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For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here.

Future update This article or section contains information about a scheduled future release or update.
As such, the information is subject to change. This article should consist only of facts and images included in official Jagex releases and not speculation or predicted release dates.
For further details, see the Future content policy.

The following is a list of upcoming updates, derived from official Jagex content:

Official Jagex Sources

Skills and CombatEdit

Skillcape Graphical Rework Edit

A June poll asked: "Skillcapes are iconic rewards for those who gain 99 in a skill. Many of you have asked for them to be graphically updated. Would you like this to happen?". The polled passed and "a further poll will be run to determine the extent of the update - from a graphical tidy-up to a full redesign."

Impling BoostEdit

A May Power to the Player poll asked: "We plan to introduce an impling collector, who rewards you for collecting one of each impling on Gielinor. When you have done so, he will offer a permanent boost to impling catching. What should that boost be?" - the options include Bonus XP, Bonus Items, or I Don't Mind. The ETA given was September. It was later revealed that it'll be released in the Prifddinas Batch 2 update within the Amlodd clan area.

Seren associated spells and prayersEdit

An upcoming elf update will include new non-combat spells and prayers. An April poll determined these spells and prayers will be released through the Curses prayerbook and the Ancient Magicks spellbook. The podcast titled "The Road to Elf City"[1] mentions these will be released after Prifddinas is released.

Evolution of CombatEdit

On the 11th April 2014, several combat improvement updates were mentioned.[2]

The following timeline was given:

  • April - Combat Improvements Beta update. - COMPLETE
  • May – Release current batch of combat improvements. - COMPLETE
  • June – Legacy Mode beta. - COMPLETE
  • June – Release rejuvenation of PvP improvements. - COMPLETE
  • July – Legacy Mode, 138 combat calculation and Special Attacks. - COMPLETE
  • Summer TBD – Grouping system. -COMPLETE
  • Summer TBD -- First batch of PvP content reworks.

A July poll determined buff timers would be added to Legacy Mode.

Invention skillEdit

In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like Mining and Woodcutting (Divination) and the other would be a production skill like Crafting (Invention). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.

During RuneFest 2013 the second skill was revealed to be the Invention skill.

In January, a Power to the Players Dragonstone poll included the Invention skill vs the elf city Prifddinas. The winner was the elf city (ETA July/August), resulting in the Invention skill to be developed at a later time.

At RuneFest 2014[3], it was mentioned that:

"When Inventor didn’t pass the vote it really made us question the things we wanted from the update and whether we had missed something.

Why don’t we add to and enrich existing skills, rather than just ignoring them in favour of a new skill? What do you think? The decision is up to you."

Runecrafting (Soul Altar)Edit

In the 2014 March VIP Q&A, Mod Osborne mentioned that:

Question: Are you planning on releasing the Soul altar?

Answer: There is a chance that the Soul Altar will be out soon. It's dependent on player votes.

 
— Mod Osborne[4]

Elite Combat MobsEdit

It was announced in the June 2013 Behind the Scenes article that Jagex is working on an update to add "Elite Combat Mobs" for training in Combat for the toughest high-level players.

ConstructionEdit

In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

Question: Will we see an update for construction anytime soon? It's gone quite a while without anything. Then there's all of the current known bugs with Player Owned Houses like chairs turning the wrong way etc. Are you working on fixing that?

Answer: Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content.

 
— Mod Mark[5]
During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house for only the owner to train with. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires.
Construction Rework

RuneFest 2013 slide picturing artwork for the Construction skill rework

During RuneFest 2013 Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random players' houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. With NPCs requesting certain things, the player building it and handing it in for an experience reward (similar to how Dungeoneering experience is awarded).[6] They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).[7]

In the 2014 March Q&A, Mod Dean commented on development:

Question: When will Construction rework take place?

Answer: Currently no ETA sorry this work hasn't started and isn't likely to this year.

 
— Mod Dean[8]

SummoningEdit

On Runefest 2013 Mod Jack said that Jagex wants to rework the Summoning skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intend to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet is used.[9] Mod Chris L stated on the Araxxor teaser stream that he will be working on this project immediately after the release of Araxxor.

AgilityEdit

During RuneFest 2013 Mod Jack said Jagex wants to rework the Agility skill. They will be removing run energy entirely. This is because the intent to make skilling faster by training agility is currently only done so through Agility's effect on run energy. The idea is to make the impact of this effect more direct.

  • One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be affected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
  • Another idea is to provide the player with more and/or more useful teleports, the higher their level is. Yet another is to make more use for shortcuts.

