From the RuneScape Wiki, the wiki for all things RuneScape
Hello everyone. I am Pkthis. My username in-game is knightgf, so if you have anything to ask, or if you just plain wish to bother me, feel free to do so. However, because I am getting old, and because I have done 90% of the things I have desired to do on RuneScape, you'll be lucky if you see me on, you could officially say that I am Semi-Retired...
| AHHHHH! | Beware! This user has common sense, and is not afraid to use it! |
[edit] Currently
Nobody knows for certain where Knightgf currently resides; however, Advisor Ghrim recently received a letter from Knightgf stating these words:
"Dear Advisor Ghrim,
I am sorry if you had not heard from me in months. But alas, I feel that I should tell you and the Kingdom of Miscellania and Etceteria about my doings in the world.
I have snagged myself a boat and sailed off the known boundaries of Glenior. Unfortunately, the challenges on that continent were either unworthy or too challenging; plus, I have a VERY difficult time getting along with the inhabitants of that continent as you may have known. One night though, as I was sailing off into the unknown, we suddenly ran into a terrible thunderstorm! I was afraid the ship was going to sink, but fortunately, we managed to weather out the storm and move along. During the night, we found a light in the distance, and, heading towards it, we came across a major city. After asking the inhabitants around, the city's name was Stormreach. I had no idea where exactly it was on the map, but I knew that it had to be many thousands of miles away from Glenior.
Since I arrived in Stormreach, I have become more powerful every day. I am engaged in the arts of divine magics; a type of magic that surely will never be known unless our continents connect with each other. It is a powerful magic with mostly healing and defensive spells, but also a few powerful offensive spells. They are very useful, but they do put a slight strain on my mind due to the complexity of this magic. Like Glenior, there are many evils abound in Stormreach and the vicinity. But with the help of the friends I make in stormreach, I am able to successfully fend off these evils. I have also won various honors in Stormreach; a drow tribe leader has granted me the use of his troops, and the various organizations present in the city of Stormreach have given me access to some of their exclusive supplies! Overall, Stormreach is a very interesting part of this world that both continents have yet to discover.
I feel that I may never return to Glenior, Advisor Ghrim. My life's work in Stormreach may never be done here. But if I do return, expect many things to happen on this continent. For my return will spark the beginning of the meeting of two worlds. I wish for you to return the ruling of the kingdom to King Vergas; I know that he is a wise leader, no matter what form or shape he is in. Plus, he could also use (or sell) the abundant resources in my kingdom that you have surely amassed in the months I have been absent. I no longer wish to rule this kingdom anymore; my life belongs elsewhere, and I never was right to rule this kingdom in the first place. And...tell the king's daughter that...I am sorry for deceiving her, but I never wished to have married all my life. I was...controlled by an unknown force to say such things to her. I never did like the art of ranging, and as I stated earlier, I never wanted to marry anyone. Tell her that she should mend her broken heart and find love elsewhere.
As for the people of Miscellania...I dunno what to say for them, other than that King Vargas has returned to power. If they wish to build a statue in my honor, they may; but tell them my return will be unlikely, and that if it does happen, it will be in a time when heroes are needed the most. Take care, Ghrim.
Sincerely,
Knightgf.
(P.S.:Tell the people to sell everything you've obtained in your coffers to the grand exchange, if nothing can be done to fill the coffers! That way, you can keep the coffers flowing with gold!)"
[edit] History
I joined the wikia During the latter part of the year in 2006. I have made countless minor contributions, and a few major contributions. One of my best friends, Foxwitnoname,also joined the wikia at the time I joined. He was probably one of the best players I have ever known.
Our storyline was similar to King Arthur and the Holy Grail. We first met in-game at the f2p hill giants. He was rather impressed by how high I could hit using wind blast. Then, one day, impressed by the features of the members world, I managed to convince my father to begin my runescape membership.
Me and foxwitnoname had many great adventures and encounters during the time I was with him. We did quests together, killed monsters, and accomplished great feats. We also had unique strengths that were actually similar to our real-life strengths. Allthough foxwitnoname is a great melee fighter, he does not have the non-combat skills that I possess. And while Knightgf has a high ammount of intelligence, he lacks the brawn and bravery that foxwitnoname has.
