Future update
This article contains information about an upcoming update.
It should consist only of facts from official Jagex releases and not speculation or predictions. For further details, see our future content policy.

This page is a list of upcoming RuneScape updates.


Skilling diversity updatesEdit

Jagex are aiming to introduce more fun and sociable skilling methods, with more rewards being gained when they are used interactively with other players. Ideas for new Thieving and Fishing training methods were shown at RuneFest 2017. Deep Sea Fishing was released on 5 March 2018.

Safecracking will be an expansion to the Thieves' Guild aimed at players with level 65-95 Thieving. It is aimed for release between February and April 2018.[1] It will involve the player looting from treasuries across RuneScape. Players will gain experience while trying to open a safe, with a larger experience drop when successfully opening the safe. Doing so will have the chance to gain legendary items, which will act as Thieving perks that grant the player experience and hanky points. New tiers of hanky point rewards will be added, allowing the player to unlock additional loot bags and safecracking techniques. Rewards will include the ability to put a lockpick and stethoscope on the tool belt, as well as stun protection to prevent being stunned while thieving.[2][3]

Mod Timbo is also working on a design for Firemaking that will give the skill a key milestone.[4]

Off-hand skilling itemsEdit

Magical relics concept art

Concept art for the magical relics.

Off-hand skilling items called magical relics will be added. The relics will have "themes" that grant benefits for skilling. Possible themes may be:

  • Sacrifice: damages or kills the player while giving more buffs
  • Restoration: buffs for skilling potions, regrowing locations
  • Time: makes complex training methods less intense
  • Elemental
  • Destruction: destroys resources for alternative rewards

Magical relics will give set effects when used with the associated regular experience-boosting set. Relics and the catalyst fragments will be made augmentable, allowing the player to use skilling perks with the items. A further off-hand skilling item may be a heroic, elven related item.[2] This would be a rare crystal item with lore relating to Lady Trahaearn.[5]

Mining and Smithing reworkEdit

Mining and Smithing was expected to get an update in the second half of 2017.[6] However Jagex found it difficult to produce a concept that could satisfy all players' expectations. An in-game poll was used to determine whether players would rather have an update to introduce new content at the higher levels of the skills, with a full rework being left to another future update.[7] Players voted in favour of having a complete rework of the skills, and it was stated at RuneFest 2017 that development had started around mid-September.[2] As part of the rework many pieces of content related to Mining and Smithing will be altered, including monster drop tables. Urns will likely be reworked to include a new decorated smelting urn, with strong smelting urns being changed to require level 70.[8] A beta for the update was launched on 12 February 2018.[9] [10][1]

Mining rocks will no longer deplete and there will no longer be competition with other players for ores. When mining the player will receive experience every time that they "strike" a rock (every 5 ticks). The player's Mining level and pickaxe will affect how much experience is gained per strike.[11] Mining experience rates are intended to be the same or slightly better, around 10% faster, than they are currently.[12]

For each strike the player will make progress towards gaining an ore, shown on a progress bar above the character's head. The amount of progress gained will depend on the player's Mining level and the tier of pickaxe that they use. Additionally, 1/10 of the player's Strength level will be added to the player's progress gains. Lower tier pickaxes will not be effective in mining higher tier rocks. All rocks will have a difficulty: which determines the amount of progress needed to get ore from the rock. Once the player has built up enough progress points to equal the rock's difficulty then they will gain ore and their progress will reset. The experience earned from each swing will be equal to the amount of progress made multiplied by a bonus for the rock type being mined; higher tier rocks will give better multipliers. However they also have a hardness value which reduces the amount of progress gained from mining them. Using a pickaxe of a tier equivalent to or better than the tier of rock being mined will eliminate the effect of hardness.[11]

With at least level 15 Mining the player will have a stamina bar while mining. The bar is filled every the player clicks on a rock; and when full the player will use a 4 cycle mining animation rather than a 5 cycle one. If the bar is not filled then the player has a scaling chance of using either the 4 or 5 cycle mining animation, with a 100% chance of using the longer animation at 0% stamina. Therefore, players can gain around 20% more experience and ore by actively maintaining stamina, clicking the rock once after each pickaxe swing. This is equivalent to a click once every 2.4 seconds. The player's Agility level will contribute to their stamina.[11]

