This page is a list of upcoming RuneScape updates.
In his personal project time Mod Ryan is working on creating augmentable tools that can be levelled up for Firemaking and Smithing. Protean logs and bars will give half the tool experience of skilling with regular materials. There will also be new perks: Prosper, which gives a chance of finding clue scrolls while skilling with an augmented tool; Breakdown; Tinker; Rapid; and Pyromaniac. One of these perks will allow the player to immediately dissassemble items made while training manufacturing skills.
Several updates for Slayer are planned:
- More variety will be added in the gear used - a greater range of gear will be viable for specific uses.
- Lower levels will be re-balanced to make the experience curve smoother.
- Higher level monsters will be altered to make fighting them less intense e.g. changing attacks that instantly kill the player to ones that deal a large amount of damage. NPCs will use less complex mechanics but will have higher Attack, Defence, and life points.
Menaphos Slayer DungeonEdit
With the release of the Menaphos Slayer dungeon the Slayer skill cap will be increased to level 120. Players' virtual Slayer levels will be converted directly into actual levels. New content will be added such as the player being able to become their own Slayer Master and create their own Slayer assignments. A poll of players' wishes for the expansion was launched on 10 January 2017. It is intended that levelling from level 99 to 120 Slayer will take around 150 hours with an average experience rate of around 600,000 experience an hour once the level cap is raised. This will scale up as higher level monsters are released, from 300,000 experience an hour at level 99 to over 800,000 experience an hour towards 120. 120 Slayer will become a Completionist cape requirement, but players will be given at least until the release of the second in-game area expansion in September 2017 to obtain the requirement.
Mining and Smithing reworkEdit
A rework of Mining and Smithing was planned for September 2016, however the rework was postponed to 2017 due to player feedback on the initially presented concepts. It is currently slated for release in the second half of 2017.
On 4 August 2016 Mod Jack made a post on the RuneScape Official Forums and on Reddit to begin discussions about re-evaluating what players wanted to see in the Mining and Smithing rework. From this they hope to reuse acceptable elements of the pre-existing plans for the rework as well as create new designs or take suggestions to fully meet with requirements for the rework.
During the Future of RuneScape Skilling talk at RuneFest 2016 Jagex revealed some of the considerations for planning the new Mining and Smithing rework. There were:
- Coal no longer being needed as a secondary material for high level Smithing, but instead being a universal catalyst - speeding up the speed of smithing rather than being required to smith.
- The crystal pickaxe maintaining its status as being better than other pickaxes due to the difficulty involved in getting it. It may be required to create higher level pickaxes.
- Crystallise not offering the best Mining training method, but still being worthwhile to obtain.
The rework will still lower the tiers of existing equipment and add in new equipment at higher levels. Smithing will continue to cost money to train, but a cheap or free very slow training method may be added. Players will be able to smith gear up to tier 80, which will have slightly poorer stats than the equivalent tier gear obtained from monster drops. This gear will reuse the previously shown models and concepts. So as not to devalue drops obtained from combat, smithing of tier 90 gear will require both dropped gear as well as a smithing element. The will also be a reason to get level 99 Smithing with the addition of an untradeable, consumable item, similar to overloads. Additionally Jagex are considering adding mastery as optional post-99 content. This would be a way to invest time to learn how to create gear more efficiently, e.g. faster or using less materials, which would be valuable through less players being able to create it.
The Smithing process will remain similar to how it is currently, though it is intended to change the process in a way that allows more modifying reward items to be used with the skill. This may involve making Smithing more similar either to Fletching, with the creation of individual components which are then smithed into a combined item, or Herblore, with partially created items having components added onto them. A third alternative is to have a very long smithing process where progress is checkpointed. Jagex are also looking into removing unnecessary realism in the skill with the requirement of extra materials, such as wood for crossbow stocks, being moved from the smithing process. The significance of coal will be reduced; it will no longer be required for higher level Smithing, instead it will act as a non-essential catalyst to speed up smithing.
