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This is the quick guide for While Guthix Sleeps.
For a more in-depth version, click here.

WalkthroughEdit

Start pointQuest map icon
While Guthix Sleeps icon
Speak to Radimus Erkle at the Legends' Guild
Member requirementP2P icon Members only
Official difficultyGrandmaster Grandmaster
LengthVery long (~4 hours 25 minutes)
Requirements
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat

Starting outEdit

Items recommended: Varrock teleport, any boosts you wish to use to start the quest and equipment to kill two Assassins

Finding Movario's baseEdit

Items needed: Logs of any type, Mort myre fungus, ring of charos (5,000 coins if you don't have one), one of the following runes: air, mind, water, earth, fire (bring more in case of failure)
Items recommended: Watchtower teleport, Ardougne teleport (Ardougne Cloak preferably)

Feldip Hunter areaEdit

  • Talk to the Hunting expert in Feldip Hunter area. (Chat 2234)
    • She is near fairy ring AKS, and north of Oo'glog lodestone.
  • Go west and trap pit, then use your mort myre fungus on the trap.
  • Dismantle the collapsed trap to obtain an unconscious broav.
  • Talk to the Hunting expert. (Chat 2)

KhazardEdit

  • Head to the Fight Arena and into the laundry room two houses north of the pub.
  • With your ring of charos (a) equipped, talk to the Khazard launderer to obtain dirty laundry. (Chat 22)
  • Go to the Khazard Battleground north-west (north of Tree Gnome Village and across the bridges).
  • Climb-over the crumbled wall inside the north-westernmost building.
  • Drop your Broav in the room with the broken table then use the dirty laundry on him.
  • Search the broken table to reveal a trapdoor, then go down.

Movario's BaseEdit

See Movario's base for a map of the base.

You cannot enter the base with less than 1 kg weight.

Go through the door heading north along the curving path and down the stairs.
Right-click search the old battered door.

To unlock it a certain type of rune must be placed on the door. Closely examine the text on the door to determine what type of rune to use. The word 'PROHIBITED' is the key to which rune to use. The shape of one letter of the word hints at the correct rune. After placing the rune, search once again to disarm the doors trap. Click here to see a more detailed version of the solution to this puzzle.

Right-click search the door and disable the trap (Chat 1), then open the door.
Right-click search the painting on the east wall (Chat 1).
Right-click search bookcases until you receive the chat response CLICK!. From that bookshelf, follow the wire that faintly glows to the next bookshelf, then search it. Repeat until the electricity on the door dissappears.
Open the gate and right-click search the spiral staircase to disarm the trap, then climb up.
Right-click search the desk to obtain Movario's notes (volume 1). Read the notes (42 pages).
Right-click pick-up the waste-paper basket. With it in your inventory, right-click search it.
Right-click search the bookcase to the west of the trash can, then use the ruby key on the bookcase. Climb-up the staircase just north of you.
Right-click search the bed. Use the key on the bed chest. Right-click search the bed chest disabling traps (Chat 1), then open and search it.
Climb back down twice to the wire room and in the small east room, right-click search the drawers.
Look-at the thermometer. Note down the number it says in blue. Check your current character's weight in your equipment intereface. Subtract the number from the thermometer from your character's weight to get the result number. For example if the thermometer says 20 and you weigh 30 kg, you would need 10 kg. On the floor of this room is a pile of weights. Right-click take weights equaling the result number you got.
Climb back up the spiral staircase. Use all the weights on the statue just north of you. Open the door just east.

Solving this part successfully gives the chat response The magical interference to teleportation has lifted..

Head east through the door and up the ladder to leave the hideout.

Catching Lucien's spyEdit

  • Return to Thaerisk in Taverley with the items obtained in Movario's base. (Chat 25)
  • Head to the back of McGrubor's Wood for a cutscene. Kill all the mercenaries.
  • Search the dead mercenaries and talk to the wounded Guardian of Armadyl.
  • Go upstairs in the Seer's Village pub and talk to Idria. (Chat 13)
  • Talk to Sir Tiffy Cashien in the Falador Park about While Guthix Sleeps.
  • Go to the White Knight's Castle.
  • In the eastern room on the ground floor, talk to Thaerisk. (Chat 31)
  • (Optional) Talk to Akrisae for a free teleport to Draynor. (Chat 3)
  • At Draynor Village, use the teleorb on the shady stranger wearing white robes and near the shore.
  • Go back to Falador and talk to Akrisae.
  • If you don't have a snapdragon seed, buy one from Thaerisk. (Chat 21)
  • (Optional) Talk to Thaerisk for free a teleport to Port Sarim. (Chat 3)

