Current projects that I'm planning on spending time on:
Overhauling Farming, but that's a massive overarching project with a number of separate goals - training guide, money making, and tips, among other things. Compost is done, and so are seedlings, saplings< (both need article tweaks of the individual types of saplings), Disease (Farming) (although a list needs to be added for the various bribes), and plant pot. Many more on the horizon, including breaking off the farmed trees into their own briefer articles.
Training Herblore. Reasonably decent sized project, but thanks to the profit calculator it's an easier one.
Temporary skill boosts. Another big one. If you can add to this by all means please do - my goal is to have what will work for each skill as well as what monsters/etc knock down those skills. Also, a quick reference as to whether or not that skill can be raised for a quest requirement and/or wielding equipment would be very valuable. Finally, an explanation of how invisible skill boost works. As I said, big!
Cleaning up some of the more confusing quest write ups. A Soul's Bane is done. As I do some more catch up, will get through it.
Please feel free to offer suggestions on my talk page!
Other mini projects: clean up Watchtower and add pictures of quest items, standardize herb descriptions, and do a little more work on the Mine cart system.
And...sidetracked nicely in the miniproject of cleaning up and correcting Potatoes and toppings. This is what I get for making tuna potatoes.... done.