RuneScape Wiki
(a lot of this stuff has been scrapped or released already. when was this page last edited!)
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{{External|os}}
:''For updates of which there have been hints, see [[Update hints]].''
 
<!--
 
When adding new upcoming updates please:
 
 
1)Add only official Jagex releases
 
2)Cite using cquote2 template.
 
3)Do not add POSSIBILITIES, only CERTAINTIES.
 
 
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Please note that these updates have '''not''' occurred yet. For updates that have occurred, please click [[Updates|here]].
 
 
{{Future}}
 
{{Future}}
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This page is a list of upcoming ''[[RuneScape]]'' [[updates]].
{{shortcut|UU}}
 
The following is a list of '''upcoming updates''', derived from official Jagex content:
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
! Official [[Jagex]] Sources
 
|-
 
|
 
*[http://www.jagex.com Jagex.com]
 
*[http://services.runescape.com/m=news/list.ws RuneScape News]
 
*[http://services.runescape.com/m=devblog/index.ws Developers' Blogs]
 
*[http://forum.runescape.com/forums.ws Forums posts by Jagex Mods]
 
*[http://www.youtube.com/user/runescape Jagex YouTube Channel]
 
*[http://twitter.com/officialjagex OfficialJagex Twitter]
 
*[http://www.facebook.com/RuneScape Jagex Facebook]
 
*Press conferences and interviews of Jagex staff
 
*Jagex Moderators in their Clan Chats
 
|}
 
   
==[[Skills]] and [[Combat]]==
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=='''Combat'''==
   
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===Combat fixes===
===Seren associated spells and prayers===
 
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* [[Mod Daze]] is working on making [[Telos]] more accessible for players who are colourblind.{{CiteTwitter|author = Mod Daze|url = https://twitter.com/JagexDaze/status/938769963908829185|date = 7 December 2017}} Telos' "so much power" queue will correctly clear on phase transition.{{CiteTwitter|author = Mod Iago|url = https://twitter.com/JagexIago/status/948572320993628160|date = 3 January 2018}} Telos' anima bar will reset if using [[Immortality]] in phase 5.{{CiteTwitter|author = Mod Daze|url = https://twitter.com/JagexDaze/status/953973963486650368|date = 18 Jaunary 2018}} When siphoning from fonts in a Telos fight, Telos will be untargeted so that golems take priority in the render order.{{CiteTwitter|author = Mod Daze|url = https://twitter.com/JagexDaze/status/953973963486650368|date = 18 Jaunary 2018}}
An upcoming elf update will include new non-combat spells and prayers. An April poll is determining whether this should be released through the normal spellbook and prayers, or ancient magicks and curses (or not at all).
 
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* [[Mod Ramen]] will fix an issue with [[Nex: Angel of Death]] becoming aggressive to different players.{{CiteTwitter|author = Mod Ramen|url = https://twitter.com/JagexRamen/status/964420747186749440|date = 16 February 2018}}
===Dungeoneering Rewards - Ninja Focus===
 
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* [[Raids]] will receive improvements, such as reasons to do Raids more often; a better grouping system; reducing the amount of players required; improving the jellyfish (e.g. by giving buffs from killing it); and a gold version of [[the Daredevil]] [[title]]. The title would require the player to complete all Raids feats in one run without dying.{{CiteGeneral|url = https://www.youtube.com/watch?v=-JlawThRoaw&index=5&list=PLMjuVhi1Lg6cEXxeMZ3vgcdBqhR6UW1By|title = RuneScape Combat - from RuneFest 2017|date = 27 September 2017}}
A March Power to the Players poll determined the Ninja team would focus on Dungeoneering reward improvements, with an ETA of May. A poll concerning Dungeoneering pet rewards was carried out on the forums, and the 3 pets that won were Blink, Hope Devourer, and Baby Frost Dragon.{{CiteForum |author = Mod Ryan|url = http://www.webcitation.org/6OlRMTDgB|title = Ninja Dungeoneering Pet Polls!|forum = Future Game Updates|postdate = |notes = |name = }} These pets will not be the only rewards and will cost Dungeoneering tokens related to the difficulty of the boss.{{CiteForum |author = Mod Oliver|url = http://www.webcitation.org/6OlUcXkpz|title = Ninja Dungeoneering Pet Polls!|forum = Future Game Updates|postdate = |notes = |name = }}
 
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* [[Gizmo]]s will be visible on augmented items when examining another player.{{CiteGeneral|url = https://www.reddit.com/r/runescape/comments/5rtllf/ninja_backlog_prioritisation_vote_on_the_ninja/|title = Ninja Backlog Prioritisation - Vote on the Ninja Backlog!|date = 7 February 2017}}
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* [[Clan Wars]]' rule selection and wars in progress interfaces will be updated.{{CiteForum|author = Mod Harrison|url = http://services.runescape.com/m=forum/c=j5ZDohXvy0Q/forums.ws?373,374,85,65933377,goto,3|title = Weekly Ninja Teasers!|date = 8 August 2017}}
   
===Evolution of Combat===
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===Abyssal Slayer creatures===
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[[File:Abyssal creatures concept art.png|right|thumb|Concept art of the Abyssal creatures by Mod NicePants.]]
On the 11th April 2014, several combat improvement updates were mentioned.{{CiteGeneral |url = http://www.webcitation.org/6OlRMTDgB|title = Evolution of Combat Improvements|author = Mod William|time = 11 Apr 2014}} These include special attacks, 138 combat level calculation, monster aggression, interface changes, balancing, PvP mechanics, and PvP content.
 
  +
[[Mod Shogun]] designed 3 new [[Abyssal]] [[Slayer]] monsters during the [[Game Jam]] 2017. They are currently awaiting graphical work and some minor tweaks. They will be [[Chthonian]] demons from the [[Abyss]]:
   
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* Abyssal savage (requiring level 95 Slayer to kill)
The following timeline was given:
 
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* Abyssal beast (requiring level 105 Slayer to kill)<!--image says abyssal hound, but Shogun says beast: https://cdn.discordapp.com/attachments/177206626514632704/434741092823597069/unknown.png -->
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* Abyssal lord (requiring level 115 Slayer to kill)
  +
  +
All of these will be options that players will be able to choose in place of an [[abyssal demon]]s task. The new monsters will each have the same teleporting mechanic as abyssal demons, with the abyssal lord also dealing damage to the player while doing so. As with regular abyssal demons, the effects of [[darklight]] and [[abyssalbane]] ammunition will work against the new monsters.
  +
  +
The abyssal savage will be a harder hitting version of an abyssal demon; though it will attack using [[magic]]. The abyssal savage will have a laser attack which the player must avoid by moving at least one step away from the savage. The abyssal lord will feature the most complex mechanics. Mod Shogun is aiming for them to have 2 special effects. One of these will be that, after the player has dealt a certain amount of damage to the abyssal lord, it can summon high-hitting minions which attack the player. Some of the minions' damage will be negated by [[Protect from Magic]].{{CiteGeneral|url = https://www.reddit.com/r/runescape/comments/5vd944/tldw_292_game_jam_qa/|title = The RuneScape Game Jam!|date = 19 February 2017}}
   
  +
=='''Other'''==
* April - Combat Improvements Beta update.
 
