Warped terrorbird
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| Release date | 3 September 2007 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 118 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 404.1 (and 133.4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 140 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Duradel or Lapalok | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Bones | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | Without Chime: "You don't think you can harm this terrorbird."
With Chime: "This bird looks a little more vulnerable now." | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Warped terrorbird is a Slayer monster found in the Poison Waste Slayer Dungeon. They require 56 Slayer and a Crystal chime to be killed. There are also three level 143 warped terrorbirds that the player must fight near the end of The Path of Glouphrie quest; see here for a guide to that fight. Players must have at least started the quest in order to receive these monsters as a Slayer assignment.
Warped terrorbirds are an excellent source of runes, bolts and bolt tips.
Contents |
Characteristics
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Warped terrorbirds are the result of Glouphrie's experimentation with the Anima Mundi, or life energy. Once terrorbirds, these mutants are stronger and used for guarding the city of Arposandra.
These monsters are weak to melee, most notably slash weapons such as the abyssal whip and chaotic longsword. It is worth noting that the terrorbird's ranged attack is sound-based, so ear protection could prove useful. In other words, using Earmuffs, Masked earmuffs, Slayer helmet or a Full slayer helmet reduces their ranged attacks' maximum hit to 20. This ranged attack will hit twice, so players can be hit up to 40, though this is very unlikely. It is best to know where to find the least amount of terrorbirds as multiple terrorbirds can hit up to 100 in succession. Their maximum melee hit remains the same, however, so Protect from Melee may be helpful. (However, as the ranged attack hits almost 100% of the time while the melee hits much less often, it is advised to use the Protect from Missiles prayer for less total damage).
They will always be aggressive towards the player, even if the player does not leave the area. If the player uses the crystal chimes on it, it will immediately retaliate, and its spawns will also be aggressive. Terrorbirds also have a keen sense of smell according to the RuneScape history which is probably why they attack aggressively. This can be proven as they can target the player even if there are obstacles on the way.
It can be noted that, after the Evolution of Combat update, certain monsters have displayed a tendency to drop their current target, if the target accidentally damages them with the few multi-target spells in the game. Despite the warped terrorbird's endless aggression, this system may be used to fight one at a time, with only a small amount of set-up. To make a terrorbird drop its aggression, simply attack it a couple times, then wait somewhere out of range of its attacks, and it will drop its aggression after a few seconds. To regain aggression, kill one and all of its future spawns will be aggressive to you until forced to drop it.
It's also worth noting that you'll get slower kills if AFKing because their dying animation takes a few seconds, and if you keep two terrorbirds aggressive towards you, your character will wait for the first to finish dying before moving to attack the second. But if you click the second right after killing the first, there is no delay.
It is revealed during the Prisoner of Glouphrie quest that the Arposandrans breed terrorbirds and then put them through a machine to make them stronger and intelligent. Guard no.72 is an example of such an enhanced terrorbird. The machine does not always work properly, and when the machine malfunctions, the defective terrorbirds end up with unusual growths and are presumably weaker or unintelligent. These "factory seconds" are disposed of by sending them to the sewers. During the quest the player witnesses a blue, female warped terrorbird being disposed of in this fashion; its examine text, like that of the attackable birds in the sewer, is "You don't think you can harm this terrorbird".
Habitat
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Warped terrorbirds are only found in the Poison Waste Slayer Dungeon. Players may travel there by:
- Using Spirit Trees, which is notably the fastest way.
- Going west of Castle Wars with a Crossbow and a Mithril grapple equipped to grapple across the river.
Enter through the sewer entrance south-west of the Spirit tree.

Strategy
Edit

Due to an update in early March, 2010, players are no longer required to use the crystal chime on a warped terrorbird to make it vulnerable to damage, however the crystal chime must be in the player's inventory to kill it.
A healing familiar, preferably a Bunyip, can greatly extend the length of time a player may stay in the dungeon. They are particularly useful because familiars such as the Bunyip heal 200 lifepoints every 15 seconds, which is roughly how much damage the Warped terrorbirds deal. Their ranged attacks are low-hitting (if using ear protection) but persistent, so much damage will be sustained if no healing familiar is used.
