Treasure Trails/Guide/Coordinates
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Coordinate clues
For a quick coordinate location finder, see Treasure Trails/Guide/Locate.
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During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:
00 degrees 00 minutes north/south
00 degrees 00 minutes east/west
In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)
After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart and watch in their inventory or on their toolbelt, and a sextant and spade in their inventory, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.
Saradomin/Zamorak Wizards
On hard Treasure Trails, digging on the correct spot will cause a Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak. Players who use the special ability of meerkats to dig for the scroll or casket will receive it without triggering a Saradomin or Zamorak wizard.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.
Even when fighting the Zamorak wizard in the wilderness, another player can interrupt your fight. If you are attacked by a player, you should run either directly south, or into a single-way combat area filled with aggressive monsters. Player killers in pursuit of a target can be interrupted by an aggressive monster in a single-way combat area, provided the target does not retaliate.
A good strategy to use against either wizard (all hard coordinate clues involve one of them) is to bring along a dragon dagger. A dragon dagger's special attack used 4 times can almost kill either wizard with a combat level of about 90. It is also advisable to wear armour that specifically guards against either magic or melee while praying against the other combat form.
The following map may be used to roughly determine the location of a given coordinate clue:
However, precise descriptions for each coordinate clue are listed below.
List of clues
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade. Although the chart and watch can be in the toolbelt, remember you must bring the spade and sextant in your inventory.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.
00
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
00 degrees 00 minutes north, |
00.00 N |
In Tirannwn, dig by the western spawn point of the roving elves, near the Tyras Camp. Watch out for the stick trap. A Saradomin wizard will attack. From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. |
Started Regicide | ||
|
00 degrees 05 minutes south, |
00.05 S |
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory. |
None |
| |
|
00 degrees 13 minutes south, |
00.13 S |
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Currently there is an "undergrowth" on the location. However the reward can be obtained by digging 1 space south of it. |
None |
| |
|
00 degrees 18 minutes south, |
00.18 S |
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door. |
None |
| |
|
00 degrees 20 minutes south, |
00.20 S |
The southern area of Lumbridge Swamp, south of the water altar. Just next to the tree roots. |
None |
| |
|
00 degrees 30 minutes north, |
00.30 N |
Slightly north-east of the small hut in Lumbridge Swamp that leads to Zanaris. Zandar Horfyre offers free transportation to this area. |
None |
| |
|
00 degrees 31 minutes south, |
00.31 S |
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. |
None |
|
01
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
01 degrees 18 minutes south, |
01.18 S |
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. |
None |
| |
|
01 degrees 24 minutes north, |
01.24 N |
In an area with a pond directly north of the catapult used in Regicide, dig by the north-east edge of the pond. A Saradomin wizard will appear and attack. From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then go west past another stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be annoying due to the frequency of activating the stick traps, which deal 80 damage. There is a better success rate of passing the trap by turning off run and walking past the trap. |
Started Regicide | ||
|
01 degrees 26 minutes north, |
01.26 N |
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. |
10 Agility |
| |
|
01 degrees 35 minutes south, |
01.35 S |
The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant. |
None |
|
02
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
02 degrees 46 minutes north, |
02.46 N |
Duel Arena in obstacle combat area. You will need to duel another player with obstacles turned on to get to this spot. You will not get the Saradomin Wizard here. You cannot bring Meerkats familiars into the obstacle arena, so bringing a sextant and spade is required. |
The assistance of another player |
| |
|
02 degrees 48 minutes north, |
02.48 N |
Just west of the ladder leading to the HAM Dungeon, dig 2 spaces east and 1 south of the nearest tree to the building. |
None |
| |
|
02 degrees 50 minutes north, |
02.50 N |
South of Ardougne Zoo, on a small cape. |
None |
|
03
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
03 degrees 35 minutes south, |
03.35 S |
On Karamja, north of the nature altar. |
None |
| |
|