  +
===RuneScape Mobile===
* May – Release current batch of combat improvements.
 
  +
{{Main|RuneScape Mobile}}
* June – Legacy Mode beta.
 
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[[Mod Pi]] and several others are working on RuneScape Mobile - an upcoming version of ''[[RuneScape]]'' and ''[[Old School RuneScape]]'' announced on [[17 July]] [[2017]]. OSRS Mobile was originally planned for release in Winter 2017, but is currently planned to be released on [[30 October]] [[2018]].{{CiteGeneral|url = http://services.runescape.com/m=news/old-school-mobile-release-date-announcement?oldschool=1|title = Old School Mobile: Release Date Announcement|date = 5 September 2018|accessdate = 11 September 2018}} There is currently no planned release date for RuneScape Mobile yet.
* June – Release rejuvenation of PvP improvements.
 
* Summer TBD – Legacy Mode, 138 combat calculation and Special Attacks.
 
* Summer TBD – Grouping system & first batch of PvP content reworks.
 
A full list of what Legacy Mode is planned to contain can be found on the [[Legacy Combat]] page.
 
   
===Ultimate Combat Ability===
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===Interface scaling===
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The interface will be made scalable as part of the upcoming [[RuneScape Mobile|Mobile client]], and it will work also on the PC client.{{CiteTwitter|author = Mod Kelpie|url = https://twitter.com/JagexKelpie/status/955146101249789952|date = 21 January 2018}}
A March Power to the Players poll decided a Damage Dealing Ultimate Combat Ability with a Zarosian flavour would be added. The ETA is April/May.
 
   
===Master Skillcapes===
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===Group Ironman===
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[[Mod Ramen]] will work on Group [[Ironman Mode]] which will allow linked Ironman players to interact freely with each other and participate in group [[bosses]] and [[Dungeoneering]], was announced at RuneFest 2017.{{CiteGeneral|url = https://www.youtube.com/watch?v=-PxCSrcdxMM&list=PLMjuVhi1Lg6cEXxeMZ3vgcdBqhR6UW1By&index=2|title = RuneScape Reveals - from RuneFest 2017|date = 24 September 2017}} Features this may include are a group banking system, leaderboards, and a guild including [[Mr Ex]] and other ironman related content.{{CiteGeneral|url = https://www.youtube.com/watch?v=-UYj3yfBBg4|title = RuneScape Dev Q&A - Deep Sea Fishing, Pieces of Hate, Unspeakable Horrors, Solak|date = 6 March 2018}} Group ironman is currently on hold since engine work is needed (group banking, other features) and the engine team is completely dedicated to RS Mobile.{{CiteGeneral|url = https://www.reddit.com/r/runescape/comments/8xd5yn/still_no_news_on_group_ironman/e22oc8t/|title = Still no news on Group Ironman...|date = 10 July 2018}}
New skillcapes for level 120{{CiteForum |author = Mod William|url = http://www.webcitation.org/6OPe2cjMd|title = Behind the Scenes - April 2014|forum = Future Game Updates|postdate = |notes = |name = }} will be added, as this option won a March Power to the Players poll.
 
   
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The first Developer Blog for the update was posted on [[15 June]] and revealed the following plans for the mode:
===Divination===
 
A new divination colony aimed for levels 75-85.{{CiteForum |author = Mod William|url = http://www.webcitation.org/6OPe2cjMd|title = Behind the Scenes - April 2014|forum = Future Game Updates|postdate = |notes = |name = }}
 
   
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* Players will be able to form groups of 2-5 ironman players. Groups will be classified according to size, with each size having a different chat badge and [[Ironman Armour]] icon, and potentially different hiscores.
A February Power to the Players poll determined that a new Divination familiar that can carry additional memories would be added in April/May.
 
  +
* Leaving a group will result in a group ironman account being downgraded to a regular account.
  +
* If a player leaves a group then the group will be able to recruit a freshly created group ironman account only.{{CiteForum|author = Mod Ramen|url = http://services.runescape.com/m=forum/forums.ws?16,17,729,66019713|title = Group Ironman – The Dev Blog|date = 15 June 2018}}
   
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===Microtransactions===
===[[Inventor|Invention]] skill===
 
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[[Live Events Team]] are currently working on updating [[Treasure Hunter]] with the following changes:
In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like [[Mining]] and [[Woodcutting]] ([[Divination]]) and the other would be a production skill like [[Crafting]] ([[Inventor|Invention]]). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.
 
   
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* Re-balancing base reward table to provide more valuable items.
During RuneFest 2013 the second skill was revealed to be the [[Inventor|Invention]] skill.
 
  +
* Rework [[hearts of ice]] to make them more beneficial.
  +
* Add life cycle system for new and existing Treasure Hunter items to be repeatedly available, and eventually freely available. The current plan is for Treasure Hunter exclusive items to become available through [[Solomon's General Store]] or [[time-limited events]] after 1 year; available through [[Thaler]]/a fragment system similar to [[elite skilling outfit]]s another year later; and become freely available some time after that.{{CiteForum|author = Mod SayLn|url = http://services.runescape.com/m=forum/forums.ws?366,367,972,66022457|title = Live Events Dev Blog #1|date = 27 June 2018}}{{CiteForum|author = Mod SayLn|url = http://services.runescape.com/m=forum/c=RBvQya2Ye1A/forums.ws?366,367,680,66026111|title = Lifecycle of TH items|date = 12 July 2018}}
   
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=='''Miscellaneous'''==
In January, a Power to the Players Dragonstone [http://runescape.wikia.com/wiki/Power_to_the_Players#Dragonstone:_Invention_Skill_vs_The_Elf_City poll] included the Invention skill vs the elf city Prifddinas. The winner was the elf city (ETA July/August) and so the Invention skill will be developed after.
 