At higher levels, Guthans works very well, if killing in the room at the end of the dungeon with only one terrorbird in it. Bring a Prayer potion or two, using Protect from Missiles if health gets too low, and a few pieces of high level food. When one is of a high enough level (75+ combat stats), they may kill these birds without any food at all, due to the fact that the healing properties of Guthan's will be higher than the damage received, when meleeing the lone bird. This way, a player may stay in the room until one piece of Guthan's armour degrades to 0 percent.
Flashing the Protect from Missiles prayer for a short time will make them stop using their ranged attack, as long as they are out of melee range. This is helpful if the player only wants to take damage from one at a time.
Training effectiveness
Edit
A good place to slay warped terrorbirds inexpensively is at the very end of the dungeon. It is important to note that the Protect from Missiles prayer is effective here; it allows the player to run through the dungeon without taking too much damage. When the player reaches the large round antechamber with a pit in the centre and doors on four sides, he/she can go through the west door to a room with only a single terrorbird. At this point, Protect from Missiles is no longer necessary. This strategy will save the player from having to use Prayer potions.
Players should wear the best melee armour available and wield a good slash weapon such as the Abyssal whip, Chaotic longsword, or any of the godswords. If desired, the player can use a Dwarf Multicannon. There is an effective cannon spot on the west edge of the second "big" room of the dungeon, four spaces north of the square in front of a sewer gate. This drastically speeds up the time spent during a Slayer task, and makes Warped terrorbirds one of the fastest tasks accounting for XP/min. However, this method is highly expensive (on the amount of 500k + per assignment, and even more if the player doesn't weaken the terrorbirds fast, wasting a lot of cannonballs) and requires extreme concentration, forcing the player to reload the cannon periodically, drinking Prayer potions, and healing with food. There are also a few methods to safe-spot the birds, although your direct environment does not reveal them. Opening and fighting adjacent to a metal door will allow you to fight your opponent in 1 vs. 1 combat, beware that respawning birds could start to hit you with their ranged attack. Once you are not comfortable about your supplies and health you can just step back and close the door to immediately stop any kind of combat. Another trick could be standing on a frequent respawn-spot of the terrorbirds because if you are, they will respawn "in" you and start levitating around you, leaving you with only 1 (or maybe 2) opponents.
Cheap Method
Edit
As previously suggested, Protect from Missiles is an excellent way to defend against the multiple ranged attacks of several terrorbirds at once. If you do not wish to pay for prayer potions and can use Spirit Trees as well as the Ardougne cloak 1 (or higher) and have a Ring of duelling this method may work out for you. Use the Spirit Trees to teleport there, then when you are being attacked by a ranged attack, use the prayer. You may notice that if you use a protect prayer and do not move, you may turn it off without any existing terrorbirds attacking you (usually), any new spawns will still attack you. Turning off the prayer when it is unnecessary will help prolong your stay. You will also want 20 or so of a cheap food (i.e. tuna/lobster). When your prayer or food runs out, use the cloak to teleport to the monastery and restore your prayer. If you are using a familiar and you have run out of summoning points, use the Ring of duelling's Castle Wars teleport and use the Obelisk. If not, then teleport to Mobilising Armies and use the Spirit tree there.