Super truth serum and recruiting the HeroesEdit

  • Talk Betty in the Port Sarim for truth serum. (Chat 11)
  • Talk to her again for pink dye. (Chat 32)
  • Use the pink dye on your lantern lens.
  • If the snapdragon seed isn't already on the counter, talk to her again until she places the seed on the counter.
  • Stand just inside the doorway, use the lens with the counter and take the enriched snapdragon seed.
  • If not already, switch to the Lunar spellbook.
  • Return to Thaerisk in Falador. (Chat 13)
  • Using the western stairs, head to the top of the castle and plant the seed in the herb patch.
  • Go back downstairs and talk to Idria near Thaerisk. (Chat 3)
  • Cast NPC Contact to talk to the following people:
  • Talk to Hazelmere east of Yanille near fairy ring CLS.

Questioning the spyEdit

Items needed: Truth serum, 1 astral rune, 1 cosmic rune, 2 air runes, 1 papyrus, and 1 charcoal
  • Pick the enriched snapdragon and mix it into your truth serum for a super truth serum.
  • Head back to the room with Thaerisk and the others. Open and search the cupboard to for charcoal and papyrus.
  • Go into the cell and use the serum on the spy. (Chat ~)
    • The correct chat option varies from player to player. Exhaust chat options until you reach the correct one.
  • Talk to Idria.
  • Cast NPC Contact to talk to Cyrisus. (Chat 1)
  • Head to the Warriors' Guild and talk to the following:
  • Switch back to the standard spellbook for the next section.
  • Return and speak to Idria, then Akrisae.

Into the Black Knights' FortressEdit

Items needed: Unpowered orb, runes for any charge orb spell (3 cosmics and 30 runes of any element or any elemental staff), items to enter Black Knight's Fortress (bronze helm/iron chainbody, black armour set or black knight captain's armour), equipment for two combat styles (Melee and Ranged recommended).
Items recommended: Falador teleport, Food for fighting multiple enemies, Elite Black Knight armour from the Grand Exchange to save some time.
  • Switch back to the standard spellbook.
  • Equip your disguise and head inside Black Knights' Fortress with all the items above.
  • Climb down the ladder in the south-west corner.
  • Along the east wall, right-click search the floor tile. Cast your charge orb spell on it.
  • Climb-down the trapdoor.
  • Kill Elite Black Knights to obtain a helmet, platebody and platelegs if you don't have a set already. Equip the full set to remove their aggression.
  • Head north by jumping across the broken bridge, go east, and climb up the wall.
  • Jump over the barricade and walk north-west until you reach a fork in the path, then head east.
  • Talk to Silif. (Chat 123)
  • Go back west and enter the northern center door.
  • Search all desks and wardrobes in the room for:
    • another set of elite black armour,
    • full set of Dagon'hai robes,
    • restore potion (4),
    • strange teleorb,
    • lobster.
  • Do not eat the lobster or drink the restore potion.
    • If you accidentally eat the lobster, any kind of cooked food will work as well.
  • Search the key rack on the northern wall for a cell key.
  • Enter Silif's cell. Use the piece of food on Silif then the potion. (Chat 2)
  • Give Silif a set of elite black armour (dismiss your familiar if you have one).
  • Return to the northern room. Walk to the map on the southern wall then talk to Silif.
  • Plant the teleorb on Dark Squall, then escape back to Falador.

Lucien's ArmyEdit

Items needed: Strange teleorb, one Law rune, one Death rune, Dagon'hai robes.
Items recommended: Teleport (preferably to Falador)
  • During this next section you will need to enter deep Wilderness for less than 30 seconds. Make sure blooming effects are not active in OpenGL graphics mode or you will miss the entire cut scene.
  • Talk to Akrisae. (Chat 123)
  • Wear your Dagon'hai robes and enter the nearby jail cell.
  • Climb up the ladder in the north-eastern corner, stand in the stone circle in the middle of the room, and activate the strange teleorb.
    LuciensCamp jump

    How to jump to the church.

  • Follow the north-eastern path towards the chapel and climb up the ice wall.
  • Jump across to a ledge on the chapel into the Wilderness.
  • Walk east to activate a cutscene.
  • Jump back to the snowy area and return to Falador.
  • Talk to Akrisae.

