Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.
It is unknown what applies to targets without a weakness, but they appear to have a neutral weakness (a 0.5 multiplier).
This dynamic list can be used to create a list of monsters that have been identified as having a specific weakness.
template = DPLWeakness form = weaknessForm result = weaknessResult param = weakness|Weakness|Nothing|select|Nothing,Melee,Crush,Stab,Slash,Ranged,Bolts,Arrows,Thrown,Magic,Air,Water,Earth,Fire
Special weaknesses are Members only, except "Nothing" and "Silverlight".
- Silverlight and Darklight
- Salve amulet
- Bane ammo
- Holy water
- Sanfew potion
|Melee||Crush • Slash • Stab|
|Ranged||Arrows • Bolts • Thrown|
|Magic||Air • Water • Earth • Fire|
|Monster related||Silverlight and Darklight • Keris • Balmung • Gadderhammer • Salve amulet and Salve amulet (e) • Blisterwood weapons • Bane ammunition • Holy water • Sanfew serum|
|Minimap||Logout button • Compass • World map • Energy Status Globe|
|Action bar||Constitution Status Globe • Adrenaline and Auto Retaliate • Prayer Status Globe • Summoning Status Globe|
|Other||Assist System • Chat ( Quick Chat)(Spam filter)( News) • Choose Option • Developer console • Game controls • Main Menu • Make-X • Trading interface • XP Counter • Money pouch (Price Checker) • Activity Stream • Wealth evaluator|