Lastly, they also want to make the whole training experience less repetitive and more varied.[10]

In the 2014 March Q&A, Mod Dean commented on development:

Question: Is there still talk about the agility re-work?

Answer: There has been talk, though nothing has started development or is likely to in the coming months.

 
— Mod Dean[11]

Mining and SmithingEdit

During RuneFest 2013 Mod Jack said Jagex wants to rework both the Mining and Smithing skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 Rune Armour). They are looking into making the mining and smithing requirements similar to the Attack and Defence requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named Necronium for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the Gielinorian God Wars). Since higher level equipment already exists (like Dragon and Barrows), they intend to buff these weapons a little (to help them retain their value), as well as give higher levelled smiths the ability to increase their use and power by fusing them with player-made equipment of the same tier.

Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normal swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).

For Mining in particular, they intend to make Deposit Boxes near mining sites to eliminate the dropping of ores (an unintended feature of the skill that they wish to get rid of). They will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.

They also intend to give people something more than just access to making a tier of weapons or armour, although they haven't yet figured out what it may be.

If this goes well, they see this as a template for other skills as well, like Crafting and Fletching.[12]

On the official RuneScape Forums Mod Jack posted the following, see the table below.[13]

Level* Metal Ores
1 Bronze bar Copper + Tin
10 Iron bar Iron ore + Limestone
20 Steel bar Iron ore + Coal
30 Mithril bar Mithril ore + Coal
40 Adamant bar Adamantite ore + Imcandite
50 Rune bar Runite ore + Imcandite
60 Orichalkum Orichalcite + Dragonsblood (no, not actual dragon's blood)
70 Necronium Necrolith + Thanous
  • Denotes the basic level to mine, smith, wear, and wield.

Higher level ores and armour would be added eventually, but are currently "a long way off".[14]

Thieving: Pickpocketing SummonersEdit

Pickpocketing Summoners will provide alternative means for players to obtain charms whilst simultaneously receiving Thieving experience. It was mentioned in the June 2013 Behind the Scenes, among other updates.

Lore and QuestsEdit

Tuska (World Event 3) Edit

Tuska, the boar-like goddess, is currently ravaging dimensions[15] and will arrive in Gielinor shortly. In the 2014 March VIP Q&A[16], Mod Osbourne says:

Question: When will Tuska arrive on Gelienor?

Answer: Her harbingers have arrived, so she can't be far behind. It may not be this year, but she approaches.

 
— Mod Osbourne[17]

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[18]

At RuneFest 2014[19], it was mentioned that:

"Remember when we said some of our world events would be RuneScape vs ‘something’? Well…

Meet Tuska, a giant beast that stampedes from world to world, breaking it apart and eating its life force. You’ve seen the destruction it can cause through Guthix’s memories, and now she’s going to turn her attention to RuneScape.

There’s a giant portal on her back, where her harbingers emerge, causing destruction to anything they touch. You’ll have to work together as she stampedes across the world, using skill and cunning, as well as brute force. There’s no guarantee that you’ll win, but either way there’s going to be some massive, long lasting ramifications to the world.

There will be plenty of content but the shape it takes will be up to you. We’ve got ideas for endgame battles, grouping with friends in massive multi stage conflicts, watching her chew the world up but nothing is certain... yet!"

200th Quest (2015) Edit

The 200th Quest was revealed at RuneFest 2014.[20].

"Next year marks a pretty momentous occasion for us; the release of our 200th quest! There’s been plenty of heroic acts and iconic adventures leading up to this 200th milestone and we started to ask ourselves a lot of questions: What if there weren’t any heroes in Gielinor at all? What if nobody made that cake for the king’s birthday? What if nobody thwarted the plots of a sea slug controlled penguin? What if nobody found out the truth behind the Ardougne plague? What if the bacon cultists really had eaten all the pigs out of existence?

Our 200th quest will see an entirely different Gielinor come to life. In this alternate universe Zemouregal is bored, he’s taken the throne of Varrock and no one has tried to stop him. He’s noticed that Arrav is no good at playing fetch, and is useless at keeping the rats out of the sewers, so he’s taken Gertrude’s cat’s kittens and turned them into war beasts of terror, but even they have become fat, lazy and overgrown.

And what has become of Delrith? After the black wizards successfully brought him into the world and demons ravaged Lumbridge and Draynor, he made a cake from the bones of King Roald. Now he’s decided to turn the whole place into a den of iniquity, inviting the world’s super villains to gamble with people’s lives, and he’s turning his timid staff into zombies just for pronouncing his name wrong. We want you to visit this alternative Gielinor where the hero never existed. You’ll encounter in jokes, iconic references, and as many favourite characters as we can muster. Will you save the day this time? Will you pick up the flag of peace and prosperity in the face of such adversity?

