also the most dangerous.

[edit] To Kill Monsters

The Wilderness has monsters that can be interesting to kill for their drops or their experience e.g. Greater demons. In member worlds, Green Dragons, the King Black Dragon and the Chaos Elemental are examples of monsters that attract players into the Wilderness.

[edit] To Unlock Music

Some players wish to unlock as much music as possible. Many music tracks are only available in the Wilderness.

[edit] To Make Money

Many players engage in player killing at the bounty hunter arena to obtain valuables. When they kill a player, the player they killed drops all of their items (they keep only 1 with the Protect Items prayer activated, instead of the standard four items with that prayer activated). Then the player killer takes the dropped items and does whatever so they may wish to do with them. This includes using the High Alchemy or Low Alchemy spells on them or selling them for money.

Also, many players visit the Wilderness to kill Green Dragons, as the hides and bones they always drop are very profitable.

[edit] To Sell Items

Many players have items that are of very little value to merchants and skill specialists. The General store in the Bandit Camp buys items for high alchemy prices because the, "Tax collectors do not visit his store." All Wilderness merchants are very high-level as a matter of personal safety.

[edit] To Buy Capes

Some players want to collect team capes, so they go in the wilderness just to enhance their collection. These handy capes can vary in colours and designs. You can find these capes by searching for men with big boxes on their back.

[edit] To Slay Revenants

Many players seek out revenants to hunt and kill them, usually just for the glory and satisfaction of doing so. Some higher leveled revenants also drop fairly valuable items, such as Dragon daggers or Amulets of glory, though these are fairly rare drops.

[edit] To Explore

There are a lot of places that players would like to explore. Basically, curiosity can sometimes kill you. But if a player is ready, why not go ahead and have a look around?

[edit] To complete quests

On 29 July 2008, the first wilderness quest, Spirit of Summer, is released. The quest mainly focuses at the center of the wilderness.

[edit] The Free Area

Free to play Wilderness, before the 10 December 2007 Update.
Free to play Wilderness, before the 10 December 2007 Update.

[edit] Features

All of the area above except the Red Dragon Island is available to Free-to-play users. A basic outline to some features is given below, for more in-depth click on the link.

[edit] Dark Knight Fortress

The Dark Knight Fortress, located in levels 14 and 15 of the Wilderness is one of the easiest places to train Magic due to 7 rune spawns. Earth, Water, Air and Fire runes. It also contains Chaos, Mind and Body runes.


[edit] Other Places of Interest

Place Danger Level On the Map Other Information
Demonic ruins High Level Wilderness, Multi-combat area Top right-hand corner Greater demons
The Steel mine 6 - 7 The Image:Miningicon.PNG closest to the southern river (the beginning of the surface stretch of the river lum) Contains a little Coal and Iron ore
The Hobgoblin mine 29 - 35 The Image:Miningicon.PNG east of the Forgotten Cemetery Large abundance of adamant, mithril, coal, and iron.
The Wilderness skeleton mine 9 The Image:Miningicon.PNG south of the Dark Warriors' Fortress 34 coal rocks.
The Wilderness rune mine 45 - 46 Slightly above the Lava Maze The only place to mine Runite ore in non-members worlds.
Chaos Temple (Wilderness) 13 South-East of the Graveyard of Shadows, marked by Image:Altar icon.png Apart from a small hut west of the Lava maze this is the only altar in the Wilderness. Sometimes it's considered the best place for training prayer in free play. However, this is a spawn point for Revenants. Therefore, it has light dangers of being killed by a Revenant hobgoblin or vampire!
Chaos Temple (hut) 38 The Image:Altar icon.png in the small building directly below the ice in the Northwest This is the location of the other of two altars in the Wilderness (the other being the above location).

[edit] The Members Area

Members only part of the Wilderness
Members only part of the Wilderness

[edit] Features

This area is only available to Pay-to-play users. Note: The white line visible near the bottom is the fence separating the Free-to-play and Pay-to-play areas.

[edit] Mage Arena

This is where players with at least level 60 Magic can take Kolodion's challenge. Successful players receive the God Cape and the God Staff of their chosen God. For more information, see the Mage Arena article.

[edit] Other Places of Interest

Place / Monster Danger Level On the Map Other Information
Mage of Zamorak 5 See: Steel mine Allows you to access The Abyss
The King Black Dragon 40 Near the Lava maze The lair is not in the Wilderness so you can teleport from the inside. The King Black Dragon can drop a Draconic visage (extremely rare)
The Chaos Elemental 51 West of the Rogue's Castle Drops Dragon two-handed sword
Rogue's Castle East of the Mage Arena and Deserted Keep Contains Rogues

[edit] Obelisks

A player using a Wilderness Portal
A player using a Wilderness Portal

There are six Wilderness Obelisks. Each portal will randomly teleport anyone standing on the central pad to any of the other 5 pads. They are the only teleportation method to work beyond level 30 Wilderness apart from the Ardougne teleport lever. To activate the portal, touch any of the pillars on the side. The portals are found in the following locations:


Danger Level Location On the Map
13 North of the Grand Exchange Not visible
50 Near the Chaos Elemental South-east of the Rogues' Castle
27 South of the Chaos dwarves North of the Bandit Camp
35 Near the Green dragons South-west of the Lava maze
19 At the Black unicorns South of the Graveyard of Shadows
44 By the Ice warriors South-east of the Frozen Waste Plateau

[edit] Wilderness part of Edgeville dungeon

Although most of the Wilderness is an open area, the north part of Edgeville dungeon is Wilderness too. It can be accessed by passing a members gate. The Wilderness level in the northernmost part is 5. Points of interest:

  • Several Chaos druids in the Wilderness section, well known for their high drop rate for herbs.
  • There are quite a few red spider's eggs respawns in this dungeon, making it easier to collect them for potions.
  • Several Black Demons live farther inside the dungeon, closer to a bank than most others.
  • There is a demon who resides in the dungeon named Chronozon. He's a critical part of the Family Crest quest and can only be killed after successfully casting all four of the elemental "blast" spells on him.
  • The Earth Obelisk is in the dungeon near Chronozon, and the Air Obelisk can be accessed through the dungeon as well, past the Black Demons.
  • The dungeon is one of only 2 locations to house Earth Warriors. You need to 15 Agility to get to them.

[edit] Trivia

Before the 10 December 2007 update, the Wilderness was the only place free-to-play players could duel with other players as well as clans warring against other clans. The area just North of Edgeville was a very popular duelling area while the Demonic Ruins was a very popular area to stage clan wars.

[edit] Notes

  1. ^ 18 April 2007 - Wilderness Ditch game update at RuneScape.com
  2. ^ 17 July 2007 - Game Improvements at RuneScape.com
  3. ^ Beginner's Guide at RuneScape.com

[edit] References

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