Weapons are wieldable items that a player can use to inflict damage in combat. Main-hand weapons are wielded in the right hand, while off-hand weapons and shields are held in the left hand. Two-handed weapons are held in both hands, thus preventing the use of a off-hand weapon or shield. In the case of stackable thrown weapons, multiples of the same thrown weapon may be equipped in the weapon slot at once.
Players have the option of sheathing or keeping their weapons unsheathed at all times. This only affects the character's appearance, while out of combat. Sheathed weapons will appear either at the character's waist or back. While the character is in the sheathed stance, the player will display their total skill level. The player will display their combat level while the weapons are unsheathed.
Main Weapon speed
Weapon damage
Weapons of the same tier or level (requirement) should offer more or less identical weapon damage output, unless it is a special weapon used in special situations. For example: Fragment bolts when used against the NPCs within the Monastery of Ascension; or the Crimson Balmung when used against i.e.: Dagannoths and Wallasalkis.
Dual wielded and Two-handed weapons should deal 50% more damage than their one-hand counterparts. This is not always more advantageous as one-handed combat with a shield enables better protection for the player.
Melee Weapons
These weapons are more commonly used than the other weapons available, because they do not require ammunition to use, unlike most Magic or Ranged weapons. Most types of basic weapons come in eight different kinds of metal.
Types
Melee weapons fit into many general categories. No type is superior to others, as they vary in attack style, and speed/damage. In general, weapons of the same tier (eg steel) have the same damage per second ratio, with two handed weapons dealing approximately 50% more damage per second.
Weapon | Speed | Type | Availability | Handedness | Notes |
---|---|---|---|---|---|
Dagger | Fastest | Stab | Main/Off Hand | The fastest and generally the cheapest of all melee weapons. It is the first weapon that players can smith upon gaining access to a new metal. | |
Hatchet | Fast | Slash | Main Hand | Intended for Woodcutting. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of heir level. | |
Pickaxe | Average | Crush | Main Hand | Intended for Mining. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of their level. | |
Sword | Fast | Stab | Main/Off Hand | Able to hit high speed. It is not too commonly seen as a result. | |
Mace | Fastest | Crush | Main/Off Hand | Equally as fast as a dagger. However, maces are unique among other weapons of a given metal in that they carry a prayer bonus which makes them useful for those who make heavy use of Prayer. | |
Scimitar | Fastest | Slash | Main/Off Hand | A very popular weapon that can hit just as fast as a mace or dagger. Scimitars are, however, generally more expensive than the dagger and do not carry the mace's prayer bonus. | |
Longsword | Fast | Slash | Main/Off Hand | Slower than scimitars, maces, and daggers, but can deal the same damage per hit as a shortsword of the same metal type, except with slashing impact instead of stabbing. Although its speed is slightly slower than scimitars, its extra damage makes it as suitable as a scimitar. | |
Warhammer | Average | Crush | Main/Off Hand | A powerful weapon that sacrifices speed for damage per hit. It is not commonly used because of its low speed. | |
Battleaxe | Average | Slash | Main/Off Hand | Identical to a warhammer of the same metal type, except it causes slashing impact instead of crushing. | |
Two-handed sword | Average | Slash | Two-Handed | One of the most powerful basic weapons, but it sacrifices both speed and the ability to be used with the offhand slot, as its name suggests. However, it can be used with two-handed abilities, many of which can cause large amounts of damage. | |
Halberd | Average | Slash | Two-Handed | This two-handed members-only weapon is equally strong (and slow) as a two-handed sword. It has the unique ability to reach over small obstacles (such as tables, fences etc.) | |
Spear | Average | Stab | (inside Daemonheim(outside Daemonheim) | Two-Handed | This two-handed members-only weapon is the stabbing equivalent of a two-handed sword. |
Hasta | Fast | Stab | Main Hand | This weapon is identical to the shortsword in every way, except that it does not have offhand equivalents. | |
Claws | Fastest | Slash | Main/Off Hand | A members-only slashing weapon that is similar to the scimitar, but has an added bonus to Melee Critical hit chance. | |
Maul | Average/Slow | Crush | (inside Daemonheim (outside Daemonheim) |
Two-Handed | These powerful two-handed weapons mainly appear in Daemonheim and follow a standard scale. Outside of Daemonheim, however, they do not follow the standard metal scale (Bronze-Dragon). You usually get them either in granite or obsidian. A new type is the Chaotic Maul, a reward from Dungeoneering. |
Whip | Fastest | Slash | Main Hand | The whip is an uncommon weapon type that is functionally similar to a scimitar, in that it hits low for its level, but quickly to compensate for the relatively low hits. The most notable whip is the Abyssal whip, a level 70 weapon. | |
Rapier | Fast | Stab | Main/Off Hand | Rapiers are primarily found in Daemonheim, though players can access other rapiers such as the Chaotic rapier outside of Daemonheim. They are identical to shortswords in every aspect. |
Requirements
Melee weapons are generally based on the attack stat, with some exceptions. Many weapons require multiple stats.
