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Future update
This article contains information about an upcoming update.
It should consist only of facts from official Jagex releases and not speculation or predictions. For further details, see our future content policy.

This page is a list of upcoming RuneScape updates.



In his personal project time Mod Ryan is working on creating augmentable tools that can be levelled up for Firemaking and Smithing.[1]


Several updates for Slayer are planned:

  • Lower levels will be re-balanced to make the experience curve smoother.
  • Higher level monsters, such as ripper demons, will be altered to make fighting them less intense e.g. changing attacks that instantly kill the player to ones that deal a large amount of damage. NPCs will use less complex mechanics but will have higher Attack, Defence, and life points.
  • More variety will be added in the gear used - a greater range of gear will be viable for specific uses.[2]

Menaphos Slayer DungeonEdit

A new Slayer dungeon will be added in June 2017, this will be located in Menaphos.[2]

120 SlayerEdit

With the release of the Menaphos Slayer dungeon the Slayer skill cap will be increased to level 120. Players' virtual Slayer levels will be converted directly into actual levels. New content will be added such as the player being able to become their own Slayer Master and create their own Slayer assignments. 120 Slayer will become a Completionist cape requirement, but players will be given until the release of the second in-game area expansion in September 2017 to obtain the requirement.[3]

Mining and Smithing reworkEdit

A rework of Mining and Smithing was planned for September 2016,[4] however the rework was postponed to 2017 due to player feedback on the initially presented concepts.[5] On 4 August 2016 Mod Jack made a post on the RuneScape Official Forums and on Reddit to begin discussions about re-evaluating what players wanted to see in the Mining and Smithing rework. From this they hope to reuse acceptable elements of the pre-existing plans for the rework as well as create new designs or take suggestions to fully meet with requirements for the rework.[6]

During the Future of RuneScape Skilling talk at RuneFest 2016 Jagex revealed some of the considerations for planning the new Mining and Smithing rework. There were:

  • Coal no longer being needed as a secondary material for high level Smithing, but instead being a universal catalyst - speeding up the speed of smithing rather than being required to smith.
  • The crystal pickaxe maintaining its status as being better than other pickaxes due to the difficulty involved in getting it. It may be required to create higher level pickaxes.
  • Crystallise not offering the best Mining training method, but still being worthwhile to obtain.[7]

On 19 October 2016 a Dev Diary showcased that the rework would still lower the tiers of existing equipment and add in new tiers at higher levels. Ideas suggested for adding value to high levels were the addition of untradeable personal content similar to overloads or adding a means of money making such as creating valuable gear. It is intended that profitability from skilling should be increased. Mining should be the best method of ores: to achieve this monsters' drops may be replaced with coins or protean-like items.[8]

The following information about Jagex's plans for the rework were revealed during two livestreams before they made the decision to push back the rework:

Initial plansEdit

On 6 May 2016, the first of a series of Mining/Smithing rework polls was released, to gauge player interest and what the community wanted from a rework.[9] From this survey Jagex found that players wanted Mining to remain a mainly AFK skill; for the Mining level cap not to be increased to 120; and for Mining and Smithing to involve keeping and using ores rather than drop training.[4] The main aims of the rework are to bring the Mining and Smithing levels required to use ores in line with the Defence levels required to use the weapons and armours created from them; to add a reward space for future content; and to make Mining more exciting and less competitive. In a livestream on 14 June 2016 Jagex revealed their plans for the rework.[4] It is proposed that the Mining and Smithing levels required for existing ores will be reduced and that new ores will be added in their place at higher levels:

Ore Current Mining level Proposed new Mining level Proposed new Smithing level
Bronze 1-9
Iron 15 10 10-19
Coal 30 20 20-29 (steel)
Mithril 55 30 30-39
Adamantite 70 40 40-49
Runite 85 50 50-59

Proposed new ores:

New ore Mining level Smithing level
Orikalk (dragon) 60 60-69
Necrite (barrows) 70 70-79
Invictum 80 80-89
Aetherium 90 90-99

As part of the rework all ore and smithable items will be removed from monsters' drop tables. Attention will be paid to monsters that will lose the most wealth from the removal of adamant and rune drops: their drops will be replaced with materials that help with Mining and Smithing where necessary. Jagex will also be replacing these items in clue scroll, crystal key, crystal triskelion, and boss monster drop tables. The new necrite, invictum and aetherium ores, bars and equipment will not be obtainable as drops.[10]