Rockertunities are another mechanic to encourage active gameplay. Whenever a rock is struck there is a chance that a nearby rock of the same type will become a highlighted "rockertunity". Clicking it will give 5 times the normal experience for that swing, and possibly an increased amount of ore gain.[11]

Ores will be stored in an ore bag that will spawn automatically in the player's inventory when they are mining. The ore bag in untradeable and unbankable; it can be destroyed and reclaimed from the tool belt without losing the ores stored within it. Players can click the bag to fill it without interrupting mining. Higher tier ores take up more spaces in the bag. With this update the coal bag and similar rewards will be altered, by making them into upgrades to increase the capacity of the ore bag.[11]

New tiers of ore will be added:[13]

Tier/Level Metal Primary ore Secondary ore Tertiary ore
1 Bronze Copper ore Tin ore
10 Iron 2 iron ore
20 Steel Iron ore 2 coal
30 Mithril Mithril ore Coal
40 Adamant Adamantite ore Luminite ore
50 Rune Runite ore Luminite ore
60 Orikalkum Orichalcite ore Drakolith ore
70 Necronium Necrite ore Phasmitite ore
80 Bane Banite ore
90 Elder rune Rune bar Light animica ore Dark animica ore

To preserve the value of dragon and crystal pickaxes, the tier 70 necrite pickaxe will be worse than them and will not be augmentable. Higher tier pickaxes will require the crystal pickaxe as part of their upgrade. The tier 90 pickaxe will be augmentable.[14]

Smithing will gain a new hopper system for storing ores and bars. Ores and bars will be deposited directly from the inventory/ore bag into the hopper, which will be shared across all furnaces and anvils. When smelting bars will go into the player's inventory, but they may be deposited straight back into the hopper. Smithing will use materials directly from the hopper.[14]

Smithing will initially involve the creation of unfinished items. As items will take longer to create, the unfinished item will allow the player's progress through the creation process to be saved. Similarly to the planned mechanics for Mining, Smithing experience will be gained per "strike" while smithing at item. Strikes will count towards a progress bar which grants an unfinished item upon completion. One strike is made every 2 ticks, and 10 progress is gained each strike. The total amount of progress needed to complete the item will depend on the item's tier and the number of bars required to make it. Experience per bar will be equivalent for all items: so making items that require a large number of bars will not grant the best experience per hour any more.[14]

A second progress bar will show how much "heat" that the item has. The heat mechanic will encourage active participation in smithing. While smithing an unfinished item it will lose heat; if heat reaches 0 then the player must re-heat the item before being able to smith it again. To do this the player must use the item on a forge. Forges will be added next to all anvils. When used on a forge the item will heat up rapidly; with increased heat giving a progress multiplier on completing the item:

  • No heat (0%) = unable to progress
  • Low heat (0-33%) = 1x/regular progress
  • Medium heat (33-66%) = 1.5x progress
  • High heat (66%+) = 2x progress

Additionally, it will be possible to get upgraded versions of "base" equipment. +X items will have the same level requirement to smith and equip as base versions, but will have +X tier stats. The process for creating these items will be the same as for creating base items. Players will be be able to create +1, +2, +3, +4 and +5 versions of base equipment: with the tier of equipment determining the maximum number of times that it can be upgraded. Each upgrade will double the number of bars required. While the experience per bar used remains the same the upgrading process is faster, resulting in more experience per bar being gained. The new tiers for base items and the number of items they can be upgraded will be:[14]

Metal Smithing and Combat level required Base item level Number of upgrades possible Maximum item level
Bronze 1 5 0 5
Iron 10 10 1 11
Steel 20 20 1 21
Mithril 30 30 2 32
Adamant 40 40 2 42
Rune 50 50 3 53
Drakolith 60 60 3 63
Necronium 70 65 4 69
Bane 80 70 4 74
Elder rune 90 80 5 85

Base and upgraded base items will be tradeable. When an item is upgraded the maximum number of times the player will be able to convert it into an untradeable decorated version. This will require no additional bars. It will be possible to give decorated items to NPC to gain more experience. The amount of experience given will be equivalent to the experience gained from half the number of bars used to create and upgrade the item. This will provide fast but expensive methods for training the skill.[14]