Attack Level | Type |
---|---|
1 | Bronze weapons |
TzHaar whip 1 | |
10 | Iron weapons |
TzHaar whip 2 | |
20 | Steel weapons |
TzHaar whip 3 | |
25 | Black weapons |
White weapons (after Wanted! and with sufficient White Knight rank) | |
30 | Mithril weapons |
TzHaar whip 4 | |
40 | Adamant weapons |
TzHaar whip 5 | |
50 | Rune weapons |
TzHaar whip 6 | |
55 | Gravite equipment (with 45 Dungeoneering) |
Granite maul and Granite mace (with 55 Strength) | |
Keris (after Contact!) | |
60 | Dragon weapons |
TzHaar whip 7 | |
Barrelchest anchor (with 40 Strength, after The Great Brain Robbery) | |
70 | Abyssal whip |
Guthan's warspear and Verac's flail | |
Torag's hammer and Dharok's greataxe (with 70 Strength) | |
Akrisae's war mace (with 70 Magic and Prayer, after Ritual of the Mahjarrat) | |
75 | Zamorakian Spear |
Saradomin sword | |
Godswords | |
Abyssal Vine Whip (with 80 Slayer) | |
Korasi's sword (After The Void Stares Back) | |
78 | Ancient Warriors' Equipment |
80 | Chaotic equipment (with 80 Dungeoneering) |
90 | Drygore weaponry |
Dominion sword(can only be used in the Dominion Tower) |
Melee Weapons Table
Weapon type | Weapon type available in following metal? | ||||||||
---|---|---|---|---|---|---|---|---|---|
Bronze | Iron | Steel | Black | White | Mithril | Adamant | Rune | Dragon | |
Dagger | |||||||||
Sword | |||||||||
Scimitar | |||||||||
Mace | |||||||||
Longsword | |||||||||
Hatchet | |||||||||
Battleaxe | |||||||||
Warhammer | |||||||||
Two-handed sword | |||||||||
Pickaxe | |||||||||
Spear | |||||||||
Hasta | |||||||||
Claws | |||||||||
Halberd |
Other melee weapon types
TzHaar
- Toktz-Xil-Ak (Obsidian sword)
- TzHaar-Ket-Em (Obsidian mace)
- TzHaar-Ket-Om (Obsidian maul)
- Toktz-Xil-Ek (Obsidian dagger)
Barrows Equipment
Blackjacks
- Oak blackjack (o)
- Willow blackjack (o)
- Maple blackjack (o)
- Oak blackjack (d)
- Willow blackjack (d)
- Maple blackjack (d)
- Oak blackjack
- Willow blackjack
- Maple blackjack
Kitchen weaponry
Kitchen weaponry are members only weapons that can be bought from the Culinaromancer's chest. To buy and wield more advanced kitchen weapons the player must complete the Recipe for Disaster subquests.