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The following fixes / tweaks are planned for future updates:
  +
* [[Mod Edge]] has added a better interface for skyboxes and filters. The chosen skybox and filter will persist across log ins. He may also develop customisable skyboxes.{{CiteTwitter|author = Mod Edge|url = https://twitter.com/JagexEdge/status/989436660466282496|date = 26 April 2018}}{{CiteTwitter|author = Mod Edge|url = https://twitter.com/JagexEdge/status/989880057979179009|date = 27 April 2018}} [[Mod Edge]] is also working on improving the [[beasts]] interface in [[legacy mode]]; the interface will be grey like other legacy interfaces.{{CiteTwitter|author = Mod Edge|url = https://twitter.com/JagexEdge/status/951832332067098624|date = 12 January 2018}} The follower information interface will be grey in [[Legacy Mode|legacy]] interface mode.{{CiteTwitter|author = Mod Edge|url = https://twitter.com/JagexEdge/status/957969438816591872|date = 29 January 2018}} Finally, [[Mod Edge]] will add an option to sort alphabetically will be added to the [[emote]] interface.{{CiteTwitter|author = Mod Edge|url = https://twitter.com/JagexEdge/status/960818669608718337|date = 9 February 2018}}
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* [[Mod Osborne]] and [[Mod Ramen]] are working on adding examine texts to [[The Lost Grove]].{{CiteGeneral|url = https://www.reddit.com/r/runescape/comments/72brb8/the_lost_grove_looks_pretty_and_everything_but/dhbw8l/|title = The Lost Grove looks pretty and everything but..|date = 25 September 2017}}
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* [[Mod Mohawk]] is working on teleporting and creating teleports in [[Dungeoneering]] to be taken off the global cooldown.{{CiteTwitter|author = Mod Mohawk|url = https://twitter.com/JagexHarrison/status/951479923591598082|date = 11 January 2018}}
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* [[Mod Orion]] is working on item examines to have Grand Exchange prices and [[Alchemy spells|alchemy]] values added to them.{{CiteTwitter|author = Mod Orion|url = https://twitter.com/JagexOrion/status/959115868146937862|date = 1 February 2018}}
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* [[Mod Harrison]] will add an Agility [[shortcut]] to the eastern wall of the first island of [[The Islands That Once Were Turtles]] to allow easier access to clue scroll locations.{{CiteTwitter|author = Mod Harrison|url = https://twitter.com/JagexHarrison/status/1013783746099777537|date = 2 July 2018}}
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* "Buy X" will be added for the Arc reward shops.{{CiteGeneral|url = https://www.youtube.com/watch?v=Xefu9ZPJa-4&t=172s|title = RuneScape Month Ahead (May 2018) - Solak, Overgrown Idols, Parcels from the Hedge|date = 1 May 2018}}
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* [[Summoning stores]]' interfaces will be graphically updated.{{CiteTwitter|author = Mod Edge|url = https://twitter.com/JagexEdge/status/1000017465387208706|date = 25 May 2018}}
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* More functionality will be added to [[NXT]], such as depth field and volumetric lighting, like the lighting used in [[Menaphos]].{{CiteGeneral|url = https://www.reddit.com/r/runescape/comments/7yyrum/tldw_367_runescape_content_showcase_february/?utm_content=title&utm_medium=user&utm_source=reddit&utm_name=frontpage|title = RuneScape Content Showcase - February|date = 20 February 2018}}
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* The bug report interface's messages about already known bugs will be improved to include more known live issues.{{CiteTwitter|author = Mod Shauny|url = https://twitter.com/JagexShauny/status/1007643589055217666|date = 15 June 2018}}
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* Luck items will be made to improve the chance of getting [[Player-owned farm]] egg and baby animal drops from monsters.{{CiteGeneral|url = https://www.twitch.tv/videos/311683805|title = RuneScape Q&A|date = 18 September 2018}}
   
  +
==References==
===Runecrafting (Soul Altar)===
 
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{{Reflist|2}}
In the 2014 March VIP Q&A, Mod Osborne mentioned that:{{cquote2|'''Question:''' Are you planning on releasing the Soul altar?
 
   
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{{Update bar}}
'''Answer:''' There is a chance that the Soul Altar will be out soon. It's dependent on player votes.|Mod Osbourne{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}}}
 
 
===Elite Combat Mobs===
 
It was announced in the [[Update:Behind the Scenes: June 2013|June 2013 Behind the Scenes]] article that Jagex is working on an update to add "Elite [[Combat]] Mobs" for training in [[Combat]] for the toughest high-level players.
 
 
===[[Construction]]===
 
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the [[Menagerie]] was only the start. What the new rooms could be is unknown.
 
 
{{cquote2|'''Question:''' Will we see an update for construction anytime soon? It's gone quite a while without anything. Then there's all of the current known bugs with Player Owned Houses like chairs turning the wrong way etc. Are you working on fixing that?
 
'''Answer:''' Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content.|Mod Mark{{CiteGeneral|url=http://devblog.runescape.com/view_post.ws?post_id=30|title=Mod Mark on construction updates}}}}
 
 
During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house for only the owner to train with. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires.[[File:Construction_Rework.png|thumb|RuneFest 2013 slide picturing artwork for the Construction skill rework]] During [[RuneFest 2013]] Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random players' houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. With NPCs requesting certain things, the player building it and handing it in for an experience reward (similar to how Dungeoneering experience is awarded).<ref>''RuneFest 3, 2013.'' Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854</ref> They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).<ref>Mod Jack on Twitter about the new Construction skill rework https://twitter.com/JagexJack/status/397437653324288000</ref>
 
 
In the 2014 March Q&A, Mod Dean commented on development:
 
 
{{cquote2|'''Question:''' When will Construction rework take place?
 
 
'''Answer:''' Currently no ETA sorry this work hasn't started and isn't likely to this year.|Mod Dean{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
===Summoning===
 
On Runefest 2013 Mod Jack said that Jagex wants to rework the [[Summoning]] skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intend to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet is used.<ref>''RuneFest 3, 2013.'' Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854</ref>
 
 
===Agility===
 
During RuneFest 2013 Mod Jack said Jagex wants to rework the [[Agility]] skill. They will be removing run energy entirely. This is because the intent to make skilling faster by training agility is currently only done so through Agility's effect on run energy. The idea is to make the impact of this effect more direct.
 
* One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be affected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
 
* Another idea is to provide the player with more and/or more useful teleports, the higher their level is. Yet another is to make more use for shortcuts.
 
Lastly, they also want to make the whole training experience less repetitive and more varied.<ref>''RuneFest 3, 2013.'' Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854</ref>
 
 
In the 2014 March Q&A, Mod Dean commented on development:
 
 
{{cquote2|'''Question:''' Is there still talk about the agility re-work?
 
 
'''Answer:''' There has been talk, though nothing has started development or is likely to in the coming months.|Mod Dean{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
===Mining and Smithing===
 
During RuneFest 2013 Mod Jack said Jagex wants to rework both the [[Mining]] and [[Smithing]] skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 [[Rune Armour]]). They are looking into making the mining and smithing requirements similar to the [[Attack]] and [[Defence]] requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named ''Necronium'' for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the [[Gielinorian God Wars]]). Since higher level equipment already exists (like Dragon and Barrows), they intend to buff these weapons a little (to help them retain their value), as well as give higher levelled smiths the ability to increase their use and power by fusing them with player-made equipment of the same tier.
 
 
Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normal swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).
 
 
For Mining in particular, they intend to make [[Deposit Box]]es near mining sites to eliminate the dropping of ores (an unintended feature of the skill that they wish to get rid of). They will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.
 
 
They also intend to give people something more than just access to making a tier of weapons or armour, although they haven't yet figured out what it may be.
 