It’s up to you; what does your alternate universe look like?"

Christmas (2014) Edit

According to Mod Kelpie[21]:

"Firstly we have decided on a base event that is a real cracker! It will likely run throughout December and will have some similarities to the Road Trip event earlier in the year. In addition we will reactivate the festive aura and decorate the world a little with snow and Christmas trees. After that we believe we are going to have some additional time to do more and this is where we are looking for your input. We have three other ideas we would like to do, but are unlikely to have the time to do them all. So in the near future we will have a Player Power poll where you can pick which we do first."

At RuneFest 2014[22], it was mentioned that:

"Who doesn’t love Christmas?! How do you fancy a spot of seasonal snowboarding in RuneScape?

This Christmas we’ll be launching a brand new seasonal minigame! Dubbed “The winter Gielenor games”, you’ll be shredding, stomping, and bailing out as you race your competitors down a slope, powering your board by grabbing gifts and presents as you make your way down the course.

We’ve also got world event sized giant crackers, that can be pulled by armies of players to reach the goodies inside."

Prifddinas (2014) Edit

In the 2014 March Q&A, Mod Osborne mentioned that Prifddinas will be released in two batches of four clans. The first batch is planned for September, and the other later in the year.[23] Mod John A mentioned that access to Prifddinas will be unlocked at the end of Mourning's Ends Part III (renamed to Plague's End).[24] The quest was released before the city, giving players who complete the quest immediate access to Prifddinas once it gets released.

In the Elf City Q&A[25], Mod Osborne mentioned that Prifddinas will likely not involve any world events or Seren. Instead, Seren is likely to have have her own content, distinguished from Prifddinas or Plague's End.

They are also considering making Prifddinas "the Varrock of high levels", perhaps with something like the Grand Exchange.[26][27]

During Runefest 2013, Mod Osborne commented on Seren and said that this may take the form of one or two world events where the Goddess Seren will have to be put together. These world events may be peaceful and cooperative, rather than the first and second that are more confrontational. Mod Osborne also believes it's possible to do some low level, post-world event, story content for Seren (i.e. without the requirements of Regicide, Temple of Light, etc.).

Please see the Prifddinas page for more information regarding the city and polls concerning Prifddinas.

Elder God quest (2014) Edit

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. It won the April poll and was given an ETA of November.[28]

At RuneFest 2014[29], it was mentioned that:

"Our 6th age storylines have focussed around 3 pillars. The stone of Jas line is being continued with the Zamorak heist quest, the dragonkin line was kicked off with “One of a Kind”, and our third line gets kicked off with our new quest, Elder Gods.

You told us via the polls that you didn’t want to discover all the secrets of the elder gods too early and we have obliged.

In this quest a well-known hero has seemingly gone mad and stolen a spell that can teleport the abyss into Gielenor! Your job will be to buddy up with your friends from the wizard’s tower and build a rune golem (a magical sniffer dog that can help you track your foe around hidden sites associated with the elder gods – of course). Finding out what the elder gods are doing, and why they have stolen such a spell, will lead you down the rabbit hole of truth.

This quest is all about setting the scene and unearthing information about these mysterious creators. Meeting them, discovering what they really want, and what they plan to do with their “perfect” world will have to wait."

Broken Home and Halloween Event (2014) Edit

A March Power to the Players poll determined that Void Pests would be featured in the event. The ETA for the event is October. An April poll said: "The Spider Realm is overrun. The Void Pests are destroying the spider defences and advancing on the queen. The Void Pest gives a rousing speech to his/her troops". The topic that won was "Spiders are creepy". A Later poll determined that the planned event would be re-designed.

Currently, The Dukes team have said that the Halloween event will be in the form of a quest.[30]: "We have been tasked with this year’s spooky seasonal update and, in what promises to be a creepy and unsettling quest, the player will explore a huge mansion, built by a wealthy merchant at the start of the Fifth Age, to uncover the horror hidden within! Much like 2008’s Hallowe’en quest, Swept Away, this quest will remain permanently in the game but will be considerably longer and more challenging. More details to come in future…". However, there will now be a quest and an event: "Don’t worry about missing out on your tradition Halloween experience either, the Dukes have got you covered! As we explained in our last devblog there’s also a spooky event, where you’ll be driving a horde of ghosts out of Death’s mansion for a host of juicy rewards".[31]

The quest will include[32]: • RuneScape’s first attempt at survival horror. • Members-only. • Novice - no requirements. • High level rewards. • Permanent - will remain in the game forever. • Saving and loading system. • Individually instanced rooms.