One of the greatest adventures that took place was the search of the Holy 3rd age platebody. It began shortly after foxwitnoname got lacked and lost a lot of valuable items. While I was out in my travels, Foxwitnoname mentioned a legendary item, called the 3rd age platebody. He says that, at that time, it was the most valuable item you could get from a treasure trail.
Me and foxwitnoname searched throughout the world of runescape to find it. From the warriors guild, to the elven camp, we tried finding it so hard. Then, one day, as I was killing Jellies in the slayer dungeon, I happened to chance on a level 3 clue scroll. Intrigued, I fallowed the directions on the clue scrolls. First, I went to the agility dungeon, and searched into some boxes. Then, after that, I went to Brimhaven to solve the agility master's puzzle. Next, I went to Yanelle, to dig by a tree. After that, I answered the agility master's puzzle once again, and then went back to Yanelle, and uncovered the sacred 3rd age platebody.
The last day of foxwitnoname took place on the Great battle of December 10, 2007. Jagex Moderators, disapointed of our behavior in the game, took away the pking feature of the Wilderness, and replaced it with a lesser quality game, called Bounty Hunter. Outraged, many players staged riots on various worlds, insulting the Jagex Mods and doing whatever damage they could. Unfortunately, the Jagex Moderator's powers excceded that of the many players that rioted, and countless players died. Foxwitnoname was one of the casulties. Fortunately, the only REAL damage that I suffered was the unbalanced trade acts, which ruined one of my unoffical house games. I think I took the wilderness removal as a blessing, for now that it is removed, I can do my level 3 clue scrolls with greater ease.
Allthough from time to time, I may see his ghost, I have never seen him play in-game for a long time. Legends say that, one day, when the world of Runescape is in great peril, Foxwitnoname will awaken from his deep sleep and save the world from those that dare threaten to destroy it.
[edit] Fortress wars
Ok, for those of you playing fortress wars, ill define what it is. Fortress wars is a non-offical minigame that is played in the dungeon of knightgf's house. It consists of 2 teams:
-The offenders, who's main goal is to capture and hold the "fort" and
-The defenders, who's main goal is to defend the fort.
These roles automatically switch based on the status of the team's position.
There are 3 main key players in the game:
-House owner(Always knightgf):The house owner only has 1 special ability:They can quickly bring back their team members to their position by using the house owner's servent. If you are trying to defend the fortress, targeting the house owner will help cut back on the enemy's reinforcements.
-Offenders:This team tries to attack and capture the fort held by the defenders. If the house owner is present, they can stand in 1 spot and have their team members spawn quickly at this location using the butler. However, the house owner must be alive and present in order for this team to receive this benefit. The offenders small yet useless benefits include:Free respawns of wooden swords and boxing gloves in the combat room, the use of an altar at the beginning of the dungeon, and the ability to attack defenders that get caught in the obulette, using ranged/magic/halbard attacks.
-Defenders:This team tries to defend the "fort" from the offenders. If the house owner is present in this team, they can benefit by quickly replacing their fallen team members via butler. However, the house owner must be alive and present in the fortress to receive this benefit. The defenders use steel doors, players, marble and teleport traps to try and defend their fortress.
These roles automatically switch during key events in fortress wars.
Obsticles in the dungeon
-Enemy Players:These enemy's may be easy to kill, or hard to defeat. Best advice:Stick with your team and focus one at a time.
-Marble traps:These do no damage, but if you get caught in them, you will lose a few agility levels temporarly.
-Teleport traps:These are hard to dodge, and if you get caught in them, you are almost certain to die. When you get caught in them, you will be teleported to the flame pit in the obulette. Either picklock or force the door open to try and get out.
-Huge Spiders:These NPC's are annoying, hit up to 8 damage, and can respawn fairly quickly. Players with low defense are advised to stay in groups to help avoid being attacked. They will attack ANYONE.
