|Release date||3 September 2007 (Update)|
|XP per kill||404.1 (and 133.3 experience)|
|Examine text|| Without Chime: "You don't think you can harm this terrorbird."
With Chime: "This bird looks a little more vulnerable now."
|Assigned by||Duradel or Lapalok|
The Warped terrorbird is a Slayer monster found in the Poison Waste Slayer Dungeon. They require 56 Slayer and a Crystal chime to be killed. There are also three level 143 warped terrorbirds that the player must fight near the end of The Path of Glouphrie quest; see here for a guide to that fight. Players must have at least started the quest in order to receive these monsters as a Slayer assignment.
Warped terrorbirds are an excellent source of runes, bolts and bolt tips.
These monsters are weak to melee, most notably slash weapons such as the abyssal whip and chaotic longsword. It is worth noting that the terrorbird's ranged attack is sound-based, so ear protection could prove useful. In other words, using Earmuffs, Masked earmuffs, Slayer helmet or a Full slayer helmet reduces their ranged attacks' maximum hit to 20. This ranged attack will hit twice, so players can be hit up to 40, though this is very unlikely. It is best to know where to find the least amount of terrorbirds as multiple terrorbirds can hit up to 100 in succession. Their maximum melee hit remains the same, however, so Protect from Melee may be helpful. (However, as the ranged attack hits almost 100% of the time while the melee hits much less often, it is advised to use the Protect from Missiles prayer for less total damage).
They will always be aggressive towards the player, even if the player does not leave the area. If the player uses the crystal chimes on it, it will immediately retaliate, and its spawns will also be aggressive. They can also target the player even if there are obstacles on the way.
It can be noted that, after the Evolution of Combat update, certain monsters have displayed a tendency to drop their current target, if the target accidentally damages them with the few multi-target spells in the game. Despite the warped terrorbird's endless aggression, this system may be used to fight one at a time, with only a small amount of set-up. To make a terrorbird drop its aggression, simply attack it a couple times, then wait somewhere out of range of its attacks, and it will drop its aggression after a few seconds. To regain aggression, kill one and all of its future spawns will be aggressive to you until forced to drop it.
It's also worth noting that you'll get slower kills if AFKing because their dying animation takes a few seconds, and if you keep two terrorbirds aggressive towards you, your character will wait for the first to finish dying before moving to attack the second. But if you click the second right after killing the first, there is no delay.
It is revealed during the Prisoner of Glouphrie quest that the Arposandrans breed terrorbirds and then put them through a machine to make them stronger and intelligent. Guard no.72 is an example of such an enhanced terrorbird. The machine does not always work properly, and when the machine malfunctions, the defective terrorbirds end up with unusual growths and are presumably weaker or unintelligent. These "factory seconds" are disposed of by sending them to the sewers. During the quest the player witnesses a blue, female warped terrorbird being disposed of in this fashion; its examine text, like that of the attackable birds in the sewer, is "You don't think you can harm this terrorbird".
Warped terrorbirds are only found in the Poison Waste Slayer Dungeon. Players may travel there by:
- Using Spirit Trees, which is notably the fastest way.
- Going west of Castle Wars with a Crossbow and a Mithril grapple equipped to grapple across the river.
Enter through the sewer entrance south-west of the Spirit tree.
Due to an update in early March, 2010, players are no longer required to use the crystal chime on a warped terrorbird to make it vulnerable to damage, however the crystal chime must be in the player's inventory to kill it.
A healing familiar, preferably a Bunyip, can greatly extend the length of time a player may stay in the dungeon. They are particularly useful because familiars such as the Bunyip heal 200 lifepoints every 15 seconds, which is roughly how much damage the Warped terrorbirds deal. Their ranged attacks are low-hitting (if using ear protection) but persistent, so much damage will be sustained if no healing familiar is used.