- Wooden spoon
- Egg whisk
- Spork
- Spatula
- Frying pan
- Skewer
- Rolling pin
- Kitchen knife
- Meat tenderiser
- Cleaver
Miscellaneous
- Granite maul
- Bone dagger
- Bone spear
- Void Knight mace
- Barrelchest anchor
- Ancient mace
- Godsword
- Wooden sword
- Training sword
- Mjolnir
- Decorative sword (Castle Wars sword)
- Silver sickle
- Blessed sickle
- Leaf-bladed spear
- Leaf-bladed sword
- Fremennik blade
- Machete
- Zamorakian spear
- Red topaz machete
- Brine sabre
- Brackish blade
- Chaotic Rapier
- Chaotic longsword
- Chaotic maul
- Saradomin Sword
Quest Weapons
- Shadow sword
- Silverlight
- Darklight
- Wolfbane dagger
- Dark dagger
- Glowing Dagger
- Blurite sword
- Dorgeshuun weapons
- Gadderhammer
- Excalibur
- Keris
- Brine sabre
- Brackish Blade
- Barrelchest Anchor
- Ancient Mace
- Rapier
- Lucky cutlass
- Harry's cutlass
- Leaf-bladed sword
- Ivandis flail
- Balmung
- Korasi's sword
- Reese's sword
- Holy water
- Magic secateurs
Fun weapons
Fun weapons are special low-damage weapons. In non-PvP areas, they can sometimes be used to hit other players for no damage.
Magic weapons
Magic weapons come in two primary types, staves and wands. Staves are two handed, slower weapons, while wands are main-hand weapons and typically have higher attack speed. Wands cannot be duel wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon.
Weapon requirements
Magic weapons require levels in Magic to be used, although many also have attack requirements.
Level | Type |
---|---|
1 | Staff, Magic staff, Elemental staves |
Wizard wand and book | |
Talisman staff (with 50 Runecrafting) | |
10 | Imp horn wand and Imphide book |
20 | Spider wand and orb |
30 | Battlestaves (with 30 Attack) |
Mystic wand and orb | |
40 | Mystic staves (with 40 Attack) |
Splitbark wand and orb | |
45 | Gravite Staff (with 45 Dungeoneering) |
50 | Ancient staff (with 50 Attack) |
Bat wand and book | |
60 | Dragon battlestaff (after Birthright of the Dwarves) |
God staves (Zamorak staff, Guthix staff, Saradomin staff) | |
Grifolic wand and orb | |
65 | Lunar staff |
70 | Ahrim's staff, wand and book of magic |
Wand of treachery | |
75 | Staff of Light |
Polypore staff | |
Abyssal wand and orb | |
77 | Armadyl battlestaff |
78 | Zuriel's staff (with 78 Attack) |
80 | Virtus wand and book |
Chaotic staff (with 80 Dungeoneering) | |
90 | Seismic wand and singularity |
Staves
- Staff
- Staff of Magic
- Skull sceptre
- Mindspike
- Tower mindspike
- Ahrim's staff
- Slayer staff
- Staff of Light
- Toktz-Mej-Tal (Obsidian staff)
- Dramen staff
- Iban staff
- Ancient staff
- Lunar staff
- Pharaoh's sceptre
- Penance master trident
- Penance trident
- Rod of Ivandis
- Broken staff
- Ivandis flail
- Void Knight mace
- Staff of Light
- Zuriel's staff
- Chaotic staff
- Polypore staff
Elemental Staves
Battlestaves
- Battlestaff
- Air battlestaff
- Earth battlestaff
- Fire battlestaff
- Water battlestaff
- Mud battlestaff
- Lava battlestaff
- Steam battlestaff
- Dragon battlestaff
- Armadyl battlestaff
Mystic staves
- Mystic air staff
- Mystic earth staff
- Mystic fire staff
- Mystic water staff
- Mystic mud staff
- Mystic lava staff
- Mystic steam staff
God staves
Talisman staves
- Air talisman staff
- Mind talisman staff
- Water talisman staff
- Earth talisman staff
- Fire talisman staff
- Body talisman staff
- Cosmic talisman staff
- Chaos talisman staff
- Nature talisman staff
- Law talisman staff
- Death talisman staff
- Omni-talisman staff
Wands
- Wizard wand
- Imp horn wand
- Spider wand
- Mystic wand
- Splitbark wand
- Bat wand
- Grifolic wand
- Ahrim's wand
- Wand of treachery
- Abyssal wand
- Virtus wand
- Seismic wand
Off-hands
- Wizard's book
- Imphide book
- Mystic orb
- Bat Book
- Grifolic orb
- Mage's book
- Ahrim's book
- Abyssal orb
- Virtus Book
- Seismic singularity
Mage Training Arena wands
Ranged Weapons
Ranged weapons are weapons players use to attack from a distance, these include bows, crossbows, and even throwing knives.
