Vorago is the strongest boss in RuneScape, and you'll need the best of gear and equipment if you're planning to kill him. His drops are some of the best, as he is the only dropper of Tectonic energy, the raw material to create Tectonic armour, level 90 magic power armour which has similar effects to PvP armours. He's also the only dropper of the Seismic wand and Seismic singularity, level 90 magic weapons which, like their level 80 Virtus counterparts, are dual-wielded, but like their level 90 counterparts, the Drygore weapons and Ascension crossbows, only last for 10 hours before needing to be repaired.
Vorago's attacks will change on a weekly basis, so players will need to be careful when dealing with him.
The current Special attacks rotation is: Ceiling Collapse > Scopulus > Vitalis > Green Bomb > Team Split
Starting the FightEdit
Unlike the previous boss, the Kalphite King, Vorago's battles are just like the God Wars Dungeon Generals; he can be fought with or without an instance. To reach him, go inside the Borehole, which is north of the Falador Lodestone. Afterwards, you can click on the entrance, which gives you two options; start an instance or just go in. First-timers should go in first, unless they are with a group of players killing Vorago.
When starting an instance, Vorago's price is much higher, up to four or five times as high as your typical God Wars Generals. For 1 hour, you pay 1,000,000, and you can stack it up to four hours. Like all instances, the instance is over when there are no more players inside the instance (meaning no one is in the instance lobby/fight). Vorago also has a non-instanced variant, which anyone can use for free. Due to this however, only one team can fight him at a time. You cannot interact with Vorago by any means if his color is teal instead of yellow. You can challenge him after the team before yours wins or loses the challenge.
At all times, up to 50 players can challenge Vorago.
When talking to Vorago, you will introduce yourself to him. If you want to challenge him, you need to go through the challenge options until he has verified that you want to challenge him. Doing this results in two coloured messages showing up; if these two do not show up, it means he has not verified you yet. Once he verifies you, you are now capable of joining other player's challenges and challenging him personally.
When challenging him, he won't hold back on his "raw" power. Upon challenging him, he will start to charge a 50,000 damage power wave onto players. However, this attack will only hit players who wished to accept his challenge. The 50,000 damage wave is split amongst all the players, meaning without a group of five (which means 10,000+ health per player), Vorago will kill anyone with this wave. The more players who accept the challenge with you, the less damage split amongst the group. When Vorago unleashes this power wave, all players get hit with the right damage and are sent flying into the borehole, but only if they are in front of him. Players who accepted but are too far from him inside the borehole will be dealt with the damage and not sent flying in. After the rough landing, Vorago crashes in and the fight begins.
Vorago also has a hard mode, but that is only when all four Vorago specialties have been defeated. The player also has to use the Maul of Omens on him first before the player can host this. Anyone can join the hard version, but it can only be hosted by one that has met all the requirements above.
There are a few differences in Hard Mode then Regular Mode:
- Vorago's power wave does 70,000 damage instead of 50,000 damage.
- Vorago unleashes a barrage of red bombs upon entry.
- The max damage of a red bomb increases by 2,000, resulting in a max hit of 9,000.
- There are 9 phases rather then 5: Jump, Bring Him Down!, Phase 3: (Falling Rocks, Scopulus, Vitalis, Green Bomb, Teamsplit), Waterfall, Final Push
- Vorago's stomp attack (end of phase) is capable of killing familiars.
- In Vorago's Team Split attack, the boxes are instead 1x1 rather then 2x2 squares.
Vorago has many attacks. Vorago's attacks are split evenly towards the amount of players hit by the attack, so in large groups, staying very close is preferred against his standard attacks, but not against red bombs. Here are Vorago's set of attacks:
- Melee attacks: Vorago swipes his claws onto a player. This can hurt other players around Vorago (aprox. 3 squares away from him)
- Dismember: A strong melee bleed that deals up to 1000 damage per tick. Vorago performs this attack five times in sequence many times throughout the fight. Players can use Freedom to clear this bleed, or they can run away from Vorago (the bleed will clear if far enough away). Players hit by this attack who are already suffering from a bleed will instead be hit for 4500 damage. See the "Voke Order" section of Team Roles for more information on dealing with this attack.