There will also be changes to some existing training methods. Due to decreases in the tier of mithril, adamant, and runite, Smithing experience gains in Artisans Workshop and Lava Flow Mine will be reduced. Blast Furnace's resource return rate will be rebalanced to take into account changes in coal requirements. Seren stones will remain mostly the same, but smelting corrupted ore may give a lower experience rate. Mining familiars will no longer giving a Mining level boost, but will instead increase the amount of damage done to rocks. There will not be new divine rocks, but the existing ones may be altered.[10]

A rework of the Mining and Smithing skills was first mentioned at RuneFest 2013 by Mod Jack. The project was pursued again after it being voted the most wanted update by long-term players currently on a break and third most popular by current players.[11]


The mechanics of Mining will be reworked so that rocks have a "capacity" mechanic, similar to life points. When a player mines a rock they will have a chance to either hit or critically hit the rock. A successful hit will deal damage to the rock and award the player Mining experience. A critical hit will deal greater damage to the rock's capacity and award ore and bonus Mining experience. Reducing a rock to zero capacity will reward the player with a bulk amount of Mining experience and at least one ore, if they have passed a sufficient threshold of damage dealt. It is intended that capacity will be per player, though technical investigation of this possibility is still underway.[4]

Rocks will also have a "hardness" value indicating how difficult it is to mine them, with higher level rocks having increased hardness. The speed mechanic of pickaxes will be removed; instead higher tier pickaxes will deal increased damage to rocks' capacity. Pickaxes will have a "penetration" value indicating how easily they can overcome a rock's hardness. Mining a rock with a higher hardness than a pickaxe's penetration value will make critical hits less likely, so the player will receive less ore and have a lower experience rate.[4]

There will be new pickaxes for each of the new types of ore. Additionally there will be a consumable pickaxe giving a greatly increased rate of mining. It will be possible to smith this at level 99 Smithing; it is intended for training post-99 Mining. Crystal pickaxes will be removed and players who own them will be refunded 4,000 harmonic dust and a dragon pickaxe. A dragon pickaxe will instead be required to make the aetherium pickaxe. It will be possible to use harmonic dust to buff the new pickaxes to provide extra of the new Smithing secondaries.[10]

Another potential addition shown in the first Mining and Smithing rework livestream was mining shafts.[4] These are not currently being developed and will not be released with the initial rework. In this content players would explore mine shafts to search for ores. The mine shafts would be procedurally generated limited instances allowing several players to explore a mine shaft simultaneously, though the mine shaft would not appear the same to all of them. Delving deeper into the mines would grant the player higher level ores but also increase the risk involved. Exploring mine shafts could result in non-safe death to the player. The following mining shaft levels were suggested:

  • Basic levels (1-3) - up to adamantite ore available, little danger but little to explore.
  • Early levels (4-6) - increased chance of rare ores, bonus hit chance to gathering ore and small risk.
  • Level 7-9 - increased hit chance to gathering ore; reduced chance to spawn common ores and increased hit chance to gathering ore; greater sense of exploration (no paths already opened) and moderate risk from monsters, environmental danger and tunnel collapse.
  • Level 10+ - superior hit chance to gathering ore and best chance to discover rare ores, greater sense of exploration and high risk from dangers.[4]

In the initial livestream Jagex also suggested that they could add more types of pickaxe. Examples given were two handed pickaxes, with a poor rate of ore but superior experience per hour, and dual wield pickaxes, with a superior rate of ore but poorer experience per hour. However, these are not going to be included in the initial rework; and different plans for new tiers of pickaxes were revealed in the second rework livestream.[4][10]


Smelting will be altered so that more ores are required to make bars. Coal will only be required for lower tier bars; new secondary ingredients will be required for the new bars. It is intended that this will cause Smithing to introduce fewer items into the economy while maintaining the same experience rates. The experience curve for Smithing is intended to make it so that it is always more beneficial to smith the best tier items available to the player.[4] The new bar recipes will be:

Bar Primary ingredient Secondary ingredient
Bronze bar 1 copper ore 1 tin ore
Iron bar 2 iron ore None
Steel bar 2 iron ore 1 coal
Mithril bar 2 mithril ore 1 coal
Adamant bar 2 adamant ore 1 imcandum
Rune bar 2 runite ore 1 imcandum
Orichalcum 3 orichalcum ore 1 dragonsblood
Necrite 4 necrite ore None
Invictum 5 invictum ore None
Aetherium 6 aetherium ore None

