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Squeal of Fortune: Win More, Win Big!
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With this week's update we can basically throw all our results up until now into the garbage. Guess we can archive them for nostalgia's sake but Jagex says they're revising the entire drop table on tuesday. Note that it's probably worthwhile to save tuesdays spins, as well as any earned spins till after the update.
THARKON
18:41, May 28, 2012 (UTC)
Prizes
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Since we can see the prizes we could win, could we just add what we can see so that we have a list of possibilities?
19:36, May 29, 2012 (UTC)- That should work, with a value of 0 though. Also thinking we should add the rarity as listed by Jagex somewhere. This way we can see how close our results are to Jagex' intended results.
THARKON
06:16, May 30, 2012 (UTC)
Level dependent items
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Some items I saw with a level 3 character with level 1 in every skill and the alternate version that my level 123 character gets: Oak shortbow/Yew shortbow 15 Yew logs/15 Yew logs Steel scimitar/Rune scimitar Steel 2h sword/Rune 2h sword 20 Seaweed/20 Seaweed Lucky arcane spirit shield/Lucky arcane spirit shield
So I think that only armour and weapons are affected by your levels and range from steel to rune and from oak to yew.
Although I have yet to see any armour on the new account, I don't see much armour in general.
THARKON
01:00, June 7, 2012 (UTC)
Squeal of Neptune
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With this update, for an entire weak certain items have been replaced. In addition an item has been added (which probably affects the chances of all other items). This item will not be removed at the end of the week either but only change rarity. Exactly how this affects the results we've had before now I don't know. Just in case I started a new table, since it's easier to merge than to split.
THARKON
01:02, June 7, 2012 (UTC)
Bias towards rare items?
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I understand that this is a decent attempt, but aren't people more likely to record a better item as opposed to a common one? Is there any way that we could ensure that the frequency of the logs are not biased? — 7Horse (talk) 06:40, June 30, 2012 (UTC)