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Did you mean the non-attackable wolf at the Agility Course or werewolves in their human form?
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Canifis God Wars Dungeon

























Werewolf chathead
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Werewolf transform
A Werewolf transforming.

Werewolves are found in Canifis. They have low defence for what their combat level suggests. They appear as normal humans (level 40) until provoked (meaning if you attack them), unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf bones. They can hit up to 80 as a werewolf, and up to 20 as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate.

Level 128 Werewolves can be found in the God Wars Dungeon, and have a maximum hit of 256. They also have better defence and accuracy than their Canifis counterparts, and are also aggressive to players not wearing an item of Zamorak. They are spread out all over the area except the Bandos area. Werewolves can be killed here for a Slayer assignment, but this is usually not recommended due to the length of the area. However there are many Spiritual Warriors and mages who can quickly decimate them, so players who do not care about the respawn time can quickly kill them there.

They only count towards Slayer tasks and exp when killed in the "wolf" form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time.


StrategiesEdit

If a player has less than 70 Defence/Attack/Strength, it is advised to bring some decent food - Swordfish or better.

It might be a good idea to bring Nature and Fire runes for high alching some of the drops, however decent drops are rare. If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar for 5 gp, which heal 40 life points.

The best way to kill Werewolves, for lower levels, is to use the Wolfbane dagger. This prevents them from transforming into their Werewolf form. Wait until their Human form's LP is very low before switching to your weapon of choice. This decreases the time taken and HP lost due to the low level of the Human form. However, when the human form turns into a werewolf he gains half his life. Once the transformation has occurred, the kill will count towards a Slayer assignment.

Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.

Some may choose to enter the bar in Canifis and Range/Mage the werewolves from across the bar tables and stools. This is a safe spot so no food is required. If using Melee, Moonlight Mead can be purchased for 5gp from the barman, healing 40 life points and having no negative effects on other stats.

In addition to this, one may abuse the ability to regain health points in any bank, to allow for both full drop pickups, and healing meaning no food is required.

You can also use a halberd, this is more difficult than Range/Mage so it isn't recommended.

It is possible to "triple hit" a werewolf by first hitting their human forms with a wolfbane dagger, then equipping a dragon dagger and using its special attack as they morph. This causes the initial hit and the special attack to hit at the same time. When using a poisoned weapon in this way (such as a poisoned dragon dagger) the poison damage may also occur at the same time as the initial attack, causing even more damage to be caused early on in the fight.

It is possible to "double hit" without a special attack by clicking attack just before they transform. Combined with the additional automatic attack, you will hit two strikes in rapid succession. This is also possible if you click during the transformation, but timing difficulties make this less effective.

It is important to note that Canifis can be used as a respawn hub. Therefore, a player could train on werewolves with no food or prayer. When the player dies, he or she can respawn in Canifis and pick up any dropped items quickly.

Werewolves in MisthalinEdit

In the quest Darkness of Hallowvale, two werewolves are found to have passed the holy barrier of the River Salve at Paterdomus, abducting stray travellers for the vampyres. In the novel Betrayal at Falador, werewolves made it all the way into Asgarnia.

Champions' ChallengeEdit

Werewolves are one of the 'races' who have champions of champions in the Champions' Challenge activity. It is not currently possible to fight the werewolf champion.

DropsEdit

100% dropsEdit

  Item Quantity Rarity GE Market Price
Wolf bones Wolf bones 1 1 Always 831

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

46–47%

44–45%

4%

4%

1%

Represents 90% confidence range, based on a sample of 18,601 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


FoodEdit

  Item Quantity Rarity GE Market Price
Raw chicken Raw chicken 5 2 Common 1,930
Raw beef Raw beef 5 2 Common 1,855
Raw bear meat Raw bear meat 1–5 2 Common 245–1,225
Jug of wine Jug of wine 1 2 Common 65

