This article is about the quest. For the building, see Watchtower (building).
|Release date||7 May 2003 (Update)|
|Quest series||Independent (Wizard's Guild)|
|“||The Wizards of the Yanille Watch Tower have been reporting increased ogre sightings recently. Use a wide variety of your skills to help the wizards recover their stolen power crystals and stop the advance of the ogre hordes!||”|
|Start point|| |
Speak to the head wizard in the Watchtower, just north-west of Yanille.
|Items required||Items from the toolbelt are not listed unless they do not work or are not automatically added. |
|Enemies to defeat||
To begin, head to the Yanille watchtower, located on the north-west border of the city. Since the guards have been ordered to keep outsiders from entering the tower, you must scale up the trellis on the northern side of the building to access it.
Once at the top, speak to the Watchtower Wizard; seeming alarmed, he tells you that the watchtower cannot currently protect the city from the aggressive southern ogres, as the power crystals that holds the power to ward off the creatures, has been stolen. Offer to help, and he'll suggest you investigate the area around the tower for clues.
Due to you taking part in the ongoing investigation, the wizards will now allow the watchtower guards to let you climb up the ladder.
You should take the lit candle from the ground floor of the watchtower, if you did not bring a light source. Search the bushes that are a stark contrast from the others, until you find some fingernails.
Go back inside the watchtower and show the gathered items to the wizard. Examining the nails, he deduces that they are from a race of humanoids known as skavids, who live in dark caves and serve the ogres. The wizard asks you to retrieve the power crystals from the skavids, and mentions that you should first obtain a map of the skavid caves; their masters, the ogres, might be in possession of one.
During the conversation, you must ask him whether you should search the caves and how to proceed to do so, otherwise it will be as if you never talked to him at all.
You need to now gain access to the ogre city, Gu'Tanoth, to obtain a map for the skavid caves. To enter, you need to help three ogres - Og, Grew and Toban - in exchange for portions of an ogre relic, which you must give to Gu'Tanoth's gate guards to prove that you're a friend to the ogres.
Exit Yanille from the west gate and head north-west to find a tribe of ogres. Talk to Og to learn that his nemesis, Toban, has stolen a bar of gold from him; if you agree to help, Og gives you a key to Toban's chest. Only the gold bar from Toban's chest will work; you still need a separate gold bar for later on in the quest.
But before you head to Toban, stop by at Grew's island.
Items needed: Rope (destroyed on use).
South of Og's tribe, you should see an island with an ogre tribe on it. Find a long branched tree on the west side of the lake and use a rope on the long branch. Talk to Grew, who tells you to teach his enemy, Gorad, a lesson by knocking one of his teeth out.
Take some jangerberries while you're at it as you'll need them later in the quest. Take two in case you accidentally eat one.
Toban's island is between Yanille and Feldip Hills, but the only way to reach it is via the tunnel (T1) south-west of Gu'Tanoth. If you do not have a death rune, a death rune spawns in the south-western part of the Feldip Hills. The wolves and ogres around that area are aggressive, though.
Head to the tunnel entrance T1 and go through it to reach the island. Once there, unlock the chest and take the gold. On the island, you can also find a level 76 chieftain named Gorad; tell him that you have come to knock out his teeth. When he attacks you, kill him to get a tooth as proof for Grew.
Finally, speak to Toban, who agrees to barter the third piece of the relic, with some dragon bones. Before leaving, grab the rope that spawns on the island, as you need another one to get back to Grew.
Once you have all three parts of the Ogre relic, take them to the Watchtower wizard to get them assembled. By now, Grew will have already given you the first crystal. Keep it safely in your bank or inventory until you finish the quest. You do not need to use the crystals until near the very end of the quest.
After you have the full relic, go directly south of Yanille (right below the grapple shortcut over the castle wall) and follow the path up the hill, then go along the west path to the ogre guards, past the Summoning obelisk. Use the Ogre relic on one of the guards to gain access to the city. If you try to enter Gu'Tanoth without giving the guards the relic (this includes trying to talk to them), they will hit you, dealing 200-300 lifepoints and knocking you down the hill.
Once you're inside, go a bit south and then east into the market, which is the central area. Most of the ogres aren't aggressive, but watch out for the ogre traders, who attack you when you talk to them. There is also an Ogre merchant that will sell you Herblore supplies. Find a stall in the southern market with food on it, then steal 1-2 rock cakes, an extra in case you accidentally eat one.
Go back on the main path and follow it south to find two more guards. They will ask for some food from the market before they let you across the bridge. Give them your rock cake. Continue onwards until you find two more guards. Try to jump over the hole in the bridge, and when you try, the guards will stop you. Pay them 20 coins to jump the hole in the bridge. You need at least 25 Agility to do this; if you do not have the requirements, the ogre guards will say, "Come back when you've got the moves!" When on the next platform, do NOT open the chest, because a poisonous spider will jump out!
