|Release date||25 March 2013 (Update)|
|High Alch||100,000 coins|
|Low Alch||54,000 coins|
|Store price||Not sold|
|Exchange price||539,213 coins (info)|
|Examine||A powerful wand known to change hands frequently. There's dried blood on it.|
The wand of treachery is a magic weapon that requires level 70 Magic to wield. It is obtained by looting tents in the Wilderness Warbands Distraction and Diversion. For every supply box looted from a tent, there is a small chance of finding the wand. Only one wand can be found per Warband. When found, the discoverer will start to glow, their Prayer points will drain to 0, and everyone nearby will receive a message stating who found the wand. They will also become instantly teleblocked and may not log out for 10 seconds and will be attackable by anyone regardless of what level wilderness or what wilderness combat style they are in.
When participating in Wilderness Warbands, it is recommended to only bring a prayer potion or prayer renewal potion and items that are worth less than the wand of treachery. This is so that if the wand is found prayer points can quickly be restored (alternatively, a prayer renewal dose can be consumed before looting the camp) and protect item activated. This will ensure that the wand is not lost upon death. Winter storage, the Pack Yak's special ability, can be used to bank the wand.
Its stats are equivalent to those of Ahrim's wand.
A player wielding a wand of treachery
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- The examine text may be referencing the wand to the Elder Wand in J.K. Rowling's Harry Potter fantasy books series.
|Mage Training Arena|
|The Great Orb Project|
(Accuracy shown in parentheses, where applicable)