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{{External|os}}
 
{{otheruses|the island|the dungeon|Waterbirth Island Dungeon}}
 
{{otheruses|the island|the dungeon|Waterbirth Island Dungeon}}
 
{{Infobox island
 
{{Infobox island
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| altars = None
 
| altars = None
 
| obelisk = None
 
| obelisk = None
| tele = Speak to [[Jarvald]] or [[Waterbirth Teleport]] ([[Tele Group Waterbirth|Group]])
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| tele = Speak to [[Jarvald]] or [[Waterbirth Teleport]] ([[Tele-group Waterbirth|Group]])
 
| guilds = None
 
| guilds = None
 
| music = [[The Desolate Isle]]
 
| music = [[The Desolate Isle]]
| race = [[Human]]s, [[Dagannoth (Waterbirth Island)|Dagannoth]]s, [[Wallasalki]]s, [[Giant rock crab]]s, [[Rock lobster]]s
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| race = [[Human]]s, [[Hobgoblin]], [[Rock Crab]]s
 
| map = [[File:Waterbirth Island map.png|250px]]
 
| map = [[File:Waterbirth Island map.png|250px]]
 
}}
 
}}
 
'''Waterbirth Island''' is a crescent-shaped island accessible from [[Rellekka]]'s westernmost pier by talking to [[Jarvald]]. The island itself contains several spawns of [[Rock crabs]] and a few [[hobgoblin]]s. However, the main attraction of Waterbirth Island is the [[Waterbirth Island Dungeon]], filled with dangerous creatures such as [[Dagannoth (Waterbirth Island)|Dagannoths]], [[Wallasalki]]s, [[Giant rock crab]]s, and [[Rock lobster]]s. Many players go to this dungeon to fight the three [[Dagannoth king]]s to get the pieces needed for [[Fremennik armour]]. [[Snape grass]] is also very plentiful here. A second dungeon, the [[dagannoth guardian dungeon]], is located on the south of the island. Waterbirth Island and its two dungeons play a fairly large role in the quest [[Blood Runs Deep]].
{{Relative location
 
|location = Waterbirth Island
 
|north = [[Miscellania]]
 
|west = [[Jatizso]]
 
|south = [[Lighthouse]]
 
|east = [[Rellekka]]
 
}}
 
'''Waterbirth Island''' is a crescent-shaped island accessible from [[Rellekka]]'s westernmost pier by talking to [[Jarvald]]. The island itself contains several spawns of [[Rock crabs]], one of the most popular training monsters, and a few [[hobgoblin]]s. However, the main attraction of Waterbirth Island is its [[Waterbirth Island Dungeon|huge dungeon]], filled with dangerous creatures such as [[Dagannoth (Waterbirth Island)|Dagannoths]], [[Wallasalki]]s, [[Giant rock crab]]s, and [[Rock lobster]]s. Many players go to this dungeon to fight the three [[Dagannoth king]]s, to get the pieces needed for [[Fremennik armour]], or to kill [[Rock lobster]]s which are a fast method of collecting [[crimson charm]]s. [[Snape grass]] is also very plentiful here.
 
   
Players may teleport to the island using the [[Lunar magic]] spells [[Waterbirth Teleport]] or [[Tele Group Waterbirth]], which require 72 and 73 [[Magic]] respectively. In addition, a player who has the [[Fremennik sea boots 3]] (by completing all hard [[Fremennik Tasks]]) has the option of changing the teleport location of the [[enchanted lyre]] to Waterbirth Island. Once the teleport location of the lyre has been toggled by speaking to Olaf the Bard in Rellekka (near the Quest Hall), it is not necessary to wear the boots to make use of this teleport. To sail to the island for free, players need to complete [[The Fremennik Trials]]. Players who have not completed the [[Fremennik Trials]] quest can go to the island by starting the quest and paying Jarvald a fee of 1000gp.
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Players may teleport to the island using the [[Lunar magic]] spells [[Waterbirth Teleport]] or [[Tele-group Waterbirth]], which require 72 and 73 [[Magic]] respectively. In addition, a player who has the [[Fremennik sea boots 3]] (by completing all hard [[Fremennik Tasks]]) has the option of changing the teleport location of the [[enchanted lyre]] to Waterbirth Island. Once the teleport location of the lyre has been toggled by speaking to Olaf the Bard in Rellekka (near the Quest Hall), it is not necessary to wear the boots to make use of this teleport. To sail to the island for free, players need to complete [[The Fremennik Trials]]. Players who have not completed the [[Fremennik Trials]] quest can go to the island by starting the quest and paying Jarvald a fee of 1000 coins.
   
