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January 18, 2010
Count Draynor
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Thank you for the map :) Magic logs detailIsobelJRaw rocktail detail 07:46, August 19, 2016 (UTC)

My apologies, have a bonus image of a baby owl from the owl sanctuary I bailed on you for yesterday. Magic logs detailIsobelJRaw rocktail detail 09:16, August 19, 2016 (UTC) ? Magic logs detailIsobelJRaw rocktail detail 10:04, August 19, 2016 (UTC)


I didn't even know you'd archived.

eaOa4EZ.png xp0xxXD.png

Small recharge gem AnselaJonla Slayer-icon 08:07, August 19, 2016 (UTC)

GWD HobgoblinEdit

Can you do me a favour and retake the image of the GWD Hobgoblins since they're armed with spears now.Bandos chatheadDemise36talk Bandos symbol 14:54, August 22, 2016 (UTC)

Re: TreesEdit

Yeah, absolutely. I'm amazed no one noticed that until now. --Iiii I I I 18:07, August 24, 2016 (UTC)

I'll move them, but can you give me a list of pages that need to be renamed (eg. everything on Template:Tree)? I'm not a member, so I can't check them myself. --Iiii I I I 19:22, August 24, 2016 (UTC)
Done (nice pun) - do you know if these Construction trees also need to be moved? --Iiii I I I 16:31, August 25, 2016 (UTC)
Also, please make sure you don't leave any double redirects: here, here, here, and here. --Iiii I I I 16:47, August 25, 2016 (UTC)

Reverting imagesEdit

I'm sorry if that edit summary wasn't very helpful. Obviously I did disagree with your reasons for reversion; I was considering adding more of an explanation for my revert but I decided against it. To clarify, since lighting detail does not have to be turned off per RS:IMG#lighting detail for these kinds of image, I didn't believe that reverting it for having lighting detail was warranted. Similarly there is no guideline on the necessity of not having shadows which would warrant reverting for that reason.

I feel that you need to be more lenient with using the revert tool. You are reverting unnecessarily sometimes for reasons which are subjective, in contradiction with the established standards for image taking. It's great that you have high standards for images on the wiki, but you need to be able to distinguish between an image looking worse in your opinion and an image that is flawed according to our image policies. People are putting time and effort into trying to improve our images, and I can only assume its rather off-putting to see that work undone in these cases.

Here is another owl

Magic logs detailIsobelJRaw rocktail detail 12:35, August 30, 2016 (UTC)

Well you are taking images in the Java client, and we did decide that NXT images are preferable. Apart from that the images you are taking look fine to me, I assume that if you were taking them in NXT then they would not be being replaced. Magic logs detailIsobelJRaw rocktail detail 20:40, August 30, 2016 (UTC)


Cook's letting me use a drive of DIIs he got from the cache. Next time he's on, I'll ask if he's okay with you uploading stuff from it too (or ask him about it on his userpage). It's neat but a fair few items are missing. Honour Coelacanth0794 Talk Square sandwich 21:07, September 6, 2016 (UTC)


Sorry I guess I didn't explain this properly: the chathead hasn't been artificially been made larger by Coel. That is the size of the chathead in-game, as chatheads sometimes reflect the NPC's size in NXT. As that version is correct for how the chathead is in-game we should be using that version. Magic logs detailIsobelJRaw rocktail detail 16:49, October 4, 2016 (UTC)

For the technical explanation, NPC configs can have "scaleXZ" and "scaleY" properties applied to them to make their width or height smaller/bigger, respectively. This is generally to make NPCs bigger or smaller than the basic model(s) that comprise them. For humans, this is usually done to make them appear taller/shorter or fatter/thinner. For others, like Penguins and Chickens, pretty much every example of their species have these properties applied to give them the "standard" size that we see in-game, with their actual models being bigger and smaller, respectively. Forgetting to apply these properties to certain NPCs are what led to the mini Rooster and the huge Sphenishchev. In NXT, size properties are applied to chatheads too. So NPCs like Count Check have huge chatheads, while NPCs like the penguins have smaller ones. Wahisietel rejuvenated chathead Wahisietel (Talk) Quest map icon 17:34, October 4, 2016 (UTC)
Well we already discussed the NXT chatheads and decided to go ahead with using them, regardless of the lighting and textures issues. I don't really see a reason to make an exception here - it's true that the beard is cut off, but that's just what is look like in-game anyway. Magic logs detailIsobelJRaw rocktail detail 17:00, October 5, 2016 (UTC)
Going off what our image policy says, NXT is preferred. "Proper" textures is a matter of your opinion - as I said, we discussed these issues before and its not something that is considered a problem in the general consensus. Magic logs detailIsobelJRaw rocktail detail 18:14, October 5, 2016 (UTC)
If you want to revisit the discussion about NXT/Java preference then that might be a good idea. My intention in making a thread awhile back was to establish some kind of consensus so that we did not have to waste time and effort by repeating the same discussion over and over again for individual images. Evidently that hasn't worked, because here we are again. Liquid did close the thread pretty ambiguously by saying both NXT and Java images were allowed. I'm not sure where the jump between that to what the image policy says now happened. If it's agreeable to you I would like to ask Liquid to look the discussion again and determine a consensus about preferring NXT or Java images. Magic logs detailIsobelJRaw rocktail detail 21:54, October 5, 2016 (UTC)
Looked back at that thread again and I didn't feel like it was appropriate to jump from deciding whether NXT was allowed to saying what we preferred based on it. That said - we decided to allow NXT images having considered things like the different lighting. Having decided that we should not then be reverting/replacing for these reasons. We've also now established that chathead sizes being different in NXT is now a thing as well. The wording on RS:IMG was actually based on a thread about inventory icons, so I changed the section to reflect that. Magic logs detailIsobelJRaw rocktail detail 17:05, October 6, 2016 (UTC)

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