At higher levels, Guthans works very well, if killing in the room at the end of the dungeon with only one terrorbird in it. Bring a Prayer potion or two, using Protect from Missiles if health gets too low, and a few pieces of high level food. When one is of a high enough level (75+ combat stats), they may kill these birds without any food at all, due to the fact that the healing properties of Guthan's will be higher than the damage received, when meleeing the lone bird. This way, a player may stay in the room until one piece of Guthan's armour degrades to 0 percent.
Flashing the Protect from Missiles prayer for a short time will make them stop using their ranged attack, as long as they are out of melee range. This is helpful if the player only wants to take damage from one at a time.
A good place to slay warped terrorbirds inexpensively is at the very end of the dungeon. It is important to note that the Protect from Missiles prayer is effective here; it allows the player to run through the dungeon without taking too much damage. When the player reaches the large round antechamber with a pit in the centre and doors on four sides, he/she can go through the west door to a room with only a single terrorbird. At this point, Protect from Missiles is no longer necessary. This strategy will save the player from having to use Prayer potions.
Players should wear the best melee armour available and wield a good slash weapon such as the Abyssal whip, Chaotic longsword, or any of the godswords. If desired, the player can use a Dwarf Multicannon. There is an effective cannon spot on the west edge of the second "big" room of the dungeon, four spaces north of the square in front of a sewer gate. This drastically speeds up the time spent during a Slayer task, and makes Warped terrorbirds one of the fastest tasks accounting for XP/min. However, this method is highly expensive (on the amount of 500k + per assignment, and even more if the player doesn't weaken the terrorbirds fast, wasting a lot of cannonballs) and requires extreme concentration, forcing the player to reload the cannon periodically, drinking Prayer potions, and healing with food. There are also a few methods to safe-spot the birds, although your direct environment does not reveal them. Opening and fighting adjacent to a metal door will allow you to fight your opponent in 1 vs. 1 combat, beware that respawning birds could start to hit you with their ranged attack. Once you are not comfortable about your supplies and health you can just step back and close the door to immediately stop any kind of combat. Another trick could be standing on a frequent respawn-spot of the terrorbirds because if you are, they will respawn "in" you and start levitating around you, leaving you with only 1 (or maybe 2) opponents.
Cheap Method Edit
As previously suggested, Protect from Missiles is an excellent way to defend against the multiple ranged attacks of several terrorbirds at once. If you do not wish to pay for prayer potions and can use Spirit Trees as well as the Ardougne cloak 1 (or higher) and have a Ring of duelling this method may work out for you. Use the Spirit Trees to teleport there, then when you are being attacked by a ranged attack, use the prayer. You may notice that if you use a protect prayer and do not move, you may turn it off without any existing terrorbirds attacking you (usually), any new spawns will still attack you. Turning off the prayer when it is unnecessary will help prolong your stay. You will also want 20 or so of a cheap food (i.e. tuna/lobster). When your prayer or food runs out, use the cloak to teleport to the monastery and restore your prayer. If you are using a familiar and you have run out of summoning points, use the Ring of duelling's Castle Wars teleport and use the Obelisk. If not, then teleport to Mobilising Armies and use the Spirit tree there.
