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Shinigamidaio

aka Shinigami Daio

1,804 Edits since joining this wiki
February 21, 2011
  • I live in realm of the gods of death
  • My occupation is King of the gods of death
  • I am Divine
This is an old revision of this page, as edited by Shinigamidaio (Talk | contribs) at 11:55, July 14, 2012. It may differ significantly from the current revision.

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User talk:Shinigamidaio

Contents

My Stats

Dragonsseed
Total level: 2496
Attack-icon 99
Constitution-icon 99
Mining-icon 99
Strength-icon 99
Agility-icon 99
Smithing-icon 99
Defence-icon 99
Herblore-icon 99
Fishing-icon 99
Ranged-icon 99
Thieving-icon 99
Cooking-icon 99
Prayer-icon 99
Crafting-icon 99
Firemaking-icon 99
Magic-icon 99
Fletching-icon 99
Woodcutting-icon 99
Runecrafting-icon 99
Slayer-icon 99
Farming-icon 99
Construction-icon 99
Hunter-icon 99
Summoning-icon 99
Dungeoneering-icon 120
Music icon fixed 875
Attack style icon fixed 200
Quest icon fixed 333
Task icon fixed 534


5nydfg7ondtd8alsk3294a0.png

If my adventurer's log is empty it means I am currently F2p.

My Adventurer's Log
Loading RSS data...

Wishful Thinking

This is a space on my wiki page where I show some items & other stuff of which I'm hoping jagex might release it someday, I know some stuff is more likely to be released than other.

COMBAT STATS TO 120 MAX

I hope Jagex will decide to make combats stats (atk, str, def, lp, range, magic, summon, pray) go up to 120 max some time. To go beyond the normal level 99 limits a player must first obtain 99 in all 8 combat skills. Then a player must do a small miniquest where you show the 8 skillcapes to Max, after that you can start leveling beyond 99, up to 120. When a player with a combat skill above 99 goes to a f2p world, that skill will be concidered level 99. Also in wilderness combat levels are reduced to 99.

For all 8 skills at 120 there is also a new cape, sold by the masters in the skill for 120k , they have normal skillcape stats with few exceptions:

  • 120 Atk cape: +8 in stab, slash and crush attack instead of +0.
  • 120 Str cape: +5 in strength instead of +0.
  • 120 Def cape: +12 in stab, slash, crush and ranging defence, +11 in magic defence instead of +9.
  • 120 Magic cape: +8 in magic attack if you show the master of magic a god cape aswell.
  • 120 Ranging cape: +8 in ranged attack instead of +0.
  • 120 Prayer cape: +8 in Prayer instead of +4.
  • 120 Summoning cape: +12 in summoning defence instead of +9.
  • 120 Constitution cape: +100 hitpoints.

When all 8 combat skills reach 120 you can talk to Max, to obtain your "Overpowered cape" for 960k , this will NOT be a requirement for the completionist cape, but it is a requirement for the trimmed completionist cape, stats are:

Type Unknown
edit

Item
Mainhand Info Offhand Info Attributes Critical bonuses
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Overpowered Cape +8+8+8+8+8+12+12+12+11+12+12+50+80%0%0%0%+100

File:Overload 4.png

If a player with attack, strength or defence at 120 would drink overload or extreme potion, those stats would go to 150. Magic would go up to 127 and ranging to 147.

This would also result in a higher max combat level, being 168. Other max stats are shown in table below.

Resulting Combat Levels 1Prayer-icon 1Summoning-icon 99Prayer-icon 99Summoning-icon 120Prayer-icon 120Summoning-icon
99Magic-icon 99Ranged-icon 99Constitution-icon 73.1 97.6 /
99Magic-icon 99Ranged-icon 99Defence-icon 99Constitution-icon 97.6 122.1 /
99Attack-icon 99Strength-icon 99Defence-icon 99Constitution-icon 113.85 138.35 143.85
120Magic-icon 120Ranged-icon 120Defence-icon 120Constitution-icon / 143 148.5
120Attack-icon 120Strength-icon 120Defence-icon 120Constitution-icon / 162.5 168

NEW SPELLS

Melee & ranged do not need new items/weapons because the increase in level will also increase the power, magic on the other hand will need new spells. These could be new magic spells to fill the new levels.