Weapons and armourEdit

  Item Quantity Rarity GE Market Price
Steel scimitar Steel scimitar 1 2 Common 86
Steel hatchet Steel hatchet 1 2 Common 40
Steel arrow 5 Steel arrow 50 3 Uncommon 600
Steel full helm Steel full helm 1 3 Uncommon 101
Mithril scimitar Mithril scimitar 1 3 Uncommon 281
Mithril sq shield Mithril sq shield 1 3 Uncommon 493
Mithril chainbody Mithril chainbody 1 3 Uncommon 680
Rune helm Rune helm 1 3 Uncommon 10,688
Rune javelin Rune javelin 1 3 Uncommon 176
Warpriest of Zamorak helm Warpriest of Zamorak helm [1] 1 6 Varies [2] Not sold
Warpriest of Zamorak cuirass Warpriest of Zamorak cuirass [1] 1 6 Varies [2] Not sold
Warpriest of Zamorak greaves Warpriest of Zamorak greaves [1] 1 6 Varies [2] Not sold
Warpriest of Zamorak gauntlets Warpriest of Zamorak gauntlets [1] 1 6 Varies [2] Not sold
Warpriest of Zamorak boots Warpriest of Zamorak boots [1] 1 6 Varies [2] Not sold
Warpriest of Zamorak cape Warpriest of Zamorak cape [1] 1 6 Varies [2] Not sold

HerbsEdit

  Item Quantity Rarity GE Market Price
Grimy tarromin Grimy tarromin 1 2 Common 40
Grimy guam Grimy guam 1 2 Common 497
Grimy marrentill Grimy marrentill 1 2 Common 72
Grimy ranarr Grimy ranarr 1 3 Uncommon 3,010
Grimy avantoe Grimy avantoe 1 3 Uncommon 4,650
Grimy cadantine Grimy cadantine 1 3 Uncommon 1,992
Grimy harralander Grimy harralander 1 3 Uncommon 204
Grimy irit Grimy irit 1 3 Uncommon 2,821
Grimy kwuarm Grimy kwuarm 1 4 Rare 3,028
Grimy lantadyme Grimy lantadyme 1 4 Rare 9,250
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 10,592

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 100 Coins 10, 90, 120, 222, 364, 400 2 Common Not sold
Fur Fur 1 2 Common 303
Grey wolf fur Grey wolf fur 1 2 Common 41
Werewolf bone Werewolf bone 1 2 Common [3] Not sold
Steel bar Steel bar 1 2 Common 1,119
Iron ore Iron ore 1–5 3 Uncommon 333–1,665
Coal Coal 2 3 Uncommon 384
Tinderbox Tinderbox 1 3 Uncommon 119
Morchella mushroom spore 5 Morchella mushroom spore 2 3 Uncommon 848
Clue scroll Clue scroll (medium) 1 4 Rare Not sold
Wine of Zamorak Wine of Zamorak 1 4 Rare 4,035
Brass key Brass key 1 4 Rare 784
White berries White berries 1 4 Rare 1,672
Bucket Bucket 1 4 Rare 41
Vial of water Vial of water 1 4 Rare 55
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Frozen key piece (zamorak) Frozen key piece (zamorak) 1 6 Varies [4] Not sold
  1. ^ a b c d e f Only dropped in the God Wars Dungeon.
  2. ^ a b c d e f Players who previously bought this in the Battle of Lumbridge will have a greater chance of receiving this as a drop.
  3. ^ Only during the Rag and Bone Man wish list.
  4. ^ Only in Zamorak's Fortress.