The basics of Mining will remain the same; with players using pickaxes to mine ore from rocks. Mining experience rates will remain the same or be slightly increased. Mining will remain afk but a bonus for paying attention may be added, as with bird's nests for Woodcutting and chronicle fragments for Divination. Competition when mining rocks will be eliminated. The mining animation and sound effect will be updated to make them correspond to ore being obtained. It is intended that profitability from skilling will be increased and that players will want to keep the ores that they obtain from mining. Mining should be the best method of ores: to achieve this monsters' drops may be replaced with coins or protean-like items. The effect of levelling will be altered to give benefits in mining a tier of ore e.g. levelling from 1-10 could increase the frequency of obtaining tin and copper while mining these rocks. It has also been suggested that the mechanics of rocks may be adjusted so that rocks have a health-like mechanic which players deplete over time (progress). Experience would be awarded for each hit of the rock, with a greater amount of experience being gained when ore is successfully obtained after a certain amount of progress is made.
The following information about Jagex's plans for the rework were revealed during two livestreams before they made the decision to push back the rework:
On 6 May 2016, the first of a series of Mining/Smithing rework polls was released, to gauge player interest and what the community wanted from a rework. From this survey Jagex found that players wanted Mining to remain a mainly AFK skill; for the Mining level cap not to be increased to 120; and for Mining and Smithing to involve keeping and using ores rather than drop training. The main aims of the rework are to bring the Mining and Smithing levels required to use ores in line with the Defence levels required to use the weapons and armours created from them; to add a reward space for future content; and to make Mining more exciting and less competitive. In a livestream on 14 June 2016 Jagex revealed their plans for the rework. It is proposed that the Mining and Smithing levels required for existing ores will be reduced and that new ores will be added in their place at higher levels:
|Ore||Current Mining level||Proposed new Mining level||Proposed new Smithing level|
Proposed new ores:
|New ore||Mining level||Smithing level|
As part of the rework all ore and smithable items will be removed from monsters' drop tables. Attention will be paid to monsters that will lose the most wealth from the removal of adamant and rune drops: their drops will be replaced with materials that help with Mining and Smithing where necessary. Jagex will also be replacing these items in clue scroll, crystal key, crystal triskelion, and boss monster drop tables. The new necrite, invictum and aetherium ores, bars and equipment will not be obtainable as drops.
There will also be changes to some existing training methods. Due to decreases in the tier of mithril, adamant, and runite, Smithing experience gains in Artisans Workshop and Lava Flow Mine will be reduced. Blast Furnace's resource return rate will be rebalanced to take into account changes in coal requirements. Seren stones will remain mostly the same, but smelting corrupted ore may give a lower experience rate. Mining familiars will no longer giving a Mining level boost, but will instead increase the amount of damage done to rocks. There will not be new divine rocks, but the existing ones may be altered.
A rework of the Mining and Smithing skills was first mentioned at RuneFest 2013 by Mod Jack. The project was pursued again after it being voted the most wanted update by long-term players currently on a break and third most popular by current players.
The mechanics of Mining will be reworked so that rocks have a "capacity" mechanic, similar to life points. When a player mines a rock they will have a chance to either hit or critically hit the rock. A successful hit will deal damage to the rock and award the player Mining experience. A critical hit will deal greater damage to the rock's capacity and award ore and bonus Mining experience. Reducing a rock to zero capacity will reward the player with a bulk amount of Mining experience and at least one ore, if they have passed a sufficient threshold of damage dealt. It is intended that capacity will be per player, though technical investigation of this possibility is still underway.
Rocks will also have a "hardness" value indicating how difficult it is to mine them, with higher level rocks having increased hardness. The speed mechanic of pickaxes will be removed; instead higher tier pickaxes will deal increased damage to rocks' capacity. Pickaxes will have a "penetration" value indicating how easily they can overcome a rock's hardness. Mining a rock with a higher hardness than a pickaxe's penetration value will make critical hits less likely, so the player will receive less ore and have a lower experience rate.