New Ancient Spells

Icon Spell Magic Level Runes Required Experience Max Hit Spell Effects
smokespite.png Smoke Spite 98 4Blood rune4Death rune4Fire rune4Air rune 54+ 310 Poisons target starting at 60 damage.
shadowspite.png Shadow Spite 100 2Soul rune4Blood rune4Death rune4Air rune 55+ 320 Temporary lowers target's Attack and Strength level.
bloodspite.png Blood Spite 104 1Soul rune6Blood rune6Death rune 57+ 330 Heals caster 1/4 of damage inflicted.
icespite.png Ice Spite 106 4Blood rune4Death rune4Water rune 58+ 340 Prevents victim from moving for 25 seconds.
smokecarnage.png Smoke Carnage 110 4Blood rune8Death rune8Fire rune8Air rune 60+ 350 Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 60 damage.
shadowcarnage.png Shadow Carnage 112 4Soul rune4Blood rune8Death rune8Air rune 61+ 360 Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack and Strength level.
bloodcarnage.png Blood Carnage 116 2Soul rune8Blood rune8Death rune 63+ 370 Multi-target spell. Hits opponents within a 3x3 space of target. Heals caster 1/4 of the damage inflicted.
icecarnage.png Ice Carnage 118 4Blood rune8Death rune8Water rune 64+ 380 Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 30 seconds.

New Normal Spells

Icon Spell Magic Level Runes Required Experience Max Hit Spell Effects
windpulse.png Wind Pulse 100 2Blood rune2Death rune10Air rune 95 300 /
waterpulse.png Water Pulse 102 2Blood rune2Death rune15Water rune10Air rune 100 320 /
mistpulse.png Mist Pulse (combination spell) 104 2Blood rune2Death rune15Water rune15Air rune 100 320 Temporary lowers target's Ranged level by 1% of damage dealt.
earthpulse.png Earth Pulse 106 2Blood rune2Death rune15Earth rune10Air rune 105 340 /
dustpulse.png Dust Pulse (combination spell) 108 2Blood rune2Death rune15Earth rune15Air rune 105 340 Temporary lowers target's Attack level by 1% of damage dealt.
mudpulse.png Mud Pulse (combination spell) 110 2Blood rune2Death rune15Earth rune15Water rune 105 340 Temporary lowers target's Agility level and run enery by 2% of damage dealt.

Prevents victim from moving for 2% of damage dealt in seconds.

firepulse.png Fire Pulse 112 2Blood rune2Death rune15Fire rune10Air rune 110 360 /
smokepulse.png Smoke Pulse (combination spell) 114 2Blood rune2Death rune15Fire rune15Air rune 110 360 Temporary lowers target's Strength level by 1% of damage dealt.
steampulse.png Steam Pulse (combination spell) 116 2Blood rune2Death rune15Fire rune15Water rune 110 360 Temporary lowers target's Magic level by 1% of damage dealt.
lavapulse2.png Lava Pulse (combination spell) 118 2Blood rune2Death rune15Fire rune15Earth rune 110 360 Temporary lowers target's Defence level by 1% of damage dealt.
elementalpulse.png elementalpulse3.png Elemental Pulse 120 2Blood rune2Death rune10Fire rune10Earth rune10Water rune10Air rune 125 400 This spell randomly gets one of the effects from the other combination spells.

The Elemental Pulse spell is a spell that consists of the 4 elements. It is all elements, but only one at a time. If a target is weak against one of them it will act as that element, for example Fire Pulse vs Ice Wyrms. It will be possible to cast all the spells using a surgebox, it will use 2 charges for 1 spell.

Free Spell

This is a spell you can cast without using runes. The strength & accuracy depends on your level. You are able to unlock the first stage by talking to a new wizard in the wizard tower at level 10. To unlock the next stage you will need to talk to that wizard again at level 20, next one at 30 and so on. You cannot unlock a stage when the previous stage is not unlocked. It will use 10% of your special attack bar, and thus is not a good way to train magic. It will not be spellbookbound, you will be able to cast it no matter what spellbook you are on.

Stages of the "Arcanic Magic" spell:

Stage Level to unlock / upgrade Member only Max damage

Approx accuracy

Items to unlock (payment)

1

10 Magic-icon 5 Runecrafting-icon.png No 10 28%

Staff.png Staff

Wizard%27s_mind_bomb.png Wizard mind bomb

10 Mind rune Mind runes

2

20 Magic-icon.png 17 Runecrafting-icon.png No 20 40% 10 File:Air Rune.png Air runes10 Body rune Body runes
3 30 Magic-icon.png 26 Runecrafting-icon.png No 30 49% 10 File:Water Rune.png Water runes10 File:Cosmic Rune.png Cosmic runes
4 40 Magic-icon.png 33 Runecrafting-icon.png No 40 56% 10 Earth rune Earth runes10 Chaos rune Chaos runes
5 50 Magic-icon.png 40 Runecrafting-icon.png No 50 63% 10 File:Fire Rune.png Fire runes10 File:Death Rune.png Death runes
6 60 Magic-icon.png 46 Runecrafting-icon.png Yes 60 69%