With level 99 Smithing players will be able to create masterwork armour using the dragonkin forge. Masterwork armour will be tier 90 and will require level 90 Defence to wear. It will consist of a helmet, platebody, platelegs, gauntlets, and boots. The platebody and platelegs will be augmentable. The ability to create each piece of masterwork armour will be unlocked when the player creates a piece of elder rune armour of the equivalent slot from scratch. The process of creating masterwork armour will be complex, time consuming, and expensive. It will give poor experience rates: the armour is intended to be a way to make money from Smithing.[15]

Masterwork items are made from glorious bars; which are created in a process involving cycles and folding. The process is:[15]

Input Cycles Output
1 of each type of regular bar 4 cycles 1 concentrated alloy bar
10 concentrated alloy bars 8 cycles 1 enriched alloy bar
10 enriched alloy bars 16 cycles 1 immaculate alloy bar
298 total cycles per immaculate alloy bar (5 minutes)

12 immaculate alloy bars required per armour set (1 hour)

1 immaculate alloy bar 4 cycles Folded alloy bar (0)
Folded alloy bar (0) 4 cycles Folded alloy bar (1)
Repeat until folded alloy bar (1000) is created; each 4 cycles = (+1)
Folded alloy bar (1000) 4 cycles Glorious bar
4012 total cycles per glorious bar (40 minutes)

12 glorious bars required per armour set (8 hours)

Partially folded bars are not tradeable; but complete enriched alloy bars, concentrated alloy bars, immaculate alloy bars, and glorious bars are tradeable.

Once the player has the required glorious bars the masterwork item can be prepared:[15]

Input Progress/cycles Output
1 glorious bar 1000 progress 1 masterwork plate
1 masterwork plate 500 progress 1 curved masterwork plate
1 curved masterwork plate 100 progress 1 untempered masterwork armour piece
1 untempered masterwork armour piece 100 cycles (can only be made at dragon forge) 1 masterwork armour piece
1 masterwork armour piece
1 soft leather
10 cycles 1 lined masterwork armour piece

Lined masterwork armour pieces can then be combined with masterwork rivets to create different masterwork armour pieces. 10 masterwork rivets can be created from 1 steel bar after 20 progress.[15]

Item Input Progress/cycles Output
2 lined masterwork armour pieces 10 cycles Unfinished masterwork helmet (0)
Unfinished masterwork helmet (0)
1 masterwork rivet
5 cycles Unfinished masterwork helmet (1)
Repeat until unfinished masterwork helm (20) is created; each 5 cycles = (+1)
Unfinished masterwork helm (20) 10 cycles Masterwork helm
5 lined masterwork armour pieces 25 cycles Unfinished masterwork platebody (0)
Unfinished masterwork platebody (0)
1 masterwork rivet
5 cycles Unfinished masterwork platebody (1)
Repeat until unfinished masterwork platebody (50) is created; each 5 cycles = (+1)
Unfinished masterwork platebody (50) 25 cycles Masterwork platebody
3 lined masterwork armour pieces 15 cycles Unfinished masterwork platelegs (0)
Unfinished masterwork platelegs (0)
1 masterwork rivet
5 cycles Unfinished masterwork platelegs (1)
Repeat until unfinished masterwork platelegs (30) are created; each 5 cycles = (+1)
Unfinished masterwork platelegs (30) 15 cycles Masterwork platelegs
1 lined masterwork armour piece 5 cycles Unfinished masterwork gauntlets (0)
Unfinished masterwork gauntlets (0)
1 masterwork rivet
5 cycles Unfinished masterwork gauntlets (1)
Repeat until unfinished masterwork gauntlets (10) are created; each 5 cycles = (+1)
Unfinished masterwork gauntlets (10) 5 cycles Masterwork gauntlets
1 lined masterwork armour piece 5 cycles Unfinished masterwork boots (0)
Unfinished masterwork boots (0)
1 masterwork rivet
5 cycles Unfinished masterwork boots (1)
Repeat until unfinished masterwork boots (10) are created; each 5 cycles = (+1)
Unfinished masterwork boots (10) 5 cycles Masterwork boots

Creating a complete armour set from scratch will take a total of around 11 hours 40 minutes.[15]

