|Release date||29 June 2004 (Update)|
|XP per kill||184 (and 60.7 experience)|
|Always drops||Wolf bones|
|Examine text|| Eek! A werewolf! /|
Down, Fang! /
He doesn't look pleased to see me.
|Release date||28 August 2007 (Update)|
|XP per kill||533 (and 175.8 experience)|
|Always drops||Wolf bones|
|Examine text|| Eek! A werewolf! /|
Down, Fang! /
He doesn't look pleased to see me.
Werewolves are found in Canifis. They have low defence for what their combat level suggests. They appear as normal humans (level 28) until provoked (meaning if you attack them), unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf bones. They can hit up to 80 as a werewolf, and up to high 50's as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate.
Level 89 Werewolves can be found in the God Wars Dungeon, and have a maximum hit of 256. They also have better defence and accuracy than their Canifis counterparts, and are also aggressive to players not wearing an item of Zamorak. They are spread out all over the area except the Bandos area. Werewolves can be killed here for a Slayer assignment, but this is usually not recommended due to the length of the area. However there are many Spiritual Warriors and mages who can quickly decimate them, so players who do not care about the respawn time can quickly kill them there.
They only count towards Slayer tasks and exp when killed in the "wolf" form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time.
If a player has less than 70 Defence/Attack/Strength, it is advised to bring some decent food - Swordfish or better.
It might be a good idea to bring Nature and Fire runes for high alching some of the drops, however decent drops are rare. If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar for 5 gp, which heal 440 life points.
The best way to kill Werewolves, for lower levels, is to use the Wolfbane dagger. This prevents them from transforming into their Werewolf form. Wait until their Human form's LP is very low before switching to your weapon of choice. This decreases the time taken and HP lost due to the low level of the Human form. However, when the human form turns into a werewolf he gains half his life. Once the transformation has occurred, the kill will count towards a Slayer assignment.
Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf, Zoja, that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.
Some may choose to enter the bar in Canifis and Range/Mage the werewolves from across the bar tables and stools. This is a safe spot so no food is required. If using Melee, Moonlight Mead can be purchased for 5gp from the barman, healing 40 life points and having no negative effects on other stats.
In addition to this, one may abuse the ability to regain health points in any bank, to allow for both full drop pickups, and healing meaning no food is required.
You can also use a halberd, this is more difficult than Range/Mage so it isn't recommended.
It is possible to "triple hit" a werewolf by first hitting their human forms with a wolfbane dagger, then equipping a dragon dagger and using its special attack as they morph. This causes the initial hit and the special attack to hit at the same time. When using a poisoned weapon in this way (such as a poisoned dragon dagger) the poison damage may also occur at the same time as the initial attack, causing even more damage to be caused early on in the fight.
It is possible to "double hit" without a special attack by clicking attack just before they transform. Combined with the additional automatic attack, you will hit two strikes in rapid succession. This is also possible if you click during the transformation, but timing difficulties make this less effective.
It is important to note that Canifis can be used as a respawn hub. Therefore, a player could train on werewolves with no food or prayer. When the player dies, he or she can respawn in Canifis and pick up any dropped items quickly.
Werewolves in MisthalinEdit
In the quest Darkness of Hallowvale, two werewolves are found to have passed the holy barrier of the River Salve at Paterdomus, abducting stray travellers for the vampyres. In the novel Betrayal at Falador, werewolves made it all the way into Asgarnia.
Werewolves are one of the 'races' who have champions of champions in the Champions' Challenge activity. It is not currently possible to fight the werewolf champion.
Item Quantity Rarity GE market price Wolf bones 1 Always 583
- Represents 90% confidence range, based on a sample of 22,084 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Raw chicken 5 Common 2,070 Raw beef 5 Common 1,060 Raw bear meat 1–5 Common 155–775 Jug of wine 1 Common 107
Weapons and armourEdit
Item Quantity Rarity GE market price Steel scimitar 1 Common 78 Steel hatchet 1 Common 33 Steel arrow 50 Uncommon 600 Steel full helm 1 Uncommon 100 Mithril scimitar 1 Uncommon 292 Mithril sq shield 1 Uncommon 487 Mithril chainbody 1 Uncommon 666 Rune helm 1 Uncommon 10,690 Rune javelin 1 Uncommon 178 Warpriest of Zamorak helm  1 Varies Not sold Warpriest of Zamorak cuirass  1 Varies Not sold Warpriest of Zamorak greaves  1 Varies Not sold Warpriest of Zamorak gauntlets 1 Varies Not sold Warpriest of Zamorak boots  1 Varies Not sold Warpriest of Zamorak cape  1 Varies Not sold
Item Quantity Rarity GE market price Grimy tarromin 1 Common 41 Grimy guam 1 Common 496 Grimy marrentill 1 Common 98 Grimy ranarr 1 Uncommon 3,282 Grimy avantoe 1 Uncommon 4,554 Grimy cadantine 1 Uncommon 2,407 Grimy harralander 1 Uncommon 139 Grimy irit 1 Uncommon 2,885 Grimy kwuarm 1 Rare 3,977 Grimy lantadyme 1 Rare 8,800 Grimy dwarf weed 1 Rare 8,857
Item Quantity Rarity GE market price Coins 10, 90, 120, 222, 364, 400 Common Not sold Fur 1 Common 334 Grey wolf fur 1 Common 30 Werewolf bone 1 Common Not sold Steel bar 1 Common 1,056 Iron ore 1–5 Uncommon 278–1,390 Coal 2 Uncommon 498 Tinderbox 1 Uncommon 161 Morchella mushroom spore 2 Uncommon 342 Clue scroll (medium) 1 Rare Not sold Wine of Zamorak 1 Rare 5,535 Brass key 1 Rare 800 White berries 1 Rare 902 Bucket 1 Rare 41 Vial of water 1 Rare 46 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Frozen key piece (zamorak) 1 Varies Not sold
- ^ a b c d e Only dropped in the God Wars Dungeon.
