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This is an old revision of this page, as edited by 94.214.184.216 (Talk) at 19:11, July 11, 2012. It may differ significantly from the current revision.

Contents: Wizards - 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

Coordinate clues

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west

In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players must have a chart and watch in their inventory or on their toolbelt, and a sextant and spade in their inventory, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.

Saradomin/Zamorak Wizards

On hard Treasure Trails, digging on the correct spot will cause a Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak. Players who use the special ability of meerkats to dig for the scroll or casket will receive it without triggering a Saradomin or Zamorak wizard.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.

Even when fighting the Zamorak wizard in the wilderness, another player can interrupt your fight. If you are attacked by a player, you should run either directly south, or into a single-way combat area filled with aggressive monsters. Player killers in pursuit of a target can be interrupted by an aggressive monster in a single-way combat area, provided the target does not retaliate.

A good strategy to use aginst either wizard (all hard coordinate clues involve one of them) is to bring along a dragon dagger. A dragon dagger's special attack used 4 times can almost kill either wizard with a combat level of about 90. It is also advisable to wear armor that specifically guards against either magic or melee while praying against the other combat form.

The following map may be used to roughly determine the location of a given coordinate clue:

Coordinate map

However, precise descriptions for each coordinate clue are listed below.

List of clues

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade. Although the chart and watch can be in the toolbelt, remember you must bring the spade and sextant in your inventory.

00

Clue

Shorthand

Location

Image

Requirements

Fight?

00 degrees 00 minutes north,
07 degrees 13 minutes west

00.00 N
07.13 W

In Tirannwn, dig by the western spawn point of the roving elves, near the Tyras Camp. Watch out for the stick trap. A Saradomin wizard will attack.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinate clue 00.00N 07.13W

Started Regicide

Yes check
Saradomin wizard

00 degrees 05 minutes south,
01 degrees 13 minutes east

00.05 S
01.13 E

West of the Tree Gnome Village , almost directly south of the fruit tree patch. On the other side of the river from the observatory.

Coordinate clue 00.05S 01.13E

None

X mark

00 degrees 13 minutes south,
13 degrees 58 minutes east

00.13 S
13.58 E

On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Currently there is an "undergrowth" on the location. However the reward can be obtained by digging 1 space south of it.

Coordinate clue 00.13S 13.58E

None

X mark

00 degrees 18 minutes south,
09 degrees 28 minutes east

00.18 S
09.28 E

South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.

Coordinate clue 00.18S 09.28E

None

X mark

00 degrees 20 minutes south,
23 degrees 15 minutes east

00.20 S
23.15 E

The southern area of Lumbridge Swamp, south of the water altar. Just next to the tree roots.

Coordinate clue 00.20S 23.15E

None

X mark

00 degrees 30 minutes north,
24 degrees 16 minutes east

00.30 N
24.16 E

Slightly north-east of the small hut in Lumbridge Swamp that leads to Zanaris. Zandar Horfyre offers free transportation to this area.

Coordinate clue 00.30N 24.16E

None

X mark

00 degrees 31 minutes south,
17 degrees 43 minutes east

00.31 S
17.43 E

South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff .

Coordinate clue 00.31S 17.43E

None

X mark

01

Clue

Shorthand

Location

Image

Requirements

Fight?

01 degrees 18 minutes south,
14 degrees 15 minutes east

01.18 S
14.15 E

Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja.

Coordinate clue 01.18S 14.15E

None

X mark

01 degrees 24 minutes north,
08 degrees 05 minutes west

01.24 N
08.05 W

In an area with a pond directly north of the catapult used in Regicide, dig by the north-east edge of the pond. A Saradomin wizard will appear and attack.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then go west past another stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be annoying due to the frequency of activating the stick traps, which deal 80 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

Coordinate clue 01.24N 08.05W

Started Regicide

Yes check
Saradomin wizard

01 degrees 26 minutes north,
08 degrees 01 minutes east

01.26 N
08.01 E

In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.