Rare drop table dropsEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,405
Uncut emerald Uncut emerald 1 2 Common 3,148
Uncut ruby Uncut ruby 1 2 Common 3,240
Uncut diamond Uncut diamond 1 3 Uncommon 6,722
Loop half of a key Loop half of a key 1 3 Uncommon 19,784
Tooth half of a key Tooth half of a key 1 3 Uncommon 41,520
Uncut dragonstone Uncut dragonstone 1 4 Rare 14,664
Dragonstone Dragonstone 1 4 Rare 10,352
Dragon dagger Dragon dagger 1 3 Uncommon 16,556
Rune battleaxe Rune battleaxe 1 4 Rare 24,054
Rune javelin Rune javelin 5 4 Rare 880
Adamant javelin Adamant javelin 20 5 Very rare 1,120
Rune 2h sword Rune 2h sword 1 5 Very rare 37,543
Rune spear Rune spear 1 5 Very rare 11,312
Dragon spear Dragon spear 1 5 Very rare 36,127
Dragon dagger Dragon dagger 50 (noted) 5 Very rare 827,800
Rune sq shield Rune sq shield 1 5 Very rare 22,359
Rune kiteshield Rune kiteshield 1 5 Very rare 31,832
Shield left half Shield left half 1 5 Very rare 64,166
Dragon helm Dragon helm 1 5 Very rare 60,262
Adamant bolts 5 Adamant bolts 200 3 Uncommon 12,200
Onyx bolts 5 Onyx bolts 150 4 Rare 1,257,300
Rune arrow 5 Rune arrow 150–200, 500 4 Rare 22,350–74,500
Battlestaff Battlestaff 200 (noted) 4 Rare 1,594,000
Air orb Air orb 1,000 (noted) 4 Rare 2,908,000
Fire orb Fire orb 1,000 (noted) 4 Rare 2,097,000
Vecna skull Vecna skull 1 5 Very rare 140,908
Water talisman Water talisman 1 3 Uncommon 11,536
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 35,050–49,070
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 41,850–58,590
Chaos talisman Chaos talisman 1 3 Uncommon 665
Nature talisman Nature talisman 1 3 Uncommon 447
Pure essence Pure essence 500–15,000 (noted) 3 Uncommon 6,500–195,000
Nature rune Nature rune 20–80 4 Rare 6,480–25,920
Soul rune Soul rune 20 4 Rare 2,860
Law rune Law rune 45 4 Rare 13,185
Death rune Death rune 50, 121 4 Rare 5,650–13,673
Blood rune Blood rune 50 4 Rare 10,400
Raw swordfish Raw swordfish 125–250, 1,000 (noted) 3 Uncommon 39,375–315,000
Raw shark Raw shark 250–500 (noted) 3 Uncommon 411,250–822,500
Big bones Big bones 150–500 (noted) 3 Uncommon 86,250–287,500
Coal Coal 150–7,500 (noted) 3 Uncommon 28,800–1,440,000
Adamantite ore Adamantite ore 150–800 (noted) 3 Uncommon 370,650–1,976,800
Silver ore Silver ore 100 (noted) 4 Rare 10,300
Runite ore Runite ore 100 (noted) 4 Rare 1,055,400
Adamant bar Adamant bar 1,000–7,000 (noted) 4 Rare 3,404,000–23,828,000
Rune bar Rune bar 1, 50, 150 (noted) 4 Rare 13,124–1,968,600
Clean ranarr Clean ranarr 33 (noted) 3 Uncommon 105,567
Clean toadflax Clean toadflax 25–250 (noted) 3 Uncommon 108,925–1,089,250
Clean snapdragon Clean snapdragon 30–120 (noted) 3 Uncommon 128,490–513,960
Clean torstol Clean torstol 10–100 (noted) 3 Uncommon 63,880–638,800
Saradomin brew (4) Saradomin brew (4) 250 (noted) 5 Very rare 99,000
Watermelon seed 5 Watermelon seed 3 3 Uncommon 8,700
Yew seed 5 Yew seed 1–50 4 Rare 67,803–3,390,150
Magic seed 5 Magic seed 1–7 4 Rare 155,959–1,091,713
Palm tree seed 5 Palm tree seed 10 4 Rare 996,730
Herb seed 5 Snapdragon seed 1 4 Rare 1,406
Herb seed 5 Torstol seed 1–31 4 Rare 16,095–498,945
Fellstalk seed 5 Fellstalk seed 2 4 Rare 1,858
Yew logs Yew logs 50–20,000 (noted) 4 Rare 26,350–10,540,000
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE Market Price
Key token Key token 1 4 Rare Not sold

Notable WerewolvesEdit

TriviaEdit

Werewolf in museum
A werewolf in a display case in the Varrock Museum.
  • All the inhabitants of Canifis have Slavic names.
  • Werewolves used to drop level 3 clue scrolls, but a hidden update changed this and they now drop level 2 clues.
  • The inhabitants will make wolf sounds while fighting, even before they change forms.
  • If a player uses the Shove special on a regular citizen in Canifis, they will not turn into werewolves. This might be a glitch, as it 'starts' combat against the Canifis citizen.
  • Werewolves were previously known as "Wolfman" and "Wolfwoman", and simply "Man" and "Woman" before they transformed.
  • If one uses an ability during the werewolf's transformation, then the ability will have no effect, but adrenaline will be generated.
  • The villagers in Canifis are weak to Fire spells. However, upon transformation into a werewolf, their weakness will turn into Water spells. It is unknown whether it was intended or not.

See alsoEdit

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Werewolf

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