Today's update brings a change that'll make RuneScape combat faster, more frantic and more fluid: improved combat responsiveness from the deadly and talented Ninja Team. Get into game, gear up and seek out an enemy - you'll notice the difference right away.
As determined in a Player Power poll last year, we've also made a whole load of Gielinor's deadliest beasts aggressive, as they once were.
Read on for further details!
First, we removed the short delays between cooldowns ending and abilities triggering, and between clicking an ability and that ability activating. This means combat now feels more immediate and dynamic – your actions translating crisply to those of your character in-game.
Note that we've increased cooldown times slightly to compensate for the quicker combat, so combat balance is unaffected.
As well as that, we've also improved target switching, so you can charge into battle with lethal efficiency.
Finally, if you're a Revolution fan, you'll find that your favourite combat mode kicks in and deactivates in a much smoother fashion.
There's no substitute for trying today's improvements first-hand. Log in and give it a go!
The RuneScape Ninja Team
Following last year's Player Power poll to bring back aggressive monsters, these beasts will now come straight at you when you enter their lairs:
Harpie bug swarms
You'll be able to initiate combat with as many monsters as you can handle, but only one enemy will attack you at a time if you make no aggressive move of your own.
Monsters will remain aggressive unless:
Your combat level is more than double theirs.
You've stayed in the area for longer than five minutes.
Stay alert on your travels - and make good use of those new, sharper combat skills!
The RuneScape Team
In Other News
Come and try out the new, more-responsive combat with Mod Kalaya and Mod Matthe in Castle Wars: today at 16:00 UTC, World 24.