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Weakness

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Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.

EffectivenessEdit

When fighting a monster that has a weakness, a multiplier is applied to your accuracy which influences your hit chance against it.

It is unknown what applies to targets without a weakness, but they appear to have a neutral weakness (a 0.5 multiplier).

Weakness Multiplier
Strong 0.2
Same 0.5
Weak 0.75
Weakest 0.9

Monster weaknessesEdit

This dynamic list can be used to create a list of monsters that have been identified as having a specific weakness.

 template  = DPLWeakness
 form      = weaknessForm
 result    = weaknessResult
 param     = weakness|Weakness|Nothing|select|Nothing,Melee,Crush,Stab,Slash,Ranged,Bolts,Arrows,Thrown,Magic,Air,Water,Earth,Fire
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Weakness classesEdit

MeleeEdit

RangedEdit

MagicEdit

SpecialEdit

Special weaknesses are Members only, except "Nothing" and "Silverlight".

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