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Vyrewatch

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"Vyrewatch" redirects here. For the clothing items, see Vyrewatch clothing.

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Level 100 Level 104 Level 108 Level 112 Level 124 Level 130






















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Vyrewatch chathead male

The Vyrewatch are the vampyric vanguard that receive blood tithes from the population of Morytania and suppress any resistance to the Drakan overlords. They patrol the skies as both soldiers and lords of Meiyerditch and ask any human, including the player, that catches their attention for a blood tithe.

Vyrewatch can be fought; however, they are completely impervious to most weapons and poisons, although they can be poisoned by a Dreadnip, but they are only vulnerable to the Ivandis flail and Blisterwood weapons.  The Polearm does not seem to work as well as it did before EOC.  Blisterwood Staff along with Fire Surge spell takes them down in just a few hits with 99 magic.

When killed, they always drop a Vyre corpse. They never drop Vyrewatch clothing despite obviously wearing it. The Vyre corpse they drop can be cremated in the Paterdomus Columbarium. See Legacy of Seergaze for more details about cremating Vyre corpses.

Vyrewatch can be aggressive towards or suspicious of the player based on location:

  • In most places in Morytania, Vyrewatch are aggressive unless the player is wearing a Darkmeyer disguise.
  • In Meiyerditch, Vyrewatch are suspicious of the player unless the player is wearing a Darkmeyer disguise. A suspicious Vyrewatch approaches the player, who has a choice of attempting to escape (which can fail, resulting in being tithed), agreeing to give the tithe (which deals a moderate amount of damage), or being sent to the mines where the player must mine approximately 15 Daeyalt ore before being set free.

Contents

LocationsEdit

  • East of Burgh de Rott: Levels 100, 104, 108, 112 (after Legacy of Seergaze)
  • Meiyerditch: Levels 100, 104, 108, 112
  • Darkmeyer, lower level: Level 124
  • Darkmeyer, middle level: Level 130

Vyrewatch can also be encountered during Temple Trekking and Burgh de Rott Ramble after Legacy of Seergaze. See the Temple Trekking article for information on those vyrewatch.

Combat VulnerabilityEdit

Vyre safespot
When using a Blisterwood staff or Blisterwood stake, a safespot can be used east of Burgh de Rott.

Vyrewatch can only be harmed by the Ivandis flail and Blisterwood weapons. Their invulnerability against most weapons is due to their mind-reading ability, which allows them to predict the enemy's attack intentions and easily dodge swings from normal weapons. Flails, though, are very difficult weapons to handle even by the most experienced fighters, so the attack almost never goes exactly as the user intended, rendering the Vyrewatch's prediction ability ineffective. Additionally, as with the stronger variants of the Vampyre race, they can only be harmed by silver or blisterwood weapons.

During the Legacy of Seergaze quest, Kael Forshaw states that a mercenary tried killing a Vyrewatch using a Verac's flail, but it didn't work because it wasn't made of silver.

Blisterwood weapons bypass the mindreading as it constantly moves and morphs naturally. According to Vanescula the Blisterwood tree seems alive and is constantly growing, making it very unpredictable.

A Ring of recoil has no effect against the Vyrewatch, nor do any of the Zarosian Deflect Curses.

Slayer TaskEdit

Vyrewatch may be received as a slayer assignment. Players may alternatively kill Vyrelords, Vyreladies or Vampyre juvinates.

DropsEdit

Note: The Vyrewatch east of Burgh de Rott and in Meiyerditch drop only corpses.