Masterwork armour can be further upgraded using parts of tier 80 and tier 90 PvM drop armour to create upgraded masterwork armour. This will be the only tier 92 power armour available in game. It will degrade to dust, starting with 100,000 charges, and will not be repairable. It will be tradeable and augmentable.[16]

Praesulic essence will be created from fully repaired torva equipment at the dragon forge:[16]

Item Cycles Output
Torva full helm 20 2 praesulic essence
Torva platebody 50 5 praesulic essence
Torva platelegs 30 3 praesulic essence
Torva gloves 10 1 praesulic essence
Torva boots 10 1 praesulic essence

Malevolent essence will be obtained from melting down malevolent armour at the dragon forge. Proportionally less essence is given when using armour which is partially degraded. This is rounded down to the nearest whole number of essence, e.g. platelegs with 100% charge would give 3 essence, while platelegs with 99% charge would give 2 essence.[16]

Item Cycles Output
Malevolent helm 20 2 malevolent essence
Malevolent cuirass 50 5 malevolent essence
Malevolent greaves 30 3 malevolent essence
Razorback gauntlets 10 1 malevolent essence
Emberkeen boots 10 1 malevolent essence

1 elder rune bar, 1 praesulic essence, and 1 malevolent essence can be used to create 1 energised inlay in 100 cycles. Energised inlays will be combined with masterwork items to upgrade them:[16]

Input Cycles Output
Masterwork helm
2 energised inlays
40 Upgraded masterwork helmet
Masterwork platebody
5 energised inlays
100 Upgraded masterwork platebody
Masterwork platelegs
3 energised inlays
60 Upgraded masterwork platelegs
Masterwork gauntlets
1 energised inlay
20 Upgraded masterwork gauntlets
Masterwork boots
1 energised inlay
20 Upgraded masterwork boots

Upgrading masterwork items will be a faster process than creating the masterwork items. It will require 99 Smithing and give poor experience rates. It is intended to give a sustainable use for masterwork items.[16]


Farming quality of life preview

Mod Easty is working on a rewrite of Farming code in RuneScape, including reworking how ticks work within the skill. This may allow for new quality of life features such as left-click planting (bypassing interfaces) and the previously scrapped Farming timer concept to be implemented.[17]

Farming timers preview

Brimhaven Agility ArenaEdit

The Brimhaven Agility Arena will receive a high level addition which will involve players tagging pillars together. This is planned for release between March and April 2018.[1]



Solak, the Grove Guardian is a new boss that will be located within The Lost Grove. It is intended for release some time around March 2018.[4] The boss may be killed with between 1 and 7 players. Each body part will have its own health bar. The boss will be a product of the anima, similar to Telos and Vorago. It will drop tier 92 dual wield Ranged weapons.


Mod Pi is working on creating a new demon boss called Hostilius that players will have to kill "from the inside out". The fight will scale to the number of players in a group (or solo). It will have three difficulty levels: casual, regular, and hardcore.[18]

