Invasion plans
This article is a strategy guide for Vindicta.
Information on mechanics, setups, and tactics is on this page. For the hard mode strategy guide, see here.

Vindicta is Zaros' general in The Heart.

Unless the player has high levelled gear and experience, it is recommended to fight Vindicta in a team. It is possible to survive in Superior Elite Void gear with t90 weapons if using Soul Split and a Vampyrism Aura.

Getting ThereEdit

Vindicta is located in the southwest area of The Heart. To enter her chamber, the player must get 40 Zarosian killcount (20 if the player has unlocked the 50% killcount reduction perk, requiring 4,500 Reputation), and have 80 Attack. Players can easily get killcount by visiting nodes that Zarosian groups are attacking or simply kill the ones inside the fortress area.

Alternatively, one can use the Boss Portal in the Max Guild to teleport straight to the lobby area.

Recommended EquipmentEdit

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Malevolent helm Malevolent helm Superior Statius's full helm Superior Statius's full helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros Anima Core helm of Zaros Anima Core helm of Zaros Torva full helm Torva full helm
Neck slot Amulet of souls Amulet of souls Reaper necklace Reaper necklace Brawler's blood necklace Brawler's blood necklace Saradomin's whisper Saradomin's whisper Amulet of fury (t) Amulet of fury (t)
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Strength cape Cape of accomplishment (Strength or Defence cape are recommended for their perks) N/A
Torso slot Malevolent cuirass Malevolent cuirass Superior Vesta's Chainbody Superior Vesta's Chainbody Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros Torva platebody Torva platebody Anima Core Body of Zaros Anima Core Body of Zaros
Legs slot Malevolent greaves Malevolent greaves Superior Vesta's plateskirt Superior Vesta's plateskirt Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros Torva platelegs Torva platelegs Anima Core Legs of Zaros Anima Core Legs of Zaros
Main hand slot Khopesh of Tumeken Khopesh of Tumeken Drygore longsword Drygore weaponry Blade of Nymora Blade of Nymora Tetsu katana Tetsu katana Attuned crystal dagger Attuned crystal dagger
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Attuned crystal halberd Attuned crystal halberd Chaotic maul Chaotic maul
Off-hand weapon slot Khopesh of Elidinis Khopesh of Elidinis Drygore longsword Drygore weaponry Blade of Avaryss Blade of Avaryss Off-hand attuned crystal dagger Off-hand attuned crystal dagger Off-hand chaotic claw Off-hand chaotic claw
Off-hand slot Malevolent kiteshield Malevolent kiteshield Divine spirit shield Divine spirit shield Attuned crystal shield Attuned crystal shield Chaotic kiteshield Chaotic kiteshield Bandos warshield Bandos warshield
Gloves slot Goliath gloves (black) Goliath gloves Razorback gauntlets Razorback gauntlets Torva gloves Torva gloves Pneumatic gloves Pneumatic gloves Bandos gloves Bandos gloves
Feet slot Emberkeen boots Emberkeen boots Torva boots Torva boots Steadfast boots Steadfast boots Bandos boots Bandos boots Silverhawk boots (60) Silverhawk boots
Ring slot (Asylum surgeon's ring Asylum surgeon's ring with a Ring of vigour Ring of vigour switch) Ring of death Ring of death Warrior ring (i) Warrior ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Warrior ring Warrior ring
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura Invigorate aura Invigorate aura Inspiration aura Inspiration aura
Pocket slot Illuminated Book of Law Illuminated god book Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Superior scrimshaw of attack Superior scrimshaw of attack Attacker's insignia Attacker's insignia Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Anima Core helm of Zamorak Anima Core helm of Zamorak Pernix cowl Pernix cowl
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Amulet of ranging Amulet of ranging
Back slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Defence cape Cape of Accomplishment (Ranged or Defence capes are recommended for their perks)
Torso slot Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Pernix body Pernix body Anima Core body of Zamorak Anima Core body of Zamorak
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Pernix chaps Pernix chaps Anima Core legs of Zamorak Anima Core legs of Zamorak
Main hand slot Ascension crossbow Ascension crossbow Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Attuned crystal chakram Attuned crystal chakram Chaotic crossbow Chaotic crossbow
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand shadow glaive Off-hand shadow glaive Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand attuned crystal chakram Off-hand attuned crystal chakram Off-hand chaotic crossbow Off-hand chaotic crossbow
Off-hand slot Vengeful kiteshield Vengeful kiteshield Attuned crystal deflector Attuned crystal deflector Eagle-eye kiteshield Eagle-eye kiteshield Elysian spirit shield Elysian spirit shield Armadyl buckler Armadyl buckler
Ammo slot Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wyvern spines 5 Wyvern spines Royal bolts 5 Royal bolts N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Swift gloves (white) Swift gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Silverhawk boots (60) Silverhawk boots Glaiven boots Glaiven boots
Ring slot (Asylum surgeon's ring Asylum surgeon's ring with a Ring of vigour Ring of vigour switch) Ring of death Ring of death Archers' ring (i) Archers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Archers' ring Archers' ring
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Law Illuminated god book Superior scrimshaw of ranging Superior scrimshaw of ranging Scrimshaw of cruelty Scrimshaw of cruelty Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Anima Core helm of Seren Anima Core helm of Seren Virtus mask Virtus mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane stream necklace Arcane stream necklace Saradomin's hiss Saradomin's hiss
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Saradomin cape God cape Max cape Max cape Defence cape Cape of accomplishment (Defence cape is recommended for the perk)
Torso slot Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top Anima Core body of Seren Anima Core body of Seren
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs Anima Core legs of Seren Anima Core legs of Seren
Main hand slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Off-hand slot Merciless kiteshield Merciless kiteshield Attuned crystal ward Attuned crystal ward Farseer kiteshield Farseer kiteshield Arcane spirit shield Arcane spirit shield Ward of subjugation Ward of subjugation
Ammo slot Sealed large rune pouch Sealed large rune pouch Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A
Gloves slot Celestial handwraps Celestial handwraps Deathtouch bracelet Deathtouch bracelet Virtus gloves Virtus gloves Spellcaster gloves Spellcaster gloves Gloves of subjugation Gloves of subjugation
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Silverhawk boots (60) Silverhawk boots Ragefire boots Ragefire boots
Ring slot (Asylum surgeon's ring Asylum surgeon's ring with a Ring of vigour Ring of vigour switch) Ring of death Ring of death Seers' ring (i) Seers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Seers' ring Seers' ring
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Law Illuminated god book Superior scrimshaw of magic Superior scrimshaw of magic Scrimshaw of the elements Scrimshaw of the elements Sign of life Sign of life / Sign of death Sign of death