Zamorak's Heist (2015) Edit

Question: When do we get to participate in a Zamorak quest?

Answer: Soon! This is something we want to do this year.

 
— Mod Osbourne[33]

A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for Zamorak's Heist quest was "Sliske has the Stone of Jas, and Zamorak plans to assemble a team and engineer a heist. But is Sliske the only enemy?". This quest won the poll, and has an ETA of February 2015.

At RuneFest 2014[34], it was mentioned that:

"Have you been wondering what Zamorak’s been up too? Well, still furious at his untimely defeat at the hands of Saradomin, he’s been in hiding, plotting his next move. Willing to give the Mahjarrat one last chance at redemption, he wants them to form team, led by him, to steal back the stone of Jas and wreak revenge on the traitors that left him to die.

So, who’s in that team? Well, that’s up to you. We’ll be running polls to decide the members of the team - comical or deadly serious, it’s up to you. What will Zaros make of it? How will Sliske react to anyone trying to upset his diabolical plans? You’ll get to prove your love or hatred, and perhaps even join in on the greatest crime caper to ever take place in RuneScape."

This quest will be the 199th quest.[35]

Elemental Workshop quest seriesEdit

In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

Question: How many more quests are planned for this series?

Answer: 3 or 5 depending on how the last parts turn out.

 
— Mod Mark [36]

This quest lost in the March Quest Poll to a Sixth-Age quest.

A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for the Elemental Workshop V quest was "Your adventure continues, deeper into the devilishly devious workshop where you unlock the secrets of the Astral and Nature rooms". This option lost in the poll to Zamorak's Heist.

Pirate quest series Edit

With at least two quests left, the next quest would involve Rabid Jack and ninja monkeys.[37]

This quest lost in the March Quest Poll to a Sixth-Age quest.

According to Mod Osbourne in a Reddit Q&A, the next Pirate Quest will be the final. It is unknown is this was a mistake or the decided to scrap one of the ideas and only make it one more quest.

A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for the Pirate quest was "What horrors lurk in the waters of the Cursed Archipelago? Find the source of Rabid Jack’s power as the pirates of Mos Le'Harmless prepare for war". This option lost in the poll to Zamorak's Heist.

Spellcrafting Quest Edit

A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for the Spellcrafting Quest was "Spellcrafting is a lost and dangerous art. Can you master it and create a new spell for the wizards of the world?". This option lost in the poll to Zamorak's Heist.

Rite of Passage (Signature Heroes quest series) Edit

A 6th Age quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself.[38] However, in the 2014 March VIP Q&A Mod Osbourne mentioned Rite of Passage will be polled in an upcoming quest poll: "If you want to get answers to your questions, pick the Rite of Passage in the upcoming quest poll.".[39] In the Future Quests Pollcast, Mod Osbourne confirmed that the Aviansie quest mentioned in the quest poll[40] was indeed Rite of Passage.[41]

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[42]

Myreque quest seriesEdit

Mod Osborne mentioned in the 2014 March VIP Q&A[43] that the next Myreque quest won't be released in 2014. Safalaan will be the focus of the next quest.

Penguin quest seriesEdit

The next quest may involve Acheron, the Penguin Motherland.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Gnome Finale (Gnome quest series)Edit

This finale would include Arposandra, Glouprie, and dark gnomes.[44]

This quest lost in the March Quest Poll to a Sixth-Age quest.

Desert Quest SeriesEdit

Mod Rowley mentioned that the remaining quests (up to three) would be likely set in the Fifth Age.[45] However, in the 2014 March VIP Q&A[46], Mod Osborne mentioned he wanted two more quests and that Amascut's involvement with Crondis and Het would be resolved. Ozan would play a role too. The desert quest series may include the strange machinery in the Pollnivneach Smoke Dungeon[47].

This quest lost in the March Quest Poll to a Sixth-Age quest.

Sir Owen 2 questEdit

This quest would be a sequel to The Death of Chivalry.

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[48]

Nomad's Requiem SequelEdit

In the 2014 March VIP Q&A, Mod Osbourne mentions there are no plans for Nomad's Requiem sequel but Nomad may feature in an upcoming quest (possibly Zamorak quest based on the last Above the Lore podcast):

Question: Are there still plans for a sequal to Nomads Requiem?

Answer: Less a sequel, but there are plans to involve content that features Nomad. There will be poll elements to this content.

 
— Mod Osbourne[49]

IbanEdit

In the 2014 March VIP Q&A[50], Mod Osbourne mentions that there is a possibilty of Iban playing a role in future content based on player polls. He also mentions that he is looking into an explanation or a role for Iban's slaves.

