|Release||3 July 2013 (Update)|
|A powerful entity that is one with the earth.|
|Equipment XP (2H/MH & Armour/OH)|
|1200 / 800 / 400|
3 ticks (1.8s)
Vorago is a gigantic, rocky, and extremely powerful boss monster created by the Anima Mundi, or as he refers to it, the "earth soul". He has been billed as the toughest group boss monster in RuneScape.
Using the maul of omens to finish off Vorago is a requirement for trimming the completionist cape.
Obtaining all unique drops will unlock the [Name] of Omens title.
Vorago was an ancient anima being that used to cause trouble in the past. Eventually, he was defeated by a weapon known as the maul of omens, and went into a restorative sleep. He "destroyed" the weapon, shattering it into fragments and embedded it in his body.
He later woke up around the beginning of the Sixth Age. While still just as powerful as he was back then, he was much friendlier. He was aware that the gods will eventually return and that he will protect Gielinor from those that would endanger it alone.
With Guthix's death and the shattering of the Edicts of Guthix, Tuska made her way to Gielinor to consume it. Vorago viewed Tuska as a threat and sent a representative. He was part of The Godless due to not being affiliated with any of the gods, although he was not actually a member of the group; he had no interest in their quest. When Tuska made her way to Gielinor, weakened by the help of many adventurers, Vorago grew in size and unleashed a powerful attack at Tuska, killing her. After this, Sliske can be seen talking to Vorago about Tuska's defeat. After speaking with the player, he will teleport away.
Sliske later counted this as a kill for Vorago, allowing him to participate in his endgame. Vorago had no interest in the Stone; he only came to ensure that the other gods would not harm the "earth soul". Upon meeting Armadyl, Vorago states that he regretted his decision to not interfere in the battle with Armadyl and Bandos, as he saw Armadyl's divine weapon as an affront to the anima.
Since his reawakening, Vorago can be found in the Borehole, where he accepts challenges by those wishing to fight him. He fights them so that he can hone his combat skills in the event that he needs to defend Gielinor from those who would threaten it. He still carries the Maul of Omens, which needs to be reassembled and used to defeat him again; however, as his various titles and the Vitalis suggest, he simply reforms himself upon defeat.
Vorago is located in the Borehole just north of Falador. The closest teleport is the Falador lodestone or Falador Teleport and its tablet version. The portal inside the Max Guild can be attuned to Vorago, arriving right at the entrance to the cave.
Starting a fightEdit
Every world has the option to fight Vorago using either the world's public encounter or a private instance. Instances cost 1,000,000 (750,000 with the Soul Reaper perk) coins and last up to 1 hour. An instance can hold up to 50 players, and, due to the nature of the fight, respawn speed cannot be customised. Using an instance is the only way to fight Vorago in hard mode.
Inside the cave, there is a series of chasms to traverse to access Vorago. To be eligible to fight Vorago, one will have to speak to him and learn why he is here. Once these are done, two coloured messages should show up saying that you are now eligible to fight Vorago. Learning Vorago's history only needs to be done once.
If Vorago is not currently fighting players for whatever session you are in, his face will be visible. Occasionally, he will be unoccupied but not visible, in which case speaking to him will prompt him to reveal himself. He can be challenged via right click or by going through the dialogue.
When challenged, all eligible players will be given the option to accept the fight. After 20 seconds, Vorago unleashes a blast of 50,000 damage (70,000 in Hard Mode), split evenly between all players who accepted his challenge. This damage is capped at 12,500 life points per player (14,000 Hard Mode), regardless of the number of players that accepted the fight. Players who do not accept the challenge will not be harmed by the blast. If challenged while he is already preparing to start a fight, the challenger will be notified of this and given the option to join the original fight.
For entry into the fight itself, all players will need to have survived their blast of damage. The blast damage per player is capped at 12,500 life points, or 14,000 in hard mode. The entry damage flag is based on damage that would have been received, rather than damage actually taken; i.e., even if a player's damage is reduced or blocked in some way, they would have to have survived the unblocked hit to get in. For example, if 5 people accept a challenge, every player will need more than 10,000 life points. Even if one player has 9,000 life points and has damage reduced to 5,000 (thus surviving the blast), all players will fail to get into the fight. When fights are rejected like this, the blast damage is still endured. Even if the hit is intercepted, the initial life points are still required. Interestingly, intercept seems to work on the dropdown hit of all members of the team besides the member in the "jump spot".
|Next: 4 days (wrong?)|
Vorago's fight consists of 5 phases, each taking place in a different room, and each having their own mechanics and attacks. Vorago also has a weekly attack that changes based on the current week. He has 6 different specials, changing every Wednesday at 00:00 UTC.
