Wikia

RuneScape Wiki

Wallasalki

Discuss7
22,527pages
on this wiki
[view template]

Wallasalkis can be found inside Waterbirth Dungeon in the middle path of sublevel 1 or in several other sublevels throughout the dungeon. They attack with Magic by casting a powerful version of Water Wave at the player.

Their magic attack is extremely potent with it easily hitting over 200 leading to the recommendation that Protect from Magic is used when fighting them. They may start to run away from the attacking player, similar to giant rock crabs, after being damaged to below half health.

A good spot to kill them is at the narrow pathway just before the barricades at the central room in sublevel 1. After they develop their tolerance toward a player he or she may kill as many as desired and use the narrow pathway and other nearby wall structures to trap themselves from moving out of the tolerance area.

Wallasalkis drops include the raw materials required for skeletal armour. They also drop various runes, similar to most magical monsters.

These are potentially a good source of blue charms, and if using a dwarf multicannon a player may gain up to 30 blue charms and 20 crimson charms in an hour. However it is debatable whether this is comparable to rock lobsters or waterfiends in terms of the total Summoning experience gained in an hour. They also drop all sorts of herb seeds, herbs, and assorted runes which can also make them a good source of money.

Leech Ranged, Leech Attack and Leech Strength have no effect on them and both Sap Ranger and Sap Warrior will only affect their defence.

Contents

TrainingEdit

Wallasalki can be good experience for high level ranged training. They have high lifepoints, moderate ranged defence, and a weakness to melee, specifically slashing weapons. They are never crowded due to very few players knowing that they are a good source of charms, experience, and money. They are arguably one of the least known NPC's in RuneScape. If training, it is advised to bring prayer potions for protect/deflect magic. If you are using prayer, try to find a good armour setup so that you have high ranged attack bonus, along with a decent prayer bonus. A good idea is to use a Split dragontooth necklace or one of the other two along with the sharp eye prayer and a bonecrusher. The prayer helps more than an Amulet of Glory / Fury would, and the prayer bonus from the necklaces is more than both. However, a player could bring a Amulet of Ranging / Fury / Glory and then switch to the split dragontooth necklace during the death animation (with bonecrusher) or when burying bones. This will use no more prayer potions than the other setup would. The magic shortbow works exceptionally well here, and bringing a cannon will help tremendously. Drops from these will cover the cost of any prayer potions and ranged ammunition. They do NOT drop enough items to cover the cost of cannonballs if using a cannon. If training in a room which is NOT multi-combat, good xp rates are only obtained AFTER they become unaggressive. They retreat at or below half health, so a different one will almost always attack you before you can finish the current one off. After they are tolerant, this isn't an issue anymore since if they retreat, you can continue to attack it (Advised to turn off protection prayers during this time since you will not take any damage). They never retreat far enough to make you walk enough to make the Wallasalkis aggressive again. This is not an issue when using a cannon in a multi-combat room.

This is a great (and one of the few) ways to use a cannon for experience and to reduce its operating cost at the same time. Try to bring a friend to train with you, since you need a partner to open the gate. Two people training while splitting the drops will actually get you more money per hour than by yourself, and this is even more true when both players place a cannon at or near the same location.

The best place to use a dwarf multicannon would be right after using the ladder to go down from level 1. There are only 3 Wallasalkis here, and they are usually not targeted. A cannon can be placed to speed up kills, as they reside in a multi-combat area, allowing the use of a cannon. No other monsters will interrupt your training.

DropsEdit

100%Edit

Item Quantity Rarity GE Market Price
Bones Bones 1 1 Always 83

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

56–57%

15–16%

7–8%

8–9%

12%

Represents 90% confidence range, based on a sample of 15,050 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Runes/TalismanEdit

