Vindicta is Zaros' general in The Heart.
Unless the player has high levelled gear and experience, it is recommended to fight Vindicta in a team. It is possible to survive in Superior Elite Void gear with t90 weapons if using Soul Split and a Vampyrism Aura.
Vindicta is located in the southwest area of The Heart. To enter her chamber, the player must get 40 Zarosian killcount (20 if the player has unlocked the 50% killcount reduction perk, requiring 4,500 Reputation), and have 80 Attack. Players can easily get killcount by visiting nodes that Zarosian groups are attacking or simply kill the ones inside the fortress area.
Alternatively, one can use the Boss Portal in the Max Guild to teleport straight to the lobby area.
Beginning players should use the best BoB they can use.
Experienced players should bring a nihil of their primary combat style for an accuracy increase. Combining a nihil with an accuracy boosting aura will yield a 100% hit rate when used in conjunction with an overload and respective turmoil curse.
A Steel titan can also be used. Its special move can deal significant damage, although it does not increase the player's accuracy like a nihil.
Vindicta has 200,000 life points and enters a second phase upon reaching 100,000. In a two man, with Overloads and t90 weaponry, it should be possible to get through Phase 1 without a fire wall dropping through the use of a damage boosting ultimate used with a Ring of Vigour and swapping to an Asylum Surgeon's Ring or better and using Thresholds.
Vindicta spawns in the middle of the arena. Although she has relatively few special attacks compared to the other generals, she more than compensates with very powerful melee auto-attacks that can deal up to 3000 damage. Even then, players should be able to recover the lost health through Soul Split or a Scrimshaw of vampyrism if using Melee; just remember to flick Protect/Deflect Melee to avoid unnecessary damage.
After several attacks into the battle, Vindicta will call on Gorvek to unleash dragonfire on her target. This will deal rapid magic damage of up to 1000 per tick, which is unaffected by Debilitate, Reflect, Resonance, Anticipate, Devotion, protection prayers/curses and protection from dragonfire. This damage does not increase even if the player has used Berserk or the Berserker aura. This ability is signified when Vindicta raises her swords into the air. Simply run out of the way of the wall; however, the direction is completely random and the fire travels extremely quickly, so be prepared to take some damage.
Vindicta's attack pattern is as follows:
At start of the fight:
- Does 2 auto-attacks
- Hurricane (hits within 2 spaces)
Rest of the fight:
- 1 auto-attack
- 1 auto-attack (both weapons are slammed onto the target) accompanied by a Ranged attack to all targets out of melee range; the move does not occur if all allies are within 2 spaces (tick still passes over). The Ranged attack should be prayer flicked if you are not able to regenerate the health back through Soul Split or other recovery effects.
- 1 auto-attack
- Fire wall (random direction; easiest to run across Vindicta in a straight or diagonal line)
- 3 auto-attacks
Note that if the target runs from her and she is unable to attack them, she will use her ranged attack which is normally used in teams and will skip some of her normal attacks. The ranged attack in a normal situation hits everyone past 2 spaces (scythe range). Her ranged and hurricane attacks have a 100% hit chance, meaning they always hit the players no matter what armour they wear.
Once Vindicta falls at half health, phase 2 begins. If not used at the start of the fight, at 140,000-110,000 life points, use Berserk, Sunshine or Death's Swiftness (depending on your style of combat), and quickly gain adrenaline to use a Threshold. Do this after a fire wall to deal the most amount of damage without having to run around.
Once Vindicta falls at half health she will mount Gorvek. If using melee, click away before using any combo moves such as Destroy or Assault to prevent the ability being interrupted due to repositioning as a result of their increased size.
Vindicta will follow a set attack pattern during this phase:
- Melee attack
- Ranged attack (deals AoE damage in a 3x3 area centered around the random target; this can be abused for Resonance purposes if desired)
- Melee attack
- Fire wall
The attack pattern becomes glitched depending on the player's position:
- If the player is too close to the spot they landed on, they will take an additional melee hit which does not count in the pattern above.
- If the player is too far from Vindicta and Gorvek, the first melee attack becomes skipped and they will go straight for the ranged attack.
Players should watch their health carefully during this phase; although Vindicta's melee attack is the same just as in phase 1, Gorvek's ranged attack has a 100% hit rate and will typically deal very high damage. For this purpose, Resonance is an effective way of recovering a lot of lost health; however, since there is not enough time to resonance every ranged attack, switch to Protect/Deflect Missiles and try to use Debilitate, Reflect or Devotion to cut down on the damage.
After the ranged attack, the pair will follow up with a melee attack before flying into one of the corners and sending out a dragonfire wall, which is aimed at the primary target like in phase 1. When they prepare to fly to one of the corners, use Slaughter, Fragmentation Shot or Combust, to deal extra damage on them and move out of the way of the dragonfire wall; if solo or with a good team, allow the two to move to you instead of running to them to deal higher damage due to movement ticks. If you plan on moving towards Vindicta's position, use Surge (or Barge if melee) and click to the side during the ability to avoid standing in the flame if used from far away.