10 File:Nature Rune.png Nature runes

7 70 Magic-icon.png 52 Runecrafting-icon.png Yes 70 75% 10 File:Law Rune.png Law runes
8 80 Magic-icon.png 57 Runecrafting-icon.png Yes 80 80% 10 File:Death Rune.png Death runes
9 90 Magic-icon.png 62 Runecrafting-icon.png Yes 90 85% 10 Soul rune Soul runes
10 99 Magic-icon.png 66 Runecrafting-icon.png Yes 100 89% 10 Blood rune Blood runes
11 110 Magic-icon.png 71 Runecrafting-icon.png Yes 110 94% none
12 120 Magic-icon.png 75 Runecrafting-icon.png Yes 120 98%

none

NEW ARMOR

Armored Boots

(created before the release of glacor boots)

Type Unknown
edit

Item
Mainhand Info Offhand Info Attributes Critical bonuses
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Adamant boots Adamant boots 000-3-1+10+11+1200+9+1000%0%0%0%0
Rune boots Rune boots 000-3-1+12+13+1400+10+2000%0%0%0%0
File:Dragon Boots.png Dragon boots 000-3-1+16+17+1800+15+4000%0%0%0%0
Bandos boots Bandos boots 000-5-3+17+18+1900+1500+10%0%0%0%0
barrowsboots.png Barrow boots 000-3-1+18+19+2000+18+60+10%1%0%0%0
ancientbootsv2.png Ancient boots 000-3-1+20+21+2200+20+80+10%2%0%1%+33

Notes:
barrowbootsdetail.png Barrow Boots
A piece of armor I've been waiting for for a long time, should be dropped by a monster that requires lvl 95 slayer to damage (living near barrows). The boots have a requirement of level 70 Defence and 70 Strength to equip. When it is dropped it is broken and will need to be fixed for 50k (25k at POH with 100 smithing), once repaired it will never break again.

ancientbootsdetail.png Ancient Boots
The best metallic boots. They should be dropped by a monster that requires lvl 99 slayer to damage. Those creatures live near Nex lair. The boots have a requirement of level 80 Defence, 80 Constitution, and 80 Strength to equip. When it is dropped it is broken and will need to be fixed for 2 mill (1 mill at POH with 100 smithing), once repaired it will never break again. This item is untradeable.

Armored Gloves

(created before the release of dominion tower)

Type Unknown
edit

Item
Mainhand Info Offhand Info Attributes Critical bonuses
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Gloves (adamant) Adamant gloves +7+7+7+4+7+7+7+7+4+7+4+7000%0%0%0%0
File:Gloves (rune).png Rune gloves +8+8+8+4+8+8+8+8+4+8+4+8000%0%0%0%0
Gloves (dragon) Dragon gloves +9+9+9+5+9+9+9+9+5+9+5+9000%0%0%0%0
Gloves (barrows) Barrows gloves +12+12+12+6+12+12+12+12+6+12+6+12000%0%0%0%0
ancientgloves.png Ancient gloves +15+15+15+7+15+15+15+15+7+15+7+150+10%1%1%1%+33

Notes:
ancientglovesdetail.png Ancient Gloves
New gloves that are the improvement of the barrows gloves to obtain them you need to complete a new grandmaster quest that requires you to complete Recipe for Disaster. They will cost 2 Mill per pair.

Shields

Required Levels Attack-icon Strength-icon Defence-icon
Constitution-icon Magic-icon Ranged-icon
Prayer-icon Summoning-icon
Void knight deflector Deflector 42 22 0
voidknightshieldmini1.png voidknightshieldmini3.png voidknightshieldmini2.png Kiteshield 63 33 33
Type Unknown
edit

Item
Mainhand Info Offhand Info Attributes Critical bonuses
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Void knight deflector Void Knight Deflector 00000+30+30+30+10+30+300000%0%0%0%0
voidknightshieldmini1.png

voidknightshieldmini3.png voidknightshieldmini2.png

Void Knight Kiteshield 00000+45+45+45+15+45+4500+40%0%0%0%0

Notes:
voidknightkiteshield1.png voidknightkiteshield3.png voidknightkiteshield2.png Void Knight Kiteshield

This shield has the same function as a deflector: It can be used instead of a void body/robe/gloves. It can be obtained by paying 100 commodation points to upgrade a deflector (while you still have Conquest rating of at least 1250) . This can be done after completing a new quest (part of the void series). It is also available in the 3 colors (black, grey and white).

