Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails on 5 December 2006. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended. Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, and level 3 clues require doing 1 emote and fighting the double agent.
Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).
For level 3 clues, doing the emote will not summon Uri but instead an aggressive NPC known as the double agent, which uses only melee attacks and is weak to air spells. If the agent appears, the player must kill him and perform the emote again, with all the original items from the clue equipped. Note: If the items for the clue are equipped upon killing the double agent, Uri will appear automatically, without having to repeat the emote. The player can change equipment to take out the double agent but must change back after killing him in order to make Uri appear. Normally, the double agent is level 98, but in the Wilderness he is considerably weaker at only level 110. Note that it can still be dangerous, since the player can encounter player killers in the Wilderness. However, as of the Wilderness and Free Trade Vote, the chances of receiving an emote clue in the Wilderness has been significantly reduced.
For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of 94 items are used across the three clue levels.
If only hard emotes are done, there are a total of 22 items required; adamant 2h sword, amulet of glory (uncharged), amulet of power, blue d'hide body, blue d'hide chaps, blue d'hide vambraces, bronze platelegs, diamond ring, elemental shield, fire battlestaff, iron pickaxe, iron platebody, iron sq shield, mithril platelegs, mud pie, ring of life, rune full helm, rune hatchet, rune platebody, rune platelegs, rune warhammer and splitbark helm.
Players who do medium clues will need a total of 33 items; adamant medium helm, air staff, bronze boots, bronze sq shield, green d'hide body, green d'hide chaps, hardleather body, iron 2h sword, iron crossbow, iron hatchet, iron pickaxe, iron sq shield, maple shieldbow , maple shortbow, mithril chainbody, mithril full helm, mithril helm, mithril platelegs, mithril plateskirt, mithril scimitar, pointed blue snelm, pointed red and black snelm, ring of duelling, ring of forging, round red and black snelm, ruby amulet, silver sickle (unblessed), snakeskin boots, snakeskin chaps, spiny helm, steel kiteshield, steel platebody, steel sq shield.
When doing the easy clues, there are a total of 49 items needed; amulet of strength, blue flowers, bronze 2h sword, bronze dagger, bronze full helm, bronze hatchet, bronze platelegs, bronze spear, coif, emerald amulet, emerald ring, gold amulet, gold necklace, gold ring, hardleather body, iron boots, iron chainbody, iron full helm, iron helm, iron kiteshield, iron platebody, iron scimitar, iron warhammer, leather boots, leather chaps, leather cowl, leather gloves, leather vambraces, shieldbow , mud pie, oak shieldbow , polar camo top, ruby amulet, sapphire amulet, sapphire necklace, sapphire ring, steel full helm, steel hatchet, steel helm, steel longsword, steel pickaxe, steel platebody, steel plateskirt, studded body, studded chaps, unenchanted tiara, unholy symbol, wood camo top and yellow flowers.
List of cluesEdit
Following is a list of all known emote clues, with advice on how to get to the locations.
|Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril helm.||
40 Defence for the d chaps.
|Fairy ring code C•K•R, or via the charter ship to Brimhaven or the House teleport to Brimhaven, or teleport to Tai Bwo Wannai by using the new teleport scrolls, or use the karamja teleport from a amulet of glory then going to the far left gate and going south after that. Players need to be standing within the large red fenced area where Gabooty is before performing the emotes.|
|Beckon in the Digsite, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm,snakeskin boots, and an iron pickaxe.||Digsite pendant, a Gnome glider, or the Balloon transport system. First do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm. By the pointed version of the snelm, it means the snelm made out of the pointed version of the Blamish red shell. You can use a chisel from your Toolbelt to craft it.|
|Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helmet, mud pie and rune platebody.||Completed Shilo Village|
Completed Dragon Slayer
|C•K•R), the Karamja gloves 3, or a charter ship to Brimhaven followed by a cart ride on the Shilo Village cart system or a run to Shilo Village place players in or near clue location.|
|Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded body, bronze platelegs and a mud pie.||
|Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.|
|Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer||Completed Elemental Workshop I|
|Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Lodestone.|
|Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves.||
|Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code B•L•R.|
|Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery.||Started Horror from the Deep|
|Blue spiky vambraces do not work.|
|Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and a coif.||20 Defence||Falador.The ring of duelling, or Home teleport to Al-Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll use to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update.|
|Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and oak shieldbow.||10 Ranged|
|Legends' Guild has a fairy ring (code B•L•R) very close by. Alternatively, teleport to Ardougne and head northeast to the guild. Do the emote outside the main gate.|
|Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do.||None||Burthorpe Castle, and easily reached with the games necklace. Please note that you have to be in the part of the games room with the board games tables. Note: This does not work in the global worlds for the Games Room.|
|Cheer at the druids circle, equip an Air tiara, a bronze 2h sword, and Gold amulet.||None||The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.|
|Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace.||
|Captain's Log to outside the Player-Owned Port portal. Using the cabbage-port from Explorer's ring 3 or 4, or teleporting to the Port Sarim lodestone are also viable. You should be able to do this emote any where on the dock, as long as you are east of the bank deposit.|
|Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots.||Completed Bar Crawl|
|Barbarian Outpost. A games necklace will come in very handy as the Barbarian Outpost is rather remote.|
|Cheer in the Ogre pen in the Training Camp. Show you are angry before you talk to me. Equip a Green Dragonhide Body, green dragonhide chaps and a steel sq shield.||Completed Biohazard|
Completed Dragon Slayer
|West Ardougne, also you will have to squeeze through a gap in the railings located on the west of the pen to get in with the Ogres. Use the ardougne teleport, or spirit tree to the gnome stronghold and head southeast to reach the area. You need to have completed Biohazard to get into the combat training camp and Dragon Slayer in order to wear the body.|