There will be new pickaxes for each of the new types of ore. Additionally there will be a consumable pickaxe giving a greatly increased rate of mining. It will be possible to smith this at level 99 Smithing; it is intended for training post-99 Mining. Crystal pickaxes will be removed and players who own them will be refunded 4,000 harmonic dust and a dragon pickaxe. A dragon pickaxe will instead be required to make the aetherium pickaxe. It will be possible to use harmonic dust to buff the new pickaxes to provide extra of the new Smithing secondaries.
Another potential addition shown in the first Mining and Smithing rework livestream was mining shafts. These are not currently being developed and will not be released with the initial rework. In this content players would explore mine shafts to search for ores. The mine shafts would be procedurally generated limited instances allowing several players to explore a mine shaft simultaneously, though the mine shaft would not appear the same to all of them. Delving deeper into the mines would grant the player higher level ores but also increase the risk involved. Exploring mine shafts could result in non-safe death to the player. The following mining shaft levels were suggested:
- Basic levels (1-3) - up to adamantite ore available, little danger but little to explore.
- Early levels (4-6) - increased chance of rare ores, bonus hit chance to gathering ore and small risk.
- Level 7-9 - increased hit chance to gathering ore; reduced chance to spawn common ores and increased hit chance to gathering ore; greater sense of exploration (no paths already opened) and moderate risk from monsters, environmental danger and tunnel collapse.
- Level 10+ - superior hit chance to gathering ore and best chance to discover rare ores, greater sense of exploration and high risk from dangers.
In the initial livestream Jagex also suggested that they could add more types of pickaxe. Examples given were two handed pickaxes, with a poor rate of ore but superior experience per hour, and dual wield pickaxes, with a superior rate of ore but poorer experience per hour. However, these are not going to be included in the initial rework; and different plans for new tiers of pickaxes were revealed in the second rework livestream.
Smelting will be altered so that more ores are required to make bars. Coal will only be required for lower tier bars; new secondary ingredients will be required for the new bars. It is intended that this will cause Smithing to introduce fewer items into the economy while maintaining the same experience rates. The experience curve for Smithing is intended to make it so that it is always more beneficial to smith the best tier items available to the player. The new bar recipes will be:
|Bar||Primary ingredient||Secondary ingredient|
|Bronze bar||1 copper ore||1 tin ore|
|Iron bar||2 iron ore||None|
|Steel bar||2 iron ore||1 coal|
|Mithril bar||2 mithril ore||1 coal|
|Adamant bar||2 adamant ore||1 imcandum|
|Rune bar||2 runite ore||1 imcandum|
|Orichalcum||3 orichalcum ore||1 dragonsblood|
|Necrite||4 necrite ore||None|
|Invictum||5 invictum ore||None|
|Aetherium||6 aetherium ore||None|
As more ores will be required for smelting, players will be able to create storage crates to carry ores. Storage crates will be automatically filled when mining and the ores contained within them will be used directly when smelting and smithing. It will be possible to empty a storage crate into the backpack or bank. There will be a crate for each tier of new ore (orichalcum, necrite, invictum, and aetherium) which will be made from the ore from the tier below.
Smithing will be updated to include masterwork Smithing, which will involve using hard-to-make ingredients to create items with higher levels and stats, as well as the existing standard Smithing. Bars created from standard smithing may be spent on obtaining and completing work orders. These will give the best Smithing experience but no items. Players will unlock new kinds of work order with a maximum of 4 bars being required to complete the tasks. The player will be able to become a master of smithing both particular types of item and particular tiers of item by smithing a number of items of a type/tier, which will unlock benefits when smithing the items.