 
If this goes well, they see this as a template for other skills as well, like [[Crafting]] and [[Fletching]].<ref>''RuneFest 3, 2013.'' Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854</ref>
 
 
On the official RuneScape Forums Mod Jack posted the following, see the table below.{{CiteForum |author = Mod Jack|url = http://www.webcitation.org/6LNIOVZWA|title = Skilling Reworks Runefest Talk|forum = Future Game Updates|postdate = 07-Nov-2013 12:12:44|name = SkillingReworkForums}}
 
{| class="wikitable"
 
 
 
!Level* !! Metal !!Ores
 
|-
 
|1 ||[[Bronze bar]] || [[Copper]] + [[Tin]]
 
|-
 
|10 ||[[Iron bar]] || [[Iron ore]] + [[Limestone]]
 
|-
 
|20 ||[[Steel bar]] || [[Iron ore]] + [[Coal]]
 
|-
 
|30 ||[[Mithril bar]] || [[Mithril ore]] + [[Coal]]
 
|-
 
|40 ||[[Adamant bar]] || [[Adamantite]] + Imcandite
 
|-
 
|50 ||[[Rune bar]] || [[Runite ore]] + Imcandite
 
|-
 
|60 ||Orichalkum || Orichalcite + Dragonsblood (nb not actual dragon's blood)
 
|-
 
|70 ||[[Necronium]] || Necrolith + Thanous
 
|}
 
<nowiki>*</nowiki> This denotes the basic level to mine, smith, wear, and wield.
 
 
Higher level ores and armour would be added eventually, but are currently "a long way off".{{CiteForum |author = Mod Jack|url = http://www.webcitation.org/6LNITDNFw|title = Lore for Necronium|forum = RuneScape Lore Discussion|postdate = 07-Nov-2013 16:31:56 Last edited on 08-Nov-2013 09:45:20|name = NecroniumHistory}}
 
 
===Thieving: Pickpocketing Summoners===
 
Pickpocketing Summoners will provide alternative means for players to obtain charms whilst simultaneously receiving [[Thieving]] experience. It was mentioned in the [[Update:Behind the Scenes: June 2013|June 2013 Behind the Scenes]], among other updates.
 
 
==Lore and [[Quests]]==
 
 
===Shadow over Ashdale===
 
This novice quest is set to be released April 2014.{{CiteForum |author = Mod William|url = http://www.webcitation.org/6OPe2cjMd|title = Behind the Scenes - April 2014|forum = Future Game Updates|postdate = |notes = |name = }} It is the first of two secret quests mentioned in the 2014 March VIP Q&A.
 
 
===[[Rite of Passage]] ([[Signature Heroes|Signature Heroes quest series]])===
 
A [[6th Age]] quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself.<ref>https://twitter.com/JagexRaven/status/377780690097430528</ref> However, in the 2014 March VIP Q&A Mod Osbourne mentioned Rite of Passage will be polled in an upcoming quest poll: "If you want to get answers to your questions, pick the Rite of Passage in the upcoming quest poll.".{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}} In the Future Quests Pollcast, Mod Osbourne confirmed that the Aviansie quest mentioned in the quest poll{{CiteForum |author = Mod Matthe|url = http://www.webcitation.org/6Nwd7FKr1|title = Quest Pollcast Q&A|forum = Future Game Updates|postdate = 7 March 2014|notes = |name = }} was indeed Rite of Passage.{{CiteGeneral |url = http://runescape.podbean.com/2014/03/12/pollcast-future-quest/|title = Pollcast: Future Quest|author = |time = }}
 
 
This quest will be polled against the other Sixth-Age quests that won the [[Power to the Players/Past polls (March 2014)|March Quest Poll]], with an ETA of October if it wins.{{CiteForum|url = http://www.webcitation.org/6OZGQHLRH|forum = Power to the Players|postdate = 14 March 2014|title = Future Quest|author = Mod Balance}}
 
 
===[[Mourning's Ends Part III]] & Prifddinas ([[Elf quest series]])===
 
In the 2014 March Q&A, Mod Osborne mentioned that Prifddinas will be released in two batches of four clans. The first batch is planned for September, and the other later in the year.{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}} Mod John A mentioned that access to Prifddinas will be unlocked at the end of Mourning's Ends Part III.<ref>http://www.webcitation.org/6Nfv0iQcI</ref> The quest is planned to be released before the city, giving players who complete the quest immediate access to Prifddinas once it gets released.
 
 
In the Elf City Q&A<ref>http://www.webcitation.org/6MbVlRCZn</ref>, Mod Osborne mentioned that Prifddinas will likely not involve any world events or Seren. Instead, Seren is likely to have have her own content, distinguished from Prifddinas or Mourning's Ends Part III.
 
 
They are also considering making Prifddinas "the Varrock of high levels", perhaps with something like the [[Grand Exchange]].<ref>Mod Osborne on Runefest 2013: the 200th quest http://www.twitch.tv/runescape/b/475873854</ref><ref>Mod Mark on RuneFest 2013: Mod Mark's 2014 http://www.twitch.tv/runescape/b/475892913</ref>
 
 
During Runefest 2013, Mod Osborne commented on Seren and said that this may take the form of one or two [[world event]]s where the Goddess Seren will have to be put together. These world events may be peaceful and cooperative, rather than the first and second that are more confrontational. Mod Osborne also believes it's possible to do some low level, post-world event, story content for Seren (i.e. without the requirements of [[Regicide]], [[Temple of Light]], etc.). However, regardless, there must be a grandmaster quest for the elves, that will reveal who the Dark Lord is, allow the player to meet [[Baxtorian]], the 8 Elven clans/families, etc.
 
 
Please see the Prifddinas page for more information regarding the city and polls concerning Prifddinas.
 
 
===[[Elemental Workshop quest series]]===
 
In the Game Update FAQ for [[Elemental Workshop IV]], Mods Dylan and Mark have confirmed more quests being planned.
 
{{cquote2|'''Question:''' How many more quests are planned for this series?
 
 
'''Answer:''' 3 or 5 depending on how the last parts turn out.|Mod Mark|{{CiteForum |author= Mod Dylan|url= http://www.webcitation.org/5yBoVlEoS|title= Game Update FAQ - 01/03/11|forum=Recent Updates |postdate= 2 March 2011 |notes= |name= }}}}
 
 
This quest lost in the [[Power to the Players/Past polls (March 2014)|March Quest Poll]] to a Sixth-Age quest.
 
 
===[[Myreque quest series]]===
 
Mod Osborne mentioned in the 2014 March VIP Q&A{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}} that the next Myreque quest won't be released in 2014. Safaalan will be the focus of the next quest.
 
 
===[[Penguin quest series]]===
 
The next quest may involve [[Acheron]], the [[Motherland|Penguin Motherland]].
 
 
This quest lost in the [[Power to the Players/Past polls (March 2014)|March Quest Poll]] to a Sixth-Age quest.
 
 
===[[Pirate quest series]]===
 
With at least two quests left, the next quest would involve Rabid Jack and ninja monkeys.{{CiteGeneral|url = http://www.youtube.com/watch?v=uEiT7esACRo|title = RuneScape BTS 49: You choose the content!|format = YouTube video|accessdate = 18:19, March 1, 2014 (UTC)}}
 
 
This quest lost in the [[Power to the Players/Past polls (March 2014)|March Quest Poll]] to a Sixth-Age quest.
 
