Vampyres are bat-like beings who originate from Vampyrium. They are the dominant race of Morytania, and are mostly found in the Sanguinesti Region. They live on human blood, and force all residents of Morytania to pay a blood tithe. A few notable vampyres are found outside Morytania.
Originally a predatory race, vampyres thrived on instinct and hunted for survival on Vampyrium. Tribes separated the species into different groups, where leaders were chosen based on strength. Upon Zaros' arrival, the concept of civilized society was brought over which drastically changed the vampyres' way of life. The drastic change of society threw the tribes into a civil war where 8 tribes eventually emerged victorious. The 8 tribes reformed into houses which formed a new aristocracy unifying the vampyres. Uplifted, the vampyres pledged fealty to Zaros, and would eventually follow him to Gielinor in its Second Age, where they remain to this day.
True-borns are full blooded vampyres that originate from Vampyrium. They have limited shapeshifting abilities and appear to have at least three forms: humanoid form (Resembles a fanged, tall human), vapour form, and vyre form (Resembles a large bat-like creature).
Venators are True-born vampyres who have either devolved or remained on Vampyrium after Zaros's departure. They resemble the original form of vampyres before the arrival of Zaros and thrive on predatory instinct.
Human vampyres are vampyres with a human origin. This is caused by a process known as vampyrisation. The process of vampyrisation seems to cause the host to lose it's memories and personalty, as shown with Vanstrom Klause. They make up the majority of vampires in the Sanguinesti Region.
Vampyre juveniles are the first and weakest stage of human-born vampyres. If players speak to the citizens of Sanguenesti, they will reveal that juveniles are "probably converted from some sort of a bipedal creature". which hints towards a human origin. They can be found in the woods east of Burgh de Rott, and in Meiyerditch.
Players can kill them with any weapon, but those in Meiyerditch must be damaged with the Rod of Ivandis or Ivandis flail, and killed with the Guthix balance potion. When the potion is not used, they will transform into vapour form, and escape.
Vampyre juvinates often do dirty work for the vyrewatch, such as collecting blood tithes, ambushing travellers, and guarding the mines. They are located east of Burgh de Rott, in Meiyerditch, and all over Morytania during Temple Trekking.
Vyres are the final stage of human-born vampyres. They resemble full-blooded vampyres and have the ability to fly. They are currently immune to all known weapons except the Ivandis flail, blisterwood weaponry, and the Sunspear.
Vyres are found all over Meiyerditch, Darkmeyer, and east of Burgh de Rott during and after Legacy of Seergaze, mainly as part of vyrewatch patrols.
Feral vampyres are human-born vampyres that have reverted to a feral, animalistic state. This causes it to lose its affinities to most weapons. Feral vampyres can be found in the Haunted Woods and the God Wars Dungeon. They are a result of using a Guthix balance potion on any of the 3 stages of human-born vampyres.
If an icyene or part-icyene is converted into a vampyre, they will develop into a wyrd. Wyrds are larger than other types of vampyre, are characteristically strong-willed and resistant to authority, and harbour a visceral hatred for creatures of light (including, ironically, icyene).
- The Drakans - Lord Lowerniel Vergidiyad Drakan is the ancient and powerful ruler of Morytania, but nobody has seen him in years until 169 Fifth Age where he was defeated by a human adventurer. The day to day running of Morytania is done by his siblings, Ranis and Vanescula. In a Postbag from the Hedge, a letter response says that a Vampyre at its full strength can control Darkness ("turn darkness to solid form"), Corrupt peoples minds ("control the weak willed"), and draw the blood from ones body with a thought ("pull the blood from your body without even touching you"). A lot of these abilities are demonstrated in the fight with Vanstrom Klause. Interestingly, the two abilities of "drawing blood with a thought" and "controlling darkness" are very similar to the Blood, Shadow and Smoke spells from the Ancient Spell book. Furthermore, the ability to "control the weak willed" raises the question as to why Drakan would need Charos in the first place, although it is possible that with the Ring of Charos he could completely control anyone's mind.
