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Vampire

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This article is about the specific type of attackable monster. For general information about the race, see Vampyre.

Vampires are dangerous creatures found in the Haunted Woods east of Canifis and near the Abandoned Mine. They are aggressive, and will attack anyone. They will occasionally bite players' necks, which can sometimes drain combat stats and the Vampire will recover a small amount of hitpoints. This maneuver will backfire if a player is wearing blessed holy symbols, as the vampire will be weakened and become easier to hit.

While a player was being attacked by a level 61 vampire, a level 72 vampire appeared suddenly.

Level 61 vampires wear brown shirts, while level 72 vampires wear a very light blue shirt, which against their dead-white skin makes them look shirtless to some players.

A level 77 version can be found in the God Wars Dungeon.

Contents

[edit] Hunting and Rewards

The main reason to hunt vampires is their relatively high hit points and consistently aggressive natures. That combination ensures good experience per hour, since a player will rarely run out of vampires to fight. On the flip side, the player must have high enough defence levels and/or healing items to last.

Vampires offer mediocre to decent treasure rewards, depending on the price of vampire dust. Before the discovery of Summoning, vampire dust had no use and most players refused to collect it. The few who did allegedly made some money in the early days of Summoning, when players levelling up the skill would buy the dust at high prices. At the time of the release of Soul Wars, which features vampire dust as a possible gamble reward, the price had collapsed. It cost around 300 gold, and had become difficult to sell even at the lowest price. But the price has rebounded since, and now fluctuates between about 1,000 - 2,000 gold.

A good spot to kill vampires is the most south-east corner of the woods, just outside the wall gate of Port Phasmatys, it's near to the bank and much less populated with leeches.

[edit] Characteristics and History

Vampires are savage beasts closely related to Vampyres, but are considerably less intelligent and are distinguished by their wide grins. Vampires can normally be attacked and killed with any weapon. They were used as warriors by Zamorak since the beginning of God Wars, although recent evidence has shown they were merely allies with Zamorak and not actually followers as once believed. They were used again in large numbers in Misthalin/Morytania conflicts during the 4th age.

Once the River Salve became a barrier to conquest, however, need for Vampire armies diminished. It is theorized that with the usefulness of vampire armies so diminished, and the blood expense of maintaining them unchanged, the vampires were driven outs of Drakan's populated areas, and became feral. Vampires started to reside outside the settlements in Morytania, lurking for possible prey. Most of them can be found in Haunted Woods and near the Abandoned Mine, where they will not be bothered by the Ghasts found wandering around in Mort Myre. Since the vampires would be vulnerable to ghast attacks and cannot make ghasts visible/attackable, this avoidance makes logical sense.

It is interesting to note that Vampyres angered by Guthix balance potion take a form that looks like an enlarged vampire. Unlike vampyres that are vulnerable only to silver weapons, vampires are vulnerable to all attacks. This hints that vampires may have stemmed from vampyres who have lost their powers in one way or another. A different theory is that vampyres are an enhanced version of vampires whose population is carefully controlled, and whose artificial enhancements are disrupted by the Guthix balance potion.

[edit] Drops

[edit] 100% drop

[edit] Runes

[edit] Charms

Charm drop percentages
No Charm

83%

10 - 16%

1 - 3%

2 - 5%

0 - 2%

Represents 90% confidence range, based on a sample of 330 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

[edit] Seeds

[edit] Other

[edit] See also

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