Bows
Bows use arrows as ammunition. Shieldbows have a lower damage bonus, but they allow the use of shield abilities and have a slightly longer attack range. Composite bows are identical to shieldbows, but they have an even longer attack range.
Bows that do not use ammunition generally have a higher damage bonus to compensate.
Italics indicate Members only weapons.
Image | Bow | Level | Damage bonus | Accuracy bonus | Notes |
---|---|---|---|---|---|
Chargebow | 1 | 91 | 150 | Does not require ammo. It can be obtained as a drop from various low-level monsters or purchased from Corporal Boothe's Armoury in Burthorpe. | |
Training bow | 1 | Discontinued; Previously, it could be purchased from Beefy Bill in Lumbridge. | |||
Shortbow | 1 | 43 | 150 | Can be bought or claimed as a sample from Lowe's Archery Store in Varrock. | |
Shieldbow | 1 | 26 | 150 | Can be bought or claimed as a sample from Lowe's Archery Store in Varrock. | |
Oak shortbow | 10 | 87 | 202 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Oak shieldbow | 10 | 53 | 202 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Willow shortbow | 20 | 175 | 316 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Willow shieldbow | 20 | 106 | 316 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Willow composite bow | 20 | 106 | 316 | Possible reward from level 1 clue scrolls. | |
Maple shortbow | 30 | 263 | 454 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Maple shieldbow | 30 | 159 | 454 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Ogre bow | 30 | 382 | 454 | Obtained during the Big Chompy Bird Hunting Quest. Can only fire Ogre arrows. | |
Ogre composite bow | 30 | 382 | 454 | Obtained from the Zogre Flesh Eaters Quest. Uses brutal arrows. | |
Yew shortbow | 40 | 351 | 628 | Can be bought from other players or made with the Fletching skill. | |
Yew shieldbow | 40 | 212 | 628 | Can be bought from other players or made with the Fletching skill. | |
Yew composite bow | 40 | 212 | 628 | Possible reward from level 2 clue scrolls. | |
Maple shieldbow (sighted) | 45 | 238 | 732 | Can be made by adding a shieldbow sight from Daemonheim to a Maple shieldbow. Also requires 45 Dungeoneering. | |
Magic shortbow | 50 | 438 | 850 | Can be bought from other players or made with the Fletching skill. | |
Magic shieldbow | 50 | 265 | 850 | Can be bought from other players or made with the Fletching skill. | |
Magic composite bow | 50 | 265 | 850 | Possible reward from level 3 clue scrolls. | |
Seercull | 50 | 249 | 901 | Can be bought from players or obtained as a drop from Dagannoth Supreme. | |
Gravite shortbow | Gravite shortbow | 55 | 482 | 983 | Can be obtained as a reward from Daemonheim. Also requires 45 Dungeoneering. This is the strongest shortbow non-members can use. |
Magic shieldbow (sighted) | 55 | 291 | 983 |
Can be made by adding a shieldbow sight from Daemonheim to a Magic shieldbow. Also requires 45 Dungeoneering. This is the most accurate shieldbow available for free players. | |
God bow | 55 | 291 | 983 | Possible reward from level 4 clue scrolls. There are three versions: Saradomin, Guthix and Zamorak. | |
Elder shortbow | 60 | 526 | 1132 | Can be bought from other players or made with the Fletching skill. | |
Elder shieldbow | 60 | 318 | 1132 | Can be bought from other players or made with the Fletching skill. | |
Elder shieldbow (sighted) | 65 | 344 | 1299 | Can be made by adding a shieldbow sight from Daemonheim to an elder shieldbow. Also requires 45 Dungeoneering | |
Dark bow | 70 | 892 | 1486 | Can be bought from players or dropped by dark beasts. Fires two arrows at once. Counts as a shieldbow. | |
Crystal bow | 70 | 1286 | 1486 | Does not use arrows. Requires completion of the Roving Elves Quest and 50 Agility. | |
Zaryte bow | 80 | 1470 | 1924 | Does not use arrows, can be purchased from other players when fully charged. Dropped exclusively by Nex. |
Miscellaneous
Arrows
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to rune arrows. All arrows can be fletched by members, except for Training arrows, Ice arrows and God arrows.