- Magic attacks: Vorago has two different types of magic-based attacks. They will target multiple players he picks out. Vorago sends one to three (depending on the size of the team) blue rocks at players he picks. The farther you are from Vorago, the more likely it becomes that he will use magic attacks on you.
- Blue bomb: A rock in blue aura. Regular magic attack with an AoE element. This heads for one player, however it can deal damage to other players if they're too close to a player that has been hit with this rock. It can hit up to 2300+, even through protection prayers.
- Red bomb: A rock in a red aura. Vorago sends this rock at one person, and has a base damage of 2000 and increases by 1000 for nearby players, up to 7000. Damage increases by 1000 for every player within 5 squares of the targeted person. Damage is not spread; if a player is within three squares of the target hit with this rock, they will also be dealt with the same damage the person with the bomb. This attack can be blocked with Barricade, but Vorago will disrupt all defensive abilities when the Red Bomb is launched. Vorago tends to throw a blue rock at the player also when he throws a bomb.
- Rampage: After the end of each phase (except the final one), Vorago will jump around the room, smashing the foundations of the ground. Players near him will get hurt. Players directly under Vorago can be hit up to 5500 damage, while those nearby will be dealt up to 1000. Three of these attacks will send you deeper into the Borehole, and can be blocked with Barricade. If you use Surge or Escape when under him, you will not take damage from this attack.
- On hard mode, this attack kills familiars.
- Reflect: Vorago uses this on phase 2 and onwards. A select amount of players (varies on team size) are picked for any damage Vorago is dealt with sent to them instead. Protection prayers do not block the attacks; what Vorago gets dealt with will be sent straight to you. Stuns will also carry over to the player, and this attack can be blocked with Barricade. This attack will always be done as the 4th attack after the Melee Bleed Sequence on phases 2 and 4, or the 5th attack after the Red Bomb on phase 5 and phase 3 on any week except Scopulus.
- Stomp: Players under Vorago will get dealt with major damage if under him for a period of time.
- Automatic Healing: During Phases 1, 2, 4 and 5, if Vorago's health is lowered below 12,500 hitpoints, he will heal himself by approximately 1/4th of his hitpoints until the the correct requirements have been met. This healing cannot be "out-DPS'ed," regardless of the size of the team.
- For phase 1, he will automatically heal until a player has jumped onto him to retrieve the first Maul piece.
- For phase 2, he will automatically heal until the maul piece falls out.
- For phase 4, he will automatically heal until his third waterfall.
- For phase 5, he will automatically heal until he is defeated with the Maul of Omens.
- Special attacks: Vorago has some special attacks (stage-wise):
- Reflect: Vorago will redirect any damage he takes to one player. This is not affected by protection prayers, but can be blocked by Barricade. This effect lasts 5-10 seconds. Reflect is always used as the 4th attack after the
- Cloning: Vorago uses this on phase 4. Stone clones are spawned and scale with the combat level of the cloned player, also copying their combat style. While the clone is alive, attacks dealt to Vorago deal very little damage. If the player dies to the clone, the immunity will be lifted, and the same will occur if the clone is killed.
- Smash: Players who are hit by the Dismember ability, once it ends Vorago will then use his two hands and smash the player, dealing 4000-4500 unblockable damage.
- In the fourth phase, Vorago will summon a waterfall in one of the corners of the arena whilst charging a powerful fire attack. Players must move behind the waterfall to avoid damage that can be as high as 9800.
- Weekly Specials:
- Week 1: Vorago summons two Scopuli monsters that are level 180. Vorago is immune to damage while the Scopuli are alive, and the phase ends when both are killed. Once one is dead, the other will become enraged and hit harder, so care should be taken to get both as low as possible before killing either.
