Waterfiend
From the RuneScape Wiki, the wiki for all things RuneScape
| |
| Combat level | 115 |
|---|---|
| Hitpoints | 126 |
| Slayer level | Level 1 |
| Slayer XP | 128 |
| Members only? | Yes |
| Aggressive? | Yes |
| Poisonous? | No |
| Immune to poison? | Yes |
| Attack style | Magic, Magical ranged |
| Max hit | 11 |
| Weakness | Crush attacks |
| Always drops | 1 Water Rune |
| Examine text | A fiendish embodiment of water. |
Waterfiends are monsters best known for their crimson charm drops. They are found in the Ancient Caverns, which can be accessed by completing part of the Barbarian Training, however they are accessible without completing all subsections. Whilst being the least harmful monster in the cavern, they attack with both magic and magical ranged attacks, which both hit up to 11. Waterfiends are also found in the Chaos Tunnels. Waterfiends may be assigned as a slayer task by Duradel.
Waterfiends have a very high charm drop rate, especially for crimson charms. The drop rate for crimson charms appears to be roughly 80%. For this reason, they are targeted by many players who wish to level up summoning in a fast manner.
They are immune to poison, have strong resistance to slashing and piercing attacks, but are weak to crush attacks. Waterfiends are the elemental cousin of the Pyrefiend and the Icefiend.
Contents |
[edit] Strategy
It is usually advised to kill waterfiends in the Ancient Caverns as the Chaos Tunnels are a multiway combat zone and therefore multiple waterfiends would attack at the same time; however, the Chaos Tunnels would allow the use a combat familiar. Those who can use an iron or steel titan can kill waterfiends much more quickly in the Chaos Tunnels than in the Ancient Cavern, and it is possible to stay for half an hour or longer without banking.
Wearing armour with very high magic defence is considered to be a necessity and most players also use the Protect from Missiles prayer to keep safe from the waterfiends accurate Ranged attacks. Use of prayer is optional but not using it will greatly reduce the number of kills per trip. Good weapons of choice would be ones that have the crush attack style along with a prayer bonus, such as a Godsword, Zamorakian spear, Saradomin sword, Verac's flail, or a Dragon mace. Of these weapons, the Saradomin sword has the best damage rate.
Waterfiends drop large quantities of raw fish, it is sometimes recommended to take advantage of this either by cooking them on a fire in the cavern or using the Bunyip's scroll special to consume them raw. However, players may not need the extra hitpoints.
Recommended equipment
- Slayer helmet - Black mask or Helm of neitiznot
- Armadyl chestplate or Karil's leathertop > Black d'hide body
- Armadyl plateskirt or Karil's leatherskirt > Black d'hide chaps
- RFD gloves or Regen bracelet > Combat bracelet
- Climbing boots or Dragon boots > Rune boots
- Amulet of fury > Amulet of glory
- Ardougne cloak 3 > Achievement cape(t) > God cloak or Fire cape
- Saradomin godsword > Other Godsword > Zamorakian Spear - Saradomin sword
- Onyx ring (i) or Explorer's ring 3 or Ring of life
- Unicorn stallion or Bunyip or Tinderbox and Logs
[edit] Helpful Tips:
- They tend to drop lots of raw fish, usually more than you can hold. A good way to keep this food is rotate dropping. This is constantly dropping and picking up the food so it won't disappear. For example, if you have a full inventory and they drop 6 raw lobsters, you would drop 6 of your food or potions and pick up the 6 raw fish. After 1-2 kills, you would then drop the 6 raw lobsters and pick up the 6 things you dropped. By keep doing this, it allows you to hold more. This can be very tedious but it will allow you stay alive longer without prayer pots. This can only be done with a Bunyip because of its ability to allow you to eat raw fish.
- It is also worth mentioning, that while it may cost a certain amount to kill waterfiends, through use of prayer potions, food or familiars etc, players can at least break even through picking up noted water orbs, snape grass, and ranarrs. Water battlestaves can also be high alched for 9,300 coins. Due to lack of space, many people may not want to pick up all items; the main drop you should concentrate on is Water Orbs.
- Waterfiends usually drop 1 water rune, 1 charm (typically crimson), and 1 other item (2 grimy herbs as the other item). Sometimes the other item is 90 water runes. This means if you examine the drop and see only a charm and water rune, the odds are good you have received a charm and 91 water runes. If you see a charm, a water rune, and something else (like a shark), the water rune is 1 and not 91.
Note: Waterfiends have very high magic defence; however, the Saradomin Sword's special attack deals magic damage as usual.
Waterfiends had an unannounced graphical update on the 5th June 2008 - with this some of their drops changed. Then, later that day, a system update after Smoking Kills was updated to remove the drop change, only to be changed once again to fix some bugs and change some of the drops that were mentioned on the forums.
[edit] Locations
Waterfiends may be found in:
[edit] Drops
- 100% Drop(s)
- Runes
- 9-19 Death runes
- 4-12 Blood runes
- 90 Water runes (in addition to the one always dropped)
- 3-9 Mud runes
- 3-10 Steam runes
- 3-10 Mist runes
- Seeds
- 1-4 Watermelon seeds
- Mushroom spore
- Poison ivy seed
- Jangerberry seed
- Strawberry seed
- Spirit weed seed
- Tarromin seed
- Marrentill seed
- Harralander seed
- Toadflax seed
- Ranarr seed
- Kwuarm seed
- Snapdragon seed
- Dwarf weed seed
- Whiteberry seed
- Wildblood seed
- Weapons and Armour
- Rune medium helmet
- 5 Rune javelins
- Mith Grapple
- Adamant chainbody
- Mithril warhammer
- Mithril full helmet
- 90 Mithril arrows
- 15 Sapphire bolts
- Blue d'hide vamb
- Water battlestaff
- Staff of Water
- Rune spear(Rare)
- Dragon spear (Very Rare)
- Herbs
- 2 Grimy herbs
- 20 Snape grass (noted)
- 1 Grimy dwarf weed
- 1 Grimy Ranarr
- Other drops
- 97-691 Coins
- 3 Steel bars (noted)
- 1-5 Mithril ore (noted)
- 2 Mithril bars
- 5-10 Water orb (noted)
- 5-10 Vials of water (noted)
- Half of a key
- Shield left half
- Level 3 Clue scroll
- Nature talisman
- Water talisman
- 5-12 Raw lobsters
- 3-6 Raw sharks
- Shark
- 10-29 Seaweed (noted)
- Oyster
- Fishbowl
- 2-4 Uncut sapphire (noted)
- 1 Uncut sapphire
- 1 Uncut Diamond (extremely rare)
- Charms
- Crimson charm (Very frequent)
- Green charm
- Gold charm
- Blue charm