 
Upon arriving at Waterbirth Island, snow will fall in front of the player's screen. As the player lands on the island, they may follow the path west and south to venture inside Waterbirth Island Dungeon.
 
Upon arriving at Waterbirth Island, snow will fall in front of the player's screen. As the player lands on the island, they may follow the path west and south to venture inside Waterbirth Island Dungeon.
 
Waterbirth Island plays a fairly large role in the quest [[Blood Runs Deep]]. Afterwards, the player can kill [[Dagannoth guardian]]s in the southern cave.
 
   
 
==Trivia==
 
==Trivia==
*Some unnecessary blocking was removed from Waterbirth Island with the [[9 November]] [[2009]] updates.
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* Some unnecessary blocking was removed from Waterbirth Island with the [[9 November]] [[2009]] updates, and on [[6 February]] [[2017]] a path just north of the hill was opened to allow quicker access to the [[Waterbirth Island Dungeon]].
   
 
[[nl:Waterbirth Island]]
 
[[nl:Waterbirth Island]]

Latest revision as of 15:32, 3 March 2019

This article is about the island. For the dungeon, see Waterbirth Island Dungeon.
Waterbirth Island
Waterbirth Island
Also called Waterbirth
Release date 1 August 2005 (Update)
Sea Northern Sea
Kingdom(s) Fremennik Province
Members Yes
No. of banks None
No. of altars None
No. of obelisks None
Teleportation Speak to Jarvald or Waterbirth Teleport (Group)
Guilds None
Music The Desolate Isle
Inhabitants Humans, Hobgoblin, Rock Crabs
Waterbirth Island map
[view][talk]

Waterbirth Island is a crescent-shaped island accessible from Rellekka's westernmost pier by talking to Jarvald. The island itself contains several spawns of Rock crabs and a few hobgoblins. However, the main attraction of Waterbirth Island is the Waterbirth Island Dungeon, filled with dangerous creatures such as Dagannoths, Wallasalkis, Giant rock crabs, and Rock lobsters. Many players go to this dungeon to fight the three Dagannoth kings to get the pieces needed for Fremennik armour. Snape grass is also very plentiful here. A second dungeon, the dagannoth guardian dungeon, is located on the south of the island. Waterbirth Island and its two dungeons play a fairly large role in the quest Blood Runs Deep.

Players may teleport to the island using the Lunar magic spells Waterbirth Teleport or Tele-group Waterbirth, which require 72 and 73 Magic respectively. In addition, a player who has the Fremennik sea boots 3 (by completing all hard Fremennik Tasks) has the option of changing the teleport location of the enchanted lyre to Waterbirth Island. Once the teleport location of the lyre has been toggled by speaking to Olaf the Bard in Rellekka (near the Quest Hall), it is not necessary to wear the boots to make use of this teleport. To sail to the island for free, players need to complete The Fremennik Trials. Players who have not completed the Fremennik Trials quest can go to the island by starting the quest and paying Jarvald a fee of 1000 coins.

Upon arriving at Waterbirth Island, snow will fall in front of the player's screen. As the player lands on the island, they may follow the path west and south to venture inside Waterbirth Island Dungeon.

Trivia