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Upcoming updates

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Future update This article or section contains information about an upcoming update.
It should consist only of facts from official Jagex releases and not speculation or predictions. For further details, see the future content policy.

This page is a list of upcoming RuneScape updates.


Mining and Smithing reworkEdit

A rework of Mining and Smithing is planned for September 2016.[1] On 6 May 2016, the first of a series of Mining/Smithing rework polls was released, to gauge player interest and what the community wanted from a rework.[2] From this survey Jagex found that players wanted Mining to remain a mainly AFK skill; for the Mining level cap not to be increased to 120; and for Mining and Smithing to involve keeping and using ores rather than drop training.[1] The main aims of the rework are to bring the Mining and Smithing levels required to use ores in line with the Defence levels required to use the weapons and armours created from them; to add a reward space for future content; and to make Mining more exciting and less competitive. In a livestream on 14 June 2016 Jagex revealed their current plans for the rework.[1] It is proposed that the Mining and Smithing levels required for existing ores will be reduced and that new ores will be added in their place at higher levels:

Ore Current Mining level Proposed new Mining level Proposed new Smithing level
Bronze 1-9
Iron 15 10 10-19
Coal 30 20 20-29 (steel)
Mithril 55 30 30-39
Adamantite 70 40 40-49
Runite 85 50 50-59

Proposed new ores:

New ore Mining level Smithing level
Orikalk (dragon) 60 60-69
Necrite (barrows) 70 70-79
Invictum 80 80-89
Aetherium 90 90-99

The mechanics of Mining will be reworked so that rocks have a "capacity" mechanic, similar to life points. When a player mines a rock they will have a chance to either hit or critically hit the rock. A successful hit will deal damage to the rock and award the player Mining experience. A critical hit will deal greater damage to the rock's capacity and award ore and bonus Mining experience. Reducing a rock to zero capacity will reward the player with a bulk amount of Mining experience and at least one ore, if they have passed a sufficient threshold of damage dealt. It is intended that capacity will be per player, though technical investigation of this possibility is still underway.[1]

Rocks will also have a "hardness" value indicating how difficult it is to mine them, with higher level rocks having increased hardness. The speed mechanic of pickaxes will be removed; instead higher tier pickaxes will deal increased damage to rocks' capacity. Pickaxes will have a "penetration" value indicating how easily they can overcome a rock's hardness. Mining a rock with a higher hardness than a pickaxe's penetration value will make critical hits less likely, so the player will receive less ore and have a lower experience rate. Jagex are also looking into adding more types of pickaxe, though these would likely not be introduced with the initial rework. Examples given were two handed pickaxes, with a poor rate of ore but superior experience per hour, and dual wield pickaxes, with a superior rate of ore but poorer experience per hour.[1]

Another potential addition could be mining shafts, though these are not currently being developed. In this content players would explore mine shafts to search for ores. The mine shafts would be procedurally generated limited instances allowing several players to explore a mine shaft simultaneously, though the mine shaft would not appear the same to all of them. Delving deeper into the mines would grant the player higher level ores but also increase the risk involved. Exploring mine shafts could result in non-safe death to the player. The following mining shaft levels were suggested:

  • Basic levels (1-3) - up to adamantite ore available, little danger but little to explore.
  • Early levels (4-6) - increased chance of rare ores, bonus hit chance to gathering ore and small risk.
  • Level 7-9 - increased hit chance to gathering ore; reduced chance to spawn common ores and increased hit chance to gathering ore; greater sense of exploration (no paths already opened) and moderate risk from monsters, environmental danger and tunnel collapse.
  • Level 10+ - superior hit chance to gathering ore and best chance to discover rare ores, greater sense of exploration and high risk from dangers.[1]

Smithing will be updated to include masterwork Smithing, which will involve using hard to make ingredients to create items with higher levels and stats, as well as the existing standard Smithing. Standard Smithing will be changed so that the rate of smithing items is decreased but the experience gained from smithing them is increased, resulting in similar experience rates to those obtainable currently. Smelting will be altered so that more ores and less coal are required to create bars. The new tiers of bar will require new secondary ingredients. Jagex are also looking into the possibilty of making ores stackable for smithing. It is intended that this will cause smithing to introduce fewer items into the economy while maintaining the same experience rates. The experience curve for Smithing is intended to make it so that it is always more beneficial to smith the best tier items available to the player.[1]

Masterwork Smithing will affect the planned new 70+ Smithing armours. The proposed new necrite, invictum and aetherium armour sets will include at least full helmets, platebodys, platelegs, shields and scimitars. These items will have lower stats than those obtained from PvM at the equivalent tier, to maintain viability of monster drops. Masterwork items will be created by reusing standard smithed items of that tier. The items created will have primary bonuses of stat changes, such as increased Prayer or Defence bonus, as well as secondary bonuses, for example higher Slayer experience or chances to reduce or defend damage. Masterwork items will be augmentable, but standard items will not be.[1]