 
===Gnome Finale ([[Gnome quest series]])===
 
This finale would include [[Arposandra]], Glouprie, and dark gnomes.{{CiteGeneral|url = http://www.youtube.com/watch?v=uEiT7esACRo|title = RuneScape BTS 49: You choose the content!|format = YouTube video|accessdate = 18:19, March 1, 2014 (UTC)}}
 
 
This quest lost in the [[Power to the Players/Past polls (March 2014)|March Quest Poll]] to a Sixth-Age quest.
 
 
===Zamorak Quest===
 
{{cquote2|'''Question:''' When do we get to participate in a Zamorak quest?
 
 
'''Answer:''' Soon! This is something we want to do this year.|Mod Osbourne{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
===Desert Quest Series===
 
Mod Rowley mentioned that the remaining quests (up to three) would be likely set in the Fifth Age.{{CiteGeneral|title = Mod Rowley's twitter|author = Mod Rowley|url = http://www.webcitation.org/6Nwl0E15s}} However, in the 2014 March VIP Q&A{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}, Mod Osborne mentioned he wanted two more quests and that [[Amascut]]'s involvement with [[Crondis]] and [[Het]] would be resolved. [[Ozan]] would play a role too. The desert quest series may include the strange machinary in the Pollnivneach Smoke Dungeon{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}.
 
 
This quest lost in the [[Power to the Players/Past polls (March 2014)|March Quest Poll]] to a Sixth-Age quest.
 
 
===Sir Owen 2===
 
This quest would be a sequel to [[The Death of Chivalry]].
 
 
This quest will be polled against the other Sixth-Age quests that won the [[Power to the Players/Past polls (March 2014)|March Quest Poll]], with an ETA of October.{{CiteForum|url = http://www.webcitation.org/6OZGQHLRH|forum = Power to the Players|postdate = 14 March 2014|title = Future Quest|author = Mod Balance}}
 
 
===Two Secret Quests and Two Polled Quests===
 
In the 2014 March VIP Q&A{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}, Mod Osbourne said: "As for future quests, there are two top secret quests being worked on, with two quests that will poll you for what you want from them.". In the first poll, the following options were given: Sixth Age (Avianse, Dragonkin, Tuska, Elder God, or Sir Owen), Continued (Elemental Workshop, Desert, Gnomes, Pirates, or Penguins), Stand-alone, or No Quest.{{CiteForum |author = Mod Matthe|url = http://www.webcitation.org/6Nwd7FKr1|title = Quest Pollcast Q&A|forum = Future Game Updates|postdate = 7 March 2014|notes = |name = }} The Sixth-Age quest won, and the individual options will be polled soon and the winner released in October.{{CiteForum|url = http://www.webcitation.org/6OZGQHLRH|forum = Power to the Players|postdate = 14 March 2014|title = Future Quest|author = Mod Balance}} The first secret quest is "Shadow over Ashdale", a novice quest set to be released April 2014.{{CiteForum |author = Mod William|url = http://www.webcitation.org/6OPe2cjMd|title = Behind the Scenes - April 2014|forum = Future Game Updates|postdate = |notes = |name = }}
 
 
===Nomad's Requiem Sequel===
 
In the 2014 March VIP Q&A, Mod Osbourne mentions there are no plans for Nomad's Requiem sequel but Nomad may feature in an upcoming quest (possibly Zamorak quest based on the last Above the Lore podcast):{{cquote2|'''Question:''' Are there still plans for a sequal to Nomads Requiem?
 
 
'''Answer:''' Less a sequel, but there are plans to involve content that features Nomad. There will be poll elements to this content.|Mod Osbourne{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
===[[Iban]]===
 
In the 2014 March VIP Q&A{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}, Mod Osbourne mentions that there is a possibilty of Iban playing a role in future content based on player polls. He also mentions that he is looking into an explanation or a role for Iban's slaves.
 
 
===God Content===
 
During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene.{{CitePodcast|episode = ls1}} This has been confirmed to not be [[Sliske]], who claims to not be a god.
 
 
===Tuska===
 
Tuska, the boar-like goddess, is currently ravaging dimensions{{CiteForum |author = Mod Emilee|url = http://www.webcitation.org/6F8mzvzmJ|title = Tribute to Guthix - FAQ|forum = Recent Game Updates|postdate = 15 Mar 2013|name = forum}} and will arrive in Gielinor shortly. In the 2014 March VIP Q&A{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}, Mod Osbourne says:{{cquote2|'''Question:''' When will Tuska arrive on Gelienor?
 
 
'''Answer:''' Her harbingers have arrived, so she can't be far behind. It may not be this year, but she approaches.|Mod Osbourne{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
A quest themed around Tuska will be polled against the other Sixth-Age quests that won the [[Power to the Players/Past polls (March 2014)|March Quest Poll]], with an ETA of October if it wins.{{CiteForum|url = http://www.webcitation.org/6OZGQHLRH|forum = Power to the Players|postdate = 14 March 2014|title = Future Quest|author = Mod Balance}}
 
 
===Dragonkin quest===
 
A quest themed around Dragonkin will be polled against the other Sixth-Age quests that won the [[Power to the Players/Past polls (March 2014)|March Quest Poll]], with an ETA of October if it wins.{{CiteForum|url = http://www.webcitation.org/6OZGQHLRH|forum = Power to the Players|postdate = 14 March 2014|title = Future Quest|author = Mod Balance}}
 
 
===Elder God quest===
 
A quest themed around the Elder Gods will be polled against the other Sixth-Age quests that won the [[Power to the Players/Past polls (March 2014)|March Quest Poll]], with an ETA of October if it wins.{{CiteForum|url = http://www.webcitation.org/6OZGQHLRH|forum = Power to the Players|postdate = 14 March 2014|title = Future Quest|author = Mod Balance}}
 
 
===Church of You===
 
[[The Church of You]] is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content, where your character was worshipped by others.
 
 
===Fossil Island===
 
During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. In the 2014 March VIP Q&A, Mod Osbourne commented on Fossil Island:{{cquote2|'''Question:''' Are there any concrete plans for Fossil Island?
 
 
'''Answer:''' Not concrete. It's a Mod Mark passion project, so I can imagine it getting made at some point in the future. For now, nothing is being worked on.|Mod Osbourne{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
===Yelp's Fate===
 
A February Power to the Players poll determined that players would be able to kill Yelp's during a quest. An ETA has not been given yet.
 
 
===A Troll named 'Lol'===
 
A March Power to the Players poll allowed players to decide the name of a new troll who would be featured in upcoming content. The name that won was 'Lol'.
 
 
===2014 Halloween Event===
 
A March Power to the Players poll determined that Void Pests would be featured in the event. The ETA for the event is October. An April poll said: "The Spider Realm is overrun. The Void Pests are destroying the spider defences and advancing on the queen. The Void Pest gives a rousing speech to his/her troops. The topic is..." - the topic that won was "Spiders are creepy".
 
