Patch Notes (17 March 2009)
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These official Patch Notes are copyrighted by Jagex. It is a direct quote from the forums of the RuneScape website.
These Patch Notes were announced on 17 March 2009.
These Patch Notes were announced on 17 March 2009.
Contents |
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
Graphical
Edit
- The dragon axe animations have been updated.
- Locations and NPCs should stop disappearing for a split second, such as the archery targets in Lumbridge.
- We have fixed an issue with a cutscene in While Guthix Sleeps.
- Pikkupstix is a little livelier when he's standing around.
- The floor in player-owned houses should no longer interfere with players’ feet.
- A few more interfaces have been converted to a new and improved format.
- The TzHaar pit entrance has been restored to its former glory.
- The Kudos interface should no longer be hidden by the minimap in High Detail mode.
- The Third Age shield's border will no longer render through.
- The height-mapping around Canifis bank has been evened out, due to subsidence.
- Lighting fires in certain areas of Dorgesh Kaan should no longer remove the roof above.
- Several locations in Mos Le'Harmless have had render issues removed.
- The boulder in Olaf's cave now correctly animates when rolling the correct way.
- Oldak's lightning machine no longer clips through the ceiling.
- A render issue has been fixed in the Varrock Sewers.
- A dry stone wall now better resembles a dry stone wall, and has fewer gaps.
- The Digsite pendant now has the correct teleport animation associated with it.
Quest
Edit
- An NPC involved in The Grand Tree quest can now fight properly.
- We have removed a discrepancy with the King's Ransom starting requirements.
- Prison Pete's chat now correctly refers to the door you need to unlock, rather than the old series of doors.
- Some of the scenery in Back to my Roots has been updated and animated in the boss fight.
- The Fremennik Isles quest requires 40 Agility, and correctly enforces this requirement where necessary.
- We have ensured that the checks for the In Search of Myreque quest handle players in all situations.
- Some of the dialogue in Meeting History has been adjusted to make slightly more sense.
- We have fixed an issue in the Myths of the White Lands quest when sliding around in a cutscene.
- The Rocking Out quest’s final cutscene has been slightly adjusted to improve the graphics and general behaviour.
- The Summoning requirement for While Guthix Sleeps has been clarified and should definitely be 23.
Minigames
Edit
- The Fishing Trawler will now allow you to bank your fish rewards directly.
- The doors in the Castle Wars entrance area are now open by default.
- The Barbarian Assault fighter hat should no longer make male heads disappear in Low Detail.
- The water effect was missed from an area near Pest Control.
- We have made sure the minimap in Puro-Puro is still hidden, as was intended.
- We have fixed an arithmetic error in the PvP world code.
- Treasure Trail boxes are now destroyed on drop, but provide information about where to re-obtain them.
Miscellaneous
Edit
- The Party Room is now a familiar-free area.
- You can no longer have a familiar near the Grand Exchange.
- The Party Room chest now has a bank pin.
- Several items have had their market price reverted to what they were before the RWT fixes (while relaxing a restriction on the market price). The shop price will also be more consistent with player values of the item.
- Gnomes will now drop certain gnome cuisine items.
- Various NPCs around Lumbridge will occasionally drop grapes.
- Spirit trees will now give information regarding the next evil tree spawn.
- The god familiars (Zamorak hawk, etc) will now provide the same protection as god-related items while in God Wars.
- Typos and grammatical errors have been fixed in a few places.
- You should be able to store the Hallowe'en warlock outfit in your player-owned house. The costume room code was also reworked slightly.
- The sound for the Home Teleport spell correctly stops if you interrupt its casting.
- A pillar in Pollnivneach dungeon now blocks Ranged attacks.
- An issue has been fixed with trying to summon a familiar if you don't have one.
- We have updated some checks for when players are in costumes.
- The code that checks the Defence and Ranged requirements for items has been made more consistent.
- Tormented demons should now be considered demons by the Darklight weapon.
- We have updated some combat code for various Ranged items and some more unusual weapons like mud pies.
- Black spears were wrongly requiring an Attack level of 10 rather than Ranged to wield them.
- Dagon'hai robes are no longer allowed on Entrana.
- You will now have to wait a few seconds after combat before you can use emotes.
- Some item text is now clearer on the Grand Exchange expert interfaces.
- The player-owned house god banners have been moved together in the Construction guide, and the Guthix symbol now matches the correct colours (from green to red).
- The Statue of Saradomin in player-owned houses were slightly too tall for the room.
- You should now gain Crafting xp when the pyrelord familiar crafts gold bars into jewellery.
- Sacred and volatile pickaxes have been added to the Mining skill guide.
- We have adjusted the message you get when you run out of Prayer Points.
- The hints to penguin locations have been adjusted slightly, to help you catch the penguins in more cases.
- Zaff will now be more flexible when you're trying to request battlestaves.