|Release date||1 August 2005 (Update)|
|XP per kill||183 (and 60.3 experience)|
|Examine text||A fearsome magical creature from the deep.|
Wallasalkis can be found inside Waterbirth Dungeon in the middle path of sublevel 1 or in several other sublevels throughout the dungeon. They attack with Magic by casting a powerful version of Water Wave at the player.
Their magic attack is extremely potent with it easily hitting over 200 leading to the recommendation that Protect from Magic is used when fighting them. They may start to run away from the attacking player, similar to giant rock crabs, after being damaged to below half health.
A good spot to kill them is at the narrow pathway just before the barricades at the central room in sublevel 1. After they develop their tolerance toward a player he or she may kill as many as desired and use the narrow pathway and other nearby wall structures to trap themselves from moving out of the tolerance area.
Wallasalkis drops include the raw materials required for skeletal armour. They also drop various runes, similar to most magical monsters.
These are potentially a good source of blue charms, and if using a dwarf multicannon a player may gain up to 30 blue charms and 20 crimson charms in an hour. However it is debatable whether this is comparable to rock lobsters or waterfiends in terms of the total Summoning experience gained in an hour. They also drop all sorts of herb seeds, herbs, and assorted runes which can also make them a good source of money.
Wallasalki can be good experience for high level ranged training. They have high lifepoints, moderate ranged defence, and a weakness to melee, specifically slashing weapons. They are never crowded due to very few players knowing that they are a good source of charms, experience, and money. They are arguably one of the least known NPC's in RuneScape. If training, it is advised to bring prayer potions for protect/deflect magic or Soul Split. If you are using prayer, try to find a good armour setup so that you have high melee attack bonus, and a high prayer bonus, but be especially careful of your health since large amounts of Wallasalkis will be attacking you at once. If using melee it is advised to use a two-handed slashing weapon such as a godsword or the Balmung, for use of Hurricane and Quake, which will hurt multiple Wallasalkis at once. It should be noted that good xp rates are only obtained while they are aggressive.
This is a great (and one of the few) ways to use a cannon for experience and to reduce its operating cost at the same time. Try to bring a friend to train with you, since you need a partner to open the gate. Two people training while splitting the drops will actually get you more money per hour than by yourself, and this is even more true when both players place a cannon at or near the same location.
The best place to use a dwarf multicannon would be right after using the ladder to go down from level 1. There are only 3 Wallasalkis here, and they are usually not targeted. No other monsters will interrupt your training.
Item Quantity Rarity GE Market Price Bones 1 Always 358
- Represents 90% confidence range, based on a sample of 15,747 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Fire rune Unknown Unknown 46 Law rune Unknown Unknown 295 Air rune 1–6 Common 40–240 Mind rune 1–9 Common 5–45 Water rune 1–10 Common 22–220 Earth rune 4–9 Common 52–117 Chaos rune 1–10 Common 41–410 Cosmic rune Unknown Common 287 Nature rune Unknown Common 339 Death rune 1–10 Common 116–1,160 Blood rune 4–5 Uncommon 1,100–1,375 Air talisman 1 Uncommon 286 Mind talisman 1 Uncommon 316 Water talisman 1 Uncommon 13,160 Earth talisman 1 Uncommon 1,477 Fire talisman 1 Uncommon 3,226 Cosmic talisman 1 Uncommon 278 Nature talisman 1 Uncommon 388