 
==[[Minigames]] and [[Tasks]]==
 
 
===[[Tasks set]] and more [[Equipment]] slots===
 
{{cquote2|'''Question:''' I Counted the areas of RuneScape that could be grouped into a achievement diary, there are too many areas to reward a item for each equip slot, Will you just release more shields and rings or get more creative with the reward items?
 
 
'''Answer:''' Not all areas need to have an Achievement Diary. Interestingly, we do plan to have an Achievement Diary set with a potential set bonus. Who’s to say that there won’t be more areas, or indeed more slots, in a few years’ time?|Mod Mark|{{CiteDevBlog |author=Mod Fetzki |url=http://services.runescape.com/m=devblog/view_post.ws?post_id=30&project_id=14 |title=RuneScape Content's Answers |blogdate=10 September 2009 |name= }}}}
 
*Two of these new slots are the aura and the pocket slots. The [[Daemonheim Tasks]] awarded the [[Daemonheim aura]].
 
 
===Minigame grouping system===
 
It was stated in the [[Update:Behind the Scenes: June 2013|June 2013 Behind the Scenes]] article that Jagex are working on a way to access [[Minigame]]s without having to wait.
 
 
In the 2014 March Q&A, Mod Dean commented on development:
 
 
{{cquote2|'''Question:''' Will we ever see a system that allows for queuing of minigames and bosses across all worlds to help players interested in lesser-played content find each other whilst being able to perform productive things instead of sitting in a game lobby?
 
 
'''Answer:''' Yes! This is one of the key projects our development teams are looking at in the very near future! :)|Mod Dean{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}|}}
 
 
The minigame grouping system is aimed for a summer release.{{CiteGeneral |url = http://www.webcitation.org/6OlRMTDgB|title = Evolution of Combat Improvements|author = Mod William|time = 11 Apr 2014}}
 
 
===[[Valley of the Dead]]===
 
Valley of the Dead is a new, upcoming PvP-based minigame where "it's all about survival of the fittest."
 
 
===Barbarian Assault rework + Hard mode===
 
During RuneFest 3 a player submission won the Dragons Den pitch. Most likely, Barbarian Assault will be graphically updated, reworked and recieve a hard mode version (possibly with a Penance King).<ref>RuneFest 3 Livestream. Barbarian Assault the rework confirmed. http://www.twitch.tv/runescape/b/475982327 at around 2 hours.</ref>
 
 
A poll in March was launched to decide what the new Barbarian Assault boss' weakness should be.<ref>''Barbarian Assault Boss Weakness Poll'' http://www.webcitation.org/6NwhWxALa</ref> The winner was "Weapon of Power".
 
 
==Dungeons and Monsters==
 
 
===Combat Boss===
 
A March Power to the Players poll determined a new Combat Boss would be added for July/August: "A solo combat boss encounter with the option to increase its difficulty and - at the highest difficulty - fight the boss with a partner."
 
===Adamant Dragons===
 
{{cquote2|'''Question:''' Few weeks ago I heard from players that there are going to be Adamant dragons. I would like to know, are you really planning those or is it just simply joke?
 
'''Answer:''' We are planning to add some adamant dragons in the future, but the screenshot that people "thought" were addy dragons weren't. Honest!|Mod Mark}}
 
 
===Pollnivneach [[Smoke Dungeon]]===
 
[[File:Smoke dungeon machinery.png|thumb|Currently, the strange machinery in the bottom floor of the dungeon has no apparent use...]]
 
{{cquote2|'''Question:''' Any plans with the weird machine in the Pollnivneach smoke dungeon?
 
'''Answer:''' Yes!|Mod Mark|http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?14,15,954,64665117,goto,2}}
 
 
{{cquote2|'''Question:''' Will the device under pollivneach in the dungeon ever be used, or has that been scrapped?
 
 
'''Answer:''' It's not been scrapped - it was a neat environmental inclusion that seemed to explain why the dungeon is like it is. I'm not sure what story I would tell about it...
 
|Mod Mark}}
 
In the 2014 March VIP Q&A, Mod Osbourne mentions further information:{{cquote2|'''Question:''' Are there any plans with the strange machinary in the pollnivneach slayer dungeon? A while back Mod Mark said there was but so far nothing has been said.
 
 
'''Answer:''' He was likely referring to the graphical rework that was done to that dungeon. Otherwise, Mod Mark might have had plans for the future of the desert storyline, which will appear in a poll soon.|Mod Osbourne{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}}}
 
 
==Audio and Graphics==
 
===Voice acting===
 
In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.
 
 
===[http://www.youtube.com/watch?v=ajz5Poh_giI Cinematic trailer]===
 
In the Cinematic trailer there are a few updated monsters and a possible new area.
 
 
<gallery>
 
SkeletonCinematic.png|Updated skeletons
 
Dragon particles.png|Particles for dragonfire
 
5th April 2012 - leak 3.png|Hinted the update of [[Demon Flash Mob]]s, released in January 2013
 
5th April 2012 - leak 1.png|An updated Pollnivneach Smoke Dungeon
 
5th April 2012 - leak 2.png|Another look on the smoke dungeon
 
</gallery>
 
 
===Falador graphical update===
 
Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape<ref>[http://francoscape.net/interviews/8/mod-pascals Interview with Francoscape (Fr)]</ref> that they were working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.
 
 
===Kandarin graphical update(s)===
 
In the fourth live Q&A session, Mod Mark confirmed that a graphical update to [[Kandarin]], specifically [[Ardougne]] would be coming.
 
 
===Port Sarim graphical update===
 
A graphical rework for [[Port Sarim]] is already completed and waiting for implementation as confirmed in the GameBlast LiveStream<ref>[http://www.twitch.tv/runescape/b/505167960 Mod Osborne on GameBlast 2014 24 hours livestream]</ref>.
 
 
==Core and Interface==
 
 
===Chat and FFA split improvements===
 
{{Cquote2| '''Question''': Can you allow us to quickly talk to a friend by using /Friend-x for example?
 
'''Answer''':This is technically possible to implement, it just a question of getting the time to do it as it’s rather fiddly. I will try to implement it in the next few weeks.|Mod Rathe|}}
 
 
{{Cquote2| '''Question''': Are you planning on doing anything about the FFA split? How will I know if someone is lying to me?<br />
 
'''Answer''': We shall be changing this, the proposal has been signed off, but it's currently a rather low priority for the team that manage the website.|Mod Emilee|}}
 
 
===Multi-Core Support===
 
On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.
 
 
[[File:MultiCoreChrisE.png|500px|Mod Chris E confirming that Multi-Core will soon come]]
 
 
===HTML5 Support===
 
Mod MMG confirmed in a [http://services.runescape.com/m=news/mod-mmg-on-runescape-micro-payments news post]that HTML5 support is coming to the game.
 