When combined with one of the 3 void helms it will obtain certain absorb stats:

Item Melee-icon Magic-icon Ranged-icon
Kiteshield + Void melee helm Void melee helm 2% 0% 4%
Kiteshield + Void mage helm Void mage helm 4% 2% 0%
Kiteshield + Void ranger helm Void ranger helm 0% 4% 2%

NEW PRAYERS

Curse prayers

Some new prayers to make the people happy that always use the curse prayerbook but still bought the dungeoneering prayers.

Prayer Level Effect Drain rate Notes
Wrath
Wrath 89 If this curse is active when you die, it deals damage of up to 250% of your max Prayer to all nearby enemies in a 5x5 radius. Note that this curse will not hurt other players outside of PvP areas, and it won't hit multiple targets in non-multicombat zones. 1 point every 1.2 seconds  %
corruptedrenewal5.png
Corrupted Renewal 90
  • Enemy restore rate for hitpoints, agility and combat skills is cancelled.
  • Your enemy loses hitpoints at 5x restore rate for his/her life points. This has no effect on an enemy that has less than 10% of its original hitpoints remaining.

Requires level 65 Dungeoneering and 107,000 tokens. This curse is also unlocked when the Scroll of renewal is obtained.

1 point every 1 second &
Soul split
Soul Split 92 If this curse is active when you are fighting a player or monster, they will lose 1 Prayer point (and you will gain 10 life points) for every fifty points of damage you do to them. This curse drain effect isn't affected by your victim's protection prayers.Note: The healing effect of Blood Spells stacks with the effect of Soul Split. 1 point every 0.2 seconds  %
Turmoil
Turmoil 95 Increases your Attack and Defence by 15% (+15% of enemy's Attack/Defence), and Strength by 23% (+10% of enemy's Strength). 1 point every 0.2 seconds (0.3 seconds with castle wars halo equipped) +
striferigour2.png
Strife Rigour 96 Increases your Defence by 15% (+15% of enemy's Defence), and Ranged by 23% (+10% of enemy's Ranged). Requires level 74 dungeoneering and 140,000 tokens. This curse is also unlocked when the Scroll of rigour is obtained. 1 point every 0.2 seconds +
waraugury2.png
War Augury 97 Increases your Defence by 15% (+15% of enemy's Defence), and Magic by 23% (+10% of enemy's Magic). Requires level 77 dungeoneering and 153,000 tokens. This curse is also unlocked when the Scroll of augury is obtained. 1 point every 0.2 seconds +

Notes:

  • + These curses can be used with the Deflect, Wrath, and Soul Split curses, and others of the same type (e.g. Sap Warrior and Sap Mage), but Sap and Leech curses cannot be used at the same time, Turmoil , Strife Rigour & War Augury follow the same rules except it cannot be used with Sap or Leech curses.
  • % These curses cannot be used at the same time
  • & These curses can be used with any others

NEW SUMMONING FAMILIARS

Combat Familiars

Name Summoning-icon Level Charms Tertiary component Combat level & style Scroll name, cost & effect Effects
White Titan 104 5 Gold charm

White platebody

White Platebody

240 Defensive
  • Knights Pledge
  • 25 points
  • Restore 10% of your prayer level
+2 invisible prayer points
Black Titan 104 5 Gold charm

Black platebody

Black Platebody

240 Attack
  • Knights Retaliation
  • 40 points
  • Disables target protection prayers for 5 seconds
-2 invisible prayer points

All statboosting prayers increase by +2

Mithril Titan 109 5 Green charm

Mithril platebody

Mithril Platebody

255 Magic
  • For Safekeeping
  • 40 points
  • Cast on item in inventory, sends all items with that name you and he are holding to the bank.
BoB, holds 30 items

Magical defence +20%

Adamant Titan 114 5 Crimson charm

Adamant platebody

Adamant Platebody

275 Range
  • Breaking Through
  • 25 points
  • Stuns target for 5 seconds, unequips enemies off-hand slot (shield), damages
Ranged defence +20%
Rune Titan 119 5 Blue charm

Rune platebody

Rune Platebody

300 Strength
  • Unmatched Power
  • 20 points
  • 5 Melee attacks, max damage/hit = 2x summoners strength level, accuracy = summoners attack level
Melee defence +20%

Gathering Familiars

Name Summoning-icon Level Charms Tertiary component Scroll name, cost & effect Effects When Summoned
Flora Shaman 102 3 Green charm

