Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.
It is unknown what applies to targets without a weakness, but they appear to have a neutral weakness (a 0.5 multiplier).
This dynamic list can be used to create a list of monsters that have been identified as having a specific weakness.
template = DPLWeakness form = weaknessForm result = weaknessResult param = weakness|Weakness|Nothing|select|Nothing,Melee,Crush,Stab,Slash,Ranged,Bolts,Arrows,Thrown,Magic,Air,Water,Earth,Fire
Special weaknesses are Members only, except "Nothing" and "Silverlight".
- Silverlight and Darklight
- Ancient Magicks
- Salve amulet
- Holy water
- Sanfew potion