[[File:Java_versus_HTML5_full.jpg|thumb|Side by side comparison]] {{cquote2|Thank you for being RuneScape players, and we hope that you will continue to enjoy playing RuneScape over the years to come. We have some tremendous content - as well as technical innovations - lined up over the course of the next few months that we believe you will love. We already have RuneScape running in a new and improved client architecture built on HTML5 (a side by side screenshot of the early improvements over the current engine can be seen below - click for full size), and now I’m happy to report that we also have a dedicated Future Tech team working on bringing the game to your favourite tablets, platforms and even smart TVs in due course.|Mod MMG}}
 
 
In December 2012, Mod Seven stated in [http://services.runescape.com/m=forum/forums.ws?14,15,795,64123603 a post] on the [[RuneScape Forums]] that HTML5 support being released sometime in 2013.
 
{{cquote2|I could sit here and wax lyrical about all of my favourite moments from the past year; all of the wonderful graphical re-works of old favourites, as well as amazing, imaginative new additions to RuneScape’s growing world. The fantastic quests and memorable characters such as Ariane and Ozan getting more screen time...
 
 
Or I could muse about the possibilities next year will bring, with HTML5 looking set to ensure RuneScape will be looking better and running smoother than ever in 2013! |Mod Seven}}
 
 
On January 23rd, 2013, Mod MMG announced the following in a [http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?14,15,992,64203561,goto,17 post] on the RuneScape Forums.
 
{{cquote2|I believe the HTML 5 beta will be rather soon, I don’t have the exact dates to hand but I think it’s in the next month or two from memory, I know the engine team are working super hard to get it live by April but I’m kinda working back a little from that date for the beta.|Mod MMG}}
 
 
As of [[17 April]] [[2013]], the HTML5 system was opened as a beta for Runescape. In the 2014 March Q&A, Mod Philip commented on future updates to the HTML5 client:{{cquote2|'''Question:''' Hello, I would love to know when HTML5 will be officially released ? Also, you mentioned a while ago that you were working on a stand alone client for the game, is it still planned ?
 
 
'''Answer:''' HTML5 is available to play now - we are unlikely to make any significant changes to it in the future, as the underlying technology is not really fast enough for our player base to have a good experience in it. It is still supported though, and is being used as a basis for some work on other client technology which should turn out a lot better (but we are not sure when it will be ready yet).|Mod Philip{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}}}
 
 
===Mobile Runescape===
 
As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.
 
 
On [[17 December]] [[2013]], the RunescapeCompanion web app was released, allowing players to use [[Friends Chat]], [[Clan Chat]] and [[Chat|private messaging]] from mobile devices.
 
 
===RuneScape Dutch===
 
In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. [[RuneScape Latin American Spanish]] was subsequently released on [[24 April]] [[2013]], leaving only Dutch to be released.
 
 
===NIS===
 
In the 2014 March Q&A{{CiteGeneral |url = http://www.webcitation.org/6NwfN3ESd|title = Q&A: March VIP Answers|author = Mod MattHe|time = 7 March 2014}}, Mod Z mentioned that the following were being worked on:
 
 
* A set of Combat target panel improvements- allow it to be undocked and moved around the screen; make it more responsive and better reflect the state of the opponent
 
* A New mid-size worn equipment interface state, akin to pre-rs3 version (slots connected by lines in the shape of how they’re worn by the player)
 
* An Always-on Chat mode - keybinds focused on chat, no actionbar/window/navigation keybinds active
 
 
The quick inventory system will be improved as it won a March Power to the Players Poll. Additionally, the target information display will be updated.{{CiteGeneral |url = http://www.webcitation.org/6OlRMTDgB|title = Evolution of Combat Improvements|author = Mod William|time = 11 Apr 2014}}
 
 
===Adventurer's Log===
 
A March Power to the Players poll determined the Adventurer's Log would be improved (ETA September): "A completely rebuilt system from the ground up, making it much faster and more detailed. It would integrate closely with your Friends List, meaning more detail about what your friends are up to, a persistent feed of updates from your friends and the ability to share status updates and news of quest completion."
 
 
==Security==
 
 
===Email Login===
 
It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.
 
 
===Botany Bay and Bots===
 
In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to [[Botany Bay]], with a possible punishment being a human piñata.
 
 
It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.
 
 
===Item recovery===
 
{{cquote2|I understand as a gamer myself that losing items or gold can put a damper on your RuneScape experience. This is why we are looking into a system to help get players back their lost items, when this becomes available for our player’s{{sic}}, we will let you know on our homepage.|Mod Katieann{{CiteForum |author = Mod Katieann|url = http://www.webcitation.org/6AcwaKtfX|title = Hijacker Set Registered Email|forum = Account Help|postdate = 12 September 2012}}}}
 
 
===Forum update===
 
At approximately 32 minutes into the fourth live Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.
 
 
==Miscellaneous==
 
 
===Holiday items for Loyalty Points===
 
A February Power to the Players poll determined that untradable holiday items would become available in Soloman's Store using Loyalty Points, with an ETA of March/April.
 
 
===Clue Scroll Reward Improvements===
 
A February Power to the Players poll that looked at player suggestions determined that Clue Scroll rewards would be improvemed: "Inclusion of effigies, puzzle-skipping tickets, fallen stars and an improved amulet of fury, among others".
 
 
==See Also==
 
*[[Letters_to_the_Chaos_Elemental#Letter_13_.28Suitcase.29|The Chaos Elemental's Suitcase]]
 
*[[Leaks]]
 
*[[Update hints]]
 
 
==References==
 
{{reflist|2}}
 
 
[[nl:Toekomstige updates]]
 
[[nl:Toekomstige updates]]
{{Update bar}}
 
 
[[Category:Updates]]
 
[[Category:Updates]]

Latest revision as of 04:40, 31 December 2020

Future update
This article contains information about an upcoming update.
It should consist only of facts from official Jagex releases and not speculation or predictions. For further details, see our future content policy.

This page is a list of upcoming RuneScape updates.

Combat

Combat fixes

  • Mod Daze is working on making Telos more accessible for players who are colourblind.[1] Telos' "so much power" queue will correctly clear on phase transition.[2] Telos' anima bar will reset if using Immortality in phase 5.[3] When siphoning from fonts in a Telos fight, Telos will be untargeted so that golems take priority in the render order.[4]
  • Mod Ramen will fix an issue with Nex: Angel of Death becoming aggressive to different players.[5]
  • Raids will receive improvements, such as reasons to do Raids more often; a better grouping system; reducing the amount of players required; improving the jellyfish (e.g. by giving buffs from killing it); and a gold version of the Daredevil title. The title would require the player to complete all Raids feats in one run without dying.[6]
  • Gizmos will be visible on augmented items when examining another player.[7]
  • Clan Wars' rule selection and wars in progress interfaces will be updated.[8]

Abyssal Slayer creatures

Abyssal creatures concept art

Concept art of the Abyssal creatures by Mod NicePants.