Coordinate clue 01.26N 08.01E

10 Agility

X mark

01 degrees 35 minutes south,
07 degrees 28 minutes east

01.35 S
07.28 E

The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinate clue 01.35S 07.28E

None

X mark

02

Clue

Shorthand

Location

Image

Requirements

Fight?

02 degrees 46 minutes north,
29 degrees 11 minutes east

02.46 N
29.11 E

Duel Arena in obstacle combat area. You will need to duel another player with obstacles turned on to get to this spot. You will not get the Saradomin Wizard here. You cannot bring Meerkats familiars into the obstacle arena, so bringing a sextant and spade is required.

Coordinate clue 02.46N 29.11E

The assistance of another player

X mark

02 degrees 48 minutes north,
22 degrees 30 minutes east

02.48 N
22.30 E

Just west of the ladder leading to the HAM Dungeon, dig 2 spaces east and 1 south of the nearest tree to the building.

Coordinate clue 02.48N 22.30E

None

X mark

02 degrees 50 minutes north,
06 degrees 20 minutes east

02.50 N
06.20 E

South of Ardougne Zoo, on a small cape.

Coordinate clue 02.50N 06.20E

None

X mark

03

Clue

Shorthand

Location

Image

Requirements

Fight?

03 degrees 35 minutes south,
13 degrees 35 minutes east

03.35 S
13.35 E

On Karamja, north of the nature altar.

Coordinate clue 03.35S 13.35E

None

X mark

03 degrees 45 minutes south,
22 degrees 45 minutes east

03.45 S
22.45 E

In the Bedabin camp, at the north side of the watering hole. A Saradomin wizard will appear and attack.

Coordinate clue 03.45S 22.45E

None

Yes check
Saradomin wizard

04

Clue

Shorthand

Location

Image

Requirements

Fight?

04 degrees 00 minutes south,
12 degrees 46 minutes east

04.00 S
12.46 E

In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock.

Coordinate clue 04.00S 12.46E

None

X mark

04 degrees 03 minutes south,
03 degrees 11 minutes east

04.03 S
03.11 E

In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. A Saradomin wizard will appear and attack. Note: First time crossing you need 20gp and a rock cake.

Coordinate clue 04.03S 03.11E

Started Watchtower Quest

Yes check
Saradomin wizard

04 degrees 05 minutes south,
04 degrees 24 minutes east

04.05 S
04.24 E

On the island where Gorad is located. From Castle Wars or fairy ring AKS (after Fairytale III), go east past Jiggig. At the southwestern side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall. A Saradomin wizard will appear and attack.

Coordinate clue 04.05S 04.24E

None

Yes check
Saradomin wizard

04 degrees 13 minutes north,
12 degrees 45 minutes east

04.13 N
12.45 E

North side of Crandor.

Coordinate clue 04.13N 12.45E

Completed Dragon Slayer

X mark

04 degrees 16 minutes south,
16 degrees 16 minutes east

04.16 S
16.16 E

Outside the east wall of the Ship yard building where G.L.O. Caranock hangs out, dig directly by the window. A Saradomin wizard will attack.

Coordinate clue 04.16S 16.16E

Started The Grand Tree

Yes check
Saradomin wizard

04 degrees 41 minutes north,
03 degrees 09 minutes west

04.41 N
03.09 W

Dig by one of the Red spiders' eggs spawns in Arandar Pass. A Saradomin wizard will attack.

Coordinate clue 04.41N 03.09W

Started Regicide

Yes check
Saradomin wizard

05

Clue

Shorthand

Location

Image

Requirements

Fight?

05 degrees 20 minutes south,
04 degrees 28 minutes east

05.20 S
04.28 E

In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rockslides.

Coordinate clue 05.20S 04.28E

None

X mark

05 degrees 37 minutes north,
31 degrees 15 minutes east

05.37 N
31.15 E

In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. A Saradomin wizard will appear and attack. Bear in mind that this is a Summoning-free zone, which means the Meerkats' special move cannot be used here.
Warning: Druid pouches are recommended, because ghasts may rot your food.