- ^ a b c d e f Players who previously bought this in the Battle of Lumbridge will have a greater chance of receiving this as a drop.
- ^ Only during the Rag and Bone Man wish list.
- ^ Only in Zamorak's Fortress.
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,309 Uncut emerald 1 Common 2,748 Uncut ruby 1 Common 3,341 Uncut diamond 1 Uncommon 5,805 Loop half of a key 1 Uncommon 32,238 Tooth half of a key 1 Uncommon 39,390 Uncut dragonstone 1 Rare 16,201 Dragonstone 1 Rare 10,311 Dragon dagger 1 Uncommon 16,499 Rune battleaxe 1 Rare 24,238 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,260 Rune 2h sword 1 Very rare 37,198 Rune spear 1 Very rare 11,315 Dragon spear 1 Very rare 36,605 Battlestaff 200 (noted) Rare 1,513,000 Rune sq shield 1 Very rare 22,272 Rune kiteshield 1 Very rare 31,603 Shield left half 1 Very rare 64,792 Dragon helm 1 Very rare 59,080 Adamant bolts 200 Uncommon 12,400 Onyx bolts 150 Rare 1,268,550 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 112,856 Water talisman 1 Uncommon 16,165 Earth talisman 25–35 (noted) Uncommon 139,575–195,405 Fire talisman 25–35 (noted) Uncommon 134,575–188,405 Chaos talisman 1 Uncommon 840 Nature talisman 1 Uncommon 517 Pure essence 1,000–1,500 (noted) Uncommon 16,000–24,000 Nature rune 60–80 Rare 17,520–23,360 Soul rune 20 Rare 4,120 Law rune 45 Rare 17,325 Death rune 50 Rare 11,300 Blood rune 50 Rare 21,950 Raw swordfish 125–250 (noted) Uncommon 53,875–107,750 Raw shark 250 (noted) Uncommon 340,500 Big bones 150–180 (noted) Uncommon 87,750–105,300 Coal 550–700 (noted) Uncommon 136,950–174,300 Adamantite ore 150–250 (noted) Uncommon 285,450–475,750 Silver ore 100 (noted) Rare 8,900 Runite ore 100 (noted) Rare 1,054,300 Rune bar 1 Common 13,910 Rune bar 50 (noted) Very rare 695,500 Clean toadflax 35–45 (noted) Uncommon 143,570–184,590 Clean snapdragon 30–35 (noted) Uncommon 150,510–175,595 Clean torstol 16–34 (noted) Uncommon 130,672–277,678 Snapdragon seed 1 Common 2,443 Torstol seed 1 Uncommon 29,470 Watermelon seed 3 Uncommon 5,655 Magic seed 3–7 Rare 412,698–962,962 Palm tree seed 10 Rare 1,123,210 Yew logs 450–550 (noted) Rare 165,600–202,400 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
- All the inhabitants of Canifis have Slavic names.
- Werewolves used to drop level 3 clue scrolls, but a hidden update changed this and they now drop level 2 clues.
- The inhabitants will make wolf sounds while fighting, even before they change forms.
- If a player uses the Shove special on a regular citizen in Canifis, they will not turn into werewolves. This might be a glitch, as it 'starts' combat against the Canifis citizen.
- Werewolves were previously known as "Wolfman" and "Wolfwoman", and simply "Man" and "Woman" before they transformed.
- If one uses an ability during the werewolf's transformation, then the ability will have no effect, but adrenaline will be generated.
- The villagers in Canifis are weak to Fire spells. However, upon transformation into a werewolf, their weakness will turn into Water spells. It is unknown whether it was intended or not.
- The werewolves in the God Wars Dungeon all appear to be female.
- Werewolves in Canifis used to be able to drop the Warpriest of Zamorak armour pieces, however an update on 27 October 2014 corrected this.