Italics indicate Members only
Image | Arrow | Bow required | Location | Damage bonus |
---|---|---|---|---|
Training arrows | Training | Discontinued; could previously be purchased from Beefy Bill in Lumbridge. | ||
Bronze arrows | Any | Can be bought from Lowe's Archery Store in Varrock. | 48 | |
Iron arrows | Oak | Can be bought from Lowe's Archery Store in Varrock. | 96 | |
Steel arrows | Willow | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | 192 | |
Mithril arrows | Maple | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | 288 | |
Ogre arrows | Ogre | Can be fletched by players or bought from Frawd in Oo'glog after the As a First Resort... quest. Only works with ogre bows and ogre composite bows. | 288 | |
Adamant arrows | Maple (focused), Yew | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | 384 | |
Ice arrows | Yew | Obtained during the Temple of Ikov quest. | 384 | |
Rune arrows | Magic | Can be bought from the Ranging Guild, can be bought from other players or can be fletched. | 480 | |
Broad arrows | Magic | Can be bought from any Slayer Master, used to kill turoths and kurask, and can't be traded. | 528 | |
God arrows | Magic | Can be obtained from treasure trails. There are three versions: Saradomin, Guthix and Zamorak. | 528 | |
Dragon arrows | Elder | Can be fletched by materials dropped by dragon implings, and kingly implings. | 576 | |
Dark arrows | Dark | Can be fletched using arrowheads dropped by dark beasts. | 672 |
Crossbows
Regular and off-hand crossbows do not have a damage bonus. All of their damage comes from the ammunition used. Italics indicates Members only.
Image | Name | Level | Accuracy bonus | Bolts |
---|---|---|---|---|
Crossbow | 1 | 150 | Bronze bolts | |
Phoenix crossbow | 1 | 150 | Bronze bolts | |
Bronze crossbow | 1 | 150 | Bronze bolts | |
Coral crossbow | 1 | 160 | Coral bolts only | |
Iron crossbow | 10 | 202 | Up to iron bolts | |
Blurite crossbow | 16 | 268 | Up to blurite bolts | |
Steel crossbow | 20 | 316 | Up to steel bolts | |
Dorgeshuun crossbow | 28 | 424 | Up to iron bolts/bone bolts. This crossbow cannot use enchanted or gem-tipped bolts. | |
Mithril crossbow | 30 | 454 | Up to mithril bolts/mithril grapples | |
Adamant crossbow | 40 | 628 | Up to adamant bolts | |
Zanik's crossbow | 40 | 801 | Up to adamant bolts (including bone bolts, but excluding enchanted bolts and Broad-tipped bolts) | |
Hunter's crossbow | 50 | 850 | Kebbit bolts only | |
Rune crossbow | 50 | 850 | Up to rune bolts | |
Dragon crossbow | 60 | 1132 | Up to rune bolts | |
Demon slayer crossbow | 60 | 1040 | Up to rune bolts | |
Armadyl crossbow | 70 | 1486 | Up to rune bolts | |
Karil's pistol crossbow | 70 | 1486 | Bolt racks only | |
Chaotic crossbow | 80 | 1924 | Up to Royal bolts | |
Ascension crossbow | 90 | 2458 | Up to Ascension bolts |
Off-hand Crossbows
All off-hand crossbows are members only. Their accuracy bonus is identical to their main-hand counterparts.