- Week 2: Vorago summons Vitalis monsters that are level 165. Vorago starts this attack by charging a large orb and releasing it. The orb will move along the floor for a few seconds before spawning up to five Vitalis. For each player standing near the orb, one less Vitalis will spawn - if five players are near the orb, the Vitalis spawn will be suppressed completely. Players will take an unblockable 2000 damage for helping to block Vitalis spawn; despite this, players should always try to prevent Vitalis from spawning.
- Week 3: Vorago lands debris into one set spot. He starts this off by having an animation similar to Bombardment, and a few ticks later he will jump and hit another spot, with a large chunk of debris falling. The damage done by the debris is 8000, and spreads evenly to players hit by it. If stuck in the rock, Vorago will teleport you straight to him. It can be destroyed, although the player who does so takes 4000 damage, but can be reduced.
- Week 4: Vorago now summons the green rock, which is something similar to that of "Let the virus flow through you!" by Nex. The rock will land on a designated spot, creating mist which will damage nearby players if they get too close to it. Afterwards, it will head to a random player in the area. To transfer, simply get near another player, and the rock will transfer to that player. If the player carrying the rock does not transfer in time, they will be hit up to 10000 damage. Vorago does this attack from phase 3-5.
- Week 5: Vorago splits the group into two colors; green and red. When this happens, the players must head inside their respective color's boxes. For example, if a player goes green, they must run into the green box, and vice versa for red. If the player fails to get in the box in six ticks, Vorago will explode and deal 8000 damage to every player who fails to get into their respective box. Vorago uses this attack from phase 3-5, and tends to do this attack right before reflecting.
|Phase 2||Phase 3||Phase 4||Phase 5|
|Cliff Diving||Melee Rage||Special Time*||Waterfall*||Final Stand*|
NOTE: If a player holding a maul piece dies or logs off, the maul piece will drop under the spot of their death/log. If you die or leave Vorago's cave (only by logging), you will be unable to return to the fight. You cannot teleport from the cave, as Vorago prevents you from doing so.
After being knocked down by Vorago, you will be scattered across the Borehole. One player should stand near the cliffs to gain a headstart to climbing. While this occurs, only one player may navigate the cliffs, and Vorago can and will target them once in a while. The climber must get through five different obstacles until they reach a platform. While this phase occurs, Vorago has no special abilities in effect, and only uses melee and magic attacks. In order to get the first maul piece, the climber must be at the "Jump!" option, and Vorago's back must be in front of the player. The dots must also line up in order to do this. Once the player manages to jump on Vorago, they will obtain the first piece of the Maul of Omens. Then end this phase by reducing his hitpoints to 0.
During this phase, Vorago adds new special attacks to his arsenal of attacks. Vorago will first pick a target, and then hit them with a very strong Dismember ability. He does this five times, and if he is still on his target after the second pummel, he will attack with a very strong hit that cannot be blocked and deals 4500 damage. Afterwards, he will resume basic combat and start with a reflection attack. When he does this, he also spawns a gravity orb which must be used against him. After the reflections end, he will resume basic combat before using Dismember and repeating the process over. To proceed further, four of these orbs must be used against Vorago.
Upon the fourth gravity orb, he will stumble, and you must take him down. Players are dealt with 150 damage constantly every 2 ticks until they are finished. When Vorago stumbles again, the group is given 25 ticks to deal a "set" amount of damage to knock the second piece off. If the group fails to meet the requirement, the piece will not budge off with a message saying "You failed to do enough damage in time. The weapon piece still looks secure." Vorago will restore all of his health and the process must be repeated again, although with two orbs this time rather than four. If successful, Vorago will not heal and the second piece will fall off.
