Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box.
Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.
List of solutions
Following is a list of all known cryptic clues and their solutions.
Go to the village being attacked by trolls, search the drawers while you are there.
Go to the weapons shop in Burthope and When you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers.
Go to this building to be illuminated, and search the drawers while you're there.
Kill a Fremennik market guard then search the drawers in the Lighthouse west of Rellekka (If you don't kill the market guard, then the drawer will say "I'm guarding the key at the market") Requires Horror from the deep to enter the lighthouse and the completion of Bar Crawl miniquest.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop.
Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road just north of this house to the west, until you reach a group of chickens. The chickens are near the ranging guild. Kill a chicken to get the key for the drawer.
In a town where the guards are armed with maces, search the upstairs room of the Public House.
Go to Ardougne Manor (southeast of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs.
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish. OR The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.
When you get tired of fighting, go deep, deep down until you need an antidote
Go to Yanille dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up.
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward.
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish.
Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area.
You have all of the elements available to solve this clue. Fortunately you do not have to go so far as to stand in a draft.
Search the crates in the Elemental Workshop. The Clue Scroll is found in the crate directly east of the centre hatch.
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel.
Go to the north church in Varrock and search for a chest. The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key.
You will need to wash the old ash off of your spade when you dig here, but the only water nearby is stagnant.
Go to Braindeath Island and dig next to the stagnant lake on top of the mountain behind 50% Luke's gate. You will need to complete most of The Rum Deal quest to get to this area.
You'll need to have Doug Deep into the distant past to get to these sacks
Search the northwest sacks near Doug Deeping. He is down the northeastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site Quest to enter winch)