Combat fixesEdit

  • Specific numbers will be added for certain buffs/debuffs.[19]
  • Gizmos will be visible on augmented items when examining another player.[19]
  • An update to Shattered Worlds will make its gameplay more interesting and will be worked on after Invention batch 2.[20] There will be new objectives and hiscores of different types.[18]
  • Clan Wars' rule selection and wars in progress interfaces will be updated.[21]
  • Raids will receive improvements, such as reasons to do Raids more often; a better grouping system; reducing the amount of players required; improving the jellyfish (e.g. by giving buffs from killing it); and a gold version of the Daredevil title. The title would require the player to complete all Raids feats in one run without dying.[18]
  • Corrupted slayer helmet is being improved by Ninjas. One of the improvements is 5% higher capture rate of souls. [22]
  • Tier 90 augmentable degrade to dust weapons and armours will be able to level up to level 20.[23]
  • Bounty Hunter will be fixed; this will involve useful rewards being redistributed to other content.[4]
  • Mod Daze is working on making Telos more accessible for players who are colourblind.[24]
  • Telos' "so much power" queue will correctly clear on phase transition.[25]
  • Telos' anima bar will reset if using Immortality in phase 5.[26]
  • When siphoning from fonts in a Telos fight, Telos will be untargeted so that golems take priority in the render order.[26]
  • 4 tick auto attacking will be addressed:
    • Outside of Legacy Mode, the auto attack swing will not be reset/go backwards by changing weapons.
    • Performing an ability will delay auto attack swings by at least 5 ticks.
    • Add more interactivity to combat through other means to all combat styles. Current ideas are:
      • For Magic a new threshold, dual wield ability. This would cause basic abilities to reset the player's auto attack swing to allow spells to be cast in between using abilities. On top of this a bonus damage on would be gained on auto attacks for each unique damaging spell used during the buff. The passive effect would not be removed if switching to a staff.
      • For Ranged a new ultimate ability for all weapon types would be added as a drop from Solak. When activated global cooldown would be lowered from 1.8 seconds to 1.2 seconds for a short time. The cooldown of this ability would be longer than Death's Swiftness, as the player would be mobile during the ability being active, allowing adrenaline gain.
      • For Melee Bladed Dive would be able to damage an opponent while on global cooldown, potentially with a different amount of damage than when used off cooldown. Additionally, all stabbing weapons (daggers, swords. spears, and rapiers) may have a chance to not incur global cooldown when an ability is used. The Khopesh of the Kharidian would be converted to a stabbing weapon as part of this.[27]
  • Soul Reaper tasks will be added to the in-game Slayer counter.[28]
  • Mod Shauny is working on improving the Monster Examine spell to include detailed information about the player's chance to damage their target, and their chance of being damaged by their opponent.[28]
  • An issue with Nex: Angel of Death becoming aggressive to different players will be fixed.[29]
  • Enduring glacytes will be made aggressive. [30]

Quests and eventsEdit

Spring FayreEdit

The Spring Fayre will return in March 2018. Guthixian butterflies will also return for 2 weeks.[31]


GameJam will take place on the weekend beginning 13 April. This year Mod Timbo wants there to be a focus on player originated ideas for small/medium sized updates.[32]

Needle SkipsEdit

Mod Osborne and Mod Krista are working on a murder mystery style quest called Needle Skips. It is aimed for release some time after April 2018. [33]

In-game events calendarEdit

Mods Erator and Chaplain have been working on an in-game calendar as part of a GameJam project. This is being tested and is intended for release between February and April 2018.[1] The calendar will record events such as Treasure Hunter promotions, official livestreams and Jagex moderator events. There may also be support for showing when an account's membership expires and for "super events" which would take over the square for an entire day to notify the player of important updates.[34] The calendar has been developed and is awaiting QA testing.[35]

Rebuilding EdgevilleEdit

An update planned for between February and April 2018 will see the player repairing the dragonkin's destruction of Edgeville from Ritual of the Mahjarrat. Players will be able to begin the clean up by speaking to Mandrith in Edgeville to gain a to-do list. Completing all the tasks will award a dragonkin lamp and the chance to gain the Effy pet when using dragonkin lamps.[1]



Bank rework concept

Concept for the bank rework

Main article: Bank § Bank rework

The ninja team has been working on an update for banks that was aimed for release during the second half of 2017.[36] However, due to the larger than anticipated amount of work on the game engine, this update is currently on hold while the engine team finishes work on RuneScape Mobile.[37]


Jagex have plans to update clans in 2018, however development will not begin until RuneScape Mobile is released. Potential updates include making clans easier to manage, introducing new players to clans earlier in the game, and having more competition between clans.[1]

Clan avatarsEdit

Mod Moltare was working on changes to clan avatars, however he has since left Jagex.[38] The project has since been finished by Mod Shauny and is now going through code review and QA:[39]