During this phase, Vorago's weekly special takes effect starting on this phase. There are five different specials, which are mentioned in his attacks section. Apart from this special ability, Vorago does not use any dangerous moves during this phase. Depending on the week, you will need to do the following:
- Scopuli: Kill the two to proceed to the next phase. Vorago is immune to all attacks.
- Anything else: Deplete all of his hitpoints.
Vorago will still use his reflector attack as long as the weekly special is not Scopuli.
During this phase, upon Vorago's entry he will charge up for 10 ticks. The sides of the game screen will show red flames (which can impair visibility, especially for those with smaller screens). At the same time, a waterfall will spawn in one of the four corners of the arena. To avoid taking damage, you need to be behind the waterfall, not at the waterfall edge. If you are caught in his blast you will be dealt up to 10000 damage, enough to kill a player who does not have level 75+ equipment (hybrid excluded), a bonfire boost and a level 70+ shield.
After the explosion, Vorago will then summon stone clones of one or more players, depending on party size (groups of seven or more will see at least two clones). The stone clones give huge damage reduction to Vorago, and killing all clones will end the reduction.
After a while, Vorago will use his Melee Bleed sequence, followed by his reflector attack on the players. Once it ends, he will begin with another waterfall attack after two ticks. Three waterfall attacks (including the first) will be enough to cause the piece to fall out. It is highly recommended his health be reduced to 20,000 so the clones will not spawn and end the phase faster.
During this phase, you end up on a narrow strip of land. Vorago comes crashing down soon after. Upon entry, Vorago will be desperate to kill you and will try to knock you off the land, gaining massive buffs during this phase also. If he is successful in doing so, everyone in the battle will die. In order to knock Vorago back, you must deal more damage to him than he does to you, so dual-wielding is highly advised during this phase. Depending on the size, in a ten man group or less one bomb tank is needed, and two if more than that. Avoid attacking Vorago when he summons his reflectors. Vorago will start his first reflector after ten to thirteen ticks upon entry.
If you have maul pieces, quickly form them. Otherwise, the maul pieces will come to life and deal 100 unblockable damage per tick to the player(s) carrying them, until they are combined. Make sure your maul is formed. Once Vorago has low health and is on his side (at least one or two spaces behind his edge), use the Maul of Omens to finish him off. Grab his loots before leaving by the red orb he provides.
Note: During "Team Split" week, the further you push Vorago in, the more likely he will create a color box close to him rather then far. Pay attention to the box colors so you do not make this mistake. At the beginning, the two boxes are next to each other where the bomb tank(s) should be.
Weekly Special OverviewsEdit
It is important to know how to deal with the weekly specials, in small groups or in large masses, since failure to fight against them can result in a lost kill.
- Scopuli Week: The Scopuli have 120,000 lifepoints each and do shattering melee attacks, which is similar to that of Vorago. It is highly important that the bomb tanks be placed on the corners of the room where they will spawn, so Vorago will focus his magic attacks on them and not the people killing the minions. Failure to do this will result in heavy damage for everyone.
- Vitalis Week: Players should stand on the place where the Vitalis will spawn. Failure to do so will result in a swarm of Vitalis who deal moderate damage and can become a nuisance to the team.
- Rock Week: Once Vorago shoots his arm up, similar to the Bombardment animation, watch for where he goes, and eat up to 8000 lifepoints. The rock is very large and appears with a shadow which may be hard to see. You can use Surge to escape in time, and remember to destroy the rocks on phase 3, since if it is not destroyed one will fall down to the next phase.
- Green Bomb Week: When Vorago shoots a green bomb, watch out for the mist that it spawns. This mist does slow, unblockable damage and hurts every player. If the bomb goes for you, go under another person or tank the hit. When it is successfully transferred, the green bomb goes under the player and deals 1000 to every player under it for a while. If not, the targeted player gets hit for 10000.