God ContentEdit

During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene.[51] This has been confirmed to not be Sliske, who claims to not be a god.

Dragonkin questEdit

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[52]

Church of YouEdit

The Church of You is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content where your character was worshipped by others.

Fossil IslandEdit

During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. In the 2014 March VIP Q&A, Mod Osbourne commented on Fossil Island:

Question: Are there any concrete plans for Fossil Island?

Answer: Not concrete. It's a Mod Mark passion project, so I can imagine it getting made at some point in the future. For now, nothing is being worked on.

 
— Mod Osbourne[53]

Minigames and TasksEdit

Tasks set and more Equipment slotsEdit

Question: I Counted the areas of RuneScape that could be grouped into a achievement diary, there are too many areas to reward a item for each equip slot, Will you just release more shields and rings or get more creative with the reward items?

Answer: Not all areas need to have an Achievement Diary. Interestingly, we do plan to have an Achievement Diary set with a potential set bonus. Who’s to say that there won’t be more areas, or indeed more slots, in a few years’ time?

 
— Mod Mark [54]

Two of these new slots are the aura and the pocket slots. The Daemonheim Tasks awarded the Daemonheim aura.

Valley of the DeadEdit

Valley of the Dead is a new, upcoming PvP-based minigame where "it's all about survival of the fittest."

At RuneFest 2014[55], it was mentioned that:

"Last year we discussed plans we had for creating a new game all about permadeath, survival and PKing. Since then we’ve had a big rethink; many of the things we wanted to achieve we can do with the new IRONMAN mode that’s live on Monday next week.

On top of that we decided that it makes more sense to try and work on what we have rather than try to start from scratch, and that’s why we are commissioning more projects to secure PKing in RuneScape. This could mean many things, and we’ll be looking to you for inspiration and suggestions.

We know many of you want to add better information, add high scores, chase and escape methods, new roaming wilderness bosses, high level content, camouflage potions to hide your minimap dot, and we’ll soon be working to see which of your suggestions are the most important to you.

We know that just adding legacy mode wasn’t going to rejuvenate the wilderness overnight, there’s lots more for us to do, we haven’t forgotten about it. Your suggestions, up votes, and eventual polls will make all the difference."

Player-owned Port expansion Edit

At RuneFest 2014[56], it was mentioned that:

"There’s another significant update coming for ports. We know you want more to do, and that you want the skill focus to be centred on agility, dungeoneering and divination.

We turned to the forums to discuss the different directions we could go in with the theme and one option turned out to be more powerful than any other! You wanted to visit unexplored islands in the Eastern Lands, enter sea monster grottos, find hidden tombs and treasures, unknown even to the Eastern Lands, and perhaps even encounter some zombies!

Our intention is to add three new adventurers, letting you explore in new directions rather than going for ever-longer voyages. There’s still long journeys, but we’ll be building up to them in this new direction.

We’re also adding new resources and rewards, potentially including level 85 melee and magic weaponry to fill out the ports gear. As well as this we’ll have lots of ninja-like fixes to Ports too, making it easier to access and check on your voyages. Head to the forums to let us know what you think could be improved."

2015 minigame spotlights Edit

At RuneFest 2014[57], it was mentioned that 2015 will include plans for minigame spotlights.

Dominion Tower update Edit

"We also have an update to the Dominion Tower in the works. This will include more recent quest bosses being added, a review of the rewards on offer and also a new 5-man mode: rumble. We’ll give you more information on this project as development progresses".[58]

Dungeons and MonstersEdit

God Wars dungeon Edit

At RuneFest 2014[59], it was mentioned that 2015 will include another god wars dungeon.

'Elementals' drop table rework Edit

A July poll asked: "Earlier this year you voted for a drop tables rework for demons, which we delivered. We will also be updating beasts and ghosts in the near future. Which set of drop tables should we look at after that?"

The winning option was Elementals (Aquanites, waterfiends, pyrefriends, dust devils).

Adamant DragonsEdit

Question: Few weeks ago I heard from players that there are going to be Adamant dragons. I would like to know, are you really planning those or is it just simply joke?

Answer: We are planning to add some adamant dragons in the future, but the screenshot that people "thought" were addy dragons weren't. Honest!

 
— Mod Mark

Pollnivneach Smoke DungeonEdit

Smoke dungeon machinery

Currently, the strange machinery in the bottom floor of the dungeon has no apparent use...

Question: Any plans with the weird machine in the Pollnivneach smoke dungeon?

Answer: Yes!

 
— Mod Mark
Question: Will the device under pollivneach in the dungeon ever be used, or has that been scrapped?

