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For this item's main-hand variant, see Virtus wand.
For this item's augmented variant, see augmented virtus book.
[FAQ] • [doc]
Virtus book detail

The Virtus book is an off-hand Magic weapon that requires 80 Magic to wield. It is dropped exclusively by Nex in the God Wars Dungeon.

The book protects from the four major gods in the God Wars Dungeon, and will degrade after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired by Bob in Lumbridge, or at an armour stand.

When received with CoinShare active, the Virtus book will be dropped as 120 Virtus book shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

Combat Stats
RequirementsDegradesVirtus armour equipped
80 Magic30,000 charges
ClassSlot
Magic MagicShield slot
Tier
80
WeaponsMainOff
Damage--
Accuracy-1924
StyleSpell-casting
Range8
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair costEdit

The base repair cost of the Virtus book is 1,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

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Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 2,147,421,644 2577 (92)
Noxious staff Noxious staff 90 Magic 141,475,671 2458 (90)
Superior Zuriel's staff Superior Zuriel's staff 88 Magic 22,255,858 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 second, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration Obliteration 87 Magic 31,579,560 2287 (87)
Camel staff Camel staff 85 Magic 39,515,804 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 34,978,468 2178 (85)
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 17,448,434 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 11,077,368 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 451,817 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 1,754,299 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 538 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Wand of the praesul and Imperium core 92 Magic 1,416,979,567 (wand)
353,209,837 (orb)
2577 (92)
Seismic wand Seismic wand and singularity 90 Magic 153,774,550 (wand)
127,059,797 (orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders and orb 85 Magic 15,709,724 (wand)
7,689,753 (orb)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 2,750,000 coins to repair via a Repair NPC, or discounted at an armour stand
Seasinger kiba Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus wand and book 80 Magic 3,172,407 (wand)
2,632,988 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand Abyssal wand and orb 75 Magic 97,894 (wand)
98,387 (orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Drop sourcesEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Nex10011Rare

TranscriptEdit

The following text is transcluded from Transcript:Virtus book.

Compiled reports of the Sedecim legion to the command of Nex; Year 1987 of the Zarosian Empire calendar - Solar quarter.

Virtus - Secundus nundinal

We split from General Zamorak's group a while back as they continue west towards Prifddinas. I have a terrible feeling in my gut that something awful is due to happen. No, Perjour is with them, the dancer is unfailingly loyal and the party is more than capable of dealing with these elves. We must press on, as Glacies and I are due to reach Ghorrock soon. We'll meet with the matriarch, Lamahastrac, then rest and make preparations for the coming weeks. As ordered, I am to oversee the new magical fortifications being constructed in a around the fortress while Glacies heads out into the snowfields to the west. There she can spend time to confirm and study the lingering magic reportedly locked into the surrounding rock, snow and ice.

---

A scholar and some local miners were sent out from the fortress alongside Glacies and confirmed that some of the strata, speculated to have formed roughly 500 years apart, leaks a strange energy from particularly dense concentrations of black and purple crystals. Their formation remains a mystery but my suspicion is that that they appeared as an unintended result of the secretive ritual conducted nearby by those closest to our lord. The dates appear to match Ghorrock's records. I was brought a small sample and the magical energy was unlike any I have encountered myself. This is nothing like the primal forces that might be bound into runes, it's something purer. Glacies could only describe interaction with it as feeling like that of an embrace, or raw emotion, from something greater than a single being. Most unscientific, but she seems able to manipulate the energy. I leave her to experiment while I travel to the other Forinthry fortresses and assess their defensive feasability.

-Virtus; Secundus nundinal, throughout, of the Solar quarter.

Pernix - Quintus nundinal

Report; Quintus nundinal/Solar quarter.

Primusdie;

-Located the mole. Will observe. Saradominist.

-Operating with Lucien's command. Unbeknownst to him

-Poorly skilled in subterfuge. Rookie mistakes.

-Have been controlling flow of information.

-Yet to glean anything of note.

Quintusdie;

-Lucien's company moving westwards. Pursuing.

-Acquired information on direct Saradominist communication line.

-Certain there's something larger here.

-Monitoring.

Octavusdie;

-Spy discovered by Lucien.

-No action was undertaken. Odd.

-Gestures accompanying the word 'staff' indicate importance.

-Will monitor direct comms closely.

-Pernix

Virtus - Sextus nundinal

I return to Ghorrock after three weeks to find the strange energy gone and Glacies transformed. Inhuman, but somehow not. The body is changed but the essence remains, conscious, unfazed and entirely tuned to ice magic. She tells me that this energy only reacted to fill a void, that she drained her own life to weave this strange power into her very soul. Had I been present I wouldn't have allowed such a dangerous act. Necromancy is better left to those skilled enough to join Zemouregal's legion but the result is agreeable. There's a certain... something that I feel in her now that I always did in you, my Legatus, that might complement your own magical skills perfectly. Might we investigate other reports of this energy with my other three preferred disciples I would request that, should they live up to their potential, they all be promoted to rank among your personal guard.

Annakarl is impenetrable. Their bulwark, physically and strategically is perfect. It would take the combined armies of two gods to destroy it! Dareeyak, conversely, is complacent. Citing their geographical position in the empire as an excuse for a lackluster resolve on defence, they rebuff my advice in every instance. Perhaps a direct visit from a legate might spur their action.

Carrallanger struggles to expand with their limited manpower and would significantly benefit from outside reinforcement. Despite this they are adequately cautious. Balustan, a dragon rider in the post of security head had slowed me down significantly because of the most minor mistake on one of my papers. Spies from the outside worry me not here. However two of the others in charge, Apropos and Morvannon, were absent. With no adequate excuse offered by their colleagues I've left men to follow up on this issue, though authoritative action might be required.

-Virtus

Primusdie, Sextus nundial of the Solar quarter.

Torva - Sextus nundinal

-Battle report; Pre-emptive engagement with enemy forces - southwest Hallowvale

-Tribunus Torva of the Sedecim Legion

-Secundusdie to Septimusdie. Sextus nundial 1987

The river crossing from Senntisten was uneventful. Umbra's shadow enchantments have continued to prove incredibly useful in the movement of troops. My battalion arrived in my old hometown, Flamtaer, this morning. No. More accurately, what had been rebuilt of it. Our reports from Viggora had been at least in part on point. The old temple, intact after the ripper attack years ago has been intentionally destroyed but the other structures have been crudely rebuilt. The town was swarming with humans in tatty robes and nonchalant icyene but there doesn't appear to be any of the large scale military organisation supposedly recorded by his scouts. No discipline, no structured drills, barely any patrols.

We were spotted of course, that was our intention, and easily overwhelmed their rabbled forces. This was to be a pre-emptive strike against aggressors from the Hallowed land but our presence here will be seen as an act of invasion. I fear we face a counterattack larger and better organised in future than the battle we expected here. Worse, a significant portion of the Senntisten guard were unnecessarily enlisted into my forces for this needless operation, leaving the golden city relatively undefended. There will need to be stern repercussions against General Viggora.

DisassemblyEdit

[FAQ] • [doc]

TriviaEdit

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