Item Quantity Rarity GE Market Price
Fire rune Fire rune Unknown 8 Unknown 10
Law rune Law rune Unknown 8 Unknown 180
Air rune Air rune 1–6 2 Common 13–78
Mind rune Mind rune 1–9 2 Common 4–36
Water rune Water rune 1–10 2 Common 13–130
Earth rune Earth rune 4–9 2 Common 36–81
Chaos rune Chaos rune 1–10 2 Common 41–410
Cosmic rune Cosmic rune Unknown 2 Common 151
Nature rune Nature rune Unknown 2 Common 111
Death rune Death rune 1–10 2 Common 93–930
Blood rune Blood rune 4–5 3 Uncommon 652–815
Air talisman Air talisman 1 3 Uncommon 145
Mind talisman Mind talisman 1 3 Uncommon 76
Water talisman Water talisman 1 3 Uncommon 4,721
Earth talisman Earth talisman 1 3 Uncommon 793
Fire talisman Fire talisman 1 3 Uncommon 2,018
Cosmic talisman Cosmic talisman 1 3 Uncommon 210
Nature talisman Nature talisman 1 3 Uncommon 270

Herbs/SeedsEdit

Item Quantity Rarity GE Market Price
Herb seed 5 Guam seed 1 2 Common 8
Herb seed 5 Marrentill seed 1 2 Common 12
Herb seed 5 Tarromin seed 1 2 Common 4
Herb seed 5 Harralander seed 1 2 Common 9
Herb seed 5 Toadflax seed 1 3 Uncommon 702
Herb seed 5 Ranarr seed 1 3 Uncommon 1,019
Herb seed 5 Irit seed 1 3 Uncommon 74
Herb seed 5 Avantoe seed 1 3 Uncommon 1,890
Grimy guam Grimy guam 1 3 Uncommon 539
Grimy marrentill Grimy marrentill 1 3 Uncommon 44
Grimy tarromin Grimy tarromin 1 3 Uncommon 249
Grimy harralander Grimy harralander 1 3 Uncommon 652
Grimy ranarr Grimy ranarr 1 4 Rare 2,160
Grimy irit Grimy irit 1 4 Rare 1,743
Grimy avantoe Grimy avantoe 1 4 Rare 4,128
Grimy kwuarm Grimy kwuarm 1 4 Rare 2,471
Grimy cadantine Grimy cadantine 1 4 Rare 2,507
Grimy lantadyme Grimy lantadyme 1 4 Rare 7,850
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 8,195
Herb seed 5 Kwuarm seed 1 4 Rare 363
Herb seed 5 Snapdragon seed 1 4 Rare 2,196
Herb seed 5 Cadantine seed 1 4 Rare 2,354
Herb seed 5 Lantadyme seed 1 4 Rare 34,922
Herb seed 5 Dwarf weed seed 1 4 Rare 38,269
Herb seed 5 Torstol seed 1 5 Very rare 78,509

OtherEdit

Item Quantity Rarity GE Market Price
Pure essence Pure essence 9 (noted) 2 Common 765
Steel arrow 5 Steel arrow 1–10 2 Common 12–120
Fibula piece Fibula piece 1 3 Uncommon 7,950
Ribcage piece Ribcage piece 1 3 Uncommon 8,332
Skeletal gloves Skeletal gloves 1 3 Uncommon 25,357
Skeletal boots Skeletal boots 1 3 Uncommon 4,949
Skull piece Skull piece 1 3 Uncommon 8,049
Raw mackerel Raw mackerel 1–2 3 Uncommon 17–34
Coins 1 Coins 5–489 4 Rare Not sold
Raw tuna Raw tuna 1 4 Rare 76
Ancient effigy Starved ancient effigy 1 4 Rare Not sold
Clue scroll Clue scroll (medium) 1 4 Rare Not sold
Spin ticket Spin ticket 1 4 Rare Not sold

Rare drop table dropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

TriviaEdit

  • Although not classified Dagannoth, the effect of the Balmung and its three enhanced variants will also work on these, and actually work surprisingly well due to their weakness.
  • Despite using only magic in combat, they have a melee weakness (slash weapons), which is unusual since magic has the edge over melee in the combat triangle. On the other hand, this is likely intended as a buff for the Balmung and its enhanced variants, since their extra damage effect works against them. In the EoC beta, they were weak to arrows initially, and later bolts.
Advertisement | Your ad here

Files

Add a File
52,855files on the wiki
See all files >

Recent Activity

See more >

Around Wikia's network

Random Wiki