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Water rune

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This article is about the rune. For other uses, see Water rune (disambiguation).
Worlds Icon The official world for RC Running & ZMI Altar is world 36 (P2P).
Classic Runestone
Old School RuneScape icon
Water rune
Water rune
Release date 4 January 2001 (Update)
Members No
Quest item No
Tradeable Yes
Equipable No
Stackable Yes
Value 17 coins
High alch 10 coins
Low alch 6 coins
Destroy Drop
Store price 17 coins
Exchange price 18 coins (info)
Buy limit 25,000
Examine One of the four basic elemental runes. Used in Magic (5).
Weight 0 kg
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Water rune detail

The water rune is one of the four elemental runes. They are used to invoke the power of water, in spells such as Water and Ice spells, and may be substituted for by a water staff, water battlestaff, mud battlestaff, steam battlestaff, or tome of frost. Water runes are also substituted in spells by the mystic version of all staves mentioned previously. These runes are also used for ice spells.

These may be made using the Runecrafting skill at level 5 Runecrafting, granting 6 experience per essence, using the water altar south-east of Draynor Village in the Lumbridge Swamp. They can also be found at various spawns around the game, such as the spawn in the scorpion pit north of Al Kharid. Water runes can also be dropped by monsters. They can sometimes be found inside barrels. After the quest Dealing with Scabaras, water runes may be used on a water tiara, requiring both 50 Magic and Runecrafting, to make an enchanted water tiara. This item replaces water skins in the desert heat, with three water runes accounting for one dose of water. The amount of charges that the tiara can store is unlimited. Similarly to infusing a druid pouch, the user must use at least 3 water runes on the tiara.

SpellsEdit

Water runes are needed in a vast amount of spells, as listed below. Because of all the spells that need water runes, many mages will just use a staff of water, water battlestaff or mystic water staff.

Free SpellsEdit

All players can cast these spells:

Member SpellsEdit

Only members can cast these spells:

Store stocksEdit

Seller Cost Currency Base stock Members?
Aubury's Rune Shop17Coins 5Coins 300No
Betty's Magic Emporium17Coins 5Coins 300No
Carwen Essencebinder Magical Runes Shop17Coins 5Coins 300No
Ali's Discount Wares17Coins 5Coins 300Yes
Baba Yaga's Magic Shop17Coins 5Coins 1000Yes
Lundail's Arena-side Rune Shop17Coins 5Coins 1000Yes
Magic Guild Store - Runes and Staves17Coins 5Coins 1000Yes
Tutab's Magical Market17Coins 5Coins 1000Yes
Void Knight Magic Store17Coins 5Coins 1000Yes
Battle Runes[1]17Coins 5Coins 100Yes
  1. ^ The Mage of Zamorak who sells the runes initially only stocks 100, but this is changed to 1,000 after completion of the Abyss miniquest.

DisassemblyEdit

This item can be disassembled with the Invention skill.
Disassembly XP ?0.1
Item quantity required ?50
Base junk chance ?94.5%
Total materials received ?8
Possible materials
Often
Magic parts Magic parts
Sometimes
Crafted parts Crafted parts
Rarely
Powerful components Powerful components

Dropping MonstersEdit

Monster Combat level Quantity Rarity
Waterfiend1541Common
Wizard95; 12Common
Man27Uncommon
Blue dragon11175Unknown

TriviaEdit

  • The most water runes required for a spell is 30, for the Charge Water Orb spell.
  • Water runes used to have a price ceiling of 16 coins each, and were extremely hard to buy on the Grand Exchange. On 9 September 2009, the price cap was removed (and shortly before, the infinite stock of water runes in shops had been removed), and water runes increased in price to over 40 coins each. Due to this it was very smart to buy water runes from rune shops at 17 coins and sell on the Grand Exchange. However, this is not applicable anymore as the Grand Exchange price is now cheaper (18).
  • The value of 1 water rune in Investment Credits in Mobilising Armies is 6 Investment Credits.

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