Answer: It's not been scrapped - it was a neat environmental inclusion that seemed to explain why the dungeon is like it is. I'm not sure what story I would tell about it...

 
— Mod Mark

In the 2014 March VIP Q&A, Mod Osbourne mentions further information:

Question: Are there any plans with the strange machinary in the pollnivneach slayer dungeon? A while back Mod Mark said there was but so far nothing has been said.

Answer: He was likely referring to the graphical rework that was done to that dungeon. Otherwise, Mod Mark might have had plans for the future of the desert storyline, which will appear in a poll soon.

 
— Mod Osbourne[60]

Audio and GraphicsEdit

Voice actingEdit

In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Cinematic trailerEdit

In the Cinematic trailer there are a few updated monsters and a possible new area.

Falador graphical updateEdit

Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape[61] that they were working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)Edit

In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming.

Port Sarim graphical updateEdit

A graphical rework for Port Sarim is already completed and waiting for implementation as confirmed in the GameBlast LiveStream[62].

Core and InterfaceEdit

Chat and FFA split improvementsEdit

Question: Can you allow us to quickly talk to a friend by using /Friend-x for example?

Answer:This is technically possible to implement, it just a question of getting the time to do it as it’s rather fiddly. I will try to implement it in the next few weeks.

 
— Mod Rathe
Question: Are you planning on doing anything about the FFA split? How will I know if someone is lying to me?

Answer: We shall be changing this, the proposal has been signed off, but it's currently a rather low priority for the team that manage the website.

 
— Mod Emilee

Multi-Core SupportEdit

On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.

MultiCoreChrisE

HTML5Edit

Mod MMG confirmed in a news postthat HTML5 support is coming to the game.

Java versus HTML5 full

Side by side comparison

Thank you for being RuneScape players, and we hope that you will continue to enjoy playing RuneScape over the years to come. We have some tremendous content - as well as technical innovations - lined up over the course of the next few months that we believe you will love. We already have RuneScape running in a new and improved client architecture built on HTML5 (a side by side screenshot of the early improvements over the current engine can be seen below - click for full size), and now I’m happy to report that we also have a dedicated Future Tech team working on bringing the game to your favourite tablets, platforms and even smart TVs in due course.
 
— Mod MMG

In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013.

I could sit here and wax lyrical about all of my favourite moments from the past year; all of the wonderful graphical re-works of old favourites, as well as amazing, imaginative new additions to RuneScape’s growing world. The fantastic quests and memorable characters such as Ariane and Ozan getting more screen time...

Or I could muse about the possibilities next year will bring, with HTML5 looking set to ensure RuneScape will be looking better and running smoother than ever in 2013!

 
— Mod Seven

On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums.

I believe the HTML 5 beta will be rather soon, I don’t have the exact dates to hand but I think it’s in the next month or two from memory, I know the engine team are working super hard to get it live by April but I’m kinda working back a little from that date for the beta.
 
— Mod MMG

As of 17 April 2013, the HTML5 system was opened as a beta for Runescape. In the 2014 March Q&A, Mod Philip commented on future updates to the HTML5 client:

Question: Hello, I would love to know when HTML5 will be officially released ? Also, you mentioned a while ago that you were working on a stand alone client for the game, is it still planned ?

Answer: HTML5 is available to play now - we are unlikely to make any significant changes to it in the future, as the underlying technology is not really fast enough for our player base to have a good experience in it. It is still supported though, and is being used as a basis for some work on other client technology which should turn out a lot better (but we are not sure when it will be ready yet).

 
— Mod Philip[63]

At RuneFest 2014[64], it was mentioned that:

"So, whatever happened to our HTML5 client?

We had some very good reasons for wanting to write a new client, Java has become increasingly harder to run in a browser over the years, plus it’s written in a way that makes it difficult for us to squeeze out any more performance from it, or to add new features.

In any case, the HTML5 client was supposed to solve these problems and generally make it easier for you to play RuneScape. Unfortunately the client wasn’t fast enough, even on high-end computers. The performance problems we originally thought were just something we needed to work on, were rather more intractable than we had anticipated, for quite complicated technical reasons. So, we went back to the drawing board and decided that the only way we could sort things out properly was to write the client again.

Over the past year we have been quietly working to bring you something pretty awesome. Our next new client builds on the re-architecting we did for the HTML5 project to deliver what HTML5 could not – the performance you expect out of your computer when playing RuneScape, with all of the added benefits we had intended to give you before, and more.