Coordinate clue 05.37N 31.15E

Started Nature Spirit

Yes check
Saradomin wizard

05 degrees 43 minutes north,
23 degrees 05 minutes east

05.43 N
23.05 E

In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.

Coordinate clue 05.43N 23.05E

None

X mark

05 degrees 50 minutes south,
10 degrees 05 minutes east

05.50 S
10.05 E

On Cairn Isle, Karamja, (Fairy Ring - CKR is very close) dig in the centre of the hut with the broken walls. A Saradomin wizard will attack. Remember to switch run mode off when crossing the bridge.

Coordinate clue 05.50S 10.05E

15 Agility

Yes check
Saradomin wizard

06

Clue

Shorthand

Location

Image

Requirements

Fight?

06 degrees 00 minutes south,
21 degrees 48 minutes east

06.00 S
21.48 E

West of the Bandit Camp (Kharidian Desert), at the small peninsula. Dig at the tip of the "nose". A Saradomin wizard will attack. Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat.

Coordinate clue 06.00S 21.48E

None

Yes check
Saradomin wizard

06 degrees 11 minutes south,
15 degrees 07 minutes east

06.11 S
15.07 E

On the eastern half of southern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. A Saradomin wizard will attack. The Gnome glider or the Juju teleport spiritbag destinations are close to the area.

Coordinate clue 06.11S 15.07E

None

Yes check
Saradomin wizard

06 degrees 31 minutes north,
01 degrees 46 minutes west

06.31 N
01.45 W

Travel south-west from the Tree Gnome Stronghold and you should see three small lakes. Dig in the middle of the two eastern lakes.

(this may not work for some players)

Coordinate clue 06.31N 01.46W

None

X mark

07

Clue

Shorthand

Location

Image

Requirements

Fight?

07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05 N
30.56 E
In Mort Myre Swamp. Next lake south of the 2 most western fishing spots. Dig west of a rotting tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch. Coordinate clue 07.05N 30.56E Priest in Peril or Ancient Magicks and Level 66 Magic for Kharyll Teleport X mark
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33 N
15.00 E
South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula.
Coordinate clue 07.33N 15.00E
None X mark
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43 S
12.26 E
In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring a your Radimus notes if you have not finished Legends' Quest. A Saradomin wizard will attack.
Coordinate clue 07.43S 12.26E
Started Legends' Quest Yes check
Saradomin wizard

08

Clue

Shorthand

Location

Image

Requirements

Fight?

08 degrees 03 minutes north,
31 degrees 16 minutes east

08.03 N
31.16 E

South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the words Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs. A Saradomin wizard will attack.
Warning: Bring druid pouches to prevent Ghasts from rotting your food.

Coordinate clue 08.03N 31.16E

None

Yes check
Saradomin wizard

08 degrees 05 minutes south,
15 degrees 56 minutes east

08.05 S
15.56 E

In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the centre of Taverley for 2000gp. A Saradomin wizard will attack.

Coordinate clue 08.05S 15.56E

None

Yes check
Saradomin wizard

08 degrees 26 minutes south,
10 degrees 28 minutes east

08.26 S
10.28 E

In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. A Saradomin wizard will attack. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinate clue 08.26S 10.28E

Started Legends' Quest

Yes check
Saradomin wizard

08 degrees 33 minutes north,
01 degrees 39 minutes west

08.33 N
01.39 W

At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.

Coordinate clue 08.33N 01.39W

None

X mark

09

Clue

Shorthand

Location

Image

Requirements

Fight?

09 degrees 33 minutes north,
02 degrees 15 minutes east

09.33 N
02.15 E

Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.

Coordinate clue 09.33N 02.15E

Started Waterfall Quest

X mark

09 degrees 48 minutes north,
17 degrees 39 minutes east

09.48 N
17.39 E

On Ice Mountain, south of the oracle, in an area where there are icefiends.