Mod Shogun designed 3 new Abyssal Slayer monsters during the Game Jam 2017. They are currently awaiting graphical work and some minor tweaks. They will be Chthonian demons from the Abyss:

  • Abyssal savage (requiring level 95 Slayer to kill)
  • Abyssal beast (requiring level 105 Slayer to kill)
  • Abyssal lord (requiring level 115 Slayer to kill)

All of these will be options that players will be able to choose in place of an abyssal demons task. The new monsters will each have the same teleporting mechanic as abyssal demons, with the abyssal lord also dealing damage to the player while doing so. As with regular abyssal demons, the effects of darklight and abyssalbane ammunition will work against the new monsters.

The abyssal savage will be a harder hitting version of an abyssal demon; though it will attack using magic. The abyssal savage will have a laser attack which the player must avoid by moving at least one step away from the savage. The abyssal lord will feature the most complex mechanics. Mod Shogun is aiming for them to have 2 special effects. One of these will be that, after the player has dealt a certain amount of damage to the abyssal lord, it can summon high-hitting minions which attack the player. Some of the minions' damage will be negated by Protect from Magic.[9]

Other

RuneScape Mobile

Main article: RuneScape Mobile

Mod Pi and several others are working on RuneScape Mobile - an upcoming version of RuneScape and Old School RuneScape announced on 17 July 2017. OSRS Mobile was originally planned for release in Winter 2017, but is currently planned to be released on 30 October 2018.[10] There is currently no planned release date for RuneScape Mobile yet.

Interface scaling

The interface will be made scalable as part of the upcoming Mobile client, and it will work also on the PC client.[11]

Group Ironman

Mod Ramen will work on Group Ironman Mode which will allow linked Ironman players to interact freely with each other and participate in group bosses and Dungeoneering, was announced at RuneFest 2017.[12] Features this may include are a group banking system, leaderboards, and a guild including Mr Ex and other ironman related content.[13] Group ironman is currently on hold since engine work is needed (group banking, other features) and the engine team is completely dedicated to RS Mobile.[14]

The first Developer Blog for the update was posted on 15 June and revealed the following plans for the mode:

  • Players will be able to form groups of 2-5 ironman players. Groups will be classified according to size, with each size having a different chat badge and Ironman Armour icon, and potentially different hiscores.
  • Leaving a group will result in a group ironman account being downgraded to a regular account.
  • If a player leaves a group then the group will be able to recruit a freshly created group ironman account only.[15]

Microtransactions

Live Events Team are currently working on updating Treasure Hunter with the following changes:

  • Re-balancing base reward table to provide more valuable items.
  • Rework hearts of ice to make them more beneficial.
  • Add life cycle system for new and existing Treasure Hunter items to be repeatedly available, and eventually freely available. The current plan is for Treasure Hunter exclusive items to become available through Solomon's General Store or time-limited events after 1 year; available through Thaler/a fragment system similar to elite skilling outfits another year later; and become freely available some time after that.[16][17]

Miscellaneous

The following fixes / tweaks are planned for future updates:

  • Mod Edge has added a better interface for skyboxes and filters. The chosen skybox and filter will persist across log ins. He may also develop customisable skyboxes.[18][19] Mod Edge is also working on improving the beasts interface in legacy mode; the interface will be grey like other legacy interfaces.[20] The follower information interface will be grey in legacy interface mode.[21] Finally, Mod Edge will add an option to sort alphabetically will be added to the emote interface.[22]
  • Mod Osborne and Mod Ramen are working on adding examine texts to The Lost Grove.[23]
  • Mod Mohawk is working on teleporting and creating teleports in Dungeoneering to be taken off the global cooldown.[24]
  • Mod Orion is working on item examines to have Grand Exchange prices and alchemy values added to them.[25]
  • Mod Harrison will add an Agility shortcut to the eastern wall of the first island of The Islands That Once Were Turtles to allow easier access to clue scroll locations.[26]
  • "Buy X" will be added for the Arc reward shops.[27]
  • Summoning stores' interfaces will be graphically updated.[28]
  • More functionality will be added to NXT, such as depth field and volumetric lighting, like the lighting used in Menaphos.[29]
  • The bug report interface's messages about already known bugs will be improved to include more known live issues.[30]
  • Luck items will be made to improve the chance of getting Player-owned farm egg and baby animal drops from monsters.[31]

References

  1. ^ Jagex. Mod Daze's Twitter account. 7 December 2017.
  2. ^ Jagex. Mod Iago's Twitter account. 3 January 2018.
  3. ^ Jagex. Mod Daze's Twitter account. 18 Jaunary 2018.
  4. ^ Jagex. Mod Daze's Twitter account. 18 Jaunary 2018.
  5. ^ Jagex. Mod Ramen's Twitter account. 16 February 2018.
  6. ^ RuneScape Combat - from RuneFest 2017. 27 September 2017.*
  7. ^ Ninja Backlog Prioritisation - Vote on the Ninja Backlog!. 7 February 2017.*
  8. ^ Mod Harrison. "Weekly Ninja Teasers!." RuneScape Forums.
  9. ^ The RuneScape Game Jam!. 19 February 2017.*
  10. ^ Old School Mobile: Release Date Announcement. 5 September 2018.*
  11. ^ Jagex. Mod Kelpie's Twitter account. 21 January 2018.
  12. ^ RuneScape Reveals - from RuneFest 2017. 24 September 2017.*
  13. ^ RuneScape Dev Q&A - Deep Sea Fishing, Pieces of Hate, Unspeakable Horrors, Solak. 6 March 2018.*
  14. ^ Still no news on Group Ironman.... 10 July 2018.*
  15. ^ Mod Ramen. "Group Ironman – The Dev Blog." RuneScape Forums.
  16. ^ Mod SayLn. "Live Events Dev Blog #1." RuneScape Forums.
  17. ^ Mod SayLn. "Lifecycle of TH items." RuneScape Forums.
  18. ^ Jagex. Mod Edge's Twitter account. 26 April 2018.
  19. ^ Jagex. Mod Edge's Twitter account. 27 April 2018.
  20. ^ Jagex. Mod Edge's Twitter account. 12 January 2018.
  21. ^ Jagex. Mod Edge's Twitter account. 29 January 2018.
  22. ^ Jagex. Mod Edge's Twitter account. 9 February 2018.
  23. ^ The Lost Grove looks pretty and everything but... 25 September 2017.*
  24. ^ Jagex. Mod Mohawk's Twitter account. 11 January 2018.
  25. ^ Jagex. Mod Orion's Twitter account. 1 February 2018.
  26. ^ Jagex. Mod Harrison's Twitter account. 2 July 2018.
  27. ^ RuneScape Month Ahead (May 2018) - Solak, Overgrown Idols, Parcels from the Hedge. 1 May 2018.*
  28. ^ Jagex. Mod Edge's Twitter account. 25 May 2018.
  29. ^ RuneScape Content Showcase - February. 20 February 2018.*
  30. ^ Jagex. Mod Shauny's Twitter account. 15 June 2018.
  31. ^ RuneScape Q&A. 18 September 2018.*