Vampyre juvinate
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| |
| Combat level | 54/59/64/90/119 |
|---|---|
| Hitpoints | 65/35/85/?/150 |
| Slayer level | Not assigned |
| Members only? | Yes |
| Aggressive? | Yes (In Burgh de Rott only ones with fingers and long sleeves are aggresive) |
| Poisonous? | No |
| Immune to poison? | Can be poisoned with poisoned silver bolts |
| Attack style | Melee |
| Max hit | ?/?/?/?/9 |
| Weakness | Silver weapons |
| Always drops | Vampire Dust |
| Examine text | An initiate Vampyre juvinate |
Vampyre juvinates are monsters only found in Morytania, and are very similar to Vampires. Vampyre juvinates cannot be killed by normal weapons. Instead, they can only be harmed by weak silver weapons (such as Silverlight, silver sickle(b), silver bolts, a blessed axe, or a Wolfbane dagger). When they get to half health or less, it is possible to use the special attack of the Rod of Ivandis or Ivandis flail to hold the Vampyre in place thus making a "held Vampyre". After this, a Guthix balance potion can be used for one of three outcomes:
- The vampyre dies instantly, earning 100 prayer experience;
- Becomes human again for a reward;
- The Vampyre gets angry. When angry, its level increases (and therefore it's combat skills), but can be hurt by any weapon. If this happens, players are recommended to switch to their normal melee weapon, as the Rod of Ivandis' and Ivandis Flail's attack bonuses are weak.
If a Guthix balance potion is not used, then the juvinate will turn into a cloud of mist and float away when it reaches approximately one-quarter health. No drops will be received when this happens.
Vampyre juvinates seem weaker to the Rod/Flail of Ivandis. Compared to a Wolfbane dagger, a rod seems to have a higher average hit on juvinates, despite the lower strength and attack bonuses. The slightly slower speed, however, tends to make Wolfbane a more favourable choice.
Contents |
[edit] Habitat(s)
[edit] Drops
[edit] Killing a Juvinate (with potion)
100%: Vampire dust
[edit] Killing an Angry Juvinate
100%: Vampire dust
[edit] Returning a Juvinate to Human
When returning a juvinate to human in Temple Trekking, the human will hand the player a noted reward as well as take his or her former human name (Miala, Verak, Liam and Benjamin are four of them).
If the player should return a juvinate in the Sanguinesti region to human form, the juvinate will not take a name, but will simply then on be referred to as "Former vampire" (interestingly, not vampyre as would be thought). The former vampire will wander towards a gated portion of the juvinate area and remain there.
[edit] Weapon drops
- 1 Noted Air staff
- 1 Noted Fire staff
- 1 Noted Black spear
- 1 Noted Black battleaxe
- 1 Noted Black two-handed sword
- 1 Noted Mithril battleaxe
- 1 Noted Mithril two-handed sword
- 1 Noted Mithril scimitar
- 1 Noted Mithril longsword
- 1 Noted Mithril warhammer
- 1 Noted Adamant hatchet
- 1 Noted Adamant sword
- 1 Noted Adamant mace
- 1 Noted Adamant scimitar
[edit] Armour drops
- 1 Noted Steel plateskirt
- 1 Noted Black full helmet
- 1 Noted Black chainbody
- 1 Noted Black platelegs
- 1 Noted Black kiteshield
- 1 Noted Black sq shield
- 1 Noted Mithril full helmet
- 1 Noted Mithril chainbody
- 1 Noted Mithril platelegs
- 1 Noted Mithril sq shield
- 1 Noted Adamant med helm
[edit] Other drops
- 10 Nature runes
- 10 Death runes
- 5 Willow logs
- 5 Yew logs
- 1 Noted Ruby ring
- Level 2 Clue scroll
[edit] Trivia
- When Guthix balance potion makes Vampyres angry, they turn into a form which closely resembles Vampires, species closely related to Vampyres. They also lose their immunity to normal weapons.
- There are Vampyre juvinate in the Sanguinesti Region that appear to have once been Vyrewatch but seem to have their wings removed or torn off.



