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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 25 February 2009.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical

  • The Hunter box trap wasn't textured when dropped.
  • The fire cape shouldn't change in low detail when teleporting around in the Wilderness.
  • Hell kittens had the wrong chat head during the A Tail of Two Cats quest.
  • A gate in the Tree Gnome Village that thought it was a door is now correctly a gate again.
  • The icons for sets on the Grand Exchange weren't correctly appearing in the collect interface.
  • Clipping issues have been reduced for the black mask.
  • The Camulet should no longer be visible through female players' backs.
  • The tambourine from Balthazar Beauregard's Big Top Bonanza shouldn't cause players to float slightly.
  • Ahrim's ghostly robes have been further tweaked to be ghostly!
  • Agility stepping stones were interfering with players' feet.
  • The Guthix cape was clipping with the animation when lighting a Firemaking|fire.
  • Removed some odd black outlines from Construction interfaces.
  • The shadow on items in your inventory no longer changes colour when opening banks and shops.
  • Some cloaks were not correctly attached to the player.
  • You can now walk on certain parts of the Lumbridge riverbank where you couldn't before (even though it looked like you should be able to).
  • You can now enter Lumbridge General Store via both doors when they are closed.
  • Some smoke puff animation hadn't been updated – they should all look much better now.
  • The Musa Point pier popular with fishermen has had its posts lined up correctly with their bases.
  • Your feet will no longer ‘sink' into the stones when crossing the River Lum near Draynor Manor.
  • Females will no longer observe a gap between their hand and the Iban Staff.
  • All of the feather textures in the game have been improved.
  • The fog is now the correct colour in the Soul Wars tutorial, and a tent which was floating near the entrance has been anchored.
  • Nomad – of Soul Wars fame – no longer has a beard on his chathead, since he doesn't have a beard.
  • Neither the white apron nor the Saradomin platebody cover the Ice amulet anymore.
  • The animations in a cutscene during Shadow of the Storm have been improved.
  • Some superfluous bankers have been removed from the Seers' Village bank.
  • The flames from some torches in Enakhra's temple no longer go through the ceiling/floor.
  • The back legs of Diango's toy stall are no longer floating off the ground slightly.
  • One patch of ground in Bounty Hunter was blank and textureless – some rocks have been added to cover this up.
  • Infernal magi no longer have to contend with hair rendering over their hats.
  • A missing gate to a cow field north of East Ardougne has been put back.
  • One of the textures on a wall near Varrock was upside down.
  • The cooking animation used during the tutorial has been improved.
  • The ‘Give Thanks' emote no longer glitches at the end.
  • The roof of a wall section near the Grand Exchange in Varrock was not being hidden properly.
  • The lights outside of Melzar's Maze are now actually light sources.
  • The top of a section of Yanille's main gate was not being hidden properly.
  • The mast of the ship in Oo'glog was a bit disjointed, but is now properly connected.
  • Fixed some animation problems with the Hitpoints Hitpoints cape|skillcape emote being interrupted.
  • The render order of some posts near the Wizard's Guild in Yanille was causing graphical problems.
  • You will no longer see an incorrect chathead on your pet/familiar side interface when suffering from lag.
  • A window is no longer missing from a house in Yanille.
  • The cow milking animation has been improved so that it no longer glitches.
  • You can no longer jump over the Wilderness ditch into a pile of logs next to one of the Wilderness beacons.
  • A couple of poles in Draynor Village were left over from Hallowe'en, they have now been removed.
  • Chatheads wearing bandanas will no longer be very small (for females) or glitch (for males).
  • Two palm trees on Ape Atoll have had their branches reattached to their trunks.
  • The Varrock Guards' armour will no longer show through their shields.
  • You should no longer be able to see Arnold Lydspor's collar through his head.
  • The icons on law talisman|law and body talisman|body talismans have been updated to make the difference between them clearer.
  • Torag's platebody will no longer clip with the mirror shield.
  • The ‘Jump for Joy' emote will no longer cause your hand to stretch when wearing the crabclaw and hook.
  • When female players are mixing a potion, a vial will once again appear in their hand.
  • The blue skirt (g)'s gold trim is now 80% more gold™.
  • The ectoplasm-less bedsheet no longer looks covered in ectoplasm.
  • It is now easier to read the names of towns on the newcomer map.
  • Nanuq, the beacon network's polar bear, has had its model and textures updated and improved.
  • The trapdoor to the Port Phasmatys brewery no longer has floating floor tiles on top when its open.
  • Mawnis Burowgar's skin no longer shows through his beard – no Fremennik would want such a feeble beard!
  • Some rocks around the entrance to the God Wars Dungeon no longer look like they're floating.
  • The fairy ring in Dorgesh-Kaan now has a bigger “clickable-area”, consistent with the other fairy rings.
  • Players will no longer disappear when performing some emotes while wearing certain combinations of items.
  • Your Tok-Xil will no longer render through the floor/ceiling in your POH|house's dungeons.
  • Your eye colour will no longer change when you select the ‘curls' hairstyle.
  • The inventory icon for the volatile clay hammer is no longer a different colour from the equipped model.
  • Some odd shadows around the Air Obelisk have been made normal.
  • There is no longer a floating piece of wall in Seers' Village.
  • You can no longer walk on a some lava in the Temple of Ikov.
  • The Miscellania NPCs have had their woodcutting animations been updated and improved.
  • Kalphites will no longer render through the floor when attacking.
  • Pumping the Blast Furnace while wearing Bandos tassets will no longer cause graphical glitching.