Into the chasmEdit

Items needed: Sapphire lantern, Dagon'hai robes, equipment for two combat styles and some food, prayer points to use the Bloom ability OR two full druid pouches.
Items recommended: Games necklace, emergency teleport.
  • Go to the Tears of Guthix cavern.
  • Equip your Dagon'hai robes and talk to Movario. (Chat 313)
  • With a sapphire lantern, right-click travel into cavern with a light creature.
  • Right-click search the northernmost skeleton for a silver sickle (b) and 6 druid pouches.
  • Right-click search the rocks (Chat 1) in the north-eastern corner. Then right-click search on the brazier that appears, choosing the chisel option to receive a fire orb.
  • Repeat on the north-west rock for the earth orb.
  • Repeat for the standing lit braziers for air and water orbs in the south-western and south-eastern corners.
  • Head further south to reach three skull cavities on the southern wall. Examine each recessed block and use the respective orb on the block.
  • Climb up the wall and use the water orb on the recessed block.
  • Climb down. For each of the three lower skulls, enter its nose cavity. Crawl along the tunnel in each cavity to its end. Examine the door there and insert the respective key into the door lock. Crawl back through the tunnel and exit the skull.
  • Climb up the walls to the upper skull. Use the fire key on the skull's recessed block, then right-click search the stone cube in front of the skull.
  • Climb-through the cave opening to enter the Ancient Guthix Temple.

The Ancient Guthix TempleEdit

  • There are eight statues in this temple. Each, when examined, will reveal what type of potion must be "made" at that statue.
  • Use your druid pouches on the druid spirits. Each will drop required ingredients for the statues once.
  • Use the herbs and the secondary ingredients on the various statues referencing the table below. Not all keywords will be on statues.
  • Do not let your druid pouch empty completely else it disappears!
    • If you have an ouroboros pouch you do not need to worry about the druid pouch losing charges.
    • If you need to refill your druid pouch, right-click bloom with your silver sickle near roots to get flowers. These can be used to refill the druid pouch. If you received a mort myre fungus from the druids, use it with the correct statue before filling the druid pouch else you will lose it!
  • Use the dolmens you receive from the statues on the Stone Table in the middle of the temple. It will open the huge door in front of it.
Keyword Ingredients
Agility Clean toadflax Clean toadflax + Toad's legs Toad's legs
Attack Clean guam Clean guam + Eye of newt Eye of newt or Clean irit Clean irit + Eye of newt Eye of newt
Balance Clean harralander Clean harralander + Red spiders' eggs Red spiders' eggs + Garlic Garlic + Silver dust Silver dust
Combat Clean harralander Clean harralander + Goat horn dust Goat horn dust
Defence Clean cadantine Clean cadantine + White berries White berries
Energy Clean harralander Clean harralander + Chocolate dust Chocolate dust or Clean avantoe Clean avantoe + Mort myre fungus Mort myre fungus
Fishing Clean avantoe Clean avantoe + Snape grass Snape grass
Hunter Clean avantoe Clean avantoe + Kebbit teeth dust Kebbit teeth dust
Magic Clean lantadyme Clean lantadyme + Potato cactus Potato cactus
Prayer Clean ranarr Clean ranarr + Snape grass Snape grass
Ranging Clean dwarf weed Clean dwarf weed + Wine of Zamorak Wine of Zamorak
Restoration Clean snapdragon Clean snapdragon + Red spiders' eggs Red spiders' eggs or Clean harralander Clean harralander + Red spiders' eggs Red spiders' eggs
Strength Clean tarromin Clean tarromin + Limpwurt root Limpwurt root or Clean kwuarm Clean kwuarm + Limpwurt root Limpwurt root

The Stone of JasEdit

Make whatever arrangements necessary to battle the level 102 Balance Elemental that can use all three combat styles, and lower your combat stats. You can leave the area to get supplies, but always bring your lit sapphire lantern. Don't forget to bring at least two combat styles for the tormented demon fight.

  • Proceed down the corridor and enter a large chamber.
  • Once ready, search the mysterious stone (Chat 1) and kill the Balance Elemental that appears.
    • See the strategy guide here.
  • Search the mysterious stone again for a cutscene.
    • Doing so boosts all your combat stats to level 255 except Prayer.
  • Continue dialogue with Movario (Chat 1234), then with Lucien. (Chat 123)
  • Kill the two Tormented demons, switching between your two combat styles.
  • Talk to Idria to have her teleport you to Falador. (Chat 1)
  • Continue dialogue with Idria in Falador.
  • Quest complete!

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