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For updates of which there have been hints, see Update hints.

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Future update This article or section contains information about a scheduled future release or update.
As such, the information found in this article should consist only of facts included in official Jagex releases and not speculation.
Remember: The RuneScape Wiki is not a crystal ball.

The following is a list of upcoming updates, derived from official Jagex content:

Contents

Skill updatesEdit

CombatEdit

On 3 May 2012, Mod MMG (Mark Gerhard), the CEO of JaGeX released a statement about the negative feedback about the Squeal of Fortune. In the bottom paragraph of his news post he stated that:

...it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete upgrade to the combat system later this summer!
 
— Mark Gerhard

This clearly states that the game's combat system will be changed. There was a workshop at RuneFest 2011 where changes to combat were discussed.

Some ideas that were discussed:

  • Hitpoints boosting on all armour
  • Removal of offensive bonuses on all armour.
  • Negative offensive bonuses on combat styles not aligned to the style of that armour (e.g. negative melee and ranged bonuses on magic armour.)

Jagex has also stated on several previous occasions that they intend to "rebalance" the combat triangle in 2012. (See the section on Dragon crossbow below.) There is also a leak of a bunch of actionbars which may be involved in the update. The update will also be beta testable.

New and Final Slayer masterEdit

On 3 October, a player asked in Mod Mark's friends chat if they could have Glacors/Tormented demons as Slayer task, and Mod Mark responded, maybe one day. Then he said: "I'd like to think theres room for a final slayer master."

DungeoneeringEdit

Mod Emilee hinted a Daemonheim 'finale' in the Game Updates FAQ for the Warped Floors.

Question: Is the truth of Daemonheim finally revealed?

Answer: More of the truth of Daemonheim is revealed with the Warped floors, where those who venture down can find out more about the lores and backstories to Bilrach’s creation. As for “Finally”, there is a finale to come…

 
— Mod Emilee

ConstructionEdit

In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

Question: Will we see an update for construction anytime soon? It's gone quite a while without anything. Then there's all of the current known bugs with Player Owned Houses like chairs turning the wrong way etc. Are you working on fixing that?

Answer: Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content. [1]

 
— Mod Mark

QuestsEdit

Several more Grandmaster quests to comeEdit

Question: Will the next Grandmaster quest have requirements that make it this grade (as you did with Curse of Arrav, where the requirements made it a Master quest), or will the gameplay and the puzzles itself base it on its Grandmaster grade?

Answer: We are currently planning a Grandmaster quest that will have several level 80 requirements. I know to some people that are still low-level, but over the last year we have raised our top quest requirements significantly, and will continue to do so over the next year.

* Please note that this might not be the next Grandmaster quest we release.

 
— Mod Mark, [2]

Jagex has since released three Grandmaster quests: Nomad's Requiem, on 11 January 2010; The Void Stares Back, on 6 October 2010; Ritual of the Mahjarrat, on 14 September 2011. However, none of these quests have several level 80 requirements as stated by Mod Mark. In fact, the only level 80 requirement among these three quests is level 80 Magic, in The Void Stares Back.

In the Game Update FAQ for 05/07/11, Mod Osbourne said the following when asked about the low level requirements for Salt in the Wound:

Question: Why did the Sea Slug series end at such a low level?

Answer: If all quests ended at Grandmaster level, low and mid-level players would never experience a sense of closure with any storylines. Also, large difficulty gaps between quests would mean that a player would need to level up for days, weeks or months before they could continue a storyline; by that time, they may have forgotten what happened, or have lost a little enthusiasm for playing the next quest. I think that ending on an Intermediate level is suitable for the sea slugs – we’ll leave it to the Myreque, elf and Mahjarrat quests to really test your mettle at Grandmaster level.

 
— Mod Osborne

Also, a grandmaster quest would conclude the Rise of the Red Axe series.

One more quest in the Dwarf storylineEdit

The final quest of the dwarf storyline will be a grandmaster quest.