  • The anagogic orts system will be removed: clan members will not need to pay orts to receive avatar buffs. Instead clan members will be able to activate their weekly buff using the avatar control stone which will be located next to the avatar habitat.
  • Clan members can choose between a buff of having 10% increased resource gain from clan skill plots (increased up to 50% with fealty) or base XP boost of 3% (increased up to an additional 3% with rank 1, 2, or 3 clan fealty).
  • The buff will work in places where familiars are disallowed, e.g. Runespan.
  • The avatar warden clan job will no longer be required to summon an avatar.
  • The heal over time, familiar faces, auto ort, random resurrection, and protector avatar buffs will be removed.
  • Each clan member can summon a clan avatar via the follower pets section of the pets interface, if they are in a clan with an active avatar habitat and have activated their weekly buff.
  • Ironmen will be able to take out the clan avatar but will not receive bonuses from it.[40]
  • Avatars' gather resources while in citadel action will be accessible by the avatar control stone. Avatars will gather resources while summoned as pets up to a weekly maximum that is shared by the clan, scaling based on habitat tier.
  • Avatar customisation will be accessible via the avatar control stone for clan admins.
  • The clan XP buff icon will only show one icon which will display the total % of additional experience being gained by the player.
  • A buff icon will be added for the skill plot bonus buff.
  • The Clan Noticeboard will not longer show statuses of avatars.
  • The Clan Settings interface will be graphically updated and it will be possible to alter Clan Settings while skilling and during combat.[40]
  • The clan avatar will have a special appearance when stored in a menagerie.
  • The Woodcutting, Mining, and Firemaking skill plots will grant more clan resources when used.
  • The Crafting, Mining, Smithing, Firemaking, and Woodcutting skill plots experience will be increased by 20% between level 80 and 99.
  • Urns will be filled by skilling at skill plots.
  • The active obelisk at the Summoning skill plot will change every 30 seconds, instead of every 17.
  • The chance to break a root while training at the Woodcutting skill plot will be reduced.[39][9]

Mod Moltare had been working with Mod Asherz to make changes to the game engine to allow clan avatars to work with familiar overrides,[41] before he left his job.[42]

Clan broadcastsEdit

An engine code review is currently being undertaken to allow the ninja team to begin development of clan broadcasts.[32]

Seers' VillageEdit

Seers rework map

Concept map of the Seers Village graphical rework.

The next in-game area to be graphically reworked will be Seers' Village and Camelot. Mod AoB is working on the update in between other projects.[43] Currently the rework is at the stage of moving buildings around and blocking them out. Jagex are planning to make Camelot castle larger and built into the mountainside. Some unnecessary things, such as the estate agent, will be removed from the village.[44] The Seers' Village Courthouse will be moved into Camelot castle and the coal truck mining site will be moved closer to Seers' Village furnace.[45]


The number of daily repeatable events will be addressed; several design options are being discussed.[35]

Minigame hubEdit

A hub for minigames will be added. Alongside this, unused minigames may be removed from the game.[1]


RuneScape MobileEdit

Main article: RuneScape Mobile

RuneScape Mobile is an upcoming version of RuneScape and Old School RuneScape announced on 17 July 2017. The tentative release date is around 2018 Q3 at the moment for Runescape 3. Old School RuneScape was originally planned for release in Winter 2017, but has been delayed until early 2018.[46]

Group IronmanEdit

An update for Ironman Mode players, which will allow linked Ironman players to interact freely with each other and participate in group bosses and Dungeoneering, was announced at RuneFest 2017.[2] Mod Ramen is working on this as TAPP.[4] Features this may include a group banking system, leaderboards, and a guild including Mr Ex and other ironman related content.[32]


The Live Events team are currently working on updating the Members Loyalty Programme; this will include a review of current loyalty store items.[47] Treasure Hunter will also be reworked.[48] During the 2018 Year Ahead Q&A Mod Osborne stated that any new skilling outfits released would be added via game play.[49]


The following fixes are planned for future updates:

