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I hope it is ok, but I move your tips on the melee page to the top and combined it with the general section. I thought it would look kinda odd with a tips in the beginning of the article, and at the end Atlandy 14:12, 7 August 2007 (UTC)
I only moved your stuff up on one, the (melee training guide)Atlandy 14:42, 7 August 2007 (UTC)
Am I correct in my calculations when I say that, assuming the drop rate IS 1/32 for the visage, there's a ~6.5% change of NOT getting one in 86 kills? I want to make sure I've got this drop rate thing down. I'm pretty sure I do, I'm taking college calculus in high school, but just to confirm...I'm really unlucky? I saw you wrote the article on drop rates and also recorded the drop rates on the thread...could the people on the thread have lied? Chissey 08:07, 17 August 2007 (UTC)
I've known one of them in real life for 6 years now, and the other I've known for 4 years through the internet and various games. I'm 100% certain they aren't lying. Must be my luck. 15k fire giants without a medium, don't you know. Well, thanks. We'll keep trying. Chissey 15:54, 17 August 2007 (UTC)
Unfortunately, ranged is one of those skills I really love, but have trouble training. Only 70. The KBD is fine, seems like it would be a better choice at 30+ a night than the Mith dragons. It's just discouraging, going for so long without a good drop. Like I said, the problem's not killing him. Chissey 18:22, 17 August 2007 (UTC)
Got a medium at 90 something kills...up to 106 with no visage. I'm going to oppose the theory that it's 1/32. Chissey 05:43, 18 August 2007 (UTC)
Eh, it's no big. Over 20 hours wasted though, I think, including gathering materials and stuff. My friends are more angry than I am. At least now when I kill Black Dragons I don't have to split. Thanks for your help. Also, was it a query that gave you the equal drop rate information? I submitted one the other day, no reply. Chissey 17:59, 27 August 2007 (UTC)
Just got a reply. Basic copy/paste on drop rates and how it's all random and luck. They didn't even bother telling me the thing about the drop rates being the same for all dragons. Nice. And then, insult to injury, they directed me to the KB, because it will obviously answer my questions about drop rates. Chissey 23:03, 27 August 2007 (UTC)
Noticed your interest in math. There is a significant interest from players to know more about drop rates and to understand how that reflects on their "luck". With the game taking on lots of lottery elements perhaps it is interesting to have a section to explain this. How can you estimate a drop rate with reasonable accuracy? If a drop log shows 5 rare item drops in 2000 kills, what does this say about the drop rate and how reliable is that as a predictor? How random are drops anyway? Or how random is the damage made by a single attack blow?
If two players with different stats but equal skills fight each other, can you make a decent predictor about the result as a function of skill differences (assuming equal combat styles)? It seems like a lot of this could be a fairly serious math paper. --Miw 14:08, 4 September 2007 (UTC)
Thank for the feedback. It kinda shows that there is more to explain about the fundamental aspects of the game. I'd like to start working on a page that explains some of these concept and show how math can help to understand a game. It may even convince some player to take up math! I have a physics background, so my tendency is to discover the math in the game by experiments. Are you interested in taking this up as a joint project? --20:56, 4 September 2007 (UTC)
Jeez, if Doomedrusher's up for it, I'll help with what I can. I don't have much of a background, I'm afraid. I'm a senior in high school who has taken high school level physics and is currently taking college level calculus. I am, however, very calculating and I do already attempt to calculate a lot of the stuff in RS. Basically, I don't limit myself to school work only, I try and work it out myself a lot. I don't know what I could do to help, but I would enjoy applying myself in this manner. Chissey 21:04, 4 September 2007 (UTC)
Can you tell me how you were able to record the animations without significant quality loss? It would be helpful if I knew. (Also, where exactly did you take the crossbow animations? How did you manage to not kill him?) Thanks. Doomedrusher|Talk||Contributions||Edit Count| 13:59, 5 September 2007 (UTC)
The animations first started as .AVI video clips recorded straight from the game. Most people start with .CAMREC, but I prefer .AVI more, which may have some difference.