Question: In 2010, will we see more of a variety of quest storylines? Well, in 2009, obviously the main quest theme was Mahjarrat with four quests in eight months or something like that. To me, that storyline is continuing to progress at an extremely fast rate. My favourite quest series is the dwarf one. Is there still a plan to make it a five part series with the fifth one coming out as a Grandmaster?

Answer: We think that we had a good mix in 2009. Don't forget we had continuation of many quest lines like the dwarf storyline, the elf storyline and the Fremennik one, on top of the penguin one and the conclusion of the cave goblin quest series. And, yes, we are continuing the dwarf storyline this year and we still plan to have a final one after that.

 
— Mod Fetzki, [3]

Some Like It ColdEdit

Another quest in the Penguin series has been confirmed. On 26 May 2010 in a Jagex video called Inside Jagex - Content Developer Q&A the penguins quest was talked about, while in the scene on one of the screens was artwork of the motherland, with a ship crashed into an iceberg, also seen is a unknown image of what looks to be a monster in the ice, possibly the master of the mother of the motherland, this is all that is known right now. [Confirmed by Mod Nancy at RuneFest2010 that this was some artwork sent in by a fan.] Mod Nancy recently re-confirmed that the title "Goldflipper" was still her favourite title. However, the final title was confirmed at RuneFest 2011 to be Some Like It Cold. In a recent Q&A, it was given out the penguin quest would be released some time in 2012.

More Elemental Workshop QuestsEdit

In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

Question: How many more quests are planned for this series?

Answer: 3 or 5 depending on how the last parts turn out.

 
— Mod Mark, [4]

Mourning's Ends Part IIIEdit

The ninth quest in the Elf series, the currently unsubtitled Mourning's Ends Part III, is to be released in 2012 or 2013, according to RuneFest 2011. There is little known about it, other than the fact that access to Prifddinas will be granted as a reward, and it will be released alongside the Elf Task Diary.

ItemsEdit

Tasks set and more Equipment slotsEdit

Question: I Counted the areas of runescape that could be grouped into a achievement diary, there are too many areas to reward a item for each equip slot, Will you just release more shields and rings or get more creative with the reward items?

Answer: Not all areas need to have an Achievement Diary. Interestingly, we do plan to have an Achievement Diary set with a potential set bonus. Who’s to say that there won’t be more areas, or indeed more slots, in a few years’ time?

 
— Mod Mark, [2]
  • One of these new slots is the aura slots, it is unconfirmed if that is the only slot mentioned.

Dragon itemsEdit

Dragon crossbowEdit

Question: I really only got 1 question that has probably already been asked, but are you guys planning to introduce a dragon crossbow anytime soon?

Answer: Yes, but not until we have rebalanced the combat triangle.

 
— Mod Mark, [2]

Due to the update of magic equipment released with the Polypore Dungeon update, this may have been all of or part of the combat triangle rebalance.

Dragon kiteshieldEdit

There will be a Dragon Kite added to the game at some point, however we are still waiting for a suitably epic way of adding it to the game.

Confirmed in a comment on Thejagexchannel YouTube channel. It has been confirmed in the Behind the Scenes - May 2012 that the Dragon Kiteshield will be released as a drop from the Queen Black Dragon.

Dragon warhammerEdit

Question: Will there ever be a Dragon Warhammer introduced into the game?

Answer: Yes.

 
— Mod Mark, [2]
Question: Do you think that it might be possible to release a new dragon weapon sometime in the remaining dwarf/Red Axe storyline, like, say, the dragon warhammer, since the dwarves do use warhammers and it would fit the theme?

Answer: Nice idea, although I feel new dragon equipment is more likely to come from a drop table than as a quest reward, so it depends on the type of creature dropping it rather than the quest it’s associated with. So, if we released some new dwarf NPCs to fight we might add this, but I am not sure that we need more level 60 equipment in the game.

 
— Mod Mark, [3]

Dragon ore / barEdit

Question: Will there ever be Dragon Ore (or Dragonite)? Used to create Dragon bars, of course...