A rework of the Mining and Smithing skills was first mentioned at RuneFest 2013 by Mod Jack. The project was pursued again after it being voted the most wanted update by long-term players currently on a break and third most popular by current players.[3]


Bonus experienceEdit

The current restriction of players being unable to grant direct or bonus experience in Invention from sources such as experience lamps, stars and books, the Jack of trades aura[4] and Distractions and Diversions will be lifted on 25 July 2016.[5] Before being able to use bonus experience on Invention the player will have to complete the Invention tutorial. However, players will only be able to gain 50% of the bonus experience from these sources for Invention that they would in other skills. Bonus experience will be applied when disassembling or siphoning tools or combat equipment, but other boosts will not.[6] In future Bonus XP Weekends double experience will be awarded to items' experience gains rather than Invention experience gained. Other modifiers, including Clan avatars and the Wisdom aura, will also be applied to items' experience gains rather than Invention experience from disassembly.[6] Tears of Guthix and Guthixian butterflies will only grant the player Invention experience if all other skills except Dungeoneering and Invention are at level 99 and they have a lower level or experience in Invention than Dungeoneering.[6] Daily challenges involving Invention will not be added at this time. Ancient effigies will not gain an Invention skill requirement to open them, but it will be possible to use a Dragonkin lamp on Invention, at the 50% experience rate.[7] It will be possible to use the Jack of trades aura reward on Invention.[6]

Augmenting dyed equipmentEdit

Mod Ramen is working on making it possible to augment dyed tier 90 armour and weapons. The ability to augment weapons has been completed, he is now working on making it possible to augment armour and to dye armour and weapons which have already been augmented.[8] Augmented dyed equipment will not feature the cogs associated with most augmented items (they will look identical to non-augmented versions), and are expected to be released in August.[9][10]

Augmentable skilling toolsEdit

Jagex are looking at adding more augmentable devices for skills which do not involve use of tools e.g. Smithing and Crafting.[11] The addition of augmentable pickaxes for Mining, which was dropped and replaced by augmentable Fishing tools during the initial release of Invention content for non-combat skills, is planned to be released alongside the Mining and Smithing rework.[12]

Batch 2Edit

Batch 2 of Invention is planned for second half of 2016. This is planned to include content post level 99, machines, a larger Invention Guild and additional tech trees.[13][14]

Skilling petsEdit

Pets to represent players' prestige/ability in skills are planned for release in August 2016. Obtaining skilling pets have a similar pattern as boss pets, luck is also involved. If you have 200,000,000 experience in a skill you are still able to get the pet in that skill. This update is being developed as it was rated the 3rd most desired update in the RuneScape 2017 survey of potential future content.[1] [15]

Quests and eventsEdit

15 Year Anniversary CelebrationsEdit

15 Year Anniversary Celebrations marking 15 years since the creation of RuneScape will be ongoing throughout 2016. In addition in-game celebrations, these will feature:

Sliske's CountdownEdit

The final four quests of the Sliske quest series are being released in 2016 as part of what Jagex are calling Sliske's Countdown,[17] alongside the God Scoreboard. Nomad's Elegy was released on 15 February, and Kindred Spirits was released on 23 May. The remaining quests are:

Fate of the Gods IIEdit

Fate of the Gods II is an upcoming quest that will be a sequel to Fate of the Gods as well as part of the Sliske quest series.[18] It is expected to be released in Autumn 2016.[19]

Sliske's EndgameEdit

Sliske's Endgame will be the finale of the Sliske quest series,[18] it is planned for release in the second half of 2016.[20]

Summer Beach PartyEdit

An event similar to the Summer Beach Party will run in August 2016.[21] It will include some new events as well as some of the popular events from the beach party in 2015, like Clawdia. New events will include terrorbird racing, which will give Agility experience, and hook-a-duck Fishing. New rewards will include a striped beach towel cape and new pets.[22] Players will once again be able to gain titles previously available from the beach and use Distraction and Diversion portals. There will be a new portal to The Arc region.

The event was originally planned to incorporate some content from the 2012 Gielinor Games to celebrate the Olympic and Paralympic Games,[23] however Jagex later decided against this as it was felt that the content now looked too dated.[24]


Bounty Hunter reworkEdit

A Bounty Hunter system will be reintroduced on two dedicated worlds.[25]


Deathmatch is a new safe player vs player minigame that will replace the Crucible.[25]

Shattered WorldsEdit

Shattered Worlds is a competitive minigame involving combat that is planned for release some time after Summer 2016.[24][1]

Ninja updates and fixesEdit

This week's patch notesEdit

The following fixes will be released in the week beginning 25 July 2016:[26]

Other planned fixes and updatesEdit

  • Mod Ramen is looking into converting item pets into interface pets in his personal project time.[23] An override for the Vitalis pet will be added when this conversion happens.[27]
  • The following items will be made keepsakeable: lava whip, strykebow, staff of darkness, disguises from Rocking Out (fake moustache and nose, fake monocle, moustache and nose, curly wig, and straight wig), attuned crystal gloves and boots, snowball, water balloons, Harry's cutlass, lucky cutlass, rapier, eagle cape, and rat pole.[28]
  • It will be possible to disturb strykewyrms from a greater distance and the delay between disturbing a strykewyrm and being able to attack it will be reduced by one cycle.[29]
  • Mod Dolan is working on updating graphically some amulets and necklaces.
  • Mod Orion is working on making cosmetic overrides for god books during his personal project time. Players will be able to use different recolours if they have created the corresponding god books. Additional colours will be available if the player has all other recolours unlocked.[30]
  • Mod Doctor is developing some improvements for player-owned houses in his personal project time. These include:
    • Adding a toggle for the "There's no place like home" loading screen which is displayed when entering a house. It was initially planned to remove the loading screen, however this idea was altered due to player feedback.[31]
    • Adding an option to replace door hotspots with walls to increase customisation of room layout.
    • Customisation of furniture hotspot's positions and rotation[32] within a room. Players will still be restricted to placing types of furniture within the corresponding room.[21]
    • Ability to move rooms without losing their contents.[33]


The ArcEdit

The Arc region of the Eastern Lands, currently the first region that players may send voyages to in player-owned port, will be added as an in-game area that players will be able to visit themselves on 25 July 2016.[34] The second half of The Arc will be released in October 2016.[35]

Catherby and White Wolf Mountain graphical reworkEdit

Catherby and White Wolf Mountain may be graphically updated in future.[36]

New game guideEdit

The Jagex-run Runescape Wiki will be removed from the website and will be replaced with a smaller game guide section.[37]

Wilderness Tasks setEdit

Wilderness updates including a Wilderness tasks set will be added in August 2016.[25]


  1. ^ Mining and Smithing Rework concept first look!. 14 June 2016.*
  2. ^ Jagex. Mod Liam's Twitter account.
  3. ^ Mod William. "2016 Reveals." RuneScape Forums.
  4. ^ Developer Q&A - God Books and RuneMetrics.*
  5. ^ Invention Amnesty Lift Date - 25th July. 7 July 2016.*
  6. ^ The Invention XP Amnesty - Details. 21 July 2016.*
  7. ^ Lifting the Invention XP Amnesty.*
  8. ^ Jagex. Mod Ramen's Twitter account. 6 July 2016.
  9. ^ Jagex. Mod Ramen's Twitter account. 17 July 2016.
  10. ^ Jagex. Mod Ramen's Twitter account. 18 July 2016.
  11. ^ Dev Q&A - Invention, Double XP & GameBlast!.*
  12. ^ Dev Q&A - Meg-a May sneak peek!. 26 April 2016.*
  13. ^ RuneScape Podcast #78 - Invention.*
  14. ^ Invention Developer Q&A - RuneScape.*
  15. ^ RuneScape 2017 Survey. 3 June 2016.*
  16. ^ Jagex. "Invention Skilling Update - God Wars Dungeon 2 Community Event." 14 March 2016. RuneScape News.
  17. ^ Mod Osborne. "RuneFest - Updates of 2016." 3 October 2015. RuneScape News.
  18. ^ RuneScape - RuneFest 2015 - Updates of 2016.*
  19. ^ RuneScape BTS #183 - God Scoreboard and Sliske's Endgame.*
  20. ^ RuneScape BTS #177 - RuneScape 2016 Manifesto.*
  21. ^ Summer Summit recap & PoH rework sneak peek. 31 May 2016.*
  22. ^ RuneScape Q&A (followed by 1,000 Drops from Durzag!). 28 June 2016.*
  23. ^ Developer Q&A - RuneScape this Summer!. 10 May 2016.*
  24. ^ This Summer in RuneScape - the Summer Summit. 31 May 2016.*
  25. ^ Mod Pi. "Design Doc." 21 July 2016. Developers' Blogs.
  26. ^ The Arc & Patch Notes Preview with Mod Shauny - 8PM UTC. 22 July 2016.*
  27. ^ Jagex. Mod Ramen's Twitter account. 29 April 2016.
  28. ^ Jagex. Mod Chaose's Twitter account. 7 July 2016.
  29. ^ Jagex. Mod Chaose's Twitter account. 14 July 2016.
  30. ^ Jagex. Mod Orion's Twitter account. 4 March 2016.
  31. ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
  32. ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
  33. ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
  34. ^ BTS #199 - July: The Month Ahead - RuneScape. 1 July 2016.*
  35. ^ Mod William. "Dev Blog." 17 May 2016. Developers' Blogs.
  36. ^ July - the Month Ahead Q&A. 5 July 2016.*
  37. ^ Mod Racasse. "RuneScape Wiki." 30 June 2016. Website and Forums Forums.

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