|Clap in the main exam room in the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves.||None|
|Clap on the causeway to the Wizard's Tower. Equip an Iron helm, emerald ring and leather gloves.||10 Defence||D•I•S, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.|
|Clap on the top level of the mill, north of east Ardougne. Equip an Emerald ring, Wood camo top and unenchanted Tiara.||None|
|Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hardleather body and an unblessed silver sickle.||10 Defence||Camelot Teleport then head southeast, or Home Teleport to Catherby if you have unlocked that lodestone. The ranging shop is 2 houses east of the bank, near the fishing spots.|
|Cry on the platform of the south-west tree of the Gnome Agility Arena. Indicate "no" before talking to me, equip green d'hide chaps, a steel kiteshield, and a ring of forging.||40 Defence|
|Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory, and an adamant 2h sword.||Started Icthlarin's Little Helper|
|Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located just south of the Pyramid Plunder pyramid. The most direct way is using Jalsavrah teleport with pharaoh's sceptre which teleports to the Pyramid Plunder pyramid; or use the magic carpet service to reach the city. Alternatively, a Ring of Slaying teleport to Sumona with a run across the desert or use of the magic carpets is an option. After Love Story, a house teleport tab to the Pollnivneach portal could also be used.|
|Dance at the crossroads north of Draynor, equip an iron chainbody, a sapphire ring and a shieldbow.||10 Defence|
|Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helm, mithril platelegs, and an iron two-handed sword.||10 Attack|
|Dance in the Party Room. Equip a steel full helm, steel platebody and iron plateskirt.||20 Defence|
|Headbang in the mine north of Al-kharid. Equip a Polar Camo Top, Leather Gloves and Leather Boots.||None|
|Dance a jig by the entrance to the Fishing Guild, equip a sapphire amulet, an emerald ring and a bronze chainbody||None||Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. The jewellery must be unenchanted, otherwise it won't work.|
|Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff.||None||Shantay. Stand where the player in the picture is standing, not "under the awning". Depending on your settings, only the posts (not the awning itself) may be visible. A broomstick will teleport you close to Shantay's Pass.|
|Jump for joy at the beehives. Equip iron boots, unholy symbol, and a steel hatchet.||20 Attack|
|Jump for joy in Yanille Bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps.||30 Ranged|
|Watchtower Teleport, or Lodestone network.|
|Laugh at the crossroads south of Sinclair Mansion. Equip a leather cowl, amulet of strength and iron scimitar.||10 Attack||C•J•R to reach the area.|
|Laugh in the Jokul's tent in the mountain camp. Beware of double agents! Equip a rune full helm, blue d'hide chaps and a fire battlestaff.||
|Mountain Camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest Mountain Daughter. North of Fairy Ring (A-J-R). Teleportation via Slayer Ring is also an option. Can be easily safespotted by running behind the fence immediately after laughing.|
|Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do.||Completed Priest In Peril||Stat restore potions are suggested for players without high combat as the leeches may slightly reduce their stats. A level 98 Double Agent will attack, so bringing a magic weapon and runes for your best air spell to kill him is recommended. Be sure to un-equip all items again only when it is safe to do so. It's also a good idea to run straight to the right location and perform the emote immediately, before vampires attack, since it does not work while in combat. |
Note: You cannot have anything equipped when doing the emote, including auras, otherwise the double agent will not appear. If you have an active aura, you will be forced to remove and thus deplete it.
|Panic in the limestone mine. Equip bronze platelegs, steel pickaxe and steel helm.||20 Attack|
|odd old man. Use a Varrock teleport, a Digsite pendant, a Gnome glider, or the Balloon transport system to get to the area.|
|Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet.||50 Attack|
|mithril crossbow and grapple to get to the area. If your combat level is low, you may need to kill the nearby Big Wolf or some of the other wolves first before you perform the emote due to their aggression and their large hunt radius. Stand one square north of the gnome pilot and perform the emote. A level 98 Double agent will attack.|
|Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do.||None||Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote.|
|Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, a maple shieldbow and no boots.||Started Creature of Fenkenstrain|
|Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code A•L•Q) to reach the area.|
|Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power and nothing on your chest and legs.||None||Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano.|
|Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear.||None|
|Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces||50 Defence||chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 65 Double Agent will attack. Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk or use the wilderness lodestone. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless you use the protect item prayer.|
|Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, a polar camo legs and an oak shortbow.||10 Ranged|
|Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet.||40 Defence||Observatory Dungeon map to find your way through and up the stairs to the Observatory main building. Once there, head upstairs and perform the emote under the large end of the telescope.|
|Twirl at the crossroads north of Rimmington. Equip a Sapphire ring, yellow flowers and leather chaps.||None|
|Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded chaps and a bronze full helm.||20 Defence|
|Twirl on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm.||30 Defence|
|Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace.||20 Attack||A•I•Q, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area.|
|Wave along the south fence of the lumberyard. Equip leather chaps, bronze hatchet and a hardleather body.||10 Defence||Varrock Teleport, a digsite pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the Sawmill Operator.|
|Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and an iron sq shield.||30 Attack|
|Ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area.|
|Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps.||Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lodestone Network to Draynor may also be used.|
|Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer.||10 Attack||Spirit tree to reach the area.|
|Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe.||50 Defence|
|Wilderness Bandit Camp level 23, in the western wilderness. After yawning you will fight a level 110 double agent. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless the Protect Item prayer is used.|