- Team Split Week: The slowest week out of all the other weeks due to Vorago being immune to damage while he uses this, it comes in two colors; red and green. You must enter your box in time, otherwise he will hit 8000 on you. During the fourth phase, bring a weapon (any will do) which you are strong against in the combat triangle so you can kill your clone quicker. This is because the clones can stun you and prevent you from getting into the box on time if your Freedom or Anticipation is on cooldown.
You will want to have designated roles among your group. A group without roles is nearly guaranteed to fail. Here are the roles you should have in your group:
- Base Tank - This person stands next to Vorago and tanks his Melee hits. The base tank is the only position where Melee is acceptable, as Vorago's melee attacks hit everybody within 2 squares.
- Bomb Tank - stands farthest from Vorago and tanks his magic blue bombs and most of the red bombs. In groups of 10 or more, two bomb tanks will be required. Range or Mage.
- DPS - Everybody else. These players use Ranged or Magic, and stand near Vorago (but out of melee distance). These players deal the heavy damage responsible for getting through phases 2, 3, and 5.
- "Voke Order" - A rotation of players three players who tank Vorago's five melee bleeds on phases 2 and 4. Typically, Base Tank takes bleeds 1 and 2, Bomb Tank takes bleeds 3 and 4 (while Base Tank uses Resonance to heal from a blue bomb), and one of the DPS players takes bleed 5. Players should use Freedom to clear their first bleed, and Escape or Surge to get far enough away from Vorago to clear their second bleed.
- Mauler - this person is responsible for using the Maul of Omens to finish off Vorago at the end of phase 5. Typically, this is done by the Base Tank, since this is the person within mauling range (i.e. melee range) of Vorago at all times.
- Jumper - This is usually the weakest of the DPS players. The Jumper is responsible for jumping off the cliff in phase 1 to get the first maul piece, and also responsible for gathering the other two weapon pieces, assembling the Maul, and dropping it for the Mauler at the beginning of phase 5. The Jumper usually also takes "5th Voke."
- Optional: Backup Bomb, Backup Base - These people are responsible for taking over a tanking position to save the kill, if the designated tank dies. A backup tank usually has more experience at tanking than the designated tank, and is assigned only when a designated tank is trying to accumulate experience in a tanking position.
Vorago's drops may not be that of Nex's, but a kill will guarantee a large sum of value to players who can receive them. Vorago drops 5 sets upon defeat and kills can be as much as millions of coins.
Item Quantity Rarity GE Market Price Tectonic energy 2 Common 677,156 Seismic wand 1 Rare 1,317,537,268 Seismic singularity 1 Rare 280,832,742 Ancient summoning stone 1 Very rare Not sold
- When killing Vorago, stay close to each other. This way, his attacks won't deal as much damage as it would on you only. Blue bombs can hit up to 5000 damage from a single magic attack without prayers, and 3300 with prayers.
- When dealing with red bombs, get away from other players. The red bomb's base damage is 2000, but for every player within a 5x5 square around the target, the bomb will deal an extra 1000 damage, with up to 7000 if you have 6 players nearby. The bomb can also hurt other players who are standing in a 3x3 square around the player, dealing the same damage onto them.
- When a phase ends, watch where Vorago faces before he jumps. That's the direction he will jump towards, so you can avoid him easier. If he doesn't show any direction (e.g facing northwest in a northwest corner), he will stomp back at the same spot. Damage can vary, up to 5500 (which depends on distance to him, usually directly under him causes massive damage), so use Surge if needed, as damage will not be calculated until it ends.
- Although more players may seem like a good idea (to reduce the blast damage), it is not recommended because it will simply make Vorago harder with his attacks and defence. All of his attacks are AoE, and redirectors can easily kill a player. Smaller groups do not need to worry about this.
- Use everything that can improve your accuracy. The best ability for long-range fighters is Debilitate, as it will cut damage in half, saving food in the long run.
- When using a shield, always have Preparation after Resonance is used. Vorago's attacks will easily restore it, allowing you to get another free heal. If Resonance is unavailable, use Barricade to avoid being hurt from his attacks.