As more ores will be required for smelting, players will be able to create storage crates to carry ores. Storage crates will be automatically filled when mining and the ores contained within them will be used directly when smelting and smithing. It will be possible to empty a storage crate into the backpack or bank. There will be a crate for each tier of new ore (orichalcum, necrite, invictum, and aetherium) which will be made from the ore from the tier below.[10]

Smithing will be updated to include masterwork Smithing, which will involve using hard-to-make ingredients to create items with higher levels and stats, as well as the existing standard Smithing. Bars created from standard smithing may be spent on obtaining and completing work orders. These will give the best Smithing experience but no items. Players will unlock new kinds of work order with a maximum of 4 bars being required to complete the tasks. The player will be able to become a master of smithing both particular types of item and particular tiers of item by smithing a number of items of a type/tier, which will unlock benefits when smithing the items.[10]

Masterwork Smithing will involve using untradeable tertiary ingredients, obtained only from Mining, or bars to make standard items. These items can then be broken down to make folded bars which can be smithed into masterwork items. These will include the new 70+ Smithing armours. The proposed new necrite, invictum and aetherium armour sets will include full helmets, platebodys, platelegs, shields, scimitars, gloves and boots. These items will be tank armour but will have lower stats than those obtained from PvM at the equivalent tier and take longer to get, to maintain viability of monster drops. Aetherium armour will also have a life point boost. It will also be possible to smith new pickaxes for each of the tiers. The masterwork combat equipment will be tradeable and augmentable.[10]

By using smithed masterwork items as well items smithed from orichalcum and dragon equipment on the the dragon forge it will be possible to make honed masterwork items which will have additional stat bonuses.[10]

Stats of the new masterwork and honed masterwork armour:

Type Standard set Masterwork set Honed masterwork set
Orichalcum level 55 N/A N/A
Necrite level 62 level 65 level 68
Invictum level 72 level 75 level 78
Aetherium level 82 level 85 level 88


Bounty Hunter reworkEdit

A Bounty Hunter system will be reintroduced on two dedicated worlds.[12] It was originally planned for release in September 2016,[13] but its release was postponed to 31 October.[14][15]

Shattered WorldsEdit

Shattered Worlds is a competitive minigame involving combat that is planned for release in the first half of 2017.[2]

Boss kill times hiscoresEdit

Players' boss kill times will be reset and a new system of kill time hiscores will be added in 2017.[2]

New bossEdit

A new boss currently called The Ambassador will be released in 2017. This was originally announced as a solo only boss at RuneFest 2016,[2] however following player feedback Jagex have decided to lift this restriction.[16] They are now considering a fight involving 1-5 players.[16]

Quests and eventsEdit

Walk Like a Zombie promotionEdit

Walk Like a Zombie is a promotion, similar to Death Lotus Training, that will start on 27 October 2016.[17]

Sliske's CountdownEdit

The final quests of the Sliske quest series are being released in 2016 as part of what Jagex are calling Sliske's Countdown,[18] alongside the God Scoreboard. Nomad's Elegy was released on 15 February, and Kindred Spirits was released on 23 May. The remaining quests are:

Children of Mah (Fate of the Gods 2) and preceding eventEdit

Children of Mah is an upcoming quest that will be a sequel to Fate of the Gods, as well as part of the Sliske quest series.[19] It will be released in November 2016.[20]

Before the release of Children of Mah, November will bring an event to help the player obtain the requirements for the quest. It will allow the player early access to the throne room on Freneskae through helping to excavate it on a digsite. This will award lore and experience.[20]

Sliske's EndgameEdit

Sliske's Endgame will be the finale of the Sliske quest series,[19] it is planned for release in December 2016.[20]

15 Year Anniversary CelebrationsEdit

15 Year Anniversary Celebrations marking 15 years since the creation of RuneScape will be ongoing throughout 2016. In addition in-game celebrations, these will feature:

Crondis questEdit

To coincide with the release of Menaphos in June 2017, a quest involving Crondis will be released. In this quest the player will find out why Crondis has turned against her followers, taking their food and drink and delighting in their misery.[3]

Elder Gods questEdit

A quest involving the Elder Gods is an update intended for release in 2017.[3]

Evil Dave questEdit

A quest involving Evil Dave is planned for release in 2017.[3]