Coconut Coconut

  • Dance of Growth
  • 12 Points
  • Supercomposting / Curing a patch
  • Gathers seeds and herbs up to the level you can farm.
  • Chance of activating Scroll of life effect is doubled.
  • The Flore Shaman can boost a player's Farming level by +1 plus 6% of the players normal farming level (talk).
Fauna Shaman 106 3 Crimson charm

Dashing kebbit fur Dashing kebbit fur

  • Dance of Beast
  • 30 Points
  • Creates a Hunter kit in your inventory.
  • Gathers hunter bait up to the level you can use to hunt.
  • Invisible +10 hunter boost.
  • Counts as 1 piece of camouflage.
  • If you hunter level is boosted it degrades half as fast.
Acque Shaman 108 3 Blue charm Cavefish Cavefish
  • Dance of Flood
  • 25 Points
  • Boosts fishing level by 6.
  • Gathers fish up to the level you can fish.
  • Invisible +10 fishing boost.
  • Chance of double catches is doubled.
Legno Shaman 110 3 Gold charm Magic logs Magic logs
  • Dance of Firmness
  • 12 Points
  • Cast on a tree, it will yield 20% more logs.
  • Gathers logs up to the level you can cut.
  • Invisible +10 woodcutting boost.
  • Chance of finding a wood spirit when drunk juju woodcutting potion is increased by 20%.
Terra Shaman 112 3 Crimson charm Adamantite ore Adamant ore
  • Dance of Thrift
  • 10 Points
  • Cast on an ore, to melt that ore it now takes half as many coal ores. (blurite, iron, elemental, mithril, adamantite or runite ore)
  • Gathers ores up to the level you can mine.
  • Invisible +10 mining boost.
  • Chance of finding a stone spirit when drunk juju mining potion is increased by 20%.

Support Familiars

Name Summoning-icon Level Charms Tertiary component Scroll name, cost & effect Effects
The Bronze Prince 107

10 Gold charm

2 Emerald.png

10 Bronze_bar.png

  • Emperial Glory
  • 15 points
  • Restores reduced skills by 50% of their original level. (except hitpoints, prayer and summoning) and boosts Attack, Strength, Defence, Ranged and Magic by 5.
Restores 40 life points of player every 15 seconds
The Silver Empress 116

10Green charm

2 Ruby.png

10 Silver_bar.png

  • Emperial Care
  • 18 points
  • Boosts 20% of the total life points of the summoner, cures poison and disease.
Hitpoints and Skill recovery rate is doubled.
The Golden Emperor 120

10 Crimson charm

2 Diamond.png

10 Gold_bar.png

  • Emperial Guard
  • 21 points
  • The next time the summoner recieves damage, damage is reduced by 20%, that amount is inflicted on the attacker instead.

10 % of all damage dealt to the summoner is dealt to this creature instead.

10 % of all damage dealt to this creature is also dealt to the attacker.

NEW WEAPONS

Crossbow

Crossbow type Required level Ranged-icon Attack bonus Limb type Level to smith limbs Stock type

Level to make stock / crossbow

Mith crossbow Mithril

36Ranged-icon +66 Mithril limbs Mithril 56 Smithing-icon

Maple stock Maple

54 Fletching-icon

Adamant crossbow Adamant

46Ranged-icon +78 Adamantite limbs Adamant 76 Smithing-icon

Mahogany stock Mahogany

61 Fletching-icon

Rune crossbow Rune

61Ranged-icon +90 Runite limbs Runite 92 Smithing-icon

Yew stock Yew

69 Fletching-icon
dragoncrossbow4.png Dragon 66 Ranged-icon +102 dragoncrossbowlimbs.png Dragon Recieved as a drop magicstock.png Magic 78 Fletching-icon

Karil's crossbow Karil's

70Ranged-icon +84 / / / /
Chaotic crossbow Choatic

80Ranged-icon

80Dungeoneering-icon

+120 / / / /

Notes:

dragoncrossbowartwork.png Dragon Crossbow (actual jagex image)

An item that is/was planned to be released soon. The special attack uses 40% of the special attack bar and has the following effects:

  • The max hit and accuracy is increased by 10%.
  • If an enchanted bolt is used the chance of activating its effect is 80%.