Item Quantity Rarity GE Market Price Guam seed 1 Common 2 Marrentill seed 1 Common 2 Tarromin seed 1 Common 4 Harralander seed 1 Common 9 Toadflax seed 1 Uncommon 1,773 Ranarr seed 1 Uncommon 1,344 Irit seed 1 Uncommon 257 Avantoe seed 1 Uncommon 4,870 Grimy guam 1 Uncommon 625 Grimy marrentill 1 Uncommon 85 Grimy tarromin 1 Uncommon 43 Grimy harralander 1 Uncommon 189 Grimy ranarr 1 Rare 2,693 Grimy irit 1 Rare 2,526 Grimy avantoe 1 Rare 4,478 Grimy kwuarm 1 Rare 2,344 Grimy cadantine 1 Rare 2,003 Grimy lantadyme 1 Rare 9,297 Grimy dwarf weed 1 Rare 10,845 Kwuarm seed 1 Rare 312 Snapdragon seed 1 Rare 2,043 Cadantine seed 1 Rare 2,728 Lantadyme seed 1 Rare 41,159 Dwarf weed seed 1 Rare 52,496 Torstol seed 1 Very rare 19,661
Item Quantity Rarity GE Market Price Pure essence 9 (noted) Common 153 Sabre-like teeth 1 Common Not sold Steel arrow 1–10 Common 14–140 Fibula piece 1 Uncommon 7,493 Ribcage piece 1 Uncommon 7,858 Skeletal gloves 1 Uncommon 23,998 Skeletal boots 1 Uncommon 7,466 Skull piece 1 Uncommon 8,357 Raw mackerel 1–2 Uncommon 24–48 Coins 5–489 Rare Not sold Raw tuna 1 Rare 55 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Rare Not sold Clue scroll (medium) 1 Rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,745 Uncut emerald 1 Common 3,207 Uncut ruby 1 Common 3,929 Uncut diamond 1 Uncommon 8,277 Loop half of a key 1 Uncommon 26,832 Tooth half of a key 1 Uncommon 44,195 Uncut dragonstone 1 Rare 17,444 Dragonstone 1 Rare 10,940 Dragon dagger 1 Uncommon 16,777 Rune battleaxe 1 Rare 24,096 Rune javelin 5 Rare 895 Adamant javelin 20 Very rare 1,000 Rune 2h sword 1 Very rare 37,396 Rune spear 1 Very rare 11,284 Dragon spear 1 Very rare 36,432 Dragon dagger 50 (noted) Very rare 838,850 Rune sq shield 1 Very rare 22,382 Rune kiteshield 1 Very rare 31,320 Shield left half 1 Very rare 64,625 Dragon helm 1 Very rare 60,925 Adamant bolts 200 Uncommon 18,600 Onyx bolts 150 Rare 1,271,250 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,556,000 Air orb 1,000 (noted) Rare 3,075,000 Fire orb 1,000 (noted) Rare 2,450,000 Vecna skull 1 Very rare 146,706 Water talisman 1 Uncommon 13,160 Earth talisman 25–35 (noted) Uncommon 36,925–51,695 Fire talisman 25–35 (noted) Uncommon 80,650–112,910 Chaos talisman 1 Uncommon 176 Nature talisman 1 Uncommon 388 Pure essence 500–15,000 (noted) Uncommon 8,500–255,000 Nature rune 20–80 Rare 6,780–27,120 Soul rune 20 Rare 2,820 Law rune 45 Rare 13,275 Death rune 50, 121 Rare 5,800–14,036 Blood rune 50 Rare 13,750 Raw swordfish 125–250, 1,000 (noted) Uncommon 50,875–407,000 Raw shark 250–500 (noted) Uncommon 450,000–900,000 Big bones 150–500 (noted) Uncommon 83,850–279,500 Coal 150–7,500 (noted) Uncommon 28,200–1,410,000 Adamantite ore 150–800 (noted) Uncommon 445,050–2,373,600 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,057,400 Adamant bar 1,000–7,000 (noted) Rare 4,017,000–28,119,000 Rune bar 1, 50, 150 (noted) Rare 13,101–1,965,150 Clean ranarr 33 (noted) Uncommon 92,103 Clean toadflax 25–250 (noted) Uncommon 100,550–1,005,500 Clean snapdragon 30–120 (noted) Uncommon 114,180–456,720 Clean torstol 10–100 (noted) Uncommon 53,310–533,100 Saradomin brew (4) 250 (noted) Very rare 112,750 Watermelon seed 3 Uncommon 7,941 Yew seed 1–50 Rare 88,291–4,414,550 Magic seed 1–7 Rare 195,100–1,365,700 Palm tree seed 10 Rare 1,167,440 Snapdragon seed 1 Rare 2,043 Torstol seed 1–31 Rare 19,661–609,491 Fellstalk seed 2 Rare 1,372 Yew logs 50–20,000 (noted) Rare 29,400–11,760,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Although not classified as Dagannoth, the effect of the Balmung and its upgraded counterparts will also work on these, and actually work surprisingly well due to their weakness.
- Despite using only magic in combat, they have a melee weakness (slash weapons), which is unusual since magic has the edge over melee in the combat triangle. On the other hand, this is likely intended as a buff for the Balmung and its enhanced variants, since their extra damage effect works against them. In the EoC beta, they were initially weak to arrows, and later, bolts.