For the music track that unlocks in this quest, see Waterfall (music track)
- This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
|Release date||24 September 2002 (Update)|
|Quest series||Waterfall series|
|Start point:||Speak to Almera in her house northeast of the Baxtorian Falls|
|Items required:||Items from the toolbelt do not need to be listed unless that version won't work, or aren't automatically added to it. |
|Enemies to defeat:||
You start out by speaking to Almera in her house north of the Baxtorian Falls. (You can get there by teleporting to Barbarian Outpost using a Games Necklace and running south). She will tell you that she is worried about her son, Hudon, who is on the opposite side of the river looking for treasure. She will request that you check on him and will tell you there is a raft outside the house that you may use. If you want, you can fix the broken rope storage, and you can get free ropes for later use.
Exit Almera's house to the west and board the raft. The player will crash into a small island. Your character will automatically tell Hudon to come back to his mother, but he refuses and says that there is much treasure to be found. Ask if you can help, but he rejects you, saying you will steal the treasure. Now, swim south down the river.
Head north of where you end up and there is a small building, the Tourist Information Centre. Talk to Hadley through all the options and then, go upstairs and search all the bookcases until you find a book named Book on Baxtorian. You must read the book before you have access to later parts of the quest. You will discover that there was an ancient race of Elven people who lived near the falls, and there is a legend about treasure hidden under the falls themselves. You will also learn that Glarial's pebble can be found under Tree Gnome Village, which will give you access to her tomb.
If you can, use the spirit trees to get into the Village which is the fastest way to get in, or right-click "Follow Elkoy" to the village fence (the door indicated on the map) and then walk eastwards to the dungeon. The Ardougne cloak 1 teleport to the monastery is a quick way to get there as well if you can't use the spirit trees yet. Also if you have the Yanille lodestone unlocked, it is a easy and fast way to get to the maze.
If you have not started Tree Gnome Village then you will have to navigate through the maze; use the map below.
When you find the ladder in the maze, climb down and go west.
- 1 - Ladder to the surface.
- 2 - Level 40 hobgoblins.
- 3 - Golrie.
- 4 - Level 64 giant bats.
- 5 - Level 18 & 42 zombies.
- 6 - Crate with key to Golrie's cell.
- 7 - Passage to Yewnock's cave in the dungeon.
If you are a low level, be warned as there are many hobgoblins in here. There is a safe spot that can be reached by going through the left passage; stand as close to the round end of the wall as possible without going into the chamber. You will find a gnome called Golrie locked in a room, hiding from the hobgoblins. You have to try to open the door in order for him to speak to you. He'll tell you that you'll need to get a key to free him. Search the crate in the east room (near some zombies and giant bats, avoiding the Hobgoblins) that is slightly paler than normal. Use the key that you get on the door, you will then go unlock the door and receive Glarial's pebble, after some talking. Alternatively, you can simply grab the key before speaking with Golrie.
NOTE: It is recommended to first take the key as you will most likely not be able to talk to Golrie as there are aggressive hobgoblins, this however depends on your combat level.
|Click to view a larger version (opens on a new page).|
Go to the nearest bank or the bank deposit box in the Barbarian Assault hall. Bank everything except Glarial's Pebble and some food. (You will not be able to enter the tomb if you bring weapons, armour, or runes, as this is a sacred burial place which is not to be disturbed or tainted by combat equipment.) Food is recommended because the level 88 moss giants can hit high and are accurate.
- See Roving Elves for a list of items that you are allowed to take with you.
Go a bit South-East of Baxtorian Falls to find a Glarial's tombstone (it's in a large grey area), near where the start of Dwarf Cannon is. (If you look on the in-game world map it is near the first "K" of "Kingdom of Kandarin", and if zoomed out completely may appear to be directly under it.) Use the Glarial's pebble on it to enter. Players carrying or wearing weapons or armour will not be allowed into the tomb. This includes runes, capes, and combat boosting jewellery. If you are unsure of what you can wear or bring in, you're better off not bringing it at all, in case you have to run to the bank again. Also note that prayers do not work in the tomb. It's a good idea to turn off auto-retaliate. Your explorer's ring 3 (even though it can't be taken to Entrana) can be brought in entering the tombstone, as can a Ring of Kinship. Also, if you have any snowballs in your inventory, you won't be allowed to enter. You can, however, refill your inventory upon entering (with use of the snow globe). Clue scrolls will also stop you from entering. Note - If you are using a spirit terrorbird, you must dismiss it to enter the tomb. Tireless run scrolls count as a weapon and must be left in your bank or dropped before you enter the tomb.