In-game area expansionsEdit

Three game world expansions are planned for June, September and December 2017. Each expansion will introduce a new in-game area with a depth of content similar to that of Prifddinas.[3]


The city of Menaphos will be released in June 2017.[3]


Elite skilling outfitsEdit

The elite skilling outfits from Treasure Hunter will be made available through relevant high-level gameplay or skilling, including for Ironman Mode players.[22] From 14 November the golem and ethereal outfits will be available. Players with level 70 Mining and Runecrafting may speak to Dwarf (Mining Guild) and Larriar to begin collecting fragments of the outfit. Players with level 99, level 120 and with 200 million experience in the associated skills will have a better chance of receiving the pieces.[23]

The fragments will be collected in the currency pouch and can be assembled into outfit pieces once the player has purchased Invention blueprints, which will require no inspiration. The golem outfit blueprints will require 20 Invention and the ethereal outfit blueprints will require 21 invention, as well as level 80 in Mining or Runecrafting. The same number of fragments will be required to create each outfit piece. The outfit pieces created will be random, but players will not receive duplicate pieces. They may be exchanged 1:1 with other players and will be reclaimed from Diango if lost. Complete regular outfits may combined into superior versions.[23]

Bank biddersEdit

Bank bidders is an update that will allow players to bet on and win the contents of a banned account's wealth. It is planned for release in November 2016.[20]


A unified Achievements system is an update planned for the first half of 2017. This will bring together existing systems such as the Quest List, current Achievements, and path system.[3]

It may also incorporate new achievements in areas such as combat, skilling, quests, minigames, distraction and diversions, exploring the world, gear and collections to give a total achievement score comparable on hiscores and visible on examines. There may be new rewards for completing subsections of achievements.[3]

Bank reworkEdit

The ninja team will be starting work on an update for banks after they complete the development of Deathmatch and the Bounty Hunter rework, some time around the middle of September.[24] This will include a system to allow placeholders and improved search/filtering functionality.[25] The bank update is aimed for release around the summer of 2017, and will be preceded by beta testing.[24][3]

Weather systemEdit

A dynamic weather system which affects players' gameplay will be added in 2017.[3]

Clue scroll reworkEdit

A rework for clue scrolls is planned for 2017. This is intended to make completing clue scrolls more rewarding and may allow the player to work on more than one clue of the same difficulty at the same time. Improved rewards may include new god birds, third-age armour, unique clue scroll gear, and footprint trails left as the player moves around the world.[3]

Jagex are also looking into adding a new tier of clue called champion clue, which would include skilling clues. Champion clues could also have hiscores and competitive clues involving players racing to be the first to claim a single prize from completing a clue.[3]


In 2017, skilling pets will be added for combat skills (including Attack, Constitution, Defence, Magic, Summoning, Strength, Ranged and Prayer). There may additionally be pets for clue scroll and minigame completion.[3]

There will also be the pet park, a place to store pets and potentially unlock hidden rewards for collecting different groups of pets. Players may also be able to customise their pet park and command their pets to work for them, similar to in Managing Miscellania.[3]

Customer SupportEdit

Permanent ban appeal systemEdit

Reinstatement of a system to allow permanently banned players to appeal their bans is planned for early 2017. This system will be available to pay-to-play players.[26]

Live chatEdit

Introduction of the ability to have live text-based conversations about limited customer support related issues with Jagex Moderators in the customer support team is planned, following successful trial of the feature.[26]

New game guideEdit

The Jagex-run RuneScape Wiki will be removed from the website and will be replaced with a smaller game guide section.[27]