Masterwork Smithing will involve using untradeable tertiary ingredients, obtained only from Mining, or bars to make standard items. These items can then be broken down to make folded bars which can be smithed into masterwork items. These will include the new 70+ Smithing armours. The proposed new necrite, invictum and aetherium armour sets will include full helmets, platebodys, platelegs, shields, scimitars, gloves and boots. These items will be tank armour but will have lower stats than those obtained from PvM at the equivalent tier and take longer to get, to maintain viability of monster drops. Aetherium armour will also have a life point boost. It will also be possible to smith new pickaxes for each of the tiers. The masterwork combat equipment will be tradeable and augmentable.
By using smithed masterwork items as well items smithed from orichalcum and dragon equipment on the the dragon forge it will be possible to make honed masterwork items which will have additional stat bonuses.
Stats of the new masterwork and honed masterwork armour:
|Type||Standard set||Masterwork set||Honed masterwork set|
|Necrite||level 62||level 65||level 68|
|Invictum||level 72||level 75||level 78|
|Aetherium||level 82||level 85||level 88|
Nex: Angel of DeathEdit
Boss kill times hiscoresEdit
Players' boss kill times will be reset and a new system of kill time hiscores will be added in 2017.
A new boss currently called The Ambassador will be released in 2017. This was originally announced as a solo only boss at RuneFest 2016, however following player feedback Jagex have decided to lift this restriction. They are now considering a fight involving 1-5 players.
Quests and eventsEdit
Mod Helen and Mod Nexus have developed a quest in their personal project time. This will be released in February 2017.
Game Jam Double XP WeekendEdit
A Double XP Weekend will run from 17 to 20 February 2017. The weekend will coincide with Game Jam, a celebration of personal projects. This will include livestreaming of content developers working on their own and player suggested passion projects. Personal projects will also be released during the build up to the Game Jam weekend.
To coincide with the release of Menaphos in June 2017, a quest involving Crondis will be released. In this quest the player will find out why Crondis has turned against her followers, taking their food and drink and delighting in their misery.
Summer Beach PartyEdit
Elder Gods questEdit
Evil Dave questEdit
In-game area expansionsEdit
Player name releaseEdit
A release of names from unused accounts will occur in January 2017.
A documentary, RuneScape - 15 Years of Adventure, about the history of RuneScape was intended for release in Spring 2016.
A unified Achievements system is an update planned for the first half of 2017. This will bring together existing systems such as the Quest List, current Achievements, and path system. One idea for the rework is for players to have an achievement "score" which could be displayed on a highscores and players' examines.
It may also incorporate new achievements in areas such as combat, skilling, quests, minigames, distraction and diversions, exploring the world, gear and collections to give a total achievement score comparable on hiscores and visible on examines. There may be new rewards for completing subsections of achievements.
The ninja team has started working on the update for banks that was first mentioned in the Runescape Reveals segment at RuneFest. The bank update is aimed for release during the second half of 2017, and will be preceded by beta testing.
On 9 December 2016 Jagex shared their first design document that outlined the changes that they have planned for the bank interface. This will add critical features; improve the usability of the bank; bring the existing storage/retrieval features into one place; and improve the internal workings of the bank to make it easier to maintain and update. The rework is also aiming to keep the new bank similar to the current layout, to make it easy for players to use. The currently proposed changes are:
- Bank placeholders that will allow the player to put the same item into multiple bank tabs.
- Auto sorting options e.g. by level required to make/wear/use items; Grand Exchange value; quantity; and custom settings.
- Tab organisation to allow the player to mark certain tabs to accept certain item types and to designate tabs as loot tabs for quick valuation.
- Players will be able to create a greater number of bank tabs and to select any item in-game to be the tab icon, even if you don't own that item, and to use skill icons as bank tab icons. It will be possible to scroll to the next tab or page of tabs using arrows next to the tab headers.
- Add cosmetic customisation such as being able to change tab colour and rename tabs.
- Add a "bank edit mode" and a toggle to an "old-school" bank shuffling mode, where items do not move around in the bank until the bank interface is closed.
- Add the Wise Old Man's bank cleanup ability as an option inside the bank and improving this service.