You will find several City Guards. If you talk to them, they'll give you a word puzzle. The answer to the puzzle is "death rune". You need to give them a death rune in order to continue. (If you do not have one, a death rune spawns in the south-western part of the Feldip Hills, south of Gu'Tanoth. The wolves and ogres around that area are aggressive, though. You may also buy a death rune from the Wizards' Guild in Yanille)
Give one of the guards the death rune and he will give you a Skavid map.
The Skavid Caves are a series of caves located beneath the ogre city. You need the skavid map and a light source to get in. First, enter the cave directly east of the market (S4) and talk to the Scared Skavid. He will teach you the basics of the Skavid language. Then, enter all the rest of the caves (S1, S2, S3, S5) and talk to each of the skavids. If it says that they understood you, then you can move on to the next cave.
First go to the cave (S1) directly north of the Summoning obelisk.
- It will say: "Cur Bidith."; you must say: "Ig."
Then head south-east along the path until you reach the second cave (S2).
- It will say: "Gor cur..."; you must say: "Ar."
Head east to the third cave (S3).
- It will say: "Bidith tanath."; you must say: "Cur."
Head south then to the last cave (S5).
- It will say: "Tanath gor."; you must say: "Nod."
Go south of the entrance to the Scared Skavid cave until you reach a gate. Make sure again to not talk to the guards! Use your gold bar on an ogre guard, and they will let you through. Enter the cave (S6). Talk to the Mad Skavid.
- If he says "Ar cur," the correct response is "Gor."
- If he says "Bidith ig," the correct response is "Cur."
- If he says "Gor nod," the correct response is "Tanath."
- If he says "Cur tanath," the correct response is "Bidith."
He will then give you the second crystal. Make sure to pick up another cave nightshade before you leave.
Go to the ogre marketplace and use the cave nightshade on one of the enclave guards to distract them, while entering the Ogre Enclave. After entering the enclave, you'll see a short cutscene where an unfortunate dragon is killed by an ogre shaman.
Run past the monsters and exit the enclave from the opposite side of the entrance cave. Do not attack or talk to the ogre shamans, as this will cause you to lose a lot of health.
Exit the enclave and return to the watchtower. Talk to the Watchtower Wizard, who tells you that you must make a potion to destroy the shamans; the potion must be made in the correct order - guam, jangerberries, ground bat bones - or it will explode and you will take about 50 damage. You will only need one potion for this.
Making a potion:
- You need a vial of water and a pestle and mortar. If you need these items, you can buy an empty vial and a pestle and mortar in the ogre marketplace, and you can fill the vial with water in Yanille.
- Add a clean guam. If you need one, purchasing one on the Grand Exchange is perhaps quickest. Many monsters also drop guam. The closest are Chaos Druid Warriors in part of the Yanille Agility dungeon (level 40 agility required to reach this area). You will need a knife or sharp blade to cut the spider web to enter the dungeon's main entrance.
- Add one set of Jangerberries. Don't eat them! These spawn on Grew's island (you'll need a rope to get to the island, or you can Telegrab them).
- Grind one set of bat bones with the pestle and mortar and add the ground bones to the potion. If you need bat bones, you can kill a Giant bat in the Yanille Agility dungeon (there's no agility requirement for this part of the dungeon).
- Give the mixture to the Watchtower Wizard to get it enchanted, turning it into a Magic ogre potion.
Return to the ogre marketplace in Gu'Tanoth and use the second cave nightshade to distract the guards again, and then enter the cave. (Make sure to continue through the whole conversation after using the nightshade on the guard, or else you will have to go back and get another)
Use the potion on the six ogre shamans to defeat them all. Killing the last will give you the third crystal. The shamans do not respawn after being killed. Thus, if you lose this crystal, you will need to search the old robe on the south-east side of the enclave to recover it.
Back In ActionEdit
Go to the Watchtower and talk to the Watchtower Wizard. Use the four power crystals on the pillars of the shield generator. Place the purple one on the north-eastern pillar, the green one on the south-eastern pillar, the yellow on the south-western pillar, and the blue on the north-western pillar. Finally, pull the lever at the west end of the room to fix the machine.
Congratulations, quest complete!
- 4 Quest Points
- 15,250 Experience
- 5,000 coins
- A spell scroll, which will teach you how to use the Watchtower Teleport spell
- Access to Gu'Tanoth and the Ogre Enclave
- 2 extra spins on the Squeal of Fortune
Required for completingEdit
Completion of Watchtower is required for the following: