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Invasion plans
This article is a strategy guide for TzHaar Fight Cave.
All information on mechanics, setups, and strategy is on this page.

The TzHaar Fight Cave is a challenging Combat minigames in RuneScape where players must fight through 62 waves of TzHaar monsters, encountering the fearsome TzTok-Jad on wave 63.

If the player tries to log out in the cave, the game will log them out at the end of the ongoing wave. Attempting to log out a second time will log the player immediately, but the player will have to repeat the interrupted wave.

PreparationEdit

SkillsEdit

There are no enforced skill requirements for the Fight Cave. However, at least level 40 Prayer is extremely recommended for access to Protection prayers as TzTok-Jad is able to kill even the most prepared players in few hits without the use of them. Access to Soul Split can remove the need of any other kind of healing, making it very useful for lasting through the Fight Caves as well.

Players are also recommended to have at least 70 in their preferred combat skills in order to be able to use decent weapons and armour that will help to clear the waves faster and minimise the damage taken.

There are no recommendations for Summoning level, as Summoning familiars cannot be taken into the cave.

EquipmentEdit

Magic is the recommended Combat style to use in the Fight Caves due to the large amount of encountered TzHaar monsters being weak to Water spells. Especially using Ice spells from the Ancient Magicks can be helpful, as their binding effect can help to prevent some of the monsters from attacking with Melee.

However, players with lower levels may wish to bring weapon switches to be able to use the Weaknesses of the wide variety of the monsters. In this case, wearing hybrid armour such as Void Knight equipment is recommended.

Another great alternative to both Hybridding and using just one style is Obsidian armour. It reduces damage from TzHaar monsters by 45%, or 55% including the kiteshield, and it increases your accuracy against them by 10% according to the style of the worn helm, similar to Void Knight equipment. Obtaining Obsidian armour requires the completion of The Brink of Extinction and 85 Smithing.

If on a TzHaar Slayer task, the full slayer helmet's bonuses will apply in the cave. These bonuses also apply to Obsidian helms from the obsidian armour set.

A sign of life revives the player if they receive a killing blow, and as such it is invaluable against TzTok-Jad. A sign is consumed on activation and has a cooldown of one hour.