Players cannot teleport out of the arena by any means once the fight has begun. Logging out during the fight is sometimes prevented, usually the beginning of a phase; however, this restriction is not entirely consistent. It is possible to leave the fight using the quickhop function on the friends list.
The hard mode option for Vorago is unlocked after a player performs the finishing blow on Vorago with the Maul of Omens on all six of the weekly Vorago rotations (Ceiling collapse, Scopulus, Vitalis, Green bomb, TeamSplit, and The End). You can see which conditions you lack by reading the sign near the entrance to the borehole.
Hard mode is not available in the regular or basic instanced modes. To start up a hard mode instance, the player must use the instance interface and click "Hard Mode".
Unlike normal mode, entering a fight in hard mode requires players to survive a hit of 70,000 damage as opposed to 50,000. In hard mode, Vorago's health is still the same, however his attacks are increasingly powerful, and spawns a barrage of red bombs upon entry. In addition, when Vorago does a mage (blue bomb) attack he will always send two pairs of bombs instead of one.
Any special attacks (reflect, red bombs, teamsplit etc.) will not have a warning message. His stomp attack also reflects part of the damage he dealt on the player to the familiar, which can kill them. He has 11 phases, with all versions of phase 3 as separate phases (referred to as phase 3-8) and an additional phase on phase 5 (phase 10 and 11), where he needs to be mauled twice, one at the end of each phase. On phase 5 in normal mode (and phase 10 in hard mode) teams are required to push Vorago back 7 spaces to be able to maul him. On phase 11 in hard mode, this distance is doubled to 14 spaces.
If killed in hard mode, he has a greatly increased chance of dropping the ancient summoning stone, tectonic energy and seismic equipment. The person who has used the maul on him during phase 11 will receive the title [Name] the Defeater and also one piece of the Outfit of Omens cosmetic override per hard mode base rotation mauled if they have not already unlocked it.
|Ceiling collapse||Torso of Omens|
|Scopulus||Helm of Omens|
|Vitalis||Legs of Omens|
|Green Bomb||Boots of Omens|
|Team Split||Maul of Omens|
|The End||Gloves of Omens|
Vorago received a new weekly special on 11 December 2013: TeamSplit. This rotation was supposed to appear during that date, but was replaced with the green bomb week due to the phase needing some tweaking. In addition, all players who possessed the Defeater title had it removed until they remauled Vorago in hard mode.
On 8 December 2014, "The End" weekly special was introduced and players who defeated Vorago in a team of 7 or lower were notified by a Scopulus that Vorago has changed, and that their previous best has been taken out. Once again, players' Defeater titles were reset. Hard mode was also changed to have an additional mauling phase; before this update, Vorago only needed to be mauled once in order to defeat him. In addition, many mechanics were changed or rebalanced: red bombs used during phase 5 Ceiling collapse and Scopulus weeks were replaced with TeamSplit and Purple bombs respectively, Scopuli maximum life points and damage were significantly increased and they gained the ability to heal, hard mode had some changes such as increased Vitalis orb damage, ceiling debris was changed to deal fixed damage rather than split among people caught in and final phase was changed so when mauling Vorago he jumps back to the arena, changing his attack rotation and requiring a second finishing blow to kill him.
In late 2014, an easter egg was added to Vorago allowing him to be changed into Voraga, a pink variant of Vorago, by using pink dye on him. This only works on World 62, as it is the homeworld of the clan that suggested it. Voraga is the only entity in the game to have pink right click text. The dye will only last for one phase.
On 12 September 2016, Vorago's stomp mechanic was removed, allowing him to attack normally if his target is under him. Prior to this update, standing under Vorago too long would cause him to deal heavy damage and stun them.
On 24 October 2016, the green TeamSplit box was graphically updated to be blue.
On 5 December 2016, the entry blast damage was capped at 12,500 (14,000 in hard mode) life points per player, which allows for teams smaller than 4 (normal mode) or 5 (hard mode) to fight Vorago without a player assisting them with entering.
On 12 December 2016, the Scopuli aggression range was greatly increased.
On 26 June 2017, the following changes were made to Scopuli:
- Scopulus will now correctly find his partner if he has been apart from him for too long, and then find a new target.
- Provoke should now correctly draw the Scopulus to you. Provoke will not work when a Scopulus is in search for his partner.
- They will no longer switch targets if they're within range of each other.
- They will also now switch target if they have been stood in the same place for too long.
|Phase 1||Phase 2|
|Phase 4||Phase 5|
Vorago drops five drop sets upon defeat. For each phase, 3 slots are remembered, for the player who:
- Dealt the most damage
- Had Vorago's aggression last
- Random player who received at least X bombs (exact number unknown)
- A player is marked as a bomb tank after receiving a certain number of bombs, and a random bomb tank will receive the drop chance for that phase.