NEW PRAYER BOOK

Type Unknown
edit

Item
Mainhand Info Offhand Info Attributes Critical bonuses
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Unholy book Unholy book +8+8+8+8+800000000+50%0%0%0%0
Holy book Holy book 00000+8+8+8+8+8+800+50%0%0%0%0
Book of balance Book of balance +4+4+4+4+4+4+4+4+4+4+400+50%0%0%0%0
Book of law Book of law +4+4+40+6+4+4+40+6+200+50%0%0%0%0
Book of war Book of war +6+6+600+6+6+600+200+50%0%0%0%0
Incomplete ancient book Ancient book +4+4+4+60+4+4+4+60+200+50%0%0%0%0
bookofthegods.png Book of the gods +7+7+7+7+7+7+7+7+7+7+700+100%0%0%0%0

Notes:
Book of the gods
This item can be obtained by talking to Jossik after completing the elite Fremennik Province Tasks and by having all other 6 books with you, all with 4 pages completed. Buying this book will cost 30k, if you lose it you can talk to Jossik to get it back for free. Other than the other 6 books this one does not need to be filled with pages to obtain its stats.

NEW TASKS

Daemonheim Tasks

Easy
Task Required level
Open a gatherers door / room a certain Woodcutting-icon or Mining-icon or Fishing-icon level
Open an artisans door / room a certain Smithing-icon or Crafting-icon or Fletching-icon or Construction-icon or Firemaking-icon level
Open a naturalist door / room a certain Cooking-icon or Farming-icon or Herblore-icon or Runecrafting-icon level
Open a survivalist door / room a certain Agility-icon or Hunter-icon or Thieving-icon level
Make a Weak magic potion and a Fire staff from scratch and use them to cast fire magic to defeat To'Kash the bloodchiller 17Dungeoneering-icon 3Herblore-icon 13Magic-icon 7Farming-icon
30Runecrafting-icon 20Woodcutting-icon 28Fletching-icon
Open a door with a Dark spirit a certain Prayer-icon level
Complete a Frozen and an Abandoned floor 23 Dungeoneering-icon
Open an Icy pressure pad room none
Open a sliding tiles room none
Solve an Enigmatic Hoardstalker riddle a certain Summoning-icon and Thieving-icon level

Rewards

  • Daemonheim necklace 1, which can hold 1 amulet/necklace (except Seeker's charm and Blood necklace)
  • Ring of kinship class effect is increased by 10% inside daemonheim
  • Gem bag now holds 150 cut & uncut gems, instead of 100 uncut
  • The 3 prayer necklaces now restore 5% more prayer points
  • Item costs in the dungeoneering shop have been reduced by 1% (excluding experience lamp)
  • Dungeoneering item repair costs have been reduced by 2%
Medium
Task Required level
Open a 40+ gatherers door / room (will also unlock easy version) a 40+ Woodcutting-icon or Mining-icon or Fishing-icon level
Open a 40+ artisans door / room (will also unlock easy version) a 40+ Smithing-icon or Crafting-icon or Fletching-icon or Construction-icon or Firemaking-icon level
Open a 40+ naturalist door / room (will also unlock easy version) a 40+ Cooking-icon or Farming-icon or Herblore-icon or Runecrafting-icon level
Open a 40+ survivalist door / room (will also unlock easy version) a 40+ Agility-icon or Hunter-icon or Thieving-icon level
Use a completely selfmade Rejuvenation potion to recover stats in Unholy cursebearer bossroom 29Dungeoneering-icon 51Herblore-icon 62Farming-icon
Open a door with a Ramokee exile a certain Summoning-icon level
Complete an Abandoned 2 floor 59Dungeoneering-icon
Open a sleeping guards room 35Dungeoneering-icon
Open a sliding statues room none
Open a ghost room combat levels
Make a Snipper & gissel potato and feed it to a teammate 56Cooking-icon 50Fishing-icon 34Farming-icon

Rewards

  • Daemonheim necklace 2, which can hold 2 amulets/necklaces (except Seeker's charm and Blood necklace)
  • 10k dungeoneering tokens
  • Ring of kinship class effect is increased by 15% inside Daemonheim
  • Coal bags hold 40 ores instead of 27
  • The 3 prayer neclaces now restore 10% more prayer points
  • Item costs in the dungeoneering shop have been reduced by 3% (excluding experience lamp)
  • Dungeoneering item repair costs have been reduced by 6%
Hard
Task Required level
Open a 70+ gatherers door / room (will also unlock med & easy versions) a 70+ Woodcutting-icon or Mining-icon or Fishing-icon level
Open a 70+ artisans door / room (will also unlock med & easy versions) a 70+Smithing-icon or Crafting-icon or Fletching-icon or Construction-icon or Firemaking-icon level
Open a 70+ naturalist door / room (will also unlock med & easy versions) a 70+Cooking-icon or Farming-icon or Herblore-icon or Runecrafting-icon level
Open a 70+ survivalist door / room (will also unlock med & easy versions) a 70+Agility-icon or Hunter-icon or Thieving-icon level
Make a ranged potion and use it when fighting Necrolord with a selfmadeCorpsthorn longbow 77Dungeoneering-icon 38Herblore-icon 51Farming-icon
76Fletching-icon 70Ranged-icon (70Woodcutting-icon)
Help open a Mercenary room combat levels
Complete an Occult floor 71Dungeoneering-icon
Open a 3 or 10 Statue weapon room a certain Mining-icon and Crafting-icon level
Open a flip tile room a certain Runecrafting-icon level
Open a Monolith room combat levels
Open a coloured ferrets room none