Answer: Probably! Though the owners of such ore wouldn’t be too happy about losing it, and we wouldn’t like it much if they came looking for it...

 
— Mod Mark, [2]

Other Dragon-oriented gearEdit

In the 2012 May Behind the Scenes article, it was the confirmed that the Queen Black Dragon would drop the Dragon Kiteshield as well as "a range of dragon-orientated gear."

GameEdit

Chat and FFA split improvementsEdit

Question: Can you allow us to quickly talk to a friend by using /Friend-x for example? Answer:This is technically possible to implement, it just a question of getting the time to do it as it’s rather fiddly. I will try to implement it in the next few weeks.
 
— Mod Rathe
Question: Are you planning on doing anything about the FFA split? How will I know if someone is lying to me?

Answer: We shall be changing this, the proposal has been signed off, but it's currently a rather low priority for the team that manage the website.

 
— Mod Emilee

Dwarves' graphical update Edit

Dardar, a dwarf currently not in-game and a new dwarf model
Veldaban concept.jpg
Question: What happened to the dwarf graphical update? Will we be seeing it soon?

Mod John A: Alas, the dwarf rework keeps being pushed back because of other Graphics priorities. It will come out eventually but I can’t say when.

Mod Mark: The "chat head" part of the rework has been live for some months (that’s the face you see in the chat box when talking to a dwarf), but sadly the full rework of the dwarves will have to wait. We’ve found other races in even greater need of a graphical rework, for example, the gnomes and trolls, both of which are being worked on right now.

Since both the Gnomes and the Trolls received their graphical rework, it is safe to assume that the Dwarven race is next.

Also the new Dwarf model has been implemented in Taverley and Oo'glog.

Gnomeball, Trouble Brewing and Games Room updatesEdit

Upgrading everything was not achievable in one year, and, frankly, defining a whole year as a year of upgrades was an overstatement. There are many things we are yet to upgrade that were right at the top of our list, like Tournaments, Gnomeball and Barbarian Assault. We haven’t forgotten them.
 
— Mod Mark
Question: Could you make a tutorial for Trouble Brewing, because I can't figure out how it works.

Answer: I love Trouble Brewing, but we know we need to rework a fair amount of it. Some of the gameplay is just broken now. I’d like to fix it up before teaching people how to play it. There is an excellent KB article on it, though – try reading that.

 
— Mod Mark, [3]

Note: The KB, or the Knowledge Base, no longer exists after an update.

Question: Changing the Burthorpe Games Room Teleport to something that is available only once a month. Does this mean you've officially given up on the Games Room?

Answer: No, we have not given up on the games room. In fact, we have plans that will hopefully re-invigorate it. But we felt the new teleport location was more convenient, generally, not just for the Loyalty and Troll invasion updates.

 
— Mod Nancy, [5]

Pollnivneach Smoke DungeonEdit

Currently, the strange machinery in the bottom floor of the dungeon has no apparent use...
Question: Any plans with the weird machine in the Pollnivneach smoke dungeon?

Answer: Yes!

 
— Mod Mark, [3]

Running PetsEdit

Question: Now that familiars can run, are there any plans for pets to do the same?

Answer: Yes!

 
— Mod Mark, [6]

Multi-Core SupportEdit

On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.

Mod Chris E confirming that Multi-Core will soon come

Daemonheim tasksEdit

After a leak in game that showed Daemonheim in the task set, Mod Mark confirmed that Daemonheim tasks are in the works.[7]

Question: Will we ever get a task list for Daemonheim?

Answer: Yes!

Random Events ReworkEdit

In the Player Feedback Library, Jagex answered on a question that they would like to rework the Random Events.

Question: Make the ability to receive random events optional for maxed accounts.

Answer: Whilst not just aimed at specific accounts, we would like to rework random events for nostalgia sake. We would probably lean towards a D&D type design where the player is not forced to do the “events”. .