Drops
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100% Drops
Edit
Item Quantity Rarity GE Market Price
Bones 1 Always 91
Runes
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Item Quantity Rarity GE Market Price
Air rune 24–60 Common 312–780
Earth rune 12–36 Common 132–396
Death rune 4–28 Uncommon 668–4,676
Law rune 1–10 Uncommon 190–1,900
Soul rune 1–10 Uncommon 124–1,240
Armour
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Item Quantity Rarity GE Market Price
Mithril platebody 1 Uncommon 2,835
Rune kiteshield 1 Rare 32,404
Weapons
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Item Quantity Rarity GE Market Price
Emerald bolt tips 16–24 Common 944–1,416
Ruby bolt tips 16–24 Common 1,408–2,112
Diamond bolt tips 16–24 Common 2,896–4,344
Adamant bolts 5–15 Common 495–1,485
Mithril warhammer 1 Uncommon 976
Runite bolts 3–12 Uncommon 1,116–4,464
Rune warhammer 1 Rare 24,050
Rune pickaxe 1 Very rare 19,015
Other
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Item Quantity Rarity GE Market Price
Coins 15–479 Common Not sold
Feather 23–99 Common 345–1,485
Swamp tar 10–52 Common 1,500–7,800
Adamantite ore 1 Common 1,431
Wergali seed 1 Common 839
Weapon poison 1 Uncommon 83
Chocolate bomb 1–3 Uncommon 1,991–5,973
Tangled toads' legs 1–3 Uncommon 414–1,242
Law talisman 1 Uncommon 255
Raw shark 1–6 (noted) Uncommon 1,026–6,156
Anagogic ort 20 Uncommon [1] Not sold
Sulphur 1 Rare [2] Not sold
Nature talisman 1 Rare 193
Spin ticket 1 Rare Not sold
Rare drop table drops
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- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price
Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold
Uncut sapphire 1 Common 1,107
Uncut emerald 1 Common 1,903
Uncut ruby 1 Common 3,112
Uncut diamond 1 Uncommon 7,034
Loop half of a key 1 Uncommon 11,742
Tooth half of a key 1 Uncommon 19,052
Uncut dragonstone 1 Rare 12,885
Dragonstone 1 Rare 10,585
Dragon dagger 1 Uncommon 16,976
Rune javelin 5 Rare 1,215
Adamant javelin 20 Very rare 1,320
Rune 2h sword 1 Very rare 37,933
Rune spear 1 Very rare 11,988
Dragon spear 1 Very rare 36,917
Dragon dagger 50 (noted) Very rare 848,800
Rune sq shield 1 Very rare 22,727
Rune kiteshield 1 Very rare 32,404
Shield left half 1 Very rare 65,284
Dragon helm 1 Very rare 59,501
Adamant bolts 200 Uncommon 19,800
Onyx bolts 150 Rare 1,297,050
Rune arrow 150–200; 500 Rare 29,850–199
Battlestaff 200 (noted) Rare 1,680,000
Air orb 1,000 (noted) Rare 1,587,000
Fire orb 1,000 (noted) Rare 1,723,000
Vecna skull 1 Very rare 91,765
Water talisman 1 Uncommon 5,311
Earth talisman 25–35 (noted) Uncommon 19,025–26,635
Fire talisman 25–35 (noted) Uncommon 47,950–67,130
Chaos talisman 1 Uncommon 177
Nature talisman 1 Uncommon 193
Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000
Nature rune 47–77 Rare 5,452–8,932
Soul rune 20 Rare 2,480
Law rune 45 Rare 8,550
Death rune 50; 121 Rare 167
Blood rune 50 Rare 13,900
Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,250–290
Raw shark 250–500 (noted) Uncommon 256,500–513,000
Big bones 150 – 500 (noted) Uncommon 67,350–224,500
Coal 150–7,500 (noted) Uncommon 38,250–1,912,500
Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800
Silver ore 100 (noted) Rare 11,100
Runite ore 100 (noted) Rare 1,056,600
Adamant bar 1,000–7,000 (noted) Rare 2,824,000–19,768,000
Rune bar 1,50,150 (noted) Rare 13,069–1,960,350
Clean ranarr 33 (noted) Uncommon 75,900
Clean toadflax 25–250 (noted) Uncommon 88,175–881,750
Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920
Clean torstol 10–100 (noted) Uncommon 94,140–941,400
Saradomin brew (4) 250 (noted) Very rare 64,750
Watermelon seed 3 Uncommon 5,859
Yew seed 1–50 Rare 60,155–3,007,750
Magic seed 1–6 Rare 164,810–988,860
Palm tree seed 10 Rare 1,043,290
Snapdragon seed 1 Rare 2,127
Torstol seed 1–31 Rare 50,268–1,558,308
Fellstalk seed 2 Rare 1,000
Yew logs 100–20,000 (noted) Rare 53,600–10,720,000
See also
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