Rewards

  • Daemonheim necklace 3, which can hold 3 amulets/necklaces (except Blood necklace)
  • 1 additional bind for ammo in daemonheim (100 pieces)
  • 40k dungeoneering tokens
  • Ring of kinship class effect is increased by 20% inside Daemonheim
  • Can access a new resource dungeon, requires level 90 Dung ( 17000 exp when entering)
  • Herbicide now yields 500% exp instead of 200%
  • The 3 prayer neclaces now restore 15% more prayer points
  • Item costs in the dungeoneering shop have been reduced by 6% (excluding experience lamp)
  • Dungeoneering item repair costs have been reduced by 12%
Elite
Task Required level
Open a 90+ gatherers door / room (will also unlock hard, med & easy versions) a 90+ Woodcutting-icon or Mining-icon or Fishing-icon level
Open a 90+ artisans door / room (will also unlock hard, med & easy versions) a 90+ Smithing-icon or Crafting-icon or Fletching-icon or Construction-icon or Firemaking-icon level
Open a 90+ naturalist door / room (will also unlock hard, med & easy versions) a 90+ Cooking-icon or Farming-icon or Herblore-icon or Runecrafting-icon level
Open a 90+ survivalist door / room (will also unlock hard, med & easy versions) a 90+ Agility-icon or Hunter-icon or Thieving-icon level
Make a Strong melee potion and use it while fighting Yk'Lagor the Thunderous with a selfmade Gorgonite battleaxe

89Dungeoneering-icon 80Mining-icon 85Smithing-icon
80Attack-icon 73Herblore-icon 84Farming-icon

Help open a Ramokee room combat levels
Complete a Warped floor 95Dungeoneering-icon
Open an emote room with 5 team members none
Open a lever room with 5 team members none
Open a magic construct room a certain Crafting-icon and Runecrafting-icon and Magic-icon
Open a flower with roots room a certain Woodcutting-icon and Farming-icon level
Open a portal maze room with 5 team members 95Dungeoneering-icon

Rewards

  • Daemonheim necklace 4, which can hold 10 amulets/necklaces
  • 1 additional (non-ammo) bind in daemonheim
  • 100k dungeoneering tokens
  • Ring of kinship class effect is increased by 25% inside Daemonheim
  • The 3 prayer neclaces now restore 25% more prayer points
  • Item costs in the dungeoneering shop have been reduced by 10% (excluding experience lamp)
  • Dungeoneering item repair costs have been reduced by 20%

Daemonheim necklace

The reward for this task list is a necklace:

Item Attack bonuses Defence bonuses Other Reward for
finishing
Stab Attack Style Slash Attack Style Crush Attack Style Magic-icon Ranged-icon Stab Attack Style Slash Attack Style Crush Attack Style Magic-icon Ranged-icon Summoning-icon Strength-icon Prayer-icon
Daemonheim neclace 1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 Easy Tasks
Daemonheim neclace 2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 Medium Tasks
Daemonheim neclace 3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 Hard Tasks
Daemonheim neclace 4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 Elite Tasks

You can add other necklaces and/or amulets to this necklace to increase the stats, they however will need to have stats themselves (the only exceptions to this are Expensive spices and Phoenix necklace), and any neck-wear added to the necklace will lose its charges, for example Amulet of glory. The necklace will copy the highest stat among all added neck-wear. The amount of neck-wear that can be added depends on the necklace:

Item Number of neckwear
that can be added
Add-able dung items
Seeker's charm Blood necklace
Daemonheim neclace 1 1 No No
Daemonheim neclace 2 2 No No
Daemonheim neclace 3 3 Yes No
Daemonheim neclace 4 10 Yes Yes

This necklace will be 1 of the 3 items that can be taken into Daemonheim. (The other 2 are Orb of oculus and Ring of kinship) When taken into Daemonheim the stats of the necklace will be adjusted according to the players dungeoneering level following the next formula: (Dungeoneering level - 20) in % but never lower than the necklace's original stats, numbers will be rounded down.