 
— Mod Emilee

More Voice Acting and Real InstrumentsEdit

After the positive reception of One Piercing Note, Mod Lord announced that the audio team plans to make use of real instruments and voice acting in future content. ModLordPost.png

OlympicsEdit

Concept art from the RuneFest 2012 highlights.
The olympics are in London next year and we're a British company and we're very proud of it and we'd really like to do some stuff to do with the olympics next year. I'd like to come up with a whole load of different events and different games where you win those gold medals, silver medals, bronze medals. The whole different versions of things in the olympic games, but just a bit more runescapey. So I was thinking about the cycling. Cycling is a bit strange, and they have these teams sports where they're all cycling at the same time and they're trying to catch up with each other and it's kind of a weird relay race. So, imagine if you're on the back of a battle tortoise when you're doing that. How cool would that be?? You've got a bunch of people all on battle tortoises running around the track, handing a baton over to each other, you know watching their speed, or trying to work out how much energy they've consumed from running around the track. That's the kind of thing I'd really like to do. Of course javelin throwing would be a lot of fun, but I prefer the idea of kind of aiming at a goblin who's like running around on the track. So, you know distance is important you know, but penetration of goblin, you know? How far can you stick that javelin through your goblin? Is he embedded to the floor, can he move or not, that kind of thing. That's really what I'd like to do."
 
— Mod Mark[8]

Player-owned portsEdit

Concept art for the Player-owned ports.

In the RuneScape 2012 Highlights video, Mod Mark revealed that there will be player-owned ports added to the game at some point in the future. Players will have to build the port and a few houses to attract captains. After that, they'll have to give the captains various assignments. The captains will have to be paid with money. As a reward, the captain will find so-called 'recipes', methods with which players will be able to make several high levelled items.

Mod Mark confirmed that high level smithing will be expanded with player-owned ports.[9]

Kalphite KingEdit

The Kalphite King was originally introduced as an April Fool's Day joke along with the Queen Black Dragon. However since Jagex is actually releasing the QBD they may also release the KK.

From RuneFest 2011

Queen Black DragonEdit

Concept art in the 2012 May BTS.

The Queen Black Dragon has been confirmed in Behind the Scenes - May 2012. It will be aimed at players with combat level 120 or above. It will only be able to be soloed, and it will require "tactics new to RuneScape." In addition to the Dragon Kiteshield, it will drop "a range of new dragon-orientated gear."

Unknown areaEdit

A screenshot and some concept art for an unknown mossy area has been given to the press by Jagex.

Adamant DragonsEdit

Word of Wind asks:

Few weeks ago I heard from players that there are going to be Adamant dragons. I could like to know, are you really planning those or is it just simply joke?

mod_mark:

We are planning to add some adamant dragons in the future, but the screenshot that people "thought" were addy dragons weren't. Honest!

Cinematic trailerEdit

In the Cinematic trailer there are a few updated monsters and a possible new area

Behind the Scenes... On Video! - #1 QBDEdit

At 18 May Jagex released a new video on their Youtube channel. In this video you could see at the end some improved graphics. These are updated walls, grass, weaponshield of varrock and more.

See alsoEdit

ReferencesEdit

  1. ^ Mod Mark on construction updates.*
  2. ^ a b c d e Mod Fetzki. "Q&A: RuneScape Content's Answers". 10 September 2009. Developer Blogs Forums. *
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Content_part2
  4. ^ Mod Dylan. "Game Update FAQ - 01/03/11". 2 March 2011. Recent Updates Forums. *
  5. ^ http://services.runescape.com/m=forum/c=rR6UIEsia*8/forums.ws?15,16,398,62936536
  6. ^ Mod Mark. "Game Update FAQ - 15/03/11". 15 March 2011. Recent Updates Forums. *
  7. ^ http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?254,255,85,62748152,goto,1
  8. ^ RuneScape 2012 Highlights - Youtube
  9. ^ RuneScape forums
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