  • Mod Timbo's current long-term projects include increasing the value of seeds; increasing ghostly essence drops; and removing resources from PvM.[50][51]
  • Mod Edge is working on improving the skill guide:
    • Better navigating.[52]
    • Toggle to hide members items.[53]
  • Mod Osborne and Mod Ramen are working on adding examine texts to The Lost Grove.[54]
  • More tier 92 weapons will be made dyable, this was initially planned for December 2017.[55]
  • Optimisations will be made to the game including FPS improvements, fix camera at Barrows, and targeting for monsters which will allow the players to begin attacking using abilities rather than auto-attacks.[47]
  • Potion tooltips will be made more informative. They will display what is being boosted and the amount being boosted.[56]
  • Teleporting and creating teleports in Dungeoneering will be taken off the global cooldown.[57]
  • The beasts interface will be improved in legacy mode; the interface will be grey like other legacy interfaces.[58]
  • The follower information interface will be grey in legacy interface mode.[59]
  • Tool tips will be added for all potions. These may be toggle on and off in settings.[9]
  • Right-click "get rune" and "teleport" options will be added to the rune symbols in the wicked hood interface.[9]
  • Mod Daze has created familiar overrides for all colours of the Bombi pet and has added a right-click recolour option for Bombi in the pet interface.[60]
  • Mod Edge is planning on adding options to display a message when an aura is ready to use and to automatically extend favourite or non-favourite auras by 50 or 100% using vis wax to aura management.[61]
  • Energy rifts will have a right-click configure option to set which energy/experience conversion option is the default for left-clicking the rift.[62]
  • Item examines will have Grand Exchange prices and alchemy values added to them.[63]
  • The Prifddinas clan teleports of the master camouflage outfit will show how many strikes the player has gained from each clan while thieving.[64]
  • An option to sort alphabetically will be added to the emote interface.[65]
  • Information about an auras' effect will displayed on hover-over if they are placed on the action bar.[66]
  • Menaphite gift offerings will be made stackable.[67]
  • Menaphite gift offerings will be made stackable and bankable and will have a right-click redeem X option added.[67][68][69]
  • More functionality will be added to NXT, such as depth field and volumetric lighting, like the lighting used in Menaphos.[30]
  • A tree will be removed from the incandescent wisp colony.[70]
  • A Spin Flax spell will be added to the lunar spellbook. It will convert 5 flax at a time.[70]
  • Favourite options will be added for up to 5 Friends Chats.[70]
  • Using a coal bag on a bank deposit box will deposit the coal that is stored in the bag.[70]
  • The boats for travelling to Jatizso and Neitiznot from Rellekka will be made left-clickable.[70]
  • Tackle boxes will store stackable urns.[70]
  • Noted items will be able to be used to recharge pharaoh's sceptres.[32]
  • Tasks set reward items will unlock cosmetic override equivalents. Keepsake keys will be refunded to players who have used them to keepsake these items.[32]
  • A progress indicator will be added for the I'm Forever Washing Shadows achievement.[32]
  • Keybinds will be added to the Grand Exchange interface.[32]
  • Mod Maylea has completed an update for the tool belt. Loading times will be decreased, clicking on items will be display more information and settings for items like the charming imp, and clicking a category will scroll the interface to the item.[71] This update may allow new items like the key ring to be added to the tool belt in future.