Coordinate clue 09.48N 17.39E

None

X mark

11

Clue

Shorthand

Location

Image

Requirements

Fight?

11 degrees 03 minutes north,
31 degrees 20 minutes east

11.03 N
31.20 E

East of the fence opening to the Slayer Tower grounds.

Coordinate clue 11.03N 31.20E None X mark

11 degrees 05 minutes north,
00 degrees 45 minutes west

11.05 N
00.45 W

In the Tree Gnome Stronghold swamp, west of the Grand Tree.

Coordinate clue 11.05N 00.45W

None

X mark

11 degrees 41 minutes north,
14 degrees 58 minutes east

11.41 N
14.58 E

Near Commander Denulth in Burthorpe.

Coordinate clue 11.41N 14.58E

None

X mark

12

Clue

Shorthand

Location

Image

Requirements

Fight?

12 degrees 48 minutes north,
20 degrees 20 minutes east

12.48 N
20.20 E

Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon. A Zamorak wizard will attack.

Coordinate clue 12.48N 20.20E

None

Yes check
Zamorak wizard

13

Clue

Shorthand

Location

Image

Requirements

Fight?

13 degrees 46 minutes north,
21 degrees 01 minutes east

13.46 N
21.01 E

Near the previous location of Stealing Creation in level 11 Wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms. A Zamorak wizard will attack.

Coordinate clue 13.46N 21.01E

None

Yes check
Zamorak wizard

14

Clue

Shorthand

Location

Image

Requirements

Fight?

14 degrees 54 minutes north,
9 degrees 13 minutes east

14.54 N
09.13 E

Two paces west of the enchanted lyre swaying tree which is east of Rellekka.

Coordinate clue 14.54N 09.13E

None

X mark

15

Clue

Shorthand

Location

Image

Requirements

Fight?

15 degrees 48 minutes north,
13 degrees 52 minutes east

15.48 N
13.52 E

Just south-west of entrance to Eadgar's cave. By Trollheim teleport. A Saradomin wizard will attack.

Coordinate clue 15.48N 13.52E

Completed Troll Stronghold

Yes check
Saradomin wizard

16

Clue Shorthand Location Image Requirements Fight?
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03 N
14.07 E
On the Trollheim summit, near the entrance to Eadgar's cave.
Coordinate clue 16.03N 14.07E
Completed Troll Stronghold Yes check
Saradomin wizard
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20 N
12.45 E
In front of the entrance to the Troll cave in Troll Stronghold. A Saradomin wizard will attack.
16.20 N 12.45 E
Completed Troll Stronghold Yes checkSaradomin Wizard
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35 N
27.01 E
In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars. A Zamorak wizard will attack.
Coordinate clue 16.35N 27.01E
None Yes check
Zamorak wizard
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43 N
19.13 E
At the Bandit Camp in the level 23 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. A Zamorak wizard will attack.NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll.
Coordinate clue 16.43N 19.13E
None Yes check
Zamorak wizard

17

Clue

Shorthand

Location

Image

Requirements

Fight?

17 degrees 50 minutes north,
08 degrees 30 minutes east

17.50 N
08.30 E

North east of Rellekka by the rock crabs. North west of DKS fairy ring. Dig a bit east of the pier, on one of the seaweed spawns. A Saradomin wizard will attack.

Coordinate clue 17.50N 08.30E

None

Yes check
Saradomin wizard

18

Clue

Shorthand

Location

Image

Requirements

Fight?

18 degrees 3 minutes north,
25 degrees 16 minutes east

18.03 N
25.16 E

Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn. A Zamorak wizard will attack.

Coordinate clue 18.03N 25.16E

None

Yes check
Zamorak wizard

18 degrees 22 minutes north,
16 degrees 33 minutes east

18.22 N
16.33 E

Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from

the south. A Zamorak wizard will attack.

Coordinate clue 18.22N 16.33E

None

Yes check
Zamorak wizard

19

Clue

Shorthand

Location

Image

Requirements

Fight?