I adjust the qualities of the .GIF file by working on the Advanced Options section after selecting .GIF file with the "Include Windows colors" and "Dithered color reduction" options. There are four different combination of those in the Optimized palette that produces different results.
The option that I think gives the least quality lost is if the "Dithered color reduction" option is the only one checked. However, doing this may give a horrible image result, so checking all four possible combinations would be the best way to tell which is the best one to use.
The Crossbow animations came from a temporary dungeon room in my house, so that we can have complete privacy in doing these. Also, I used accurate mode so that it'll go slow enough to be able to stop when the effect triggers. And he died several times doing it: I just keep the ones where he didn't die (which isn't that hard except for the Dragon's Breath and maybe the Life Leech ones). Tarikochi 23:25, 5 September 2007 (UTC)
Have you done stats with barrows ? Urssafftalk 13:16, 7 September 2007 (UTC)
By stats, i mean loot equation, like a drop every x runs Urssafftalk 14:27, 7 September 2007 (UTC)
Talking about loot, have you noticed a big difference in barrows drops since you wear veracs ? Urssafftalk 14:27, 7 September 2007 (UTC)
I agree with you with interval, it changes a lot...but i was trying to establish a link between interval and what the player is wearing...i haven't done so much barrows trip (round 20) to test my theory (wearing no barrows item), but already it seems to have an impact with the number of runes in the chest... Urssafftalk 14:44, 7 September 2007 (UTC)
I thought about it...it make sense...I hate that...
Maybe i should try to give all my barrows drops (like 15 items) to a friend or to create a new account and transfer everything to it;, just to test the theory Urssafftalk14:55, 7 September 2007 (UTC)
You told me about a bit more than 600 barrows trip, i was wondering about the number of items you received ? did you sold them or did you kept them ? (Just to consolidate my theory) Urssafftalk 10:37, 10 September 2007 (UTC)
skill difficulty is useful
you see a skill and you think that this is going to be hard to lvl but then see a easier difficulty lvl you know that theres probly a better way to lvl the skill —The preceding unsigned comment was added by Whiteferrett (talk).
I understand that I might be asking for too much, but the special attack has two different animations: When it does zero damage due to the monster being dead, or if you miss, it's the one you took. When it deals damage, it is a different animation. If you have the time, could you please upload that as well? Thanks. (It doesn't work on miscellanian guards since if you kill them, the special does zero, and if you miss, the special doesn't activate.)
Now that I compared mine to an animation on another site, I just noticed that mistake. Unfortunately, I was not aware there were two different appearances of the Special Attack before my P2P ran out again.
I would have gladly (and immediately) took care of the problem if I still have P2P. However, that is not the case and it has to wait for the next time I attain P2P again, which will be a very long time (months away). When I do get to the animation though, it definitely won't be the usual Skraeling for the other animation, lol.
For now, I suggest asking other animators, possibly J-g, as he seems to be budding in this. When you find someone to make the animation, suggest to them to use either another standstill player, preferably not in the Duel Arena, or the Guards in Burthorpe (if they are skilled enough to edit out the part where they attack back).
Good luck, and I'll be sure to add it to my list when I come back to P2P. Tarikochi 17:22, 17 February 2008 (UTC)
With the length of that signature, you really should make it a template so you don't slow peoples computer down on the talk pages you are part of. Trust me, you need it if your going to keep that long signature.--Peckham33 Talk 14:51, 30 November 2008 (UTC)
Isn't his signature against the rules? It has 4 images on it. They all have separate links. I thought we were only sllowed two.Mookie MerkTalk 13:38, October 19, 2009 (UTC)
I am trying to duplicate the random skill logo effect on a wiki I'm working on. I saw that you were the creator of these templates, so I have a question. Do you know why it is that these pictures update on the main page when I wait about 15 seconds and then click refresh. It's as if clicking refresh purges the page. When I duplicated this, everything works fine except that the images that I used take a very long time to change. The only quick way I can get them to refresh is by manually making the page purge. Please help if you can. Thanks. Joel amosTalkContribs 01:03, January 19, 2011 (UTC)