03 degrees 45 minutes south, |
03.45 S |
In the Bedabin camp, at the north side of the watering hole. A Saradomin wizard will appear and attack. |
None |
04
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
04 degrees 00 minutes south, |
04.00 S |
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock. |
None |
| |
|
04 degrees 03 minutes south, |
04.03 S |
In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. A Saradomin wizard will appear and attack. Note: First time crossing you need 20gp and a rock cake. |
Started Watchtower Quest | ||
|
04 degrees 05 minutes south, |
04.05 S |
On the island where Gorad is located. From Castle Wars, go east past Jiggig. At the southwestern side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall. A Saradomin wizard will appear and attack. |
None | ||
|
04 degrees 13 minutes north, |
04.13 N |
North side of Crandor. |
Completed Dragon Slayer |
| |
|
04 degrees 16 minutes south, |
04.16 S |
Outside the east wall of the Ship yard building where G.L.O. Caranock hangs out, dig directly by the window. A Saradomin wizard will attack. |
Started The Grand Tree | ||
|
04 degrees 41 minutes north, |
04.41 N |
Dig by one of the Red spiders' eggs spawns in Arandar Pass. A Saradomin wizard will attack. |
Finished |
05
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
05 degrees 20 minutes south, |
05.20 S |
In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides. |
None |
| |
|
05 degrees 37 minutes north, |
05.37 N |
In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. A Saradomin wizard will appear and attack. Bear in mind that this is a Summoning-free zone, which means the Meerkats' special move cannot be used here. |
Started Nature Spirit | ||
|
05 degrees 43 minutes north, |
05.43 N |
In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. |
None |
| |
|
05 degrees 50 minutes south, |
05.50 S |
On Cairn Isle, Karamja, (Fairy Ring - CKR is very close) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. A Saradomin wizard will attack. Remember to switch run mode off when crossing the bridge. |
15 Agility |
06
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
06 degrees 00 minutes south, |
06.00 S |
West of the Bandit Camp (Kharidian Desert), at the small peninsula. Dig at the tip of the "nose". A Saradomin wizard will attack. Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat. |
None | ||
|
06 degrees 11 minutes south, |
06.11 S |
On the eastern half of southern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. A Saradomin wizard will attack. The Gnome glider or the Juju teleport spiritbag destinations are close to the area. |
None | ||
|
06 degrees 31 minutes north, |
06.31 N |
Travel south-west from the Tree Gnome Stronghold and you should see three small lakes. Dig in the middle of the two eastern lakes. (this may not work for some players) |
None |
|
07
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
| 07 degrees 05 minutes north, 30 degrees 56 minutes east | 07.05 N 30.56 E | In Mort Myre Swamp. Next lake south of the 2 most western fishing spots. Dig west of a rotting tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch. | None, but the use of a POH Kharyll teleport (or normal spellbook verson) may be useful. | ||
| 07 degrees 33 minutes north, 15 degrees 00 minutes east | 07.33 N 15.00 E | South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula. | None | ||
| 07 degrees 43 minutes south, 12 degrees 26 minutes east | 07.43 S 12.26 E | In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring your Radimus notes if you have not finished Legends' Quest. A Saradomin wizard will attack. | Started Legends' Quest | Saradomin wizard |
08
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
08 degrees 03 minutes north, |
08.03 N |
South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the words Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs. A Saradomin wizard will attack. | None | ||
|
08 degrees 05 minutes south, |
08.05 S |
In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the centre of Taverley for 2000gp. A Saradomin wizard will attack. |
None | ||
|
08 degrees 26 minutes south, |
08.26 S |
In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. A Saradomin wizard will attack. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Started Legends' Quest | ||
|
08 degrees 33 minutes north, |
08.33 N |
At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there. |
None |
|
09
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
09 degrees 33 minutes north, |
09.33 N |
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island. |
Started Waterfall Quest |
| |
|
09 degrees 48 minutes north, |
09.48 N |
On Ice Mountain, south of the oracle, in an area where there are icefiends. |
None |
|
11
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
11 degrees 03 minutes north, |
11.03 N |
East of the fence opening to the Slayer Tower grounds. | None | ||
|
11 degrees 05 minutes north, |
11.05 N |
In the Tree Gnome Stronghold swamp, west of the Grand Tree. |
None |
| |
|
11 degrees 41 minutes north, |
11.41 N |
Near Commander Denulth in Burthorpe. |
None |
|
