RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.This article is currently displaying the United States convention for floor numbering.
Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box.
Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key before reading the hint, which could save the player some time.
Note: Cryptic clues in the Wilderness have a lower chance of appearing than other clues.
61 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave.
Solution
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Level 61 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of Player Killers!
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates.
Solution
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The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. (Need Lost City Quest for this clue.)
Aggie I see, Lonely and southern I feel, I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me!
Being this far north has meant that these crates have escaped being battled over.
Solution
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Search the crates behind and a little north-west the round prison building that holds the 2nd tracking gnome in the Battlefield south of West Ardougne.
Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. You will be given a puzzle box.
Go to the village being attacked by trolls, search the drawers while you are there.
Wait till I get my hands on Penda, he's nicked the key again. - Go to the
house very close by, just south east.
Solution
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Go to the weapons shop in Burthope and When you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers.
Go to this building to be illuminated, and search the drawers while you're there.
I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik Guards.
Solution
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Kill a Fremennik market guard, aquire a key, then search the drawers in the Lighthouse west of Rellekka (If you don't kill the market guard, then the drawer will say "I'm guarding the key at the market") Requires Horror from the deep to enter the lighthouse and the completion of Bar Crawl miniquest.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend.
Solution
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Dig next to the gate, under the west bank of Varrock (the Tele-grab spot with coins and a ruby ring).
If you didn't want to be here and in danger, you should lever things well enough alone.
Solution
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Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers!
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop.
Don't forget to feed the chickens - Head north of Seers' Village in the Sinclair Mansion and kill the chickens.
Solution
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Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion. Kill a chicken to get the key for the drawer.
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank.
It's a guard's life - Go kill a level 20 Ardougne guard.
Solution
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Search the drawers in the first floor of the house near the north bank in Ardougne. Jerico's house, where the pigeon cages are, if you have done Biohazard. You must kill a guard for the key.
Go to Ardougne Manor (southeast of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs.
Search the boxes on the northwest side of the small building in the fenced-in area southwest of the coal trucks in Seers Village. Use the agility shortcut to get past the river to get in the area.
On the ground floor of the wizard's tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the one in the bottom of the diamond-like formation of bookcases.
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.
The dead, red dragon watches over this chest. He must really dig the view.
Barbarians rule ok - Go to the Barbarian Village and kill a male (level 44) barbarian. The level 40 barbarian women will not drop the key.
Solution
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Go to Gunnarsgrunn (Barbarian Village) or barbarian outpost and kill a male barbarian and collect the key he drops. Go to the Exam centre south of the Digsite and search the chest under the red dragon's head in the main building.
The socks in these drawers are holier than thine, according to the tonsured owners.
You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple south of Goblin Village and kill a Monk of Zamorak.
Solution
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Drawers in the north east corner of the Edgeville_Monastery, downstairs. You need to kill a Zamorak monk to get a key. (Chaos Temple south of Goblin Village is one location.)
The treasure is buried in a small building full of bones. Here's a Hint: It's not near a graveyard.
Solution
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In the small building near the Odd Old Man from the Rag and Bone Man quests. Just northwest of the limestone mine east of Varrock. Dig in the centre of the building.
This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer.
Solution
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Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.)
Try not to let yourself be dazzled when you search these drawers.
Solution
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East Ardougne (north of the gate to West Ardougne) search the drawers in Jimmy Dazzler's house West of the pub. The drawers in the NW corner of the house.
Try not to step on any aquatic nasties while searching this crate.
Solution
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Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. (If you have not already visited the Fishing Platform, you must talk to Caroline and bring Swamp paste).
When you get tired of fighting, go deep, deep down until you need an antidote
Solution
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Go to Yanille dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up.
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish.
Solution
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Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area.
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel.
Property of the Clocktower Monastery - Go to the Monastery south of Ardougne and kill a monk.
Solution
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Go to the north church in Varrock and search for a chest. The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key.
You will need to wash the old ash off of your spade when you dig here, but the only water nearby is stagnant.
Solution
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Go to Braindeath Island and go through 50% Luke's gate. Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the southwest corner. You will need to complete most of The Rum Deal quest to get to this area.
You'll need to have Doug Deep into the distant past to get to these sacks
Solution
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Search the northwest sacks near Doug Deeping. He is down the northeastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site Quest to enter winch)