Recommended equipment for Hybrid
Slot Item (most effective → least effective)
Head slot Obsidian mage helm Obsidian mage helm, Obsidian ranger helm Obsidian ranger helm, Warrior helm Obsidian warrior helm Full slayer helmet Full slayer helmet (if on task) Superior void knight mage helm Superior void knight mage helm, Superior void knight ranger helm Superior void knight ranger helm, Superior void knight melee helm Superior void knight melee helm (If using Void Knight equipment) Refined Anima Core helm of Sliske Refined Anima Core helm of Sliske Anima Core helm of Sliske Anima Core helm of Sliske
Neck slot Amulet of souls Amulet of souls Blood amulet of fury Blood amulet of fury Dragon Rider amulet Dragon Rider amulet Amulet of fury (t) Amulet of fury (t) Amulet of fury Amulet of fury
Cape slot Completionist cape Completionist cape /
Max cape Max cape
Slayer cape Cape of Accomplishment Dragon Rider cape Dragon Rider cape Red cape Soul Wars cape N/A
Torso slot Obsidian platebody Obsidian platebody Superior void knight top Superior void knight top (If using Void Knight Equipment) Refined Anima Core body of Sliske Refined Anima Core body of Sliske Anima Core body of Sliske Anima Core body of Sliske Dragon Rider body Dragon Rider body
Legs slot Obsidian platelegs Obsidian platelegs / Obsidian plateskirt Obsidian plateskirt Superior void knight robe Superior void knight robe (If using Void Knight equipment) Refined Anima Core legs of Sliske Refined Anima Core legs of Sliske Anima Core legs of Sliske Anima Core legs of Sliske Dragon Rider chaps Dragon Rider chaps
Shield slot Obsidian kiteshield Obsidian kiteshield N/A N/A N/A N/A
Ammo slot Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A N/A
Gloves slot Obsidian gloves Obsidian gloves Superior void knight gloves Superior void knight gloves (If using Void Knight equipment) Culinaromancer&#039;s gloves 10 Culinaromancer's gloves 10 Dragon rider gloves Dragon rider gloves N/A
Feet slot Obsidian boots Obsidian boots Silverhawk boots (60) Silverhawk boots Dragon rider boots Dragon rider boots Warpriest of Saradomin boots (75) Warpriest boots N/A
Ring slot TokKul-Zo TokKul-Zo Asylum surgeon&#039;s ring Asylum surgeon's ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit N/A
Aura slot Dark magic aura Dark magic aura Invigorate aura Invigorate aura Penance aura Penance aura Vampyrism aura Vampyrism aura N/A
Pocket slot Illuminated Book of Wisdom Illuminated god book Saradomin&#039;s Book of Wisdom God book Sign of life Sign of life Holy wrench Holy wrench N/A
Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Armadyl helmet Karil's coif Royal d'hide coif Black d'hide coif N/A
Neck slot Dragon Rider amulet Amulet of fury Amulet of glory N/A N/A
Cape slot Ava's device / Dragon Rider cape Soul Wars cape Cape of Accomplishment Obsidian cape N/A
Torso slot Armadyl chestplate Karil's top Royal d'hide body Black d'hide body N/A
Legs slot Armadyl chainskirt Karil's skirt Royal d'hide chaps Black d'hide chaps N/A
Weapon slot Chaotic crossbow Armadyl crossbow Karil's pistol crossbow Dragon dart N/A
2h slot Royal crossbow Crystal bow > Black salamander Elder shortbow N/A N/A
Off-hand weapon slot Off-hand chaotic crossbow Off-hand armadyl crossbow Karil's off-hand pistol crossbow Off-hand dragon dart N/A
Shield slot Armadyl buckler Black d'hide shield N/A N/A N/A
Ammo slot Tirannwn quiver
filled with ammo
Royal bolts
(royal, armadyl crossbow)
Harralander tar
(black salamander)
Bolt racks
(Karil's crossbows)
Dragon arrow
(elder shortbow)
N/A
Gloves slot Armadyl gloves Royal spiky vambraces Black spiky vambraces N/A N/A
Feet slot Armadyl boots Kurask boots N/A N/A N/A
Ring slot TokKul-Zo Berserker ring N/A N/A N/A
Aura slot Penance aura Vampyrism aura Sharpshooter aura N/A N/A
Pocket slot Sign of life Sign of death Holy wrench N/A N/A
Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Bandos helmet Guthan's helm Dragon med helm N/A N/A
Neck slot Dragon Rider amulet Amulet of fury Amulet of glory N/A N/A
Cape slot Dragon Rider cape Soul Wars cape Cape of Accomplishment Obsidian cape N/A
Torso slot Bandos chestplate Guthan's platebody Dragon platebody Dragon chainbody N/A
Legs slot Bandos tassets Guthan's chainskirt Dragon platelegs / Dragon plateskirt N/A N/A
Weapon slot Chaotic weapon Abyssal whip Dragon mace > other dragon main-hand N/A N/A
2h slot Chaotic spear / maul Saradomin godsword or other godsword Saradomin sword / Zamorakian spear Guthan's warspear Dragon halberd > Dragon 2h sword
Off-hand weapon slot Off-hand chaotic weapon Enhanced Excalibur Off-hand dragon dagger N/A N/A
Shield slot Bandos shield Dragon kiteshield N/A N/A N/A
Ammo slot Tirannwn quiver N/A N/A N/A N/A
Gloves slot Bandos gloves Dragon gauntlets N/A N/A N/A
Feet slot Bandos boots Dragon boots N/A N/A N/A
Ring slot TokKul-Zo Berserker ring N/A N/A N/A
Aura slot Penance aura Vampyrism aura N/A N/A N/A
Pocket slot Sign of life / Scrimshaw of vampyrism Sign of death Holy wrench N/A N/A
Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Hood of subjugation Ahrim's hood Grifolic visor Batwing hood N/A
Neck slot Dragon Rider amulet Amulet of fury Amulet of glory N/A N/A
Cape slot Dragon Rider cape Soul Wars cape Cape of Accomplishment Obsidian cape N/A
Torso slot Garb of subjugation Ahrim's robe top Grifolic poncho Batwing torso N/A
Legs slot Gown of subjugation Ahrim's robe skirt Grifolic leggings Batwing legs N/A
Weapon slot Virtus wand Abyssal wand Wand of treachery Grifolic wand N/A
2h slot Chaotic staff > Armadyl battlestaff Staff of light Ahrim's staff God staff N/A
Off-hand weapon slot Virtus book Abyssal orb Ahrim's book Grifolic orb N/A
Shield slot Ward of subjugation Dragon ward / Grifolic shield N/A N/A N/A
Ammo slot Tirannwn quiver N/A N/A N/A N/A
Gloves slot Ganodermic gloves Gloves of subjugation N/A N/A N/A
Feet slot Ganodermic boots Boots of subjugation N/A N/A N/A
Ring slot TokKul-Zo Berserker ring N/A N/A N/A
Aura slot Penance aura Vampyrism aura Runic accuracy aura N/A N/A
Pocket slot Sign of life Sign of death Holy wrench N/A N/A

InventoryEdit

Crystal bowKaril&#039;s coifKaril&#039;s topKaril&#039;s skirt
Guthan&#039;s warspearGuthan&#039;s helmGuthan&#039;s platebodyGuthan&#039;s chainskirt
Enhanced ExcaliburSaradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Super restore flask (6)Super restore flask (6)Super restore flask (6)Super restore flask (6)
Super restore flask (6)Super restore flask (6)Water runeBlood rune
Crystal bowSaradomin godswordEnhanced ExcaliburSaradomin brew flask (6)
Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
RocktailRocktailSuper restore flask (6)Super restore flask (6)
Super restore flask (6)Super restore flask (6)Super restore flask (6)Super restore flask (6)
Super restore flask (6)Super restore flask (6)Water runeBlood rune

Fill your remaining inventory space with Saradomin brew and super restore flasks. You can also bring a few rocktails for emergency healing against TzTok-Jad.

Because Saradomin brew drains your combat skills, using them is only recommended in conjunction with Overloads or Super restore potions. When using Super restores, wait until you have lost about 3000 life points (and preferably some prayer points), before drinking three doses of Saradomin brew followed by one dose of Super restore.

Players with Soul Split and higher tier weapons will need little to no other healing methods, so they can replace most of their Saradomin brew flasks with Prayer flasks instead.

If owned, Enhanced Excalibur should be taken as a source of unlimited, though restricted, healing.


Tips for the wavesEdit

TzHaar Fight Cave map

A map of the Fight Cave.

Stand in the south-western part of the cave at the start of each wave, under the crook of the projecting west wall. Any monsters that do not spawn to the south will be lured onto the rock where they cannot attack you, preventing several monsters from attacking you at once. Ice spells will bind foes in the open, greatly reducing the damage you take from Tz-Kihs, Tz-Keks, and Yt-MejKots, as well as prevent the Tz-Kihs' prayer drain and the Yt-MejKots' healing.

If you lure a Yt-MejKot so you can attack it from afar, you can target it and farm adrenaline by using defensive abilities (or perhaps basic abilities with a weak auto-cast).

TzTok-JadEdit

AttacksEdit

TzTok-Jad has a maximum hit of at least 8000 and hits fairly accurately. Survival depends on watching TzTok-Jad's movements - an animation precedes the attack, telling the player which prayer to use.

  • Ranged: TzTok-Jad slams his front legs onto the ground making large cracks appear in the ground at his feet, followed by a boulder falling on the player. Players should activate Protect from Ranged as soon as they can see TzTok-Jad preparing to perform this attack. TzTok-Jad usually opens the fight with a Ranged attack, so having Protect from Ranged on before the final wave starts is adviced.

Do note, however, that sometimes TzTok-Jad will still start with a Magic attack; one should be extremely cautious of this when approaching TzTok-Jad at the start of the fight.

  • Magic: TzTok-Jad will dip his head down and then rear up, standing up straight and will begin to breathe fire after about half a second. You can hear him inhale/growl loudly while rearing up and before he actually attacks, so having sounds turned on may help to identify the attack.

Similar to the Ranged attack, players should activate Protect from Magic as soon as they can see TzTok-Jad preparing to attack with Magic.

  • Melee: TzTok-Jad slashes the player with his right claw. This is the fastest of TzTok-Jads attacks, and no warning is given for it.

However, the melee attack can be easily avoided altogether by simply staying out of melee distance.

Although somewhat slow, all of these attacks can deal enough damage to kill even the most prepared player in few hits without the use of correct Protection prayer. If the player gets hit by TzTok-Jad, they should not panic or consume a large amount of food or potions in one go. Try to stay calm and focused, and heal once every time he attacks while prioritising prayer switching.

HealersEdit

When TzTok-Jad is down to half health, he will summon four Yt-HurKots to heal him, effectively causing him to regenerate health endlessly until they are either killed, lured away from TzTok-Jad or trapped. They will respawn only if they healed TzTok-Jad back to full health and are then killed. An easy way to deal with the Yt-HurKots is to attack them once in order to make them attack you, drawing them away from TzTok-Jad. Their melee attacks hit up to 250, so with decent Defence level and good equipment, they should not be extremely dangerous - one should always watch their health, though. Alternatively, when all of the Yt-HurKots are attacking the player, running through TzTok-Jad will cause them to become trapped behind him. However, this makes the player vulnerable to TzTok-Jad's melee attacks, and as such it's not advised unless the player is experienced.

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