12
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
12 degrees 48 minutes north, |
12.48 N |
Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon. A Zamorak wizard will attack. |
None |
13
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
13 degrees 46 minutes north, |
13.46 N |
Near the previous location of Stealing Creation in level 11 Wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms. A Zamorak wizard will attack. |
None |
14
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
14 degrees 54 minutes north, |
14.54 N |
Two paces west of the enchanted lyre swaying tree which is east of Rellekka. |
None |
|
15
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
15 degrees 48 minutes north, |
15.48 N |
Just south-west of entrance to Eadgar's cave. By Trollheim teleport. A Saradomin wizard will attack. |
Completed Troll Stronghold |
16
| Clue | Shorthand | Location | Image | Requirements | Fight? |
|---|---|---|---|---|---|
| 16 degrees 03 minutes north, 14 degrees 07 minutes east | 16.03 N 14.07 E | On the Trollheim summit, near the entrance to Eadgar's cave. | Completed Troll Stronghold | Saradomin wizard | |
| 16 degrees 20 minutes north, 12 degrees 45 minutes east | 16.20 N 12.45 E | In front of the entrance to the Troll cave in Troll Stronghold. A Saradomin wizard will attack. | Completed Troll Stronghold | ||
| 16 degrees 35 minutes north, 27 degrees 01 minutes east | 16.35 N 27.01 E | In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars. A Zamorak wizard will attack. | None | Zamorak wizard | |
| 16 degrees 43 minutes north, 19 degrees 13 minutes east | 16.43 N 19.13 E | At the Bandit Camp in the level 23 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. A Zamorak wizard will attack.NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. | None | Zamorak wizard |
17
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
17 degrees 50 minutes north, |
17.50 N |
North east of Rellekka by the rock crabs. North west of DKS fairy ring. Dig a bit east of the pier, on one of the seaweed spawns. A Saradomin wizard will attack. |
None |
18
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
18 degrees 3 minutes north, |
18.03 N |
Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn. A Zamorak wizard will attack. |
None | ||
|
18 degrees 22 minutes north, |
18.22 N |
Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south. A Zamorak wizard will attack. |
None |
19
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
19 degrees 43 minutes north, |
19.43 N |
Level 34 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. A Zamorak wizard will attack. This place is easily accessible via the canoe system, just keep heading east from your point of arrival. Warning: This area is multicombat. |
None |
20
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
20 degrees 05 minutes north, |
20.05 N |
In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. A Zamorak wizard will attack. |
None | ||
|
20 degrees 7 minutes north, |
20.07 N |
In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks. A Zamorak wizard will attack. |
None | ||
|
20 degrees 33 minutes north, |
20.33 N |
Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar. A Zamorak wizard will attack. |
None |
21
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
21 degrees 24 minutes north, |
21.24 N |
Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. A Zamorak wizard will attack. Do not enter the Lava Maze for this clue. |
None |
22
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
22 degrees 30 minutes north, |
22.30 N |
At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP. |
Completed The Fremennik Trials |
| |
|
22 degrees 35 minutes north, |
22.35 N |
South of a coal rock and west of a rune rock just north of the lava maze, in level 46 wilderness. A Zamorak wizard will attack. |
None | ||
|
22 degrees 45 minutes north, |
22.45 N |
At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. A Zamorak wizard will attack. |
None |
24
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
24 degrees 24 minutes north, |
24.24 N |
Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. A Zamorak wizard will attack. |
None | ||
|
24 degrees 56 minutes north, |
24.56 N |
A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne. A Zamorak wizard will attack. |
None | ||
|
24 degrees 58 minutes north, |
24.58 N |
Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. A Zamorak wizard will attack. |
None |
25
|
Clue |
Shorthand |
Location |
Image |
Requirements |
Fight? |
|---|---|---|---|---|---|
|
25 degrees 03 minutes north, |
25.03 N |
Level 56 wilderness, north west of the agility course. A Zamorak wizard will attack. |
None | ||
|
25 degrees 03 minutes north, |
25.03 N |
Level 56 wilderness, dig on the north side of the magic axehut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. A Zamorak wizard will attack. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm. |
None |
| Treasure Trails guide |
Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues |
| Other |
Chart • Clue droppers • Emote items • Rewards • Sextant • Uri • Watch • World map |