- Add the ability to reclaim items from Diango via the bank.
- Searching will be improved using meta-tagging. There will also be the option to filter and sort the bank by factors such as type of item and item quantity.
- Ninja fixes to bank presets; it is possible that more presets and Beast of Burden presets will be added. It will be possible to quick-load all presets from the main bank interface.
- A new section for bank options will be added to the gameplay options tab.
- You are able to change the number of bank columns from 12 (as shown in the design) to 10. You can also resize the bank meaning that it will change around the amount of columns you have to suit your needs.
- Access to Player-owned house storage straight from the bank.
- Sub-tabs (sort of). A special bank filler will be added that is a tab separator that will split the current tab for you.
- (Possibly) the ability to customise preset icons on the main window. As part of the original design, you can hover over the numbers to give you the name of the preset.
- (Possibly) the ability to split stacks of items across multiple tabs. This would take two bank spaces instead of one.
They will be releasing more information and gathering feedback through December and January.
A dynamic weather system which affects players' gameplay will be added in 2017.
Clue scroll reworkEdit
A rework for clue scrolls is planned for March 2017. This is intended to make completing clue scrolls more rewarding and may allow the player to work on more than one clue of the same difficulty at the same time. Improved rewards may include new god birds, third-age armour, unique clue scroll gear, and footprint trails left as the player moves around the world.
Jagex are also looking into adding a new tier of clue called champion clue, which would include skilling clues. Champion clues could also have hiscores and competitive clues involving players racing to be the first to claim a single prize from completing a clue.
In 2017, skilling pets will be added for combat skills (including Attack, Constitution, Defence, Magic, Summoning, Strength, Ranged and Prayer). There may additionally be pets for clue scroll and minigame completion.
There will also be the pet park, a place to store pets and potentially unlock hidden rewards for collecting different groups of pets. Players may also be able to customise their pet park and command their pets to work for them, similar to in Managing Miscellania.
Raids boss petsEdit
Dailies and weeklies reworkEdit
Daily and weekly repeatable events will be reworked. Jagex will first be looking at dailies and the Challenge System. Challenges given will be made specific, for example playing for a certain amount of time or gaining so much experience.
Permanent ban appeal systemEdit
Introduction of the ability to have live text-based conversations about limited customer support related issues with Jagex Moderators in the customer support team is planned, following successful trial of the feature.
New game guideEdit
Ninja updates and fixesEdit
This week's patch notesEdit
The following ninja fixes will be released in the week beginning 23 January:
- The Duel Arena co-ordinate clue will be removed.
Other planned fixes and updatesEdit
- Mod Moltare is planning changes to clan avatars:
- Removing the anagogic orts system. Instead clan members will be able to attune to their clan's avatar habitat while visiting the citadel once a week.
- Attuned clan members will be able to summon the clan avatar as a cosmetic companion pet.
- Attuned clan members will receive an experience buff, regardless of whether or not the avatar pet is summoned.
- Potential experience buffs may be: a flat 3% experience buff; a 3% buff plus 2% for having maximum clan fealty (total 5%); or 1% per tier of avatar habitat plus 2% for max fealty.
- While in the citadel with the avatar pet summoned it will gather resources up to a cap shared across all clan avatars.
- Clan members with admin+ rank may be given permissions to customise the avatars' appereance and set what they will gather at the citadel.
- Mods Orion and Stu have been working on improvements to the Arc in their TAPP time:
- Sensei Hakase will give the player a list of their remaining requirements to complete the Arc/obtain the Salty title.
- Disabling contracts for non-Uncharted isles via Sojobo's noticeboard will also block contracts for non-special resources.
- Obtaining the Voyager title will give treasure chests on Uncharted Isles a minimap icon.
- Opened treasure chests will use the correct graphical model.
- Increased number of NPCs on Whale's Maw.
- Add Buy 25 and Buy 50 options for teletabs, contract contacts, and banky crablets in the Waiko Reward Shop.