100% DropsEdit

Item Quantity Rarity GE Market Price
Vyre corpse 1 Vyre corpse 1 1 Always Not sold

RunesEdit

Item Quantity Rarity GE Market Price
Death rune Death rune 1–25 2 Common 93–2,325
Blood rune Blood rune 10–15 2 Common 1,660–2,490
Fire rune Fire rune 80 2 Common 800

HerbsEdit

Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 4 (noted) 3 Uncommon 2,064
Grimy marrentill Grimy marrentill 4 (noted) 3 Uncommon 172
Grimy harralander Grimy harralander 4 (noted) 3 Uncommon 2,448
Grimy tarromin Grimy tarromin 4 (noted) 3 Uncommon 900
Grimy ranarr Grimy ranarr 4 (noted) 3 Uncommon 8,676
Grimy avantoe Grimy avantoe 4 (noted) 3 Uncommon 16,684
Grimy irit Grimy irit 4 (noted) 3 Uncommon 7,088
Grimy cadantine Grimy cadantine 4 (noted) 3 Uncommon 10,152
Grimy kwuarm Grimy kwuarm 4 (noted) 3 Uncommon 10,228
Grimy dwarf weed Grimy dwarf weed 4 (noted) 3 Uncommon 32,276

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

89–92%

2–3%

0.9–1.9%

3–5%

1–2%

Represents 90% confidence range, based on a sample of 1,301 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Other dropsEdit

Item Quantity Rarity GE Market Price
Coins 100 Coins 100–1,240 2 Common Not sold
Splitbark helm Splitbark helm 1 3 Uncommon 5,872
Splitbark body Splitbark body 1 4 Rare 26,588
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Spin ticket Spin ticket 1 5 Very rare Not sold

Rare drop table dropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

GalleryEdit

Player titleEdit

'Vyrewatch' is also a Vampyric Title the player can obtain by performing actions in Darkmeyer during The Branches of Darkmeyer quest. The title is displayed whenever the player wears full Darkmeyer disguise.


TriviaEdit

  • Vyrewatch were once removed from being a slayer task, but were later re-added with the release of The Branches of Darkmeyer, and can only be assigned once the quest has been completed.
  • In the book Return to Canifis Vyrewatch seem to lack the prediction ability and are wounded by standard melee weapons, and also seem to have no way to protect themselves from magic, even though players cannot hurt them in either of those two methods (though they can use the latter with a blisterwood staff). It might also be because they were fighting many enemies at once, and were unable to avoid all of their attacks.
  • Previously the damage inflicted on a vyrewatch was capped at 250 lifepoints per hit. This cap was removed in the Temple Trekking update on 17 August 2011. The same update removed the level 85 vyrewatch which could previously be encountered on the easy route of a Temple Trek/Burgh de Rott Ramble.
  • Currently, there is a graphical glitch with the vyrewatch chathead: a part of the mouth seems to 'stick' when the rest of the head is moved. As of 5 September, this has not been fixed.
  • Even with the full Darkmeyer disguise and high ranking in the vyre system, Vyrewatch in Meiyerditch still insult the player. It is unknown if this was inteded or not, as the Vyrewatch in Darkmeyer while having upper tier status results in them begging you to take them there.
  • When caught by a Vyrewatch, you can prevent paying a tithe or menial work by logging out.
  • If you kill a Vyrewatch while it's soaring over the sea, the loot is unobtainable. If you are fighting Vyrewatch east of Burgh de Rott, and the Vyrewatch is over the rocks there (the large pile just south of the bronze pickaxe spawn), the loot seems to disappear. It is unknown if this is a glitch or not.
  • There are 8 different types of Vyrewatch corpses that are storable in the player's bank, taking 8 different bank spaces. However, they are all identical when it comes to burning them on a pyre.
  • Before the Evolution of Combat, if you froze a Vyrewatch with the Ivandis flail's special attack and another Vyrewatch attacked you, you would still attack the frozen Vyrewatch, even though it was a single-combat zone. However, if the effect wore off before you killed the Vyrewatch, your attacker would become the new Vyrewatch, and you could not attack the original one again until the new one was killed.
  • Some Vyrewatch are weak to bolts despite being completely immune to them. In addition, some are weak to stab attacks despite the only two usable melee weapons against them not being stab weapons. This is most likely an oversight.
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