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Water rune

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This article is about the rune. For other uses, see Water rune (disambiguation).
Worlds Icon The official world for RC Running & ZMI Altar is world 36 (P2P).
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[FAQ] • [doc]
Water rune detail

The water rune is one of the four elemental runes. They are used to invoke the power of water, in spells such as Water and Ice spells, and may be substituted for by a water staff, water battlestaff, mud battlestaff, steam battlestaff, or tome of frost. Water runes are also substituted in spells by the mystic version of all staves mentioned previously. These runes are also used for ice spells.

These may be made using the Runecrafting skill at level 5 Runecrafting, granting 6 experience per essence, using the water altar south-east of Draynor Village in the Lumbridge Swamp. They can also be found at various spawns around the game, such as the spawn in the scorpion pit north of Al Kharid. Water runes can also be dropped by monsters. They can sometimes be found inside barrels. After the quest Dealing with Scabaras, water runes may be used on a water tiara, requiring both 50 Magic and Runecrafting, to make an enchanted water tiara. This item replaces water skins in the desert heat, with three water runes accounting for one dose of water. The amount of charges that the tiara can store is unlimited. Similarly to infusing a druid pouch, the user must use at least 3 water runes on the tiara.


Water runes are needed in a vast amount of spells, as listed below. Because of all the spells that need water runes, many mages will just use a staff of water, water battlestaff or mystic water staff.

Free SpellsEdit

All players can cast these spells:

Member SpellsEdit

Only members can cast these spells:

Store locationsEdit

This list was created dynamically. For help, see the FAQ.
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Seller Cost Currency Base stock Members?
Ali's Discount Wares17Coins 5Coins 300Yes
Aubury's Rune Shop17Coins 5Coins 300No
Aubury's Rune Shop (New Varrock)Free sample-15Yes
Baba Yaga's Magic Shop17Coins 5Coins 1000Yes
Battle Runes17Coins 5Coins 100Yes
Betty's Magic Emporium17Coins 5Coins 300No
Carwen Essencebinder Magical Runes Shop17Coins 5Coins 300No
Freebie mage weapons shopFree sample-10000Yes
Lundail's Arena-side Rune Shop17Coins 5Coins 1000Yes
Magic Guild Store - Runes and Staves17Coins 5Coins 1000Yes
Tutab's Magical Market17Coins 5Coins 1000Yes
TzHaar-Mej-Roh's Rune Store26Tokkul1000Yes
Void Knight Magic Store17Coins 5Coins 1000Yes


[FAQ] • [doc]

Dropping MonstersEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Bandit (Wilderness)N/A9Uncommon
Bandit BrawlerN/A9Uncommon
Bandit looterN/A3–17Common
Barrel (Viyeldi caves)N/A1–11Common
Big frogN/A12Uncommon
Black HeatherN/A30Uncommon
Black Knight TitanN/AUnknownUnknown
Blue dragonN/A75Common
Brine ratN/A10–18Uncommon
Casket (CS Week)N/A150Unknown
Cave bugN/A1–167Common
Cave goblinN/A6Common
Cave slimeN/A15Common
Chaos dwarfN/A10Common
Chaos dwarf hand cannoneerN/A10Common
Chaos dwogreN/A10Common
Cockroach droneN/A1–8Common
Corpse SpiderN/A2Common
Corpse archerN/A6Uncommon
Corpse mageN/A8Common
Crawling corpse torsoN/A4Uncommon
Crystal chestN/A200Always
Cyclops57; 63; 68; 917Rare
Dagannoth (Lighthouse)77; 7815–30Common
Dagannoth (Waterbirth Island)N/A10Uncommon
Dagannoth guardianN/A10–36Uncommon
Dagannoth spawnN/A3Common
Dagon'hai MonkN/A10–18Common
Dark warriorN/A1Common
Dark wizardN/A10–18Common
Desert strykewyrmN/A2–100Uncommon
Donny the LadN/A30Uncommon
Dragith NurnN/A8Common
Druid (historical)339Unknown
Druidess (historical)339Unknown
Drunken manN/A7Uncommon
Elf warriorN/A70Common
Elite Khazard guardN/A4–10Common
Essence implingN/A30Common
Essence impling jarN/A30Uncommon
Exiled kalphite soldierN/A53–84Common
Experiment No.2N/A11Uncommon
Giant Sea SnakeN/A15Unknown
Giant ant workerN/A28Common
Giant rock crabN/A1–39Common


  • The most water runes required for a spell is 30, for the Charge Water Orb spell.
  • Water runes used to have a price ceiling of 16 coins each, and were extremely hard to buy on the Grand Exchange. On 9 September 2009, the price cap was removed (and shortly before, the infinite stock of water runes in shops had been removed), and water runes increased in price to over 40 coins each. Due to this it was very smart to buy water runes from rune shops at 17 coins and sell on the Grand Exchange. However, this is not applicable anymore as the Grand Exchange price is now cheaper (16).
  • The value of 1 water rune in Investment Credits in Mobilising Armies is 6 Investment Credits.

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