Dungeoneering-icon level formula adjusted stats
20 (20 - 20) 0%
70 (70 - 20) 50%
100 (100 - 20) 80%
120 (120 - 20) 100%

Example for someone with 80 Dungeoneering-icon and who has Daemonheim necklace 3, and who added Salve amulet (e), Amulet of strength and Seeker's charm :

Item Attack bonuses Defence bonuses Other Added effects
Stab Attack Style Slash Attack Style Crush Attack Style Magic-icon Ranged-icon Stab Attack Style Slash Attack Style Crush Attack Style Magic-icon Ranged-icon Summoning-icon Strength-icon Prayer-icon
Salve amulet (e) Salve amulet (e) +0 +0 +0 +0 +0 +3 +3 +3 +0 +0 +3 +0 +3 +20% Attack-icon and Strength-icon
vs undead
Ruby amulet Amulet of strength +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +10 +0 None
Seeker's charm Seeker's charm -3 -3 -3 +10 +15 +0 +0 +0 +10 +0 +0 -4 +0 None
Daemonheim necklace 3
At least +3 in all
+3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 None
Openworld result +3 +3 +3 +10 +15 +3 +3 +3 +10 +3 +3 +10 +3 +20% Attack-icon and Strength-icon
vs undead
Inside daemonheim result
(80Dungeoneering-icon-20)% = 60%
+3 +3 +3 60%
+6
60%
+9
+3 +3 +3 60%
+6
+3 +3 60%
+6
+3 +20% Attack-icon and Strength-icon
vs undead

If a player dies with this item it will be automatically saved, unless when entering the wilderness, if you lose this item in the wilderness all neck-wear that was added to the necklace will be dropped on the floor and you will have to ask a taskmaster for a new Daemonheim necklace. The only exeption to this are the Blood necklace and Seeker's charm, they will not be removed from the necklace when it is lost upon death. When either Blood necklace or Seeker's charm are manually removed from the necklace they will dissapear.

Daemonheim necklace 4 at max power

To unlock the necklaces full potential following neck-wear can be added:

Item Attack bonuses Defence bonuses Other Added effects
Stab Attack Style Slash Attack Style Crush Attack Style Magic-icon Ranged-icon Stab Attack Style Slash Attack Style Crush Attack Style Magic-icon Ranged-icon Summoning-icon Strength-icon Prayer-icon Magic-icon
Amulet of fury Amulet of fury +10 +10 +10 +10 +10 +15 +15 +15 +15 +15 +15 +8 +5 +0 None
Arcane stream necklace Arcane stream necklace +0 +0 +0 +14 +0 +0 +0 +0 +0 +0 +0 +0 +0 +15% None
Third-age amulet Third-age amulet +0 +0 +0 +15 +0 +0 +0 +0 +10 +0 +0 +0 +0 +0 None
Demon horn necklace Demon horn necklace +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +13 +0 Yes1
Amulet of zealots Amulet of zealots +2 +2 +2 +2 +2 +0 +0 +0 +0 +0 +0 +0 -8 +0 Yes1
Onyx necklace Berserker necklace -10 -10 -10 +0 +0 -20 -20 -20 -20 -20 -20 +7 +3 +0 Yes1
Salve amulet (e) Salve amulet (e) +0 +0 +0 +0 +0 +3 +3 +3 +0 +3 +0 +3 +0 +0 Yes1
Seeker's charm Seeker's charm -3 -3 -3 +10 +15 +0 +0 +0 +10 +0 +0 -4 +0 +0 None
Blood necklace Blood necklace +11 +11 +11 +8 +8 +11 +11 +11 +11 +8 +8 +11 +0 +0 Yes1
Daemonheim necklace 4
At least +4 in all
+4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +0 None
Openworld result +11 +11 +11 +15 +15 +15 +15 +15 +15 +15 +15 +11 +13 +15% All 51

1All effects:

  • Demon horn necklace: prayer restoration when burying bones
  • Amulet of zealots: +5% to all prayers that effect 1 skill
  • Berserker necklace: +20% damage when using an obsidian melee weapon
  • Salve amulet (e): +20% attack and strength when fighting undead
  • Blood necklace: Deal 40 damage to all adjacent enemies every 10 seconds and heal the same amount

The effects of Berserker necklace and Salve amulet (e) will stack if possible.

Other neckwear that can be added to add other effects:

  • Arcane capacitor necklace: ability to cast normal spells in lunar spellbook
  • (super) Dominion medallion: boosts stats inside dominion tower
  • Expensive spices (necklace): food will heal more when eaten
  • Phoenix necklace: heals 30% lp is drops below 20%, will dissapear once used
  • Shark's tooth necklace: sharks will heal more when eaten
  • Whichwood icon: ability to fight Cave horrors

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