19 degrees 43 minutes north,
25 degrees 07 minutes east

19.43 N
25.07 E

Level 34 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. A Zamorak wizard will attack. This place is easily accessible via the canoe system, just keep heading east from your point of arrival. Warning: This area is multicombat.

Coordinate clue 19.43N 25.07E

None

Yes check
Zamorak wizard

20

Clue

Shorthand

Location

Image

Requirements

Fight?

20 degrees 05 minutes north,
21 degrees 52 minutes east

20.05 N
21.52 E

In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. A Zamorak wizard will attack.

Coordinate clue 20.05N 21.52E

None

Yes check
Zamorak wizard

20 degrees 7 minutes north,
18 degrees 33 minutes east

20.07 N
18.33 E

In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks. A Zamorak wizard will attack.

Coordinate clue 20.07N 18.33E

None

Yes check
Zamorak wizard

20 degrees 33 minutes north,
15 degrees 48 minutes east

20.33 N
15.48 E

Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar. A Zamorak wizard will attack.
Warning: This area is a known hotspot for player killers, and certain areas around the altar are multicombat.

Coordinate clue 20.33N 15.48E

None

Yes check
Zamorak wizard

21

Clue

Shorthand

Location

Image

Requirements

Fight?

21 degrees 24 minutes north,
17 degrees 54 minutes east

21.24 N
17.54 E

Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. A Zamorak wizard will attack. Do not enter the Lava Maze for this clue.

Coordinate clue 21.24N 17.54E

None

Yes check
Zamorak wizard

22

Clue

Shorthand

Location

Image

Requirements

Fight?

22 degrees 30 minutes north,
03 degrees 01 minutes east

22.30 N
03.01 E

At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP.

Coordinate clue 22.30N 03.01E

Completed The Fremennik Trials

X mark

22 degrees 35 minutes north,
19 degrees 18 minutes east

22.35 N
19.18 E

South of a coal rock and west of a rune rock just north of the lava maze, in level 46 wilderness. A Zamorak wizard will attack.
Warning: This area is a known hot-spot for player killers, and the areas surrounding it are multicombat.

Coordinate clue 22.35N 19.18E

None

Yes check
Zamorak wizard

22 degrees 45 minutes north,
26 degrees 33 minutes east

22.45 N
26.33 E

At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. A Zamorak wizard will attack.
Warning: This area is multicombat, and a known hot-spot for player killers.

Coordinate clue 22.45N 26.33E

None

Yes check
Zamorak wizard

24

Clue

Shorthand

Location

Image

Requirements

Fight?

24 degrees 24 minutes north,
26 degrees 24 minutes east

24.24 N
26.24 E

Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. A Zamorak wizard will attack.
Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area is multicombat and a popular hot-spot for player killers.

Coordinate clue 24.24N 26.24E

None

Yes check
Zamorak wizard

24 degrees 56 minutes north,
22 degrees 28 minutes east

24.56 N
22.28 E

A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne. A Zamorak wizard will attack.
Warning: This area is a known hot-spot for player killers.

Coordinate clue 24.56N 22.28E

None

Yes check
Zamorak wizard

24 degrees 58 minutes north,
18 degrees 43 minutes east

24.58 N
18.43 E

Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. A Zamorak wizard will attack.

Coordinate clue 24.58N 18.43E

None

Yes check
Zamorak wizard

25

Clue

Shorthand

Location

Image

Requirements

Fight?

25 degrees 03 minutes north,
17 degrees 05 minutes east

25.03 N
17.05 E

Level 56 wilderness, north west of the agility course. A Zamorak wizard will attack.

Coordinate clue 25.03N 17.05E

None

Yes check
Zamorak wizard

25 degrees 03 minutes north,
23 degrees 24 minutes east

25.03 N
23.24 E

Level 56 wilderness, dig on the north side of the magic axehut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. A Zamorak wizard will attack. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.

Coordinate clue 25.03N 23.24E

None

Yes check
Zamorak wizard


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