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For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here.

Future update This article or section contains information about a scheduled future release or update.
As such, the information is subject to change. This article should consist only of facts and images included in official Jagex releases and not speculation.
Remember: The RuneScape Wiki is not a crystal ball.

The following is a list of upcoming updates, derived from official Jagex content:

Official Jagex Sources

Skills and CombatEdit

Impling BoostEdit

A May Power to the Player poll asked: "We plan to introduce an impling collector, who rewards you for collecting one of each impling on Gielinor. When you have done so, he will offer a permanent boost to impling catching. What should that boost be?" - the options include Bonus XP, Bonus Items, or I Don't Mind. The ETA given is September.

Seren associated spells and prayersEdit

An upcoming elf update will include new non-combat spells and prayers. An April poll determined these spells and prayers will be released through the Curses prayerbook and the Ancient Magicks spellbook. The podcast titled "The Road to Elf City"[1] mentions these will be released after Prifddinas is released.

Evolution of CombatEdit

On the 11th April 2014, several combat improvement updates were mentioned.[2] These include special attacks, 138 combat level calculation, monster aggression, interface changes, balancing, PvP mechanics, and PvP content.

The following timeline was given:

  • April - Combat Improvements Beta update.
  • May – Release current batch of combat improvements.
  • June – Legacy Mode beta.
  • June – Release rejuvenation of PvP improvements.
  • July – Legacy Mode, 138 combat calculation and Special Attacks.
  • Summer TBD – Grouping system & first batch of PvP content reworks.

A full list of what Legacy Mode is planned to contain can be found on the Legacy Combat page. The combat calculation was decided through a February Power to the Players poll and was given an ETA of July/August.

Invention skillEdit

In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like Mining and Woodcutting (Divination) and the other would be a production skill like Crafting (Invention). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.

During RuneFest 2013 the second skill was revealed to be the Invention skill.

In January, a Power to the Players Dragonstone poll included the Invention skill vs the elf city Prifddinas. The winner was the elf city (ETA July/August) and so the Invention skill will be developed after.

Runecrafting (Soul Altar)Edit

In the 2014 March VIP Q&A, Mod Osborne mentioned that:

Question: Are you planning on releasing the Soul altar?

Answer: There is a chance that the Soul Altar will be out soon. It's dependent on player votes.

 
— Mod Osborne[3]

Elite Combat MobsEdit

It was announced in the June 2013 Behind the Scenes article that Jagex is working on an update to add "Elite Combat Mobs" for training in Combat for the toughest high-level players.

ConstructionEdit

In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

Question: Will we see an update for construction anytime soon? It's gone quite a while without anything. Then there's all of the current known bugs with Player Owned Houses like chairs turning the wrong way etc. Are you working on fixing that?

Answer: Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content.

 
— Mod Mark[4]
During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house for only the owner to train with. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires.
Construction Rework

RuneFest 2013 slide picturing artwork for the Construction skill rework

During RuneFest 2013 Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random players' houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. With NPCs requesting certain things, the player building it and handing it in for an experience reward (similar to how Dungeoneering experience is awarded).[5] They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).[6]

In the 2014 March Q&A, Mod Dean commented on development:

Question: When will Construction rework take place?

Answer: Currently no ETA sorry this work hasn't started and isn't likely to this year.

 
— Mod Dean[7]

SummoningEdit

On Runefest 2013 Mod Jack said that Jagex wants to rework the Summoning skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intend to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet is used.[8]

AgilityEdit

During RuneFest 2013 Mod Jack said Jagex wants to rework the Agility skill. They will be removing run energy entirely. This is because the intent to make skilling faster by training agility is currently only done so through Agility's effect on run energy. The idea is to make the impact of this effect more direct.

  • One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be affected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
  • Another idea is to provide the player with more and/or more useful teleports, the higher their level is. Yet another is to make more use for shortcuts.

Lastly, they also want to make the whole training experience less repetitive and more varied.[9]

In the 2014 March Q&A, Mod Dean commented on development:

Question: Is there still talk about the agility re-work?

Answer: There has been talk, though nothing has started development or is likely to in the coming months.

 
— Mod Dean[10]

Mining and SmithingEdit

During RuneFest 2013 Mod Jack said Jagex wants to rework both the Mining and Smithing skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 Rune Armour). They are looking into making the mining and smithing requirements similar to the Attack and Defence requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named Necronium for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the Gielinorian God Wars). Since higher level equipment already exists (like Dragon and Barrows), they intend to buff these weapons a little (to help them retain their value), as well as give higher levelled smiths the ability to increase their use and power by fusing them with player-made equipment of the same tier.

Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normal swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).

For Mining in particular, they intend to make Deposit Boxes near mining sites to eliminate the dropping of ores (an unintended feature of the skill that they wish to get rid of). They will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.

They also intend to give people something more than just access to making a tier of weapons or armour, although they haven't yet figured out what it may be.

If this goes well, they see this as a template for other skills as well, like Crafting and Fletching.[11]

On the official RuneScape Forums Mod Jack posted the following, see the table below.[12]

Level* Metal Ores
1 Bronze bar Copper + Tin
10 Iron bar Iron ore + Limestone
20 Steel bar Iron ore + Coal
30 Mithril bar Mithril ore + Coal
40 Adamant bar Adamantite + Imcandite
50 Rune bar Runite ore + Imcandite
60 Orichalkum Orichalcite + Dragonsblood (no, not actual dragon's blood)
70 Necronium Necrolith + Thanous
  • Denotes the basic level to mine, smith, wear, and wield.

Higher level ores and armour would be added eventually, but are currently "a long way off".[13]

Thieving: Pickpocketing SummonersEdit

Pickpocketing Summoners will provide alternative means for players to obtain charms whilst simultaneously receiving Thieving experience. It was mentioned in the June 2013 Behind the Scenes, among other updates.

Lore and QuestsEdit

Plague's End & Prifddinas (Elf quest series) (2014) Edit

In the 2014 March Q&A, Mod Osborne mentioned that Prifddinas will be released in two batches of four clans. The first batch is planned for September, and the other later in the year.[14] Mod John A mentioned that access to Prifddinas will be unlocked at the end of Mourning's Ends Part III.[15] The quest is planned to be released before the city, giving players who complete the quest immediate access to Prifddinas once it gets released.

In the Elf City Q&A[16], Mod Osborne mentioned that Prifddinas will likely not involve any world events or Seren. Instead, Seren is likely to have have her own content, distinguished from Prifddinas or Mourning's Ends Part III.

They are also considering making Prifddinas "the Varrock of high levels", perhaps with something like the Grand Exchange.[17][18]

During Runefest 2013, Mod Osborne commented on Seren and said that this may take the form of one or two world events where the Goddess Seren will have to be put together. These world events may be peaceful and cooperative, rather than the first and second that are more confrontational. Mod Osborne also believes it's possible to do some low level, post-world event, story content for Seren (i.e. without the requirements of Regicide, Temple of Light, etc.). However, regardless, there must be a grandmaster quest for the elves, that will reveal who the Dark Lord is, allow the player to meet Baxtorian, the 8 Elven clans/families, etc.

Please see the Prifddinas page for more information regarding the city and polls concerning Prifddinas.

In the Summer of RuneScape trailer it was mentioned the final Elf quest is called Plague's End.

Two unknown quests (2014) Edit

According to Mod Kelpie, another quest is due in between Plague's End and the Elder God quest. There is also a possibility of a fourth quest after the Elder God quest.[19]

Elder God quest (2014) Edit

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. It won the April poll and was given an ETA of November.[20]

Halloween Quest (2014) Edit

A March Power to the Players poll determined that Void Pests would be featured in the event. The ETA for the event is October. An April poll said: "The Spider Realm is overrun. The Void Pests are destroying the spider defences and advancing on the queen. The Void Pest gives a rousing speech to his/her troops". The topic that won was "Spiders are creepy". A Later poll determined that the planned event would be re-designed.

Currently, The Dukes team have said that the Halloween event will be in the form of a quest.[21]: "We have been tasked with this year’s spooky seasonal update and, in what promises to be a creepy and unsettling quest, the player will explore a huge mansion, built by a wealthy merchant at the start of the Fifth Age, to uncover the horror hidden within! Much like 2008’s Hallowe’en quest, Swept Away, this quest will remain permanently in the game but will be considerably longer and more challenging. More details to come in future…"

Rite of Passage (Signature Heroes quest series)Edit

A 6th Age quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself.[22] However, in the 2014 March VIP Q&A Mod Osbourne mentioned Rite of Passage will be polled in an upcoming quest poll: "If you want to get answers to your questions, pick the Rite of Passage in the upcoming quest poll.".[23] In the Future Quests Pollcast, Mod Osbourne confirmed that the Aviansie quest mentioned in the quest poll[24] was indeed Rite of Passage.[25]

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[26]

Elemental Workshop quest seriesEdit

In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

Question: How many more quests are planned for this series?

Answer: 3 or 5 depending on how the last parts turn out.

 
— Mod Mark [27]

This quest lost in the March Quest Poll to a Sixth-Age quest.

Myreque quest seriesEdit

Mod Osborne mentioned in the 2014 March VIP Q&A[28] that the next Myreque quest won't be released in 2014. Safaalan will be the focus of the next quest.

Penguin quest seriesEdit

The next quest may involve Acheron, the Penguin Motherland.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Pirate quest seriesEdit

With at least two quests left, the next quest would involve Rabid Jack and ninja monkeys.[29]

This quest lost in the March Quest Poll to a Sixth-Age quest.

Gnome Finale (Gnome quest series)Edit

This finale would include Arposandra, Glouprie, and dark gnomes.[30]

This quest lost in the March Quest Poll to a Sixth-Age quest.

Zamorak QuestEdit

Question: When do we get to participate in a Zamorak quest?

Answer: Soon! This is something we want to do this year.

 
— Mod Osbourne[31]

Desert Quest SeriesEdit

Mod Rowley mentioned that the remaining quests (up to three) would be likely set in the Fifth Age.[32] However, in the 2014 March VIP Q&A[33], Mod Osborne mentioned he wanted two more quests and that Amascut's involvement with Crondis and Het would be resolved. Ozan would play a role too. The desert quest series may include the strange machinery in the Pollnivneach Smoke Dungeon[34].

This quest lost in the March Quest Poll to a Sixth-Age quest.

Sir Owen 2 questEdit

This quest would be a sequel to The Death of Chivalry.

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[35]

Nomad's Requiem SequelEdit

In the 2014 March VIP Q&A, Mod Osbourne mentions there are no plans for Nomad's Requiem sequel but Nomad may feature in an upcoming quest (possibly Zamorak quest based on the last Above the Lore podcast):

Question: Are there still plans for a sequal to Nomads Requiem?

Answer: Less a sequel, but there are plans to involve content that features Nomad. There will be poll elements to this content.

 
— Mod Osbourne[36]

IbanEdit

In the 2014 March VIP Q&A[37], Mod Osbourne mentions that there is a possibilty of Iban playing a role in future content based on player polls. He also mentions that he is looking into an explanation or a role for Iban's slaves.

God ContentEdit

During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene.[38] This has been confirmed to not be Sliske, who claims to not be a god.

TuskaEdit

Tuska, the boar-like goddess, is currently ravaging dimensions[39] and will arrive in Gielinor shortly. In the 2014 March VIP Q&A[40], Mod Osbourne says:

Question: When will Tuska arrive on Gelienor?

Answer: Her harbingers have arrived, so she can't be far behind. It may not be this year, but she approaches.

 
— Mod Osbourne[41]

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[42]

Dragonkin questEdit

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.[43]

Church of YouEdit

The Church of You is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content where your character was worshipped by others.

Fossil IslandEdit

During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. In the 2014 March VIP Q&A, Mod Osbourne commented on Fossil Island:

Question: Are there any concrete plans for Fossil Island?

Answer: Not concrete. It's a Mod Mark passion project, so I can imagine it getting made at some point in the future. For now, nothing is being worked on.

 
— Mod Osbourne[44]

Minigames and TasksEdit

Tasks set and more Equipment slotsEdit

Question: I Counted the areas of RuneScape that could be grouped into a achievement diary, there are too many areas to reward a item for each equip slot, Will you just release more shields and rings or get more creative with the reward items?

Answer: Not all areas need to have an Achievement Diary. Interestingly, we do plan to have an Achievement Diary set with a potential set bonus. Who’s to say that there won’t be more areas, or indeed more slots, in a few years’ time?

 
— Mod Mark [45]

Two of these new slots are the aura and the pocket slots. The Daemonheim Tasks awarded the Daemonheim aura.

Grouping systemEdit

It was stated in the June 2013 Behind the Scenes article that Jagex are working on a way to access Minigames without having to wait. The grouping system also allows players to group together to take down bosses.

In the 2014 March Q&A, Mod Dean commented on development:

Question: Will we ever see a system that allows for queuing of minigames and bosses across all worlds to help players interested in lesser-played content find each other whilst being able to perform productive things instead of sitting in a game lobby?

Answer: Yes! This is one of the key projects our development teams are looking at in the very near future! :)

 
— Mod Dean[46]

The minigame grouping system is aimed for a summer release.[47]

Valley of the DeadEdit

Valley of the Dead is a new, upcoming PvP-based minigame where "it's all about survival of the fittest."

Barbarian Assault rework + Hard modeEdit

Penance creatures concept art

Concept art for graphically updated Penance creatures

During RuneFest 3 a player submission won the Dragons Den pitch. Most likely, Barbarian Assault will be graphically updated, reworked and recieve a hard mode version.[48] A poll in March was launched to decide what the new Barbarian Assault boss' weakness should be.[49] The winner was "Weapon of Power" with an ETA of June.The new boss is the Penance King.[50]

A later post[51] mentioned the following:

  • The Weapon of Power will be constructed and used by the entire team against the Penance King
  • The Weapon of Power are Dual-Flamethrowers, "hastily constructed from old scrap and fuelled by the King's own bile - his only known weakness (and the reason you can't just roast him with fire magic!)"

Additionally, the following have been changed:

  • Blue Eggs now debuff Penance creatures with varying effects based on their type.
  • Green Eggs are now shot at teammates for positive buffs based on their role.
  • Items looted from the machines are now stackable and given out in larger amounts so you’ll be always to finish a wave without running out of supplies!
  • Attackers need only switch between three stances, like with other roles, instead of four.
  • Each of the roles now have their calls as Abilities in the Constitution book, allowing you to make them via the action bar or as single-clicks on the ability book.
  • Destroying wave tickets now reimburses the player with points in a role of their choice.

Dungeons and MonstersEdit

Araxxor Edit

A March Power to the Players poll determined a new Combat Boss would be added for July/August: "A solo combat boss encounter with the option to increase its difficulty and - at the highest difficulty - fight the boss with a partner". The BTS July 2014 article mentions Araxxor, "an arachnid horror from the darkest of nightmares" designed to be fought by one or two players. Rewards include new pets and Level 90 two-handed weapons for the 3 combat classes.

Adamant DragonsEdit

Question: Few weeks ago I heard from players that there are going to be Adamant dragons. I would like to know, are you really planning those or is it just simply joke?

Answer: We are planning to add some adamant dragons in the future, but the screenshot that people "thought" were addy dragons weren't. Honest!

 
— Mod Mark

Pollnivneach Smoke DungeonEdit

Smoke dungeon machinery

Currently, the strange machinery in the bottom floor of the dungeon has no apparent use...

Question: Any plans with the weird machine in the Pollnivneach smoke dungeon?

Answer: Yes!

 
— Mod Mark
Question: Will the device under pollivneach in the dungeon ever be used, or has that been scrapped?

Answer: It's not been scrapped - it was a neat environmental inclusion that seemed to explain why the dungeon is like it is. I'm not sure what story I would tell about it...

 
— Mod Mark

In the 2014 March VIP Q&A, Mod Osbourne mentions further information:

Question: Are there any plans with the strange machinary in the pollnivneach slayer dungeon? A while back Mod Mark said there was but so far nothing has been said.

Answer: He was likely referring to the graphical rework that was done to that dungeon. Otherwise, Mod Mark might have had plans for the future of the desert storyline, which will appear in a poll soon.

 
— Mod Osbourne[52]

Audio and GraphicsEdit

Voice actingEdit

In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Cinematic trailerEdit

In the Cinematic trailer there are a few updated monsters and a possible new area.

Falador graphical updateEdit

Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape[53] that they were working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)Edit

In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming.

Port Sarim graphical updateEdit

A graphical rework for Port Sarim is already completed and waiting for implementation as confirmed in the GameBlast LiveStream[54].

Clan Camp graphical updateEdit

On 6 June 2014, Mod Goya uploaded two images of what appears to be a graphically updated Clan Camp to the Game Guide.

Core and InterfaceEdit

Chat and FFA split improvementsEdit

Question: Can you allow us to quickly talk to a friend by using /Friend-x for example?

Answer:This is technically possible to implement, it just a question of getting the time to do it as it’s rather fiddly. I will try to implement it in the next few weeks.

 
— Mod Rathe
Question: Are you planning on doing anything about the FFA split? How will I know if someone is lying to me?

Answer: We shall be changing this, the proposal has been signed off, but it's currently a rather low priority for the team that manage the website.

 
— Mod Emilee

Multi-Core SupportEdit

On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.

MultiCoreChrisE

HTML5 SupportEdit

Mod MMG confirmed in a news postthat HTML5 support is coming to the game.

Java versus HTML5 full

Side by side comparison

Thank you for being RuneScape players, and we hope that you will continue to enjoy playing RuneScape over the years to come. We have some tremendous content - as well as technical innovations - lined up over the course of the next few months that we believe you will love. We already have RuneScape running in a new and improved client architecture built on HTML5 (a side by side screenshot of the early improvements over the current engine can be seen below - click for full size), and now I’m happy to report that we also have a dedicated Future Tech team working on bringing the game to your favourite tablets, platforms and even smart TVs in due course.
 
— Mod MMG

In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013.

I could sit here and wax lyrical about all of my favourite moments from the past year; all of the wonderful graphical re-works of old favourites, as well as amazing, imaginative new additions to RuneScape’s growing world. The fantastic quests and memorable characters such as Ariane and Ozan getting more screen time...

Or I could muse about the possibilities next year will bring, with HTML5 looking set to ensure RuneScape will be looking better and running smoother than ever in 2013!

 
— Mod Seven

On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums.

I believe the HTML 5 beta will be rather soon, I don’t have the exact dates to hand but I think it’s in the next month or two from memory, I know the engine team are working super hard to get it live by April but I’m kinda working back a little from that date for the beta.
 
— Mod MMG

As of 17 April 2013, the HTML5 system was opened as a beta for Runescape. In the 2014 March Q&A, Mod Philip commented on future updates to the HTML5 client:

Question: Hello, I would love to know when HTML5 will be officially released ? Also, you mentioned a while ago that you were working on a stand alone client for the game, is it still planned ?

Answer: HTML5 is available to play now - we are unlikely to make any significant changes to it in the future, as the underlying technology is not really fast enough for our player base to have a good experience in it. It is still supported though, and is being used as a basis for some work on other client technology which should turn out a lot better (but we are not sure when it will be ready yet).

 
— Mod Philip[55]

Mobile RunescapeEdit

As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.

On 17 December 2013, the Runescape Companion web app was released, allowing players to use Friends Chat, Clan Chat and private messaging from mobile devices. A recent update to Runescape Companion allows players to access the Grand Exchange.

RuneScape DutchEdit

In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. RuneScape Latin American Spanish was subsequently released on 24 April 2013, leaving only Dutch to be released.

Adventurer's Log and LobbyEdit

A March Power to the Players poll determined the Adventurer's Log would be improved (ETA September): "A completely rebuilt system from the ground up, making it much faster and more detailed. It would integrate closely with your Friends List, meaning more detail about what your friends are up to, a persistent feed of updates from your friends and the ability to share status updates and news of quest completion". The BTS July 2014 article mentioned: "There’s a new-look lobby coming out; we're updating the display name system and freeing up more names from dormant accounts; and the Adventurer's Log is getting a much-needed lick of paint. There are improvements almost everywhere you look this month.".

SecurityEdit

Email LoginEdit

It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and BotsEdit

In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, with a possible punishment being a human piñata.

It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.

Item recoveryEdit

I understand as a gamer myself that losing items or gold can put a damper on your RuneScape experience. This is why we are looking into a system to help get players back their lost items, when this becomes available for our player’s[sic], we will let you know on our homepage.
 
— Mod Katieann[56]

Forum updateEdit

At approximately 32 minutes into the fourth live Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.

MiscellaneousEdit

Holiday items for Loyalty PointsEdit

A February Power to the Players poll determined that untradable holiday items would become available in Solomon's Store using Loyalty Points, with an ETA of March/April.

Clue Scroll Reward ImprovementsEdit

A February Power to the Players poll that looked at player suggestions determined that Clue Scroll rewards would be improved: "Inclusion of effigies, puzzle-skipping tickets, fallen stars and an improved amulet of fury, among others".

Twitch Integration Edit

According to the BTS July 2014: "Talking of streaming, we're launching our Twitch integration project this month too. Accessible via the Community tab, the new Twitch page will allow you to simply enter your Twitch log-in details, pick a stream name and start streaming your game to millions of potential viewers!"

See AlsoEdit

ReferencesEdit

  1. ^ The Road to the Elf City.*
  2. ^ Mod William. Evolution of Combat Improvements.*
  3. ^ Mod MattHe. Q&A: March VIP Answers.*
  4. ^ Mod Mark on construction updates.*
  5. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  6. ^ Mod Jack on Twitter about the new Construction skill rework https://twitter.com/JagexJack/status/397437653324288000
  7. ^ Mod MattHe. Q&A: March VIP Answers.*
  8. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  9. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  10. ^ Mod MattHe. Q&A: March VIP Answers.*
  11. ^ RuneFest 3, 2013. Mod Jack's presentation:skill reworks http://www.twitch.tv/runescape/b/475873854
  12. ^ Mod Jack. "Skilling Reworks Runefest Talk". 07-Nov-2013 12:12:44. Future Game Updates Forums.
  13. ^ Mod Jack. "Lore for Necronium". 07-Nov-2013 16:31:56 Last edited on 08-Nov-2013 09:45:20. RuneScape Lore Discussion Forums.
  14. ^ Mod MattHe. Q&A: March VIP Answers.*
  15. ^ http://www.webcitation.org/6Nfv0iQcI
  16. ^ http://www.webcitation.org/6MbVlRCZn
  17. ^ Mod Osborne on Runefest 2013: the 200th quest http://www.twitch.tv/runescape/b/475873854
  18. ^ Mod Mark on RuneFest 2013: Mod Mark's 2014 http://www.twitch.tv/runescape/b/475892913
  19. ^ Mod Kelpie. "Team 1 Team Blog". 5 June 2014. Future Game Updates Forums.
  20. ^ Future Quest - The Follow-Up.*
  21. ^ Mod Chaose. "The Dukes dev blog - 07/07/14". 7 July 2014. Future Game Updates Forums.
  22. ^ https://twitter.com/JagexRaven/status/377780690097430528
  23. ^ Mod MattHe. Q&A: March VIP Answers.*
  24. ^ Mod Matthe. "Quest Pollcast Q&A". 7 March 2014. Future Game Updates Forums.
  25. ^ Pollcast: Future Quest.*
  26. ^ Future Quest - The Follow-Up.*
  27. ^ Mod Dylan. "Game Update FAQ - 01/03/11". 2 March 2011. Recent Updates Forums.
  28. ^ Mod MattHe. Q&A: March VIP Answers.*
  29. ^ RuneScape BTS 49: You choose the content! (YouTube video).*
  30. ^ RuneScape BTS 49: You choose the content! (YouTube video).*
  31. ^ Mod MattHe. Q&A: March VIP Answers.*
  32. ^ Mod Rowley. Mod Rowley's twitter.*
  33. ^ Mod MattHe. Q&A: March VIP Answers.*
  34. ^ Mod MattHe. Q&A: March VIP Answers.*
  35. ^ Future Quest - The Follow-Up.*
  36. ^ Mod MattHe. Q&A: March VIP Answers.*
  37. ^ Mod MattHe. Q&A: March VIP Answers.*
  38. ^ Jagex. Official lore livestream with Mods Mark and Osborne . Official lore livestream, 4 November 2012.
  39. ^ Mod Emilee. "Tribute to Guthix - FAQ". 15 Mar 2013. Recent Game Updates Forums.
  40. ^ Mod MattHe. Q&A: March VIP Answers.*
  41. ^ Mod MattHe. Q&A: March VIP Answers.*
  42. ^ Future Quest - The Follow-Up.*
  43. ^ Future Quest - The Follow-Up.*
  44. ^ Mod MattHe. Q&A: March VIP Answers.*
  45. ^ Mod Fetzki. "RuneScape Content's Answers". 10 September 2009. Developers' Blogs.
  46. ^ Mod MattHe. Q&A: March VIP Answers.*
  47. ^ Mod William. Evolution of Combat Improvements.*
  48. ^ RuneFest 3 Livestream. Barbarian Assault the rework confirmed. http://www.twitch.tv/runescape/b/475982327 at around 2 hours.
  49. ^ Barbarian Assault Boss Weakness Poll http://www.webcitation.org/6NwhWxALa
  50. ^ Mod Kelpie. "he Dukes Team Blog". 08-May-2014 16:14:28 Last edited on 08-May-2014 16:16:45. Future Game Updates Forums.
  51. ^ Mod Chaose. "The Dukes dev blog - 07/07/14". 7 July 2014. Future Game Updates Forums.
  52. ^ Mod MattHe. Q&A: March VIP Answers.*
  53. ^ Interview with Francoscape (Fr)
  54. ^ Mod Osborne on GameBlast 2014 24 hours livestream
  55. ^ Mod MattHe. Q&A: March VIP Answers.*
  56. ^ Mod Katieann. "Hijacker Set Registered Email". 12 September 2012. Account Help Forums.

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