  1. ^ 2018 - RuneScape's Year Ahead. 5 January 2018.*
  2. ^ RuneScape Reveals - from RuneFest 2017. 24 September 2017.*
  3. ^ RuneScape Content Showcase - November. 21 November 2017.*
  4. ^ RuneScape's Big Questions [stream]. 5 December 2017.*
  5. ^ RuneFest Reveals Q&A - RuneScape. 26 September 2017.*
  6. ^ 2017 - The Year Ahead. 10 January 2017.*
  7. ^ RuneScape's August Month Ahead - Live Stream. 1 August 2017.*
  8. ^ Mining & Smithing Rework - Big List of Stuff. 31 October 2017.*
  9. ^ RuneScape - January Content Showcase. 16 January 2018.*
  10. ^ Mining and Smithing Rework - RuneScape Content Showcase 12/12. 12 December 2017.*
  11. ^ Design - Mining - Basic Mechanics.*
  12. ^ Balancing - Mining.*
  13. ^ RuneScape - January Content Showcase. 16 January 2018.*
  14. ^ Design - Smithing - Basic Mechanics.*
  15. ^ Design - Smithing - Masterwork Armour.*
  16. ^ Design - Smithing - Upgraded Masterwork Armour.*
  17. ^ Mod Easty. OSRS is getting a full Farming timer system rewrite. 7 November 2017. (Archived from the original on 7 November 2017.)
  18. ^ RuneScape Combat - from RuneFest 2017. 27 September 2017.*
  19. ^ Ninja Backlog Prioritisation - Vote on the Ninja Backlog!. 7 February 2017.*
  20. ^ Jagex. "Unfinished Business Update." 28 July 2017. RuneScape News.
  21. ^ Mod Harrison. "Weekly Ninja Teasers!." RuneScape Forums.
  22. ^ High-level Slayer Codex souls should be made less rare, or at least have a threshold.. 3 November 2017.*
  23. ^ Jagex. Mod Chaose's Twitter account. 30 November 2017.
  24. ^ Jagex. Mod Daze's Twitter account. 7 December 2017.
  25. ^ Jagex. Mod Iago's Twitter account. 3 January 2018.
  26. ^ Jagex. Mod Daze's Twitter account. 18 Jaunary 2018.
  27. ^ Mod Pi. "Update on the status of 4taa." RuneScape Forums.
  28. ^ Jagex. Mod Harrison's Twitter account. 5 February 2018.
  29. ^ Jagex. Mod Ramen's Twitter account. 16 February 2018.
  30. ^ RuneScape Content Showcase - February. 20 February 2018.*
  31. ^ March - RuneScape's Month Ahead (2018). 2 March 2018.*
  32. ^ The Month Ahead Q&A - March. 6 March 2018.*
  33. ^ TL;DW 349 - Runefest Reveals Q&A. 26 September 2017.*
  34. ^ The RuneScape Game Jam!. 18 February 2017.*
  35. ^ Unfinished Business - the Q&A. 11 July 2017.*
  36. ^ Mod Timbo. "Bank Rework - Design Document." 25 May 2017. Future Game Updates Forums.
  37. ^ RuneScape Content Showcase. 24 October 2017.*
  38. ^ Jagex. Mod Moltare's Twitter account. 19 October 2017.
  39. ^ Jagex. Mod Shauny's Twitter account. 1 December 2017.
  40. ^ Jagex. Mod Shauny's Twitter account. 10 January 2018.
  41. ^ Jagex. Mod Moltare's Twitter account. 24 February 2017.
  42. ^ Jagex. Mod Moltare's Twitter account. 2 December 2017.
  43. ^ Jagex. Mod AoB's Twitter account. 18 July 2017.
  44. ^ Mod Kelpie. "Seers' Village Rework." RuneScape Forums.
  45. ^ Seers' Village rework and Spring Fayre Showcase. 18 April 2017.*
  46. ^ RuneScape & Old School Mobile - Q&A. 20 July 2017.*
  47. ^ Mobile Update & November Month Ahead. 7 November 2017.*
  48. ^ Mod Balance. "RuneScape Monetisation." RuneScape Forums.
  49. ^ The Year Ahead Q&A. 9 January 2018.*
  50. ^ Jagex. Mod Timbo's Twitter account. 10 February 2017.
  51. ^ Jagex. Mod Timbo's Twitter account. 13 July 2017.
  52. ^ Jagex. Mod Edge's Twitter account. 7 September 2017.
  53. ^ Jagex. Mod Edge's Twitter account. 25 September 2017.
  54. ^ The Lost Grove looks pretty and everything but... 25 September 2017.*
  55. ^ November – RuneScape's Month Ahead. 3 November 2017.*
  56. ^ Jagex. Mod Sova's Twitter account. 20 December 2017.
  57. ^ Jagex. Mod Mohawk's Twitter account. 11 January 2018.
  58. ^ Jagex. Mod Edge's Twitter account. 12 January 2018.
  59. ^ Jagex. Mod Edge's Twitter account. 29 January 2018.
  60. ^ Jagex. Mod Daze's Twitter account. 19 January 2018.
  61. ^ Jagex. Mod Edge's Twitter account. 24 January 2018.
  62. ^ Jagex. Mod Sova's Twitter account. 1 February 2018.
  63. ^ Jagex. Mod Orion's Twitter account. 1 February 2018.
  64. ^ Jagex. Mod Orion's Twitter account. 2 February 2018.
  65. ^ Jagex. Mod Edge's Twitter account. 9 February 2018.
  66. ^ Jagex. Mod Edge's Twitter account. 15 February 2018.
  67. ^ Jagex. Mod Sova's Twitter account. 15 February 2018.
  68. ^ Jagex. Mod Sova's Twitter account. 15 February 2018.
  69. ^ Jagex. Mod Sova's Twitter account. 15 February 2018.
  70. ^ RuneScape Content Showcase. 25 October 2017.*
  71. ^ Jagex. Mod Edge's Twitter account. 9 March 2018.