- Malak, whom players meet in the Desert Treasure quest. He teaches players how to defeat the guardian of blood so that he can own more land. In this way, he is one of the only vampyres that actually helps the player in a quest. He once got sick when he drank blood from the citizens of Mort'ton.
- Vanstrom Klause, one of the Myreque quest series main villains. He is often praised by the Drakans and seems to be fourth in command.
- Dessous, a vampyre noble who owns land north of the Sanguinesti region. He is killed in Desert Treasure, as a favour for Malak, who wants his land.
- Solomon Lamescus, a prominent noble of House Drakan residing in the Sanguinesti region. He holds partial responsibilities as he gave information on vampyres, as well as Count Draynor .
- The Black Prince is another prominent noble Vampyre Lord featured in the Return to Canifis novel. He is the father of Gar'rth and the true heir to the throne of Misthalin. He appears to have some form of rivalry with Vanescula Drakan.
There are very few vampyres residing outside of Morytania, and the few that are have been greatly weakened. Most of them are lesser forms, such as vampyre juveniles. Known vampyres outside of Morytania include:
- Count Draynor, the younger brother of Lord Drakan, and the owner of Draynor Manor. He rests in a coffin in the basement, though players fight him in the Vampyre Slayer quest. In postbag 19 it is told that the count was banished from Morytania for his cowardice, and his absence from Drakan is what weakened him.
- Ruantun, who probably used to be a vampyre juvinate. He is found in the sewers of Draynor Village, and helps players to make a silver pot in the Desert Treasure quest.
- The Sinister Stranger, a fisherman who denies being a vampyre at all, but he is overpowered by garlic. He is involved with the Fishing Contest quest.
- There is also a vampyre in the coffin upstairs in the Paterdomus temple, who is involved with the Priest in Peril quest. In River of Blood this vampyre is revealed to be Ivandis Seergaze himself.
- Count Check who appears during Customer Supporter week.
- Vampyres received major graphical updates along with the rest of Morytania on 17 August 2011. Some, however, did not, them being: Malak, Ruantun, Dessous, Vlad, Revenant vampyres and vampyres in the God Wars Dungeon.
- Prior to the update on 31 August 2011, Vampires and Vampyres were two different races. The level 60-70 bat-like creatures in the swamps of Morytania were listed as "Vampire" and looked much like Ruantun does now. The more intelligent figures, such as the Vyre and Count Draynor were known as "Vampyre". It was thought that Jagex intended for them to be two separate races, but upon the release of The Branches of Darkmeyer, it was decided that the two should be mixed. It's unknown if this was planned all along, or if the distinction between "Vampire" and "Vampyre" became too confusing for players.
- Prior to the update on 27 March 2012, the Vampyres located outside the west energy barrier into Port Phasmatys will glitch into the barrier and follow a player they are attacking, this glitch has not yet been fixed.
- All vampyres (juveniles, juvinates and vyres) are immune to damage over time abilities, even if it hit them and the weapon used was either the Ivandis flail or Blisterwood weapons. This is most likely an oversight from Jagex.
- During the Lore live Q&A on 4 November 2012, it was mentioned that most Vampyres were created from mortals from Gielinor, but a few Vampyres (some of the oldest and most powerful of their kind) were not. They were the original members of their species brought to Gielinor from their home plane of Vampyrium (The name was spoken, so spelling may not be accurate).
- There are vampyres in the Zamorak section of the God Wars Dungeon and this would imply that the race worships or once worshipped Zamorak. However, vampyres in Darkmeyer pray at a "Vampyric Altar" rather than the usual type of chaos altar associated with Zamorak worship. This might imply that vampyres once served Zamorak but later abandoned him, similar to how the Mahjarrat originally followed Ichthlarin before switching to Zaros and then (for some) Zamorak.
- ^ Zaros, "Fate of the Gods", RuneScape. "At first, they were nothing more than predatory beasts, but I applied what I had learned from the demons and gave them a society."
- ^ Zaros, "Fate of the Gods", RuneScape. "As with any burgeoning society, there was bloodshed and civil war... but eventually an aristocracy rose up that persists to this day."
- ^ Zaros, "Memoriam crystal z06", RuneScape. "Unified, they could perhaps cease their infighting and become greater than the beasts they are."