For other outposts, see Outpost (disambiguation).
Void Knights' Outpost
Void Knights' Outpost full
Release date 18 April 2006 (Update)
Kingdom Southern Sea
Members Yes
No. of banks 1
No. of altars 0
No. of obelisks 0
Main music Null and Void
Leader Commodore Matthias (before Quiet before the Swarm),
Commodore Tyr (after Quiet before the Swarm)
Teleportation Void Familiars Summoning Scroll (Level 34 Summoning Required)
Guilds None
Inhabitants Void Knights
Void Knights' Outpost map

The Void Knights' Outpost is a small island in the very south of the current map, just south-west of Ape Atoll. To get there, you may either speak to the Squire on the pier at Port Sarim to travel to the island by ship free of charge, use the teleport option of a Void knight seal, or use a Call to Arms scroll, with a summoned Void ravager, Void shifter, Void torcher or a Void spinner. This island is nearly abandoned on non-pest control worlds, but still is popular with players seeking to repair Barrows armour. (see below)


However, the main feature of the island is Pest Control (The bottom island in the picture), a co-operative multiplayer combat minigame. See the Pest Control article for more information. The landers at the south side of the island brings players to the Pest Control island when there are 5-25 players in them.


Void Knights' Outpost

The headquarters of the Commodore

Music UnlockedEdit


  • As of 9 November 2009, some roofing on the Void Knights' Outpost was corrected.
  • With the introduction of the Void Knight quest series as of 24 June 2010, a major graphical extension took place on the island, with additions on the northwestern and eastern ends. There are now a number of new buildings and houses in addition to the Conquest area.
  • Oddly enough, after its re-release, a bug was accidentally discovered which caused a player to end up in front of the other side of the bank.
  • As of the 1 July you may step off of the land next to the north-east corner of the dock and stand on the water. This only works for the single square shown on the image below. Note that the character shadows, which can be very vaguely seen under the closest void knight, are not visible under the player standing on the water. This has been fixed.
  • There was once a typo seen while talking to the Banker Squire. When you select the option, 'I'm fine, thanks.', you instead reply, 'Im fine thanks'. This has since been fixed.
  • During the cutscene where you travel on a ship to the outpost, the ship is shown docking in the western part of the island. However, the dock is to the north.
  • The Squire bankers are not static NPCs, as in other banks, they keep moving at the other side of the bank counter.


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