About Me
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Hi. I play as Spyder Manx2 (don't ask me why I chose that for my user). I' a member who pities non-members(if they want my pity). I know virtually nothing about formatting so most of my edits are plain text or fixing typos. I never use templates, tables etc. When I do they are usually compied and pasted from somewhere else. If you want to find me I'm usually on world 158 except when i play minigames, like Barbarian Assault or Pest Control. If you want to contact me then leave me a message on my talk page, I have private on friends.
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Total level: 1352
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Theory On Combat Training Efficiency
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If a player had 99 str and 1 def he could gain a few levels in one hit. If the player had 99 def and one str he would not be able to level his str in one hit. The same applies for att. It would be fair to say that having a high att and str level will help you gain other combat levels quickly but a high defence level would not. I am not suggesting that pures are definitely better than all round players but they do have the advantage in that they can easily become an all round player. Also although apparently not for most members of the wiki, it is very popular to have str as one's highest combat skill followed by att and def. In general, considering that str makes you hit harder and att makes you more accurate and that in the combat calculator str and att are given the same weight. It would be better to have a a higher att level. Att level comes into play when the program decides when the player will hit. It is only when the player hits that a str level comes into play. Having a high att level does not do any damage. However, having a high str level does. The higher a player's str level the higher the chance of so called over kill. Almost any single killing blow is an over kill unless the player happens to deal the same amount of damage as the monster has hitpoints left. this is highly unlikely. Thus, a play with 99 str is a less effective fight than a player with 99 att. However taking into consideration that experience goes up exponentially it would be more effective to have a player's str and att levels at the same level. However players will not be able to have both at the same level. One will always be higher. In order to get the most from both theories i would advise training one level of att and then one level of str, switching one you level. Thus at any given time a player's str level will be the same as or lower by one than their att. Also, players should never use the controlled style. Assuming that a player wants to be a pure the reason would be pretty self evident. However even for all round players it would not be advised. Firstly, the controlled stlye is usually a secondary att style so it would not be practical anyway.