- Removed teletab animation for teleporting to Port Sarim using the Arc Journal. The animation is also no longer used for short range teleports which do not consume a teletab.
- Added dialogue for Cap'n Ekahi after completing Final Destination.
- Corrected dialogue for Bosun Higgs before and after the demise of the malevolent entity.
- Add progress bars, like those for ancestral energy, to other special resources.
- Crablets that the player has mined from will be distinguishable by having "stunned" in their name.
- Players will be able to change to colour of the holograms in Memorial to Guthix between the three variants after completing all 3 prestiges.
- Put a total loot value figure to the loot interfaces of Araxxor, Queen Black Dragon and Raids.
- Add icons for Intercept which are displayed for the caster and receiver as well as a chatbox message for the receiver.
- Add Attack Option settings to combat settings for players and npcs. It will possible to chose between left click, combat level, right click and hidden options.
- Adding a quickchat option saying whether the player has completed the Raids puzzle.
- Mod Chambers is working on creating the 15 year veteran cape.
- Legacy interface skins will be added to NXT.
- Concentrated Blast will be rebalanced.
- The "buy bonds" button of the currency pouch will be made less obtrusive and the currency pouch itself will be streamlined.
- An update to Shield of Arrav has been completed by Mod Stu. The rework will:
- Improve clarity of the book which gives the player the quest's objectives.
- Players will no longer need a partner to complete the quest: after joining a gang, you will be able to freely change your allegiance by talking to Katrine/Straven to switch back and will join both gangs yourself to complete the quest.
- Half certificates and full certificates will be removed.
- The weaponsmaster will no longer be attackable, as the player will no longer enter the gang hideout while not a member.
- All the quest's objects are non-tradeable, non-alchable and reclaimable.
- You won't need to replay the quest if you've completed it already.
- Mod Shauny is working on a project to allow players to choose skyboxes of different times of day, as well as adding filters for lighting.
- Mod Curse is adding information about tactics to the tabs of Telos and the generals from Heart of Gielinor to the Beasts tab.
- Mod Ramen is converting item pets into interface pets in his personal project time.
- Mod Doctor is developing some improvements for player-owned houses in his personal project time. These include:
- Adding a toggle for the "There's no place like home" loading screen which is displayed when entering a house. It was initially planned to remove the loading screen, however this idea was altered due to player feedback.
- Adding an option to replace door hotspots with walls to increase customisation of room layout.
- Customisation of furniture hotspot's positions and rotation within a room. Players will still be restricted to placing types of furniture within the corresponding room.
- Ability to move rooms without losing their contents.
- Mod Orion is working on making cosmetic overrides for god books during his personal project time. Players will be able to use different recolours if they have created the corresponding god books. Additional colours will be available if the player has all other recolours unlocked.
- Mod Dolan is working on graphically updating blurite weapons.
- ^ Jagex. Mod Ryan's Twitter account. 20 September 2016.
- ^ Mod Ryan: TAPP progress on the new Invention tools... UI graphics and - oh what's that, clues from skilling?!. 10 November 2016.*
- ^ Jagex. "2017 - The year Ahead." 8 January 2017. RuneScape News.
- ^ RuneScape Combat Showcase (from RuneFest 2016). 20 September 2016.*
- ^ 120 Slayer Survey. 10 January 2017.*
- ^ Mod Manti. "120 Slayer - Amnesty, XP Rates & Your Feedback." RuneScape Forums.
- ^ RuneScape Reveals (From RuneFest 2016). 20 September 2016.*
- ^ Mining and Smithing Rework concept first look!. 14 June 2016.*
- ^ Mod Osborne. "Mining & Smithing Rework Postponed." 29 July 2016. RuneScape News.
- ^ 2017 - The Year Ahead. 10 January 2017.*
- ^ Mining & Smithing - Intentions & Questions. 4 August 2016.*
- ^ The Future of RuneScape Skilling (from RuneFest 2016). 24 September 2016.*
- ^ RuneScape Dev Diaries ep.4 - Mining 101. 30 November 2016.*
- ^ RuneScape Dev Diaries ep. 1 - Mining & Smithing: Reasons to 99. 19 October 2016.*
- ^ RuneScape Dev Diaries ep. 2 - Mining & Smithing: Tiers of Gear. 2 November 2016.*
- ^ RuneScape Dev Diaries ep. 3 - Mining & Smithing: Profit. 16 November 2016.*
- ^ RuneScape Dev Diaries - Mining & Smithing #5: Smithing 101. 18 January 2017.*
- ^ Jagex. Mod Liam's Twitter account.
- ^ Dev Q&A - Mining and Smithing Rework #2. 26 July 2016.*
- ^ Mod William. "2016 Reveals." RuneScape Forums.
- ^ Jagex. Mod Ollie's Twitter account. 20 September 2016.
- ^ Bank Bidders - FAQ & Update. 1 November 2016.*
- ^ Dev Q&A - Skilling Pets & Catherby Preview. 16 August 2016.*
- ^ Bank Rework - Design Document. 9 December 2016.*
- ^ RuneScape Dev Diaries ep. 1 - Bank Rework. 28 December 2016.*
- ^ Mod Timbo. "Bank Rework - Design Document." 13 December 2016. Future Game Updates Forums.
- ^ It's been over a year since raids release and Yakamaru is still the only boss without a boss pet. 4 January 2017.*
- ^ Jagex. Mod Shauny's Twitter account. 4 January 2017.
- ^ Jagex. [ Mod Shauny's Twitter account]. 17 January 2017.
- ^ Catherby Rework and Invention goodies. 23 August 2016.*
- ^ Mod Racasse. "RuneScape Wiki." 30 June 2016. Website and Forums Forums.
- ^ Jagex, I hope when you revamp clue scrolls you eliminate those located inside duel arena.. 20 January 2017.*
- ^ Mod Moltare. "Clan Avatar: Feedback Wanted." RuneScape Forums.
- ^ Jagex. Mod Stu's Twitter account. 20 January 2017.
- ^ Jagex. Mod Orion's Twitter account. 19 January 2017.
- ^ Jagex. Mod Orion's Twitter account. 19 January 2017.
- ^ Jagex. Mod Orion's Twitter account. 19 January 2017.
- ^ Jagex. Mod Ryan's Twitter account. 20 January 2017.
- ^ Jagex. Mod Shauny's Twitter account. 18 January 2017.
- ^ Jagex. Mod Pi's Twitter account. 18 January 2017.
- ^ Jagex. Mod Shauny's Twitter account. 17 January 2017.
- ^ Jagex. Mod Osborne's Twitter account. 10 January 2017.
- ^ Mod Pi. "Addressing Concentrated Blast." RuneScape Forums.
- ^ RuneScape 3 Christmas 2016 Winter Weekends Q&A. 29 November 2016.*
- ^ Jagex. Mod Stu's Twitter account. 11 January 2017.
- ^ Error calling CiteGeneral: parameters url and title must be specified.
. 10 November 2016.*
- ^ Jagex. Mod Stu's Twitter account. 9 December 2016.
- ^ Jagex. Mod Shauny's Twitter account. 18 November 2016.
- ^ Jagex. Mod Shauny's Twitter account. 18 November 2016.
- ^ Jagex. Mod Curse's Twitter account. 16 November 2016.
- ^ Developer Q&A - RuneScape this Summer!. 10 May 2016.*
- ^ Jagex. Mod Doctor's Twitter account. 23 September 2016.
- ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
- ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
- ^ Summer Summit recap & PoH rework sneak peek. 31 May 2016.*
- ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
- ^ Jagex. Mod Orion's Twitter account. 4 March 2016.
- ^ Jagex. Mod Orion's Twitter account. 23 September 2016.
- ^ Jagex. Mod Dolan's Twitter account. 3 August 2016.