Image | Name | Level | Bolts |
---|---|---|---|
Off-hand bronze crossbow | 1 | Bronze bolts | |
Off-hand iron crossbow | 10 | Up to iron bolts | |
Off-hand steel crossbow | 20 | Up to steel bolts | |
Off-hand mithril crossbow | 30 | Up to mithril bolts | |
Off-hand adamant crossbow | 40 | Up to adamant bolts | |
Off-hand rune crossbow | 50 | Up to rune bolts | |
Off-hand dragon crossbow | 60 | Up to rune bolts | |
Off-hand demon slayer crossbow | 60 | Up to rune bolts | |
Karil's off-hand pistol crossbow | 70 | Bolt racks only | |
Off-hand chaotic crossbow | 80 | Up to Royal bolts | |
Off-hand ascension crossbow | 90 | Up to Ascension bolts |
Two-handed Crossbows
Two-handed crossbows have a damage bonus, but they are slower than regular crossbows. All two-handed crossbows are members only. The Hand cannon requires completion of the Forgiveness of a Chaos Dwarf quest to be wielded.
Image | Name | Level | Damage bonus | Accuracy bonus | Bolts |
---|---|---|---|---|---|
Bronze 2h crossbow | 1 | 63 | 150 | Bronze bolts | |
Iron 2h crossbow | 10 | 127 | 202 | Up to iron bolts | |
Steel 2h crossbow | 20 | 255 | 316 | Up to steel bolts | |
Mithril 2h crossbow | 30 | 382 | 454 | Up to mithril bolts | |
Adamant 2h crossbow | 40 | 510 | 628 | Up to adamant bolts | |
Rune 2h crossbow | 50 | 637 | 850 | Up to rune bolts | |
Dragon 2h crossbow | 60 | 765 | 1132 | Up to rune bolts | |
Karil's crossbow | 70 | 892 | 1486 | Bolt racks only | |
Hand cannon | 75 | 956 | 1694 | Hand cannon shots only | |
Royal crossbow | 80 | 1020 | 1924 | Up to Royal bolts |
Salamanders
Can be used as Ranged weapons. They work as two-handed crossbows and use tar as ammunition. They are Members only and are obtained using the Hunter skill.
Thrown Weapons
All throwing weapons are members only, with the exception of javelins.
Darts
Darts can be forged from bronze, iron, steel, mithril, adamantite, rune and dragon. Each metal bar can make ten dart tips. Darts are stackable. Black and dragon darts are available but cannot be smithed by players. Darts can only be made after completing the Tourist Trap quest. Blisterwood stakes are made during and after The Branches of Darkmeyer quest, and are highly effective against vampyres.
Throwing knives
Throwing knives can be forged by players from bronze, iron, steel, mithril, adamantite, and rune. Each metal bar yields five throwing knives. Black throwing knives are only dropped by shadow warriors, Imperial Guard members, ankous, and cyclopes in the Warriors' Guild.
Throwing Axes
Throwing Axes come in bronze, iron, steel, mithril, adamantite, and rune. They can be smithed by players or bought from a shop in the Ranging Guild. Morrigan's throwing axe is obtained as a drop from revenants. Dragon throwing axes are obtained as drops from chaos giants, and require the completion of Birthright of the Dwarves to wield.
Javelins
Javelins are stackable and made out of bronze, iron, steel, mithril, adamantite, and rune. Javelins can be found as drops from defeated monsters and can also be purchased inside the Ranging Guild. Morrigan's javelin can be obtained as a drop from revenants, while sagaie can be fletched. Javelins are slower, but deal more damage than other thrown weapons. They do not have off-hand variants. All javelins are F2P, with the exception of sagaie and Morrigan's javelin.
- Bronze javelin
- Iron javelin
- Steel javelin
- Mithril javelin
- Adamant javelin
- Rune javelin
- Sagaie
- Morrigan's javelin
Chinchompas
Chinchompas are explosive creatures obtained from the Hunter skill that can be used as weapons. They can hit multiple targets at once within a small blast radius.
Miscellaneous
- Toktz-xil-ul - Obsidian throwing rings.
- Bolas - A non-damaging weapon that can bind the target in place.
- Holy Water - A weapon that is particularly effective against demons. Can be used to take down a Tormented Demon's fire shield.