Beginning players should use the best BoB they can use.

Experienced players should bring a nihil of their primary combat style for an accuracy increase. Combining a nihil with an accuracy boosting aura or high level weaponry will easily yield a 100% hit rate when used in conjunction with an overload and respective turmoil/praesul curse.

Alternatively, a Steel titan's special move Steel of legends can deal significant damage if used consistently throughout the fight, making it an even better familiar for players that already have enough accuracy.


Vindicta has 200,000 life points and enters a second phase upon reaching 100,000. With a high level duo or larger team, it should be possible to get through Phase 1 without a fire wall dropping through the effective use of a damage-boosting ultimate ability.

Phase 1Edit

Vindicta spawns in the middle of the arena. Although she has relatively few special attacks compared to the other generals, she more than compensates with very powerful melee auto-attacks that can deal up to 3000 damage. Even then, players should be able to recover the lost health through Soul Split or a Scrimshaw of vampyrism if using Melee; just remember to flick Protect/Deflect Melee/Ranged to avoid unnecessary damage.

After several attacks into the battle, Vindicta will call on Gorvek to unleash fire on her target. This will deal rapid magic damage of up to 1000 per tick, which is unaffected by Debilitate, Reflect, Resonance, Anticipate, Devotion, protection prayers/curses and protection from dragonfire. This damage does not increase even if the player has used Berserk or the Berserker aura variants. This ability is signified when Vindicta raises her swords into the air. Simply run out of the way of the wall; however, the direction is completely random and the fire travels extremely quickly, so be prepared to take some damage. This mechanic is easily predictable as Vindicta always follows the same attack pattern during the first half of the fight.

Vindicta's attack pattern is as follows:

At start of the fight:

  • Does 2 auto-attacks
  • Hurricane (hits within 2 spaces)

Rest of the fight:

  • 1 auto-attack
  • 1 auto-attack (both weapons are slammed onto the target) accompanied by a Ranged attack to all targets out of melee range; the move does not occur if all allies are within 2 spaces (tick still passes over). The Ranged attack should be prayer flicked if you are not able to regenerate the health back through Soul Split or other recovery effects.
  • 1 auto-attack
  • Fire wall (random direction; easiest to run across Vindicta in a straight or diagonal line)
  • 3 auto-attacks
  • Hurricane
  • Repeat

Note that if the target runs from her and she is unable to attack them, she will use her ranged attack which is normally used in teams and will skip some of her normal attacks. The ranged attack in a normal situation hits everyone more than 2 spaces (scythe range) away from her. Her ranged and hurricane attacks have a 100% hit chance, meaning they always hit the players no matter how much armour they wear. However, damage from these attacks can still be mitigated easily via defensive abilities if needed.

Once Vindicta falls at half health, phase 2 begins. If not used at the start of the fight, at 140,000-110,000 life points, use Berserk, Sunshine or Death's Swiftness (depending on your style of combat), and quickly gain adrenaline to use a Threshold. For mages and rangers, these damage-boosting ultimates should be used near the centre of the room, to ensure the effect does not go to waste when Vindicta & Gorvek fly to a random corner.

Phase 2Edit

Once Vindicta falls at half health she will mount Gorvek. If using melee, click away before using any combo moves such as Destroy or Assault to prevent the ability being interrupted due to repositioning as a result of their increased size.

Vindicta will follow a set attack pattern during this phase:

  • Melee attack
  • Ranged attack (deals AoE damage in a 3x3 area centered around the random target; this can be exploited for Resonance purposes if desired)
  • Melee attack
  • Fly & fire wall
  • Loop.

The attack pattern becomes glitched depending on the player's position:

  • If the player is too close to the spot they landed on, they will take an additional melee hit which does not count in the pattern above.
  • If the player is too far from Vindicta and Gorvek, the first melee attack becomes skipped and they will go straight for the ranged attack.

Players should watch their health carefully during this phase; although Vindicta's melee attack is the same as in phase 1, Gorvek's ranged attack has a 100% hit rate and will typically deal very high damage. For this purpose, Resonance is an effective way of recovering a lot of lost health; however, since there is not enough time to resonance every ranged attack, switch to Protect/Deflect Missiles and try to use Debilitate, Reflect or Devotion to cut down on the damage. Despite these abilities, the best way to mitigate damage is still by recovering health via Soul Split.

After the ranged attack, the pair will follow up with a melee attack before flying into one of the corners and sending out a fire wall, which is aimed at the primary target like in phase 1. When they prepare to fly to one of the corners, use Slaughter, Fragmentation Shot or Combust, to deal extra damage on them and move out of the way of the fire wall; if solo or with a good team, allow the two to move to you instead of running to them to deal higher damage due to movement ticks. If you plan on moving towards Vindicta's position, use Surge (or Barge if melee) and click to the side during the ability to avoid standing in the flame if used from far away.