This page is a list of upcoming RuneScape updates.
Several updates for Slayer are planned:
- Lower levels will be re-balanced to make the experience curve smoother.
- Higher level monsters, such as ripper demons, will be altered to make fighting them less intense e.g. changing attacks that instantly kill the player to ones that deal a large amount of damage. NPCs will use less complex mechanics but will have higher Attack, Defence, and life points.
- More variety will be added in the gear used - a greater range of gear will be viable for specific uses.
Menaphos Slayer DungeonEdit
With the release of the Menaphos Slayer dungeon the Slayer skill cap will be increased to level 120. Players' virtual Slayer levels will be converted directly into actual levels. New content will be added such as the player being able to become their own Slayer Master and create their own Slayer assignments. 120 Slayer will become a Completionist cape requirement, but players will be given until the release of the second in-game area expansion in September 2017 to obtain the requirement.
Mining and Smithing reworkEdit
A rework of Mining and Smithing was planned for September 2016, however the rework has since been postponed to 2017 due to player feedback. The following information about Jagex's plans for the rework were revealed during two livestreams before they made the decision to push back the rework.
On 4 August 2016 Mod Jack made a post on the RuneScape Official Forums and on Reddit to begin discussions about re-evaluating what players wanted to see in the Mining and Smithing rework. From this they hope to reuse acceptable elements of the pre-existing plans for the rework as well as create new designs or take suggestions to fully meet with requirements for the rework.
On 6 May 2016, the first of a series of Mining/Smithing rework polls was released, to gauge player interest and what the community wanted from a rework. From this survey Jagex found that players wanted Mining to remain a mainly AFK skill; for the Mining level cap not to be increased to 120; and for Mining and Smithing to involve keeping and using ores rather than drop training. The main aims of the rework are to bring the Mining and Smithing levels required to use ores in line with the Defence levels required to use the weapons and armours created from them; to add a reward space for future content; and to make Mining more exciting and less competitive. In a livestream on 14 June 2016 Jagex revealed their plans for the rework. It is proposed that the Mining and Smithing levels required for existing ores will be reduced and that new ores will be added in their place at higher levels:
|Ore||Current Mining level||Proposed new Mining level||Proposed new Smithing level|
Proposed new ores:
|New ore||Mining level||Smithing level|
As part of the rework all ore and smithable items will be removed from monsters' drop tables. Attention will be paid to monsters that will lose the most wealth from the removal of adamant and rune drops: their drops will be replaced with materials that help with Mining and Smithing where necessary. Jagex will also be replacing these items in clue scroll, crystal key, crystal triskelion, and boss monster drop tables. The new necrite, invictum and aetherium ores, bars and equipment will not be obtainable as drops.
There will also be changes to some existing training methods. Due to decreases in the tier of mithril, adamant, and runite, Smithing experience gains in Artisans Workshop and Lava Flow Mine will be reduced. Blast Furnace's resource return rate will be rebalanced to take into account changes in coal requirements. Seren stones will remain mostly the same, but smelting corrupted ore may give a lower experience rate. Mining familiars will no longer giving a Mining level boost, but will instead increase the amount of damage done to rocks. There will not be new divine rocks, but the existing ones may be altered.
A rework of the Mining and Smithing skills was first mentioned at RuneFest 2013 by Mod Jack. The project was pursued again after it being voted the most wanted update by long-term players currently on a break and third most popular by current players.
The mechanics of Mining will be reworked so that rocks have a "capacity" mechanic, similar to life points. When a player mines a rock they will have a chance to either hit or critically hit the rock. A successful hit will deal damage to the rock and award the player Mining experience. A critical hit will deal greater damage to the rock's capacity and award ore and bonus Mining experience. Reducing a rock to zero capacity will reward the player with a bulk amount of Mining experience and at least one ore, if they have passed a sufficient threshold of damage dealt. It is intended that capacity will be per player, though technical investigation of this possibility is still underway.
Rocks will also have a "hardness" value indicating how difficult it is to mine them, with higher level rocks having increased hardness. The speed mechanic of pickaxes will be removed; instead higher tier pickaxes will deal increased damage to rocks' capacity. Pickaxes will have a "penetration" value indicating how easily they can overcome a rock's hardness. Mining a rock with a higher hardness than a pickaxe's penetration value will make critical hits less likely, so the player will receive less ore and have a lower experience rate.
There will be new pickaxes for each of the new types of ore. Additionally there will be a consumable pickaxe giving a greatly increased rate of mining. It will be possible to smith this at level 99 Smithing; it is intended for training post-99 Mining. Crystal pickaxes will be removed and players who own them will be refunded 4,000 harmonic dust and a dragon pickaxe. A dragon pickaxe will instead be required to make the aetherium pickaxe. It will be possible to use harmonic dust to buff the new pickaxes to provide extra of the new Smithing secondaries.
Another potential addition shown in the first Mining and Smithing rework livestream was mining shafts. These are not currently being developed and will not be released with the initial rework. In this content players would explore mine shafts to search for ores. The mine shafts would be procedurally generated limited instances allowing several players to explore a mine shaft simultaneously, though the mine shaft would not appear the same to all of them. Delving deeper into the mines would grant the player higher level ores but also increase the risk involved. Exploring mine shafts could result in non-safe death to the player. The following mining shaft levels were suggested:
- Basic levels (1-3) - up to adamantite ore available, little danger but little to explore.
- Early levels (4-6) - increased chance of rare ores, bonus hit chance to gathering ore and small risk.
- Level 7-9 - increased hit chance to gathering ore; reduced chance to spawn common ores and increased hit chance to gathering ore; greater sense of exploration (no paths already opened) and moderate risk from monsters, environmental danger and tunnel collapse.
- Level 10+ - superior hit chance to gathering ore and best chance to discover rare ores, greater sense of exploration and high risk from dangers.
In the initial livestream Jagex also suggested that they could add more types of pickaxe. Examples given were two handed pickaxes, with a poor rate of ore but superior experience per hour, and dual wield pickaxes, with a superior rate of ore but poorer experience per hour. However, these are not going to be included in the initial rework; and different plans for new tiers of pickaxes were revealed in the second rework livestream.
Smelting will be altered so that more ores are required to make bars. Coal will only be required for lower tier bars; new secondary ingredients will be required for the new bars. It is intended that this will cause Smithing to introduce fewer items into the economy while maintaining the same experience rates. The experience curve for Smithing is intended to make it so that it is always more beneficial to smith the best tier items available to the player. The new bar recipes will be:
|Bar||Primary ingredient||Secondary ingredient|
|Bronze bar||1 copper ore||1 tin ore|
|Iron bar||2 iron ore||None|
|Steel bar||2 iron ore||1 coal|
|Mithril bar||2 mithril ore||1 coal|
|Adamant bar||2 adamant ore||1 imcandum|
|Rune bar||2 runite ore||1 imcandum|
|Orichalcum||3 orichalcum ore||1 dragonsblood|
|Necrite||4 necrite ore||None|
|Invictum||5 invictum ore||None|
|Aetherium||6 aetherium ore||None|
As more ores will be required for smelting, players will be able to create storage crates to carry ores. Storage crates will be automatically filled when mining and the ores contained within them will be used directly when smelting and smithing. It will be possible to empty a storage crate into the backpack or bank. There will be a crate for each tier of new ore (orichalcum, necrite, invictum, and aetherium) which will be made from the ore from the tier below.
Smithing will be updated to include masterwork Smithing, which will involve using hard-to-make ingredients to create items with higher levels and stats, as well as the existing standard Smithing. Bars created from standard smithing may be spent on obtaining and completing work orders. These will give the best Smithing experience but no items. Players will unlock new kinds of work order with a maximum of 4 bars being required to complete the tasks. The player will be able to become a master of smithing both particular types of item and particular tiers of item by smithing a number of items of a type/tier, which will unlock benefits when smithing the items.
Masterwork Smithing will involve using untradeable tertiary ingredients, obtained only from Mining, or bars to make standard items. These items can then be broken down to make folded bars which can be smithed into masterwork items. These will include the new 70+ Smithing armours. The proposed new necrite, invictum and aetherium armour sets will include full helmets, platebodys, platelegs, shields, scimitars, gloves and boots. These items will be tank armour but will have lower stats than those obtained from PvM at the equivalent tier and take longer to get, to maintain viability of monster drops. Aetherium armour will also have a life point boost. It will also be possible to smith new pickaxes for each of the tiers. The masterwork combat equipment will be tradeable and augmentable.
By using smithed masterwork items as well items smithed from orichalcum and dragon equipment on the the dragon forge it will be possible to make honed masterwork items which will have additional stat bonuses.
Stats of the new masterwork and honed masterwork armour:
|Type||Standard set||Masterwork set||Honed masterwork set|
|Necrite||level 62||level 65||level 68|
|Invictum||level 72||level 75||level 78|
|Aetherium||level 82||level 85||level 88|
Bounty Hunter reworkEdit
Boss kill times hiscoresEdit
Players' boss kill times will be reset and a new system of kill time hiscores will be added in 2017.
A new boss will be released in 2017. This was originally announced as a solo only boss at RuneFest 2016, however following player feedback Jagex have decided to lift this restriction. They are now considering a fight involving 1-5 players.
Quests and eventsEdit
Double XP WeekendEdit
Memory of Nomad and Tale of NomadEdit
A repeatable hard mode version of the Nomad fight in Nomad's Elegy will be added on 26 September 2016, in a weekly Distraction and Diversion called Memory of Nomad. The hard mode will be a repeatable alternative to the existing boss fight in the quest. Increased difficulty will be present when the player's character is in combat with Nomad; but not when the player is playing as other characters, such as Death. It will accessed by entering the door at the end of the bridge in the underworld, which the player will be able to return to via the door in Death's office. There will be a drop table for the hard mode fight, which the player will be able to claim from once a week. It will possible to use weekly D&D tokens to claim loot more than once. A new Soul Cape will be a potential reward from the fight. For this the player must complete the fight in less than 20 minutes. Further variants of the soul cape will be unlocked by completing the fight in less than 16, 14, 12, 10 and 8 minutes.
Post quest dialogue will also be added in a miniquest called Tale of Nomad. Both completion of the Nomad fight and completion of the miniquest will be required for the completionist cape (t) and completion of Tale of Nomad will be required for the master quest cape.
Invention of Disaster (2016 Hallowe'en event)Edit
The 2016 Hallowe'en event will be titled Invention of Disaster and will explore what the Invention skill would be like in the alternative realm of New Varrock, previously visited in Dimension of Disaster, in which the player would be able to disassemble living things. The event will involve Dr Fenkenstrain.
The final quests of the Sliske quest series are being released in 2016 as part of what Jagex are calling Sliske's Countdown, alongside the God Scoreboard. Nomad's Elegy was released on 15 February, and Kindred Spirits was released on 23 May. The remaining quests are:
Children of Mah (Fate of the Gods 2) and preceding eventEdit
Before the release of Children of Mah, October will bring an event to help the player obtain the requirements for the quest. It will allow the player early access to the throne room on Freneskae through helping to excavate it on a digsite. This will award lore and experience.
15 Year Anniversary CelebrationsEdit
15 Year Anniversary Celebrations marking 15 years since the creation of RuneScape will be ongoing throughout 2016. In addition in-game celebrations, these will feature:
- Re-opening of RuneScape Classic for the whole year.
- Creation of a documentary, RuneScape - 15 Years of Adventure, about the history of RuneScape, which was intended for release in Spring 2016.
To coincide with the release of Menaphos in June 2017, a quest involving Crondis will be released. In this quest the player will find out why Crondis has turned against her followers, taking their food and drink and delighting in their misery.
Elder Gods questEdit
Evil Dave questEdit
Arc batch 2Edit
The second half of The Arc will be released in October 2016. Tuai Leit, Goshima, Cyclosis (for players who have unlocked access to the island in player-owned ports), and The Islands That Once Were Turtles will be released in this update. The new islands will be focused around Divination and Farming, introducing a new type of divine energy and activities where Farming experience will be awarded from exploring and collecting resources on Tuai Leit. There will also be addition of some small activities related to other skills including Herblore, Construction, and Thieving to add greater variety to the Arc contracts system. Five new Tales of the Arc will be part of the second batch; unlike the existing Tales, these will be part of a continuous story line. There will additionally be lore drops through castaways found on islands.
The update will make exploration of Uncharted Isles easier: the cost of supplies and the amount of them needed for voyages will be lowered; the supply cap will be removed; it will be made possible to find supplies on Uncharted Isles; voyage tickets will be added as a rare drop; and Rosie (supplies) will offer a number of free supplies on the release of batch 2. Skilling outside of exploring Uncharted Isles will be broken up with the addition of bird watching and a number of implings indigenous to the Arc. The implings will be similar to the implings found elsewhere in RuneScape: there will be different types of varying rarities and when caught the implings will grant experience and an item from a drop table. There will also be an imp collector who players can take implings to to extract masks from them.
Batch 2 of the Arc will introduce rewards that can be taken outside of the Arc. One of the rewards from the second batch of content will be the Crystal Siphon, which will allow the player to gain the same amount of Invention experience as from siphoning tier 90 equipment when siphoning augmented crystal equipment. A five piece Hunter bonus experience outfit will be added, which will stack the Yaktwee stick giving a total of 11% Hunter bonus experience. There will also be tier 85 boots and gloves to complete player-owned port armour sets, potentially giving a set effect.
Currency pouch expansionEdit
Mod Asherz has completed an update to expand the currency pouch, it will be released in September 2016. This will involve making all currency objects variables and adding a new interface to the currency pouch, in which the currencies may be stored. The interface will have Standard, Distraction & Diversion, and Minigame tabs and will have 5 favourite slots.
The following currencies will be stored in the currency pouch: reaper points, Penguin Hide and Seek points, Fish Flingers tokens, morale points, archery tickets, Agility arena tickets, gold and silver Castle Wars tickets, pieces of eight, Gnome Restaurant reward tokens, Runecrafting guild tokens, fist of guthix tokens, trading sticks, Brian points from Flash Powder Factory, honour Points, investment and reward credits from Mobilising Armies, pizazz points, produce points, Stealing Creation points, thaler, Vinesweeper points, Void Knight commendation points, zeal points, Barbarian Assault role points, ecto-tokens, tokkul, teci, rare item tokens, anagogic orts, sliskelion pieces, Dungeoneering tokens, Runespan points, co-op points, Slayer reward points, Jadinko Lair favour points, hanky points, respect from Artisans Workshop, and Warrior guild tokens.
The following currencies will not be stored in the currency pouch: zemomarks and silver pennies, crystal urchins from Prifddinas Waterfall Fishing, renown, and Noumenon Favour. This is due to these currencies not being part of or no longer being part of the game world, or due to them having uses other than as currency.
It may also incorporate new achievements in areas such as combat, skilling, quests, minigames, distraction and diversions, exploring the world, gear and collections to give a total achievement score comparable on hiscores and visible on examines. There may be new rewards for completing subsections of achievements.
The ninja team will be starting work on an update for banks after they complete the development of Deathmatch and the Bounty Hunter rework, some time around the middle of September. This will include a system to allow placeholders and improved search/filtering functionality. The bank update is aimed for release around the summer of 2017, and will be preceded by beta testing.
A dynamic weather system which affects players' gameplay will be added in 2017.
Clue scroll reworkEdit
A rework for clue scrolls is planned for 2017. This is intended to make completing clue scrolls more rewarding and may allow the player to work on more than one clue of the same difficulty at the same time. Improved rewards may include new god birds, third-age armour, unique clue scroll gear, and footprint trails left as the player moves around the world.
Jagex are also looking into adding a new tier of clue called champion clue, which would include skilling clues. Champion clues could also have hiscores and competitive clues involving players racing to be the first to claim a single prize from completing a clue.
In 2017, skilling pets will be added for combat skills (including Attack, Constitution, Defence, Magic, Summoning, Strength, Ranged and Prayer). There may additionally be pets for clue scroll and minigame completion.
There will also be the pet park, a place to store pets and potentially unlock hidden rewards for collecting different groups of pets. Players may also be able to customise their pet park and command their pets to work for them, similar to in Managing Miscellania.
Customer Support weekEdit
Customer Support week will be run again in the first week of October 2016, in the week beginning 3 October. This will include the return of The Drop: Customer Support Edition as well as other in-game activities. Hints about the other activities will be given via Twitter by members of the customer support team.
Permanent ban appeal systemEdit
Introduction of the ability to have live text-based conversations about limited customer support related issues with Jagex Moderators in the customer support team is planned, following successful trial of the feature.
New game guideEdit
Ninja updates and fixesEdit
This week's patch notesEdit
- Waves of Inspiration will continue to occur until the player has the correct amount.
- Dagannoth Kings's background in the Beasts tab will be updated.
- The water lootbeam will expire correctly.
- Resetting times in the Beasts tab will work correctly.
Other planned fixes and updatesEdit
- Players' crystal urchin points will be converted directly into experience at the Prifddinas Waterfall Fishing Shop, rather than experience lamps.
- Mod Ramen is converting item pets into interface pets in his personal project time. Having converted Vitalis, Mod Ramen is now looking into converting the Slayer pet rewards from Soul Wars and Krar Jnr and Lil' Tuzzy. Mod Daze has converted the Barrows bobblehead pets.
- Mod Doctor is developing some improvements for player-owned houses in his personal project time. These include:
- Adding a toggle for the "There's no place like home" loading screen which is displayed when entering a house. It was initially planned to remove the loading screen, however this idea was altered due to player feedback.
- Adding an option to replace door hotspots with walls to increase customisation of room layout.
- Customisation of furniture hotspot's positions and rotation within a room. Players will still be restricted to placing types of furniture within the corresponding room.
- Ability to move rooms without losing their contents.
- Mod Orion is working on making cosmetic overrides for god books during his personal project time. Players will be able to use different recolours if they have created the corresponding god books. Additional colours will be available if the player has all other recolours unlocked.
- Mod Dolan is working on graphically updating blurite weapons.
- ^ Jagex. Mod Ryan's Twitter account. 20 September 2016.
- ^ RuneScape Combat Showcase (from RuneFest 2016). 20 September 2016.*
- ^ RuneScape Reveals (From RuneFest 2016). 20 September 2016.*
- ^ Mining and Smithing Rework concept first look!. 14 June 2016.*
- ^ Mod Osborne. "Mining & Smithing Rework Postponed." 29 July 2016. RuneScape News.
- ^ Mining & Smithing - Intentions & Questions. 4 August 2016.*
- ^ Jagex. Mod Liam's Twitter account.
- ^ Dev Q&A - Mining and Smithing Rework #2. 26 July 2016.*
- ^ Mod William. "2016 Reveals." RuneScape Forums.
- ^ Mod Pi. "Design Doc." 21 July 2016. Developers' Blogs.
- ^ BTS #209 - Deathmatch, Tales of Nomad & Hardmode Nomad - RuneScape. 23 September 2016.*
- ^ BTS #207 - September Updates Coming to RuneScape. 2 September 2016.*
- ^ Mod Kelpie.  12 September 2016. Future Game Updates Forums.
- ^ Jagex. Mod Ollie's Twitter account. 20 September 2016.
- ^ Jagex. "Double XP Weekend is Coming - 23rd September." 23 August 2016. RuneScape News.
- ^ Error calling CiteGeneral: parameters url and title must be specified.
. 22 September 2016.*
- ^ September month ahead!. 6 September 2016.*
- ^ Catherby Rework and Invention goodies. 23 August 2016.*
- ^ RuneScape's Rest of the Year - (from RuneFest 2016). 20 September 2016.*
- ^ Mod Osborne. "RuneFest - Updates of 2016." 3 October 2015. RuneScape News.
- ^ RuneScape - RuneFest 2015 - Updates of 2016.*
- ^ Jagex. "Invention Skilling Update - God Wars Dungeon 2 Community Event." 14 March 2016. RuneScape News.
- ^ Mod Rowley. "Dev Blog." 14 June 2016. Developers' Blogs.
- ^ Beyond the Arc - Jagex Response. 9 September 2016.*
- ^ https://www.youtube.com/watch?v=cSula3VNmEc. 2 September 2016.*
- ^ Mod Asherz. "Currency Pouch Improvements." 8 August 2016. Future Game Updates Forums.
- ^ Dev Q&A - Skilling Pets & Catherby Preview. 16 August 2016.*
- ^ Developer Q&A - The Beach Returns. 9 August 2016.*
- ^ Mod Racasse. "RuneScape Wiki." 30 June 2016. Website and Forums Forums.
- ^ Currency Pouch, Hard Mode Nomad & Patch Notes Teaser! - 8PM UTC. 22 September 2016.*
- ^ Jagex. Mod Chaose's Twitter account. 31 August 2016.
- ^ Developer Q&A - RuneScape this Summer!. 10 May 2016.*
- ^ Jagex. Mod Ramen's Twitter account. 26 August 2016.
- ^ Dagannoth Kings rework teaser and RuneFest Preview. 13 September 2016.*
- ^ Jagex. Mod Daze's Twitter account. 1 September 2016.
- ^ Jagex. Mod Doctor's Twitter account. 23 September 2016.
- ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
- ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
- ^ Summer Summit recap & PoH rework sneak peek. 31 May 2016.*
- ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
- ^ Jagex. Mod Orion's Twitter account. 4 March 2016.
- ^ Jagex. Mod Orion's Twitter account. 23 September 2016.
- ^ Jagex. Mod Dolan's Twitter account. 3 August 2016.