This gives a total of 15 drop chances (5 sets of 3). At the end of the fight, a random slot for each phase is chosen, and the player in that slot will receive the drop. It is possible to occupy multiple slots for each phase (e.g. receive the most bombs and dealing the most damage). If the player who occupied a slot that was picked but the player is not present, perhaps via death or logging out, then the drop will go to a random player who survived the fight.
The location of the drop for each phase is illustrated in the table to the right.
In hard mode, the phase 3 drop slot is given out for phase 8; phase 4 for phase 9; phase 5 for phases 10 and 11 (which are tracked together).
Tectonic energy is always dropped several times, dropping alongside the main drop for several slots.
Vorago drops 0–5 sets of charms, 5 charms per drop slot. The following percentages are calculated per set of charms dropped.
|Represents a 90% confidence range based on a sample of 330 kills.|
5 charms are dropped at a time.
Every drop slot has the same table of standard loot. The rarities listed are per drop slot.
|Grimy torstol||15–20 (noted)||Common||60,030–80,040|
|Raw rocktail||75–152 (noted)||Common||265,575–538,232|
|Rune platebody||3–9 (noted)||Common||113,031–339,093|
|Runite ore||15–28 (noted)||Common||178,290–332,808|
|Black dragonhide||35–55 (noted)||Common||123,900–194,700|
|Onyx bolts (e)||20–55||Common||161,580–444,345|
|Magic logs||35–128 (noted)||Common||18,235–66,688|
|Hydrix bolt tips||50||Common||474,400|
|Crystal triskelion fragment 1||1||Common||Not sold|
|Crystal triskelion fragment 2||1||Common||Not sold|
|Crystal triskelion fragment 3||1||Common||Not sold|
|Seismic wand||1||Rare[d 1]||148,852,885|
|Seismic singularity||1||Rare[d 1]||127,059,797|
|Ancient summoning stone||1||Very rare[d 2]||Not sold|
|Ancient artefact||1||Rare[d 3]||Not sold|
- ^ a b Vorago's seismic weapons constitute the normal drop in a drop slot. The chance of getting a seismic item is 1/400 per item per slot, making any seismic drop roughly 1/200 per drop, or 1/40 per kill; however, only 1 unique weapon can be dropped per kill, if at all.
- ^ 1/5000 per drop slot, or 1/2500 while in hard mode. If a player who already owns a Vitalis receives this drop, it will be rerolled to a random player who does not. This is the "per drop" chance, where Vorago gives 5 drops per kill. As such, the "per kill" drop chance (the chance that at least one is dropped in Vorago's 5 drops) is below for source. (or in hard mode). If 5 players each obtain one of the drop slots, their individual chances are 1/5000 (1/2500 in hard mode). See
- ^ 1/100 per drop slot and only available in hard mode to a player has mauled all hard mode base rotations. This is the "per drop" chance, where Vorago gives 5 drops per kill. As such, the "per kill" drop chance (the chance that at least one is dropped in Vorago's 5 drops) is . If 5 eligible players each obtain one of the drop slots, their individual chances are 1/100.
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
|Key token||1||Rare||Not sold|
- Vorago is an English word, derived from Latin, meaning abyss, chasm, or gulf.
- A bug allowed players who died at Vorago to duplicate any item that they wanted. The player would die to the blast, and when they came back to their grave, there would be two graves with the same items instead of one. This bug has since been patched.
- Vorago is loosely based on the living rock creatures (the patriarch in particular), according to Mod Chris L.
- Hard mode was coded during the developers' lunch breaks. Nobody at Jagex was actually able to complete the new hard mode through legitimate means before it was released and defeated by players.[source needed]
- After killing Vorago, the Adventurer's Log will say: "I killed a monstrous entity, Vorago." Killing more than one Vorago results in the Adventurer's Log saying: "I killed # monstrous entities of the Earth, the constantly reforming Vorago."
- Vorago is the ninth individual known to have defeated, and the eighth to have killed a god. The others were Jododu Otoku, who killed Ebeb; Bandos, who slew Jododu; Guthix, who slew Skargaroth; Zaros, who killed Loarnab; Zamorak, who defeated Zaros; Armadyl, who slew Bandos; Sakirth, who killed V; and Sliske, who assassinated Guthix.
- During the 2014, 2015, and 2016 Christmas events, Vorago was decorated with lights and wore a Santa hat.
- Despite not being part of the Godless, Vorago is still labelled under their banner in the scoreboard because he was aligned with them at the time of the third World event Tuska Comes.
- When mauling Vorago, everyone in the team automatically performs the Cheer emote, including phase 10 in the hard mode fight. In addition, their adrenaline is completely drained regardless of the amount of adrenaline they have.
- If the person who mauls Vorago channels the Shield Dome spell before mauling, the maul animation will break and the team members will not receive killcount. However, the drops will remain intact.