Item Quantity Rarity GE Market Price Bones 1 Always 297
Item Quantity Rarity GE Market Price Air rune 24–60 Common 576–1,440 Earth rune 12–36 Common 156–468 Death rune 4–28 Uncommon 676–4,732 Law rune 1–10 Uncommon 272–2,720 Soul rune 1–10 Uncommon 164–1,640
Item Quantity Rarity GE Market Price Mithril platebody 1 Uncommon 2,704 Rune kiteshield 1 Rare 32,191
Item Quantity Rarity GE Market Price Emerald bolt tips 16–24 Common 1,536–2,304 Ruby bolt tips 16–24 Common 1,040–1,560 Diamond bolt tips 16–24 Common 3,616–5,424 Adamant bolts 5–15 Common 555–1,665 Mithril warhammer 1 Uncommon 793 Runite bolts 3–12 Uncommon 1,611–6,444 Rune warhammer 1 Rare 26,199 Rune pickaxe 1 Very rare 18,345
Item Quantity Rarity GE Market Price Coins 15–479 Common Not sold Feather 23–99 Common 782–3,366 Swamp tar 10–52 Common 5,310–27,612 Adamantite ore 1 Common 2,154 Wergali seed 1 Common 810 Weapon poison (1) 1 Uncommon 162 Chocolate bomb 1–3 Uncommon 1,390–4,170 Tangled toads' legs 1–3 Uncommon 460–1,380 Law talisman 1 Uncommon 588 Raw shark 1–6 (noted) Uncommon 1,624–9,744 Anagogic ort 20 Uncommon Not sold Sulphur 1 Rare Not sold Nature talisman 1 Rare 303
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,368 Uncut emerald 1 Common 2,997 Uncut ruby 1 Common 3,806 Uncut diamond 1 Uncommon 6,277 Loop half of a key 1 Uncommon 19,487 Tooth half of a key 1 Uncommon 43,434 Uncut dragonstone 1 Rare 15,516 Dragonstone 1 Rare 10,710 Dragon dagger 1 Uncommon 16,438 Rune battleaxe 1 Rare 23,920 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,386 Rune spear 1 Very rare 11,311 Dragon spear 1 Very rare 35,975 Dragon dagger 50 (noted) Very rare 821,900 Rune sq shield 1 Very rare 22,436 Rune kiteshield 1 Very rare 32,191 Shield left half 1 Very rare 64,290 Dragon helm 1 Very rare 59,080 Adamant bolts 200 Uncommon 22,200 Onyx bolts 150 Rare 1,265,850 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,622,200 Air orb 1,000 (noted) Rare 2,630,000 Fire orb 1,000 (noted) Rare 2,084,000 Vecna skull 1 Very rare 101,881 Water talisman 1 Uncommon 13,892 Earth talisman 25–35 (noted) Uncommon 77,100–107,940 Fire talisman 25–35 (noted) Uncommon 80,375–112,525 Chaos talisman 1 Uncommon 960 Nature talisman 1 Uncommon 303 Pure essence 500–15,000 (noted) Uncommon 9,000–270,000 Nature rune 20–80 Rare 6,000–24,000 Soul rune 20 Rare 3,280 Law rune 45 Rare 12,240 Death rune 50, 121 Rare 8,450–20,449 Blood rune 50 Rare 16,100 Raw swordfish 125–250, 1,000 (noted) Uncommon 46,000–368,000 Raw shark 250–500 (noted) Uncommon 406,000–812,000 Big bones 150–500 (noted) Uncommon 90,600–302,000 Coal 150–7,500 (noted) Uncommon 32,700–1,635,000 Adamantite ore 150–800 (noted) Uncommon 323,100–1,723,200 Silver ore 100 (noted) Rare 10,200 Runite ore 100 (noted) Rare 1,155,600 Adamant bar 1,000–7,000 (noted) Rare 3,165,000–22,155,000 Rune bar 1, 50, 150 (noted) Rare 14,398–2,159,700 Clean ranarr 33 (noted) Uncommon 122,760 Clean toadflax 25–250 (noted) Uncommon 120,275–1,202,750 Clean snapdragon 30–120 (noted) Uncommon 146,490–585,960 Clean torstol 10–100 (noted) Uncommon 76,080–760,800 Saradomin brew (4) 250 (noted) Very rare 178,250 Watermelon seed 3 Uncommon 5,913 Yew seed 1–50 Rare 68,615–3,430,750 Magic seed 1–7 Rare 153,198–1,072,386 Palm tree seed 10 Rare 1,001,410 Snapdragon seed 1 Rare 2,319 Torstol seed 1–31 Rare 23,156–717,836 Fellstalk seed 2 Rare 2,242 Yew logs 50–20,000 (noted) Rare 23,450–9,380,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
|Items|| A key • Yewnock's notes • Crystal chime • A key to a chest • Strongroom key
|Music||Bolrie's Diary • Healin' Feelin' • The Longramble Scramble • Storeroom Shuffle • Terrorbird Tussle • Waste Defaced|