Quests

  • The Sea Slug quest journal has been changed to clarify certain parts.
  • Fixed several grammar mistakes and spelling errors in Hooknosed Jack's chat during the Rat Catchers Quest.
  • You can now complete the One Small Favour quest if you are part way through the Death to the Dorgeshuun quest.
  • You will now receive a warning about your familiar disappearing before entering the Well of Voyage room.
  • The Inferno Adze had the wrong Woodcutting requirement if you used it while you were wielding it.
  • The quest start icon for the Romeo & Juliet quest has been returned to the map.
  • The end of the Merlin's Crystal quest has had its gameplay and graphics improved.
  • A typo during the Grand Tree quest was fixed.
  • The destroy message on an Eagles' Peak quest object referred to the wrong place to find a replacement.
  • You will now receive a warning about your familiar being dismissed when you enter one of the caves during the Path of Glouphrie quest.
  • The tracks in the Eagle's Peak quest have been made easier to see.
  • The Thieving requirement will now be crossed out on The Feud quest journal if you have the appropriate level.
  • 'Bird's-Eye' Jack's chat is now consistent however you chat to him.
  • The level 20 Strength recommendation for Zogre Flesh Eaters has been added to the quest journal.
  • The Holy Grail quest journal now lists the requirement to be able to wield Excalibur (level 20 Attack).

Minigames

  • Fixed a logic issue that may occur when performing in Balthazar Beauregard's Big Top Bonanza.
  • When unlocking the music in Bounty Hunter, sometimes it wouldn't work and sometimes you would receive the message twice. Both of these problems have been fixed.
  • You can now shoot at all of the targets in the Ranging Guild.
  • You can no longer block people from leaving Runecrafting altars by building barriers around the exit portal during the Great Orb Project minigame.
  • Collecting Pest Control rewards is now easier if you have the same noted items in your inventory already.
  • You should now be able to put more coal on the conveyor belt after you have used some up in the Blast Furnace.
  • The backgrounds of the Vinesweeper instruction interfaces have been made consistent.

Miscellaneous

  • We've changed the way player stock prices are calculated at the TzHaar shops because a small number of people were taking advantage of the fact that TzHaar have little conception of how much human adventurers value gp|gold. Obviously, we prefer fair trade, and the TzHaar should now be able avoid a recession.
  • Quick Chat options were missing silver bar|silver and gold bars in the Smithing section, this has been rectified.
  • What looked like an extra space has been removed from the bartering section of Quick Chat.
  • Black candles are no longer visible in the player stock for the candle seller as they are untradeable.
  • The Mining skill guide has had missing information added to the previously blank section.
  • A few interfaces are now more compatible with the RuneScape France|French game.
  • The mystic steam staff has been added to the Attack skill guide.
  • The delay when eating Karambwan and its effects has been reduced.
  • Scorpius will now bless any unholy symbols you have in one go and Brother Jered will do the same for holy symbols.
  • There are several various types of black demon and these should all drop charms.
  • Increased the gargoyles' “clickable area” to make them a bit easier to attack.
  • The mystic steam staff has had its wield requirements fixed to the intended 40 Attack and 40 Magic.
  • The skeletal mages under Baxtorian Waterfall will now retaliate against players and have also learned a few new tricks!
  • When building items in your house with a sacred clay hammer, sometimes you would not be given the correct experience.
  • The tiny elf crystal now has an “Enchant-x” option.
  • The reset time for collecting pineapples and seaweed from Arhein will no longer slowly creep forward.
  • A missing apostrophe has been found and added back to the Cooking Tutor's chat.
  • F2P|Free players can no longer be given leather coifs as a task from Cadmus, the Crafting Tutor in Lumbridge.
  • Some mouse-over text on the Player Creation interface was incorrect.
  • The scrollbars used throughout the game have had their code improved and a bug has been fixed which would stop you dragging some scrollbars under certain circumstances.
  • All familiars will now disappear properly when their timers run out.
  • Some of the stairs in Brimhaven Dungeon had broken and the temporary fix has now been replaced with some working stairs.
  • Yew trees and magic trees are no longer listed as logs on the in-game Farming skill guide.
  • Stealing Creation items are now listed as members-only on the in-game skill guides.
  • A missing hyphen has been put back in one of the Quick Chat trade phrases.
  • Friend login/out messages no longer have a ‘Add Friend' option – obviously, they're already your friends!
  • The Mourning's Ends quest was spelt incorrectly in the Runecrafting in-game skill guide.
  • You can now talk to Cornelius when he is behind his bank booth in Burgh de Rott.
  • A spelling error in the unlock hint for the music track ‘Technology' has been fixed.
  • Fletching while your cannon is firing does not work – you should now receive a message about this when you try.
  • The phrase ‘My Slayer level is: ...' no longer appears twice in a Quick Chat search.
  • The Mage Arena bank is now single-way combat to resolve a confusing bug on PvP worlds.
  • Fixed a few more typos in various places.

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