Inside, there are level 88 Moss Giants and other high level monsters—if you are above 121 combat then you can ignore them. Note that the only safe spot is the thin hallway, and the area behind the coffin, which only apply to the moss giants. First, go west and search the chest. You'll receive Glarial's amulet from the chest. If you would like to get an extra amulet for re-access to the treasure dungeon, drop it and search the chest again. After searching the chest, search the coffin in the southern room to receive Glarial's urn (DO NOT FORGET TO GET THIS BEFORE LEAVING). Now go back up the ladder and exit.
Note: the only safe spot in the tomb is the thin hallway and behind the coffin, and that only applies to the moss giants outlined above.
Make sure you have all of your equipment: 6 air runes, 6 water runes, 6 earth runes, a rope, Glarial's urn, and Glarial's amulet. Note: Combination runes (i.e. the Dust rune, Lava rune, etc.) will not work. You might also want to bring some food and armour for safety because the monsters are aggressive.
Go back to Almera's house and board the raft. You will crash, yet again. Walk South as before, to the edge of the island. Use your rope on the Rock to the south (don't swim there!). You might need to adjust your view to bring the rock into view. The rock is on the small island past the rockslides. If you try to use your rope on the rockslides, it will just tell you "You can't reach that." Look farther South for the rock to use your rope on. Next use the rope on the Dead Tree closest to you.
Note: Don't climb the dead tree or get in the barrel, you'll just fall down into the river!
The dungeon has some high level monsters, so again turn off auto retaliate. When you reach the doors at the waterfall ledge, go inside. Make sure you are wearing the amulet and do NOT get in the barrel at this time!!
Inside, you'll find level 66 Shadow Spiders that drain your prayer (Note: they can do this at a phenomenal rate!), level 122 Fire Giants, level 84 Giant Skeletons, and level 28 Skeleton Mages. Take the eastern passage and search the crates for a key. Once found, take the western passage and go north. For low level players it is safest to pass by Fire Giants at popular 'Fire Giant'-killing times (mostly the weekends). Use the key on the door and on the next door as well.
You will find six pillars, 2 statues, and the Chalice of Eternity floating in the air. Use an airrune, a water rune, and an earth rune on each of the six pillars (make sure you've 1 of each rune per a pillar, as the room will flood if you do not perform this step fully before doing the next step). The pillars will let out a burst of smoke for each rune, along with 2 messages in the chatbox for each pillar. Use Glarial's amulet on the statue of Glarial and the ground will suddenly raise behind you. Now walk up the hill and use Glarial's urn on the chalice. If you try to take the chalice before you use the urn on it, you will be flooded out but you simply need to go back to the room and use the urn on the chalice. (Though you don't need to use Glarial's amulet again, you do need to have it in order to successfully enter the dungeon.) You will automatically take the reward from the chalice and finish! However, if your inventory is full, you will need to clear out 5 spaces and use the urn on the chalice again. If you don't have a teleport to exit, you can go back to the entrance and climb into the barrel to exit the falls area without taking damage.
- 1 Quest point
- 13,750 Experience
- 13,750 Experience
- 2 gold bars
- 2 diamonds
- 40 Mithril seeds which can be used to "grow" flowers
- 2 extra spins on the Squeal of Fortune
- Access to Waterfall dungeon for training. WARNING! You must have Glarial's amulet in your inventory for re-entry to the dungeon. If it is destroyed or lost, follow the steps in quest to get another amulet. (Attempting to enter without the amulet will result in the tunnel flooding with water, you getting washed into the river, ending up on the bank and taking some damage.)
Required for completingEdit
Completion of Waterfall Quest is required for the following:
- The act of using the ashes as a counterweight to take the treasure is possibly a reference to the movie Raiders of the Lost Ark where Indiana Jones uses a bag of sand for the same technique.
- After completing the quest, if you talk to Juna, your character will say, "...And that was how I retrieved the Chalice of Eternity from the waterfall."
- Glarial's coffin displays a Zarosian symbol.
- There used to be a bug that allowed players to gain the reward multiple times. A number of players were banned for abusing it.
- After the Quest, when you go to exit, you will realise that the whole room is its own dungeon and exiting the door will take you back to the original dungeon. If you look inside the door from the outside, the tomb looks untouched.
Waterfall Quest • Roving Elves