-Tok-Xil:This NPC, while not normally encountered during clan wars, can be encountered if you take the wrong turn in knightgf's dungeon. It is easy to kill, but can hit up to 19, so be careful. If your with your group, he will be easy to take down, and the first person to kill it and open the chest might get a nice little reward............allthough only 1 player per session can obtain this reward, and once its taken, nobody else will get it.
-Steel Doors:These doors will block your access in your dungeon. You must either pick-lock or force them open to continue.
The rules of the game:
1. ONLY THE HOUSE OWNER'S TEAM CAN USE THE BUTLER!
2. DO NOT KILL OR ATTACK YOUR FELLOW TEAMMATES! OTHERWISE, YOU WILL BE ATTACKED AND KILLED BY THEM!
3. During gameplay, the offensive team will attempt to "capture" the dungeon by killing all defensive players within the treasure room of the designated fortress. A team will ONLY have captured the other team's fortress IF no defensive players remain in the fortress, and only offensive players are present.
4. Roles will automatically switch during gameplay, based on key events(I.E.:If the offensive team has captured the fort, they will now be the defensive team, and vice versa.)
5. You may use ANY style of combat to capture the enemy's fort.
FAQ's to Fortress Wars
Q: Will I lose items if I die? A: If that was true, I would have never made this game.
Q: Why cant our team use the butler?
A: It's pointless to use the butler if Knightgf isint on your team, because you would only kill yourself, seeing that if your not on Knightgf's team, your his enemy. Allthough there may be a few exceptions to this rule, like if the opposing team is acting like a bunch of noobs, i might let them use the butler, but otherwise, no.
Q: Why can't we go up the ladder in the throne room once we go down?
A: Good question. One, when any challenge mode is enabled in my house, nobody is able to go up the ladder, and Two, its most likily to torture anyone in my dungeon.
Q: WTF I CANT GET OUT OF THE FIRE TRAP!!!!!!
A: It's not really a question, but to put it bluntly, LEVEL UP.
Q: Why are your teleport traps so hard to dodge? And how can I avoid falling into them?
A: Well, first off, the teleport traps are the highest level trap you can build in a dungeon, so thats one factor is to why its so hard to dodge. Plus, have you fallen on your rear trying to dodge the marble traps? The marble traps lower your agility when you fail to dodge them, but if you want to decrease the chance of falling into a teleport trap, bring agility pots and/or summer pies. They can boost and restore agility levels.
Q: Will a picklock help me pick the locks in the dungeon?
A: Good question. I never tried this out, so I dont really know.
Q: Why do you have a tok-xil in your dungeon?
A: Well, I just put it there as a secondary objective. If you want an extra 1.5k, you could always gang-rape the tok-xil and loot the chest. Yeah, maybe its way too easy, but when I get 92 construction, your gunna regret saying that its easy.
Q: Why do you have treasure chests all over your dungeon?
A: Meh, I just felt like making a good use out of the oak planks that I use to train my construction.
Q: Wow, your house is glitched. Why is that?
A: Lets just say that Runescape HD is still in beta, no matter what Jagex says. And if you want to, why not fill out a detailed bug report on the graphical bugs in my house? Or better yet, why dont you bring a Jagex Moderator to see if he can fix the graphical glitches in my house?
Q: How come your other bedroom is sealed off?
A: Well, when I built my throne room a long time ago, I seemed to have sealed off the only way to get into that bedroom. But im not really concerned, its the butlers bedroom, not mine. =D.
Q: Can I use your house to train my skills?
A: Absolutely! Just as long as im in my house, you can train anything in there. Just dont gurentee any help from me, allthough im not saying I wont give you any help at all.
Q: Do I get experience for fighting anything in your house?
A: You wont get any experience for fighting the giant spiders and the tok-xil at my house;however, you will get the normal xp for fighting players, the summoned monsters players bring, forcing/picking locks in my dungeon, and dodging traps in my house.
Q: Can I use (insert name here) fighting style at your house?
A: Summoning, magic, melee, ranged, exc., can be used if you can attack other players with it.
This information is subject to change without notice.