That includes:

  • Map loading without the “Loading – Please Wait” dialogs
  • Getting into game without needing the initial loading screen
  • Great performance with the graphics settings turned right up
  • New graphical effects to help make the most out of our content
  • The ability to add new features to the engine more easily than we could before, due to the improved architecture and performance

We’ve written this new client to run on multiple platforms, including natively on Windows, OSX and Linux, and in the browser, using a more focused form of the HTML5 technology we used before, so it should be easy for you to switch when the time comes. We’ll make the change as seamless as possible.

We are not quite feature-complete yet, but we hope to be ready to let you have a beta of this in a few months or so."

Mobile RunescapeEdit

As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.

On 17 December 2013, the Runescape Companion web app was released, allowing players to use Friends Chat, Clan Chat and private messaging from mobile devices. A recent update to Runescape Companion allows players to access the Grand Exchange.

RuneScape DutchEdit

In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. RuneScape Latin American Spanish was subsequently released on 24 April 2013, leaving only Dutch to be released.

SecurityEdit

Email LoginEdit

It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and BotsEdit

In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, with a possible punishment being a human piñata.

It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.

Item recoveryEdit

I understand as a gamer myself that losing items or gold can put a damper on your RuneScape experience. This is why we are looking into a system to help get players back their lost items, when this becomes available for our player’s[sic], we will let you know on our homepage.
 
— Mod Katieann[65]

MiscellaneousEdit

Holiday items for Loyalty PointsEdit

A February Power to the Players poll determined that untradeable holiday items would become available in Solomon's Store using Loyalty Points, with an ETA of March/April.

Clue Scroll Reward ImprovementsEdit

A February Power to the Players poll that looked at player suggestions determined that Clue Scroll rewards would be improved: "Inclusion of effigies, puzzle-skipping tickets, fallen stars and an improved amulet of fury, among others". Jagex also showed off dyes for level 90 armour and weapons rewarded from updated clue scrolls. These dyes come in three shades: barrows, shadow, and third-age. Barrows is obtainable from hard and elite clue scrolls, while shadow and third-age can only be obtained from elite clue scrolls. The armour dyes will make an item untradeable, but will allow you to repair armour instead of the armour degrading to dust. Jagex stated they hope to have the update ready for November release.[66]

Runelabs Edit

RuneLabs was revealed at RuneFest 2014[67]:

"We’re creating a brand new system that allows you to submit your ideas for everyone to see. Each idea in the system will have a “support” button that you can use to tell us if you like an idea or not. We can then review the top ideas and examine them for possible development.

We will then poll a collection of the best ideas and let you know exactly how we intend to make them, and just how much effort it will be.

Don’t worry though, we won’t be adding just any old thing to the game – we won’t be making any changes to the fundamental essence of the game and we won’t add anything that breaks the game. We will still have guidelines to take care of RuneScape’s long term health, making sure the game we know and love is STILL here for another 13 years.

It’ll then be up to YOU to choose which of those ideas we actually release into the game by voting in the next month’s polls. We’re taking what we have right now with Player Power and making it even more awesome, even more authored by you.

You don’t even need to be a designer to come up with ideas; we’ll take your idea, even the basic ones and run with them, filling in the gaps along the way. It could be a picture, a video, one line – anything! Don’t forget that you can use the forums, your clan mates and your friends to help you expand those ideas if you want.

Next year, half of the schedule will be dedicated to you and your ideas! We’ll be working to release one update based on your ideas per month, potentially increasing that number as we go."

Chronicle: RuneScape Legends Edit

At RuneFest 2014[68], it was mentioned that:

"Heard about our brand new RuneScape inspired game? We’ve created a card game where you can build quests with your favourite RuneScape characters, items and enemies.

It’ll be available on tablets, mobile, and on the PC and the best part? You’ll get to earn cards to use in the game while you play RuneScape!"

