This guide is for taking screenshots using an Orb of oculus. When using the OOO, hit the space bar to make the controls guide disappear. This is convenient when you have an NPC that might fit the entire screen, or an item is too big.
Use this for NPCs, monsters, and items.
Use this for scenery.
Note - Bloom lighting might not be the best option depending on your graphics option. Usually bloom off is preferred in most cases unless it adds something extra to the scenery.
A good location for taking worn items, do so in a bright area, such as the Iceberg, or a POH. DO NOT take worn items that require a frontal view in dark areas, such as TzHaar City, Runespan, and Burthorpe. Even with lighting detail set to low, some locations will still make the image dark. However when doing images such as capes, Burthrope is an excellent location as it makes the cape brighter. Here is an example:
As you can see the frontal view is naturally brighter in the left (POH) compared the the right (Burthorpe).
Most items have certain characteristics that might require different environmental settings: For example a flat ground is needed for most items that aren't flat when dropped, but a slope should be used when the item is flat. An excellent location for both cases are the slopes east of the entrance of the Poison Waste Slayer Dungeon. Visual examples and elaboration are below:
Items that stand uprightEdit
For flat items, such as books, amulets, paper, and shield, use a small slope, such as the slope north of the Spirit Tree near the Poison Waste. The item used in the example is Saradomin's whisper.
For small items, such as a Toadflax seed, gloves or boots, use the same area as flat items. If the small item isn't flat however, such as a Celestial surgebox, use a flat ground. The item used in the example are Dragon rider boots
For semi-transparent items, such as empty vials, use a white background, such as the iceberg. The item used in the example is a Potion flask.
For worn items, it's better to have someone to do so as your model. For weapons, make the view like this.
For equipments, it's recommended to take the image in a bright place (like a POH), and make it a frontal view:
For capes however, it's recommended to take the image where the frontal view is dark (Burthorpe, TzHaar City, RuneSpan), and make it a back view:
For shields, you can use the same location for capes, and make it a sided view:
For non interactive NPC's, either wait till they stop, and take the image with the desired angle.
For agressive monsters, find a safespot to take an image in. For agressive monsters with no safespot, wait till they tolerateyou. For nonagressive monsters, attack them and find a safespot to take an image in, or just wait till you get a good angle and take the image.
For non-attackable NPC's, talk to them and move 1 step south and 1 step west (like the image shown), and then select the best angle.
For NPC's that don't move at all, just take any view you'd like, preferably a frontal view.
For scenery images it is best to turn on ground decorations (see customisation options at top of page). Adding lighting detail can really add the scenic setting in an image.
Here is a comparison of a part of the Crandor and Karamja Dungeon. Can you guess which one has lighting detail and which one doesn't?
After reading the entire article, an old, battered scroll appears. It reads:
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