Ninja updates and fixesEdit

This week's patch notesEdit

Other planned fixes and updatesEdit

  • Adjustments to the second batch of The Arc:
    • Player owned ports boots and gloves will degrade correctly.[17]
    • A Death Lotus rogue outfit cosmetic override, costing 5,000 chimes and 2 taijitu, will be added.
    • Looking into making it possible to contact your contract giver from Uncharted Isles
  • Costs of unlocking rewards from Livid Farm will be halved.[28]
  • A "search-all" option will be added for bird's nests.[29]
  • Mod Ollie is capping the damage done when entering a Vorago fight per player.[30]
  • Mod Ramen is converting item pets into interface pets in his personal project time.[31] Having converted Vitalis, Mod Ramen is now looking into converting the Slayer pet rewards from Soul Wars[32] and Krar Jnr and Lil' Tuzzy.[33]
  • Mod Doctor is developing some improvements for player-owned houses in his personal project time.[34] These include:
    • Adding a toggle for the "There's no place like home" loading screen which is displayed when entering a house. It was initially planned to remove the loading screen, however this idea was altered due to player feedback.[35]
    • Adding an option to replace door hotspots with walls to increase customisation of room layout.
    • Customisation of furniture hotspot's positions and rotation[36] within a room. Players will still be restricted to placing types of furniture within the corresponding room.[37]
    • Ability to move rooms without losing their contents.[38]
  • Mod Orion is working on making cosmetic overrides for god books during his personal project time. Players will be able to use different recolours if they have created the corresponding god books. Additional colours will be available if the player has all other recolours unlocked.[39][40]
  • Mod Dolan is working on graphically updating blurite weapons.[41]


  1. ^ Jagex. Mod Ryan's Twitter account. 20 September 2016.
  2. ^ RuneScape Combat Showcase (from RuneFest 2016). 20 September 2016.*
  3. ^ RuneScape Reveals (From RuneFest 2016). 20 September 2016.*
  4. ^ Mining and Smithing Rework concept first look!. 14 June 2016.*
  5. ^ Mod Osborne. "Mining & Smithing Rework Postponed." 29 July 2016. RuneScape News.
  6. ^ Mining & Smithing - Intentions & Questions. 4 August 2016.*
  7. ^ The Future of RuneScape Skilling (from RuneFest 2016). 24 September 2016.*
  8. ^ RuneScape Dev Diaries ep. 1 - Mining & Smithing: Reasons to 99. 19 October 2016.*
  9. ^ Jagex. Mod Liam's Twitter account.
  10. ^ Dev Q&A - Mining and Smithing Rework #2. 26 July 2016.*
  11. ^ Mod William. "2016 Reveals." RuneScape Forums.
  12. ^ Mod Pi. "Design Doc." 21 July 2016. Developers' Blogs.
  13. ^ BTS #207 - September Updates Coming to RuneScape. 2 September 2016.*
  14. ^ Mod Kelpie. [1] 12 September 2016. Future Game Updates Forums.
  15. ^ October Q&A!. 4 October 2016.*
  16. ^ Jagex. Mod Ollie's Twitter account. 20 September 2016.
  17. ^ Halloween Q&A. 18 October 2016.*
  18. ^ Mod Osborne. "RuneFest - Updates of 2016." 3 October 2015. RuneScape News.
  19. ^ RuneScape - RuneFest 2015 - Updates of 2016.*
  20. ^ RuneScape's Rest of the Year - (from RuneFest 2016). 20 September 2016.*
  21. ^ Jagex. "Invention Skilling Update - God Wars Dungeon 2 Community Event." 14 March 2016. RuneScape News.
  22. ^ The Future of Elite Skilling Outfits. 12 October 2016.*
  23. ^ Error calling CiteGeneral: parameters url and title must be specified.
    . 20 October 2016.*
  24. ^ Dev Q&A - Skilling Pets & Catherby Preview. 16 August 2016.*
  25. ^ Developer Q&A - The Beach Returns. 9 August 2016.*
  26. ^ Catherby Rework and Invention goodies. 23 August 2016.*
  27. ^ Mod Racasse. "RuneScape Wiki." 30 June 2016. Website and Forums Forums.
  28. ^ Jagex. Mod Moltare's Twitter account. 20 October 2016.
  29. ^ Jagex. Mod Chaose's Twitter account. 19 October 2016.
  30. ^ Jagex. Mod Ollie's Twitter account. 29 September 2016.
  31. ^ Developer Q&A - RuneScape this Summer!. 10 May 2016.*
  32. ^ Jagex. Mod Ramen's Twitter account. 26 August 2016.
  33. ^ Dagannoth Kings rework teaser and RuneFest Preview. 13 September 2016.*
  34. ^ Jagex. Mod Doctor's Twitter account. 23 September 2016.
  35. ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
  36. ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
  37. ^ Summer Summit recap & PoH rework sneak peek. 31 May 2016.*
  38. ^ Jagex. Mod Doctor's Twitter account. 28 May 2016.
  39. ^ Jagex. Mod Orion's Twitter account. 4 March 2016.
  40. ^ Jagex. Mod Orion's Twitter account. 23 September 2016.
  41. ^ Jagex. Mod Dolan's Twitter account. 3 August 2016.

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