See AlsoEdit

ReferencesEdit

  1. ^ The Road to the Elf City.*
  2. ^ Mod William. Evolution of Combat Improvements.*
  3. ^ Mod Luna. RuneFest's Big Reveals.*
  4. ^ Mod MattHe. Q&A: March VIP Answers.*
  5. ^ Mod Mark on construction updates.*
  6. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  7. ^ Mod Jack on Twitter about the new Construction skill rework https://twitter.com/JagexJack/status/397437653324288000
  8. ^ Mod MattHe. Q&A: March VIP Answers.*
  9. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  10. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  11. ^ Mod MattHe. Q&A: March VIP Answers.*
  12. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  13. ^ Mod Jack. "Skilling Reworks Runefest Talk". 07-Nov-2013 12:12:44. Future Game Updates Forums.
  14. ^ Mod Jack. "Lore for Necronium". 07-Nov-2013 16:31:56 Last edited on 08-Nov-2013 09:45:20. RuneScape Lore Discussion Forums.
  15. ^ Mod Emilee. "Tribute to Guthix - FAQ". 15 Mar 2013. Recent Game Updates Forums.
  16. ^ Mod MattHe. Q&A: March VIP Answers.*
  17. ^ Mod MattHe. Q&A: March VIP Answers.*
  18. ^ Future Quest - The Follow-Up.*
  19. ^ Mod Luna. RuneFest's Big Reveals.*
  20. ^ Mod Luna. RuneFest's Big Reveals.*
  21. ^ Mod Kelpie. "Team 1 Team Blog III - 07/08". 7 August 2014. Future Game Updates Forums.
  22. ^ Mod Luna. RuneFest's Big Reveals.*
  23. ^ Mod MattHe. Q&A: March VIP Answers.*
  24. ^ http://www.webcitation.org/6Nfv0iQcI
  25. ^ http://www.webcitation.org/6MbVlRCZn
  26. ^ Mod Osborne on Runefest 2013: the 200th quest http://www.twitch.tv/runescape/b/475873854
  27. ^ Mod Mark on RuneFest 2013: Mod Mark's 2014 http://www.twitch.tv/runescape/b/475892913
  28. ^ Future Quest - The Follow-Up.*
  29. ^ Mod Luna. RuneFest's Big Reveals.*
  30. ^ Mod Chaose. "The Dukes dev blog - 07/07/14". 7 July 2014. Future Game Updates Forums.
  31. ^ Mod Ollie. "The Dukes Devblog 15/10/2014". 15 Oct 2014. Future Game Updates Forums.
  32. ^ Mod Ollie. "The Dukes Devblog 15/10/2014". 15 Oct 2014. Future Game Updates Forums.
  33. ^ Mod MattHe. Q&A: March VIP Answers.*
  34. ^ Mod Luna. RuneFest's Big Reveals.*
  35. ^ Mod Ollie. "The Dukes Devblog 15/10/2014". 15 Oct 2014. Future Game Updates Forums.
  36. ^ Mod Dylan. "Game Update FAQ - 01/03/11". 2 March 2011. Recent Updates Forums.
  37. ^ RuneScape BTS 49: You choose the content! (YouTube video).*
  38. ^ https://twitter.com/JagexRaven/status/377780690097430528
  39. ^ Mod MattHe. Q&A: March VIP Answers.*
  40. ^ Mod Matthe. "Quest Pollcast Q&A". 7 March 2014. Future Game Updates Forums.
  41. ^ Pollcast: Future Quest.*
  42. ^ Future Quest - The Follow-Up.*
  43. ^ Mod MattHe. Q&A: March VIP Answers.*
  44. ^ RuneScape BTS 49: You choose the content! (YouTube video).*
  45. ^ Mod Rowley. Mod Rowley's twitter.*
  46. ^ Mod MattHe. Q&A: March VIP Answers.*
  47. ^ Mod MattHe. Q&A: March VIP Answers.*
  48. ^ Future Quest - The Follow-Up.*
  49. ^ Mod MattHe. Q&A: March VIP Answers.*
  50. ^ Mod MattHe. Q&A: March VIP Answers.*
  51. ^ Jagex. Official lore livestream with Mods Mark and Osborne . Official lore livestream, 4 November 2012.
  52. ^ Future Quest - The Follow-Up.*
  53. ^ Mod MattHe. Q&A: March VIP Answers.*
  54. ^ Mod Fetzki. "RuneScape Content's Answers". 10 September 2009. Developers' Blogs.
  55. ^ Mod Luna. RuneFest's Big Reveals.*
  56. ^ Mod Luna. RuneFest's Big Reveals.*
  57. ^ Mod Luna. RuneFest's Big Reveals.*
  58. ^ Mod Ollie. "The Dukes Devblog 15/10/2014". 15 Oct 2014. Future Game Updates Forums.
  59. ^ Mod Luna. RuneFest's Big Reveals.*
  60. ^ Mod MattHe. Q&A: March VIP Answers.*
  61. ^ Interview with Francoscape (Fr)
  62. ^ Mod Osborne on GameBlast 2014 24 hours livestream
  63. ^ Mod MattHe. Q&A: March VIP Answers.*
  64. ^ Mod Luna. RuneFest's Big Reveals.*
  65. ^ Mod Katieann. "Hijacker Set Registered Email". 12 September 2012. Account Help Forums.
  66. ^ http://www.twitch.tv/runescape/b/573856883
  67. ^ Mod Luna. RuneFest's Big Reveals